* Remove duplicate backend columns
* Remove duplicate column routines
* Move columns on frontend from state to model
* Generate available columns from Colum enum
* Add second column label for notes mode
- make sure we set flag in changes when config var changed
- move current deck get/set into backend
- set_config() now returns a bool indicating whether a change was
made, so other operations can be gated off it
- active decks generation is deferred until sched.reset()
remove_note() now returns the count of removed cards, allowing us
to unify the tooltip between browser and review screen
I've left the old translation in - we'll need to write a script at
one point that gathers all references to translations in the code,
and shows ones that are unused.
By passing back the builder to the calling code to run, we don't need
to plumb extra arguments like success= and handler= through each
operation, and the ability to override the default tooltip behaviour
comes free on all operations
By calling refresh() manually after performing an op, we were refreshing
twice, and the selection was being lost when changes were made outside
of the sidebar.
Also drop the after_hooks arg to perform_op(), since nothing is using
it now.
- pass the handler directly
- reviewer special-cases for flags and notes are now applied at
call site
- drop the kind attribute on OpChanges which is not needed
I think this may have accidentally been changed in the refactoring.
If we discard self._rows, it will result in the entire table flashing
"..." until the new data is available. Instead, we leave the cached
rows alone, and just update the cutoff point, so we can serve stale
content (avoiding any visible redraw) until the new data is available.
I've updated search() to reset the rows there, so we free up memory
on a new search.
The backend knows exactly which op has executed, and it saves us having
to re-implement this logic on each client.
Fixes the browser table refreshing when toggling decks.
Instances can pass handled_by=self to more easily ignore events they
initiate.
Fixes ugly refresh when expanding/collapsing decks, but we're still
refreshing the card/notes area unnecessarily in that case.
Updating a deck via protobuf is now exposed on the backend, but not
currently on the frontend - I suspect we'll be better off writing
separate routines for the actions we need instead, and we get a better
undo description for free.
This is currently causing an ugly redraw in the browse screen, which
will need fixing.
- use strum to generate an iterator for the protobuf enum so we don't
forget to add new labels if extending in the future
- no add-ons appear to be using dynOrderLabels(), so it has been removed
@RumovZ perhaps a similar approach might work for listing the available
browser columns as well?
If the switch triggers heavy GUI action, like a lot of paint()s, the
concurrently running switch animation may look choppy.
A small timer makes these events execute first and the animation will
run smoothly afterwards when the event queue has been drained.
1) Check whether full row height is in viewport instead of just the
top left corner.
2) Add timer before scrolling to current row so editor will already
be set up.
subprocess.Popen emits ResourceWarning in the destructor if the status of the process was not read.
Fix by using subprocess.run() instead, which takes care of that.
Using run() is also recommended for simple cases like this in the docs.
I18n is not set up at init time, so the strings can't be generated
at import.
@kelciour you have a few importing add-ons, so wanted to give you a
heads-up. The importing code is likely to change more in
future months, but for now this should be the only change
Instead of generating a fluent.proto file with a giant enum, create
a .json file representing the translations that downstream consumers
can use for code generation.
This enables the generation of a separate method for each translation,
with a docstring that shows the actual text, and any required arguments
listed in the function signature.
The codebase is still using the old enum for now; updating it will need
to come in future commits, and the old enum will need to be kept
around, as add-ons are referencing it.
Other changes:
- move translation code into a separate crate
- store the translations on a per-file/module basis, which will allow
us to avoid sending 1000+ strings on each JS page load in the future
- drop the undocumented support for external .ftl files, that we weren't
using
- duplicate strings in translation files are now checked for at build
time
- fix i18n test failing when run outside Bazel
- drop slog dependency in i18n module