ueb03 - Task3_d --second_trial

This commit is contained in:
saidic 2024-11-09 21:17:22 +01:00
parent 96457af2d3
commit ee7ed3cb43

View File

@ -109,62 +109,81 @@ public class BoulderAndDiamondController extends AbstractLevelController impleme
* @param y Vertical position * @param y Vertical position
*/ */
private void manageFallingObjectBehavior(int x, int y) { private void manageFallingObjectBehavior(int x, int y) {
// Get surrounding elements
// Task3 - Variable to get rig of calling one Method in if-clause several times
DisplayableElementModel element = this.levelModel.getElement(x, y); DisplayableElementModel element = this.levelModel.getElement(x, y);
DisplayableElementModel elementTwoBelow = this.levelModel.getElementTwoBelow(x, y); DisplayableElementModel elementTwoBelow = this.levelModel.getElementTwoBelow(x, y);
DisplayableElementModel elementBelow = this.levelModel.getElementBelow(x, y);
// Get informed about Rockford surroundings DisplayableElementModel elementLeft = this.levelModel.getElementLeft(x, y);
DisplayableElementModel elementBelow = this.levelModel.getElementBelow(x, y);
DisplayableElementModel elementLeft = this.levelModel.getElementLeft(x, y);
DisplayableElementModel elementRight = this.levelModel.getElementRight(x, y); DisplayableElementModel elementRight = this.levelModel.getElementRight(x, y);
String spriteNameBelow = elementBelow.getSpriteName(); String spriteNameBelow = elementBelow.getSpriteName();
String spriteNameLeft = elementLeft.getSpriteName(); String spriteNameLeft = elementLeft.getSpriteName();
String spriteNameRight = elementRight.getSpriteName(); String spriteNameRight = elementRight.getSpriteName();
// Then, process in case of the surrounding // Handle different cases based on the element's surroundings
if (spriteNameBelow == "black") { handleFalling(x, y, spriteNameBelow, element);
handleBoulder(x, y, spriteNameBelow, element, elementTwoBelow);
handleRockfordCollision(x, y, spriteNameBelow, element);
handleMagicWall(x, y, spriteNameBelow, element, elementTwoBelow);
handleDestructibleWalls(x, y, elementBelow, element);
handleRockfordMovement(x, y,element, spriteNameLeft, spriteNameRight, elementLeft, elementRight);
}
private void handleFalling(int x, int y, String spriteNameBelow, DisplayableElementModel element) {
if (spriteNameBelow.equals("black")) {
this.levelModel.makeThisDisplayableElementFall(x, y); this.levelModel.makeThisDisplayableElementFall(x, y);
} else if (spriteNameBelow == "boulder") { }
// Boulders have to roll if they hit another boulder }
if (this.levelModel.getElementBelowLeft(x, y).getSpriteName() == "black") {
private void handleBoulder(int x, int y, String spriteNameBelow, DisplayableElementModel element, DisplayableElementModel elementTwoBelow) {
if (spriteNameBelow.equals("boulder")) {
if (this.levelModel.getElementBelowLeft(x, y).getSpriteName().equals("black")) {
this.levelModel.makeThisBoulderSlideLeft(x, y); this.levelModel.makeThisBoulderSlideLeft(x, y);
} else if (this.levelModel.getElementBelowRight(x, y).getSpriteName() == "black") { } else if (this.levelModel.getElementBelowRight(x, y).getSpriteName().equals("black")) {
this.levelModel.makeThisBoulderSlideRight(x, y); this.levelModel.makeThisBoulderSlideRight(x, y);
} }
} else { }
if (spriteNameBelow == "rockford" && element.isFalling()) { }
this.levelModel.exploseGround(x, y + 1);
AUDIO_LOAD_HELPER.playSound("die"); private void handleRockfordCollision(int x, int y, String spriteNameBelow, DisplayableElementModel element) {
if (spriteNameBelow.equals("rockford") && element.isFalling()) {
try { this.levelModel.exploseGround(x, y + 1);
Thread.sleep(25); AUDIO_LOAD_HELPER.playSound("die");
} catch (InterruptedException e) { try {
e.printStackTrace(); Thread.sleep(25);
} } catch (InterruptedException e) {
e.printStackTrace();
this.levelModel.setGameRunning(false);
} else if (spriteNameBelow == "magicwall") {
if (element.getSpriteName() == "boulder"
&& (elementTwoBelow.getSpriteName() == "dirt" ||
elementTwoBelow.getSpriteName() == "black")) {
if(element.isConvertible()) {
this.levelModel.transformThisBoulderIntoADiamond(x, y);
} else {
this.levelModel.deleteThisBoulder(x, y);
}
}
} else if (elementBelow.isDestructible() && spriteNameBelow != "dirt" && element.isFalling()) {
this.levelModel.exploseThisBrickWall(x, y);
} else if (spriteNameLeft == "rockford" && this.levelModel.getRockford().isRunningRight() && elementRight.getSpriteName() == "black") {
this.levelModel.moveThisBoulderToRight(x, y);
} else if (spriteNameRight == "rockford" && this.levelModel.getRockford().isRunningLeft() && elementLeft.getSpriteName() == "black") {
this.levelModel.moveThisBoulderToLeft(x, y);
} else {
element.setFalling(false);
} }
this.levelModel.setGameRunning(false);
}
}
private void handleMagicWall(int x, int y, String spriteNameBelow, DisplayableElementModel element, DisplayableElementModel elementTwoBelow) {
if (spriteNameBelow.equals("magicwall")) {
if (element.getSpriteName().equals("boulder") &&
(elementTwoBelow.getSpriteName().equals("dirt") || elementTwoBelow.getSpriteName().equals("black"))) {
if (element.isConvertible()) {
this.levelModel.transformThisBoulderIntoADiamond(x, y);
} else {
this.levelModel.deleteThisBoulder(x, y);
}
}
}
}
private void handleDestructibleWalls(int x, int y, DisplayableElementModel elementBelow, DisplayableElementModel element) {
if (elementBelow.isDestructible() && !elementBelow.getSpriteName().equals("dirt") && element.isFalling()) {
this.levelModel.exploseThisBrickWall(x, y);
}
}
private void handleRockfordMovement(int x, int y,DisplayableElementModel element ,String spriteNameLeft, String spriteNameRight, DisplayableElementModel elementLeft, DisplayableElementModel elementRight) {
if (spriteNameLeft.equals("rockford") && this.levelModel.getRockford().isRunningRight() && elementRight.getSpriteName().equals("black")) {
this.levelModel.moveThisBoulderToRight(x, y);
} else if (spriteNameRight.equals("rockford") && this.levelModel.getRockford().isRunningLeft() && elementLeft.getSpriteName().equals("black")) {
this.levelModel.moveThisBoulderToLeft(x, y);
} else {
element.setFalling(false);
} }
} }