SoftwareQuality/src/fr/enssat/BoulderDash/controllers/BoulderAndDiamondController.java
2024-11-09 21:17:22 +01:00

192 lines
6.6 KiB
Java

package fr.enssat.BoulderDash.controllers;
import fr.enssat.BoulderDash.models.LevelModel;
import fr.enssat.BoulderDash.models.DirtModel;
import fr.enssat.BoulderDash.models.DisplayableElementModel;
import static fr.enssat.BoulderDash.helpers.AudioLoadHelper.AUDIO_LOAD_HELPER;
/**
* ElementPositionUpdateHelper
* <p>
* Updates position of all elements displayed on the map, according to their
* next potential position. Each object has a weight, which is used to compare
* their power to destroy in the food chain. Sorry for that Darwinism.
*
* @author Colin Leverger <me@colinleverger.fr>
* @since 2015-06-19
*/
public class BoulderAndDiamondController extends AbstractLevelController implements Runnable {
private Thread elementMovingThread;
/**
* Class constructor
*
* @param levelModel Level model
*/
public BoulderAndDiamondController(LevelModel levelModel) {
super(levelModel);
// Start thread
this.elementMovingThread = new Thread(this);
this.elementMovingThread.start();
}
/**
* Watches for elements to be moved
*/
public void run() {
while (this.levelModel.isGameRunning()) {
if(!this.levelModel.getGamePaused()){
this.manageFallingObject();
}
try {
Thread.sleep(250);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
/**
* Scan the ground to detect the boulders & the diamonds, then make them
* fall if necessary
* Note: scan of the ground upside down: we want things to fall slowly !
*/
private void manageFallingObject() {
for (int x = this.levelModel.getSizeWidth() - 1; x >= 0; x--) {
for (int y = this.levelModel.getSizeHeight() - 1; y >= 0; y--) {
// Gets the spriteName of actual DisplayableElementModel object scanned
DisplayableElementModel elementModel = this.levelModel.getElement(x, y);
if(elementModel == null) {
elementModel = new DirtModel();
}
String spriteName = elementModel.getSpriteName();
// If it is a boulder or a diamond...
if (spriteName == "boulder" || spriteName == "diamond") {
this.manageFallingObjectBehavior(x, y);
} else if(spriteName == "expandingwall"){
if(this.expandWall(x,y).equals("left")){
x -= 1;
}
}
}
}
}
/**
* Expand the wall at left & right
*
* @param x Horizontal position
* @param y Vertical position
*/
private String expandWall(int x, int y) {
DisplayableElementModel elementLeft = this.levelModel.getElementLeft(x, y);
DisplayableElementModel elementRight = this.levelModel.getElementRight(x, y);
String spriteNameLeft = elementLeft.getSpriteName();
String spriteNameRight = elementRight.getSpriteName();
String way = "";
if(spriteNameLeft == "black"){
this.levelModel.expandThisWallToLeft(x,y);
way = "left";
}
if(spriteNameRight == "black"){
this.levelModel.expandThisWallToRight(x,y);
way = "right";
}
return way;
}
/**
* Manages the fall of elements
*
* @param x Horizontal position
* @param y Vertical position
*/
private void manageFallingObjectBehavior(int x, int y) {
// Get surrounding elements
DisplayableElementModel element = this.levelModel.getElement(x, y);
DisplayableElementModel elementTwoBelow = this.levelModel.getElementTwoBelow(x, y);
DisplayableElementModel elementBelow = this.levelModel.getElementBelow(x, y);
DisplayableElementModel elementLeft = this.levelModel.getElementLeft(x, y);
DisplayableElementModel elementRight = this.levelModel.getElementRight(x, y);
String spriteNameBelow = elementBelow.getSpriteName();
String spriteNameLeft = elementLeft.getSpriteName();
String spriteNameRight = elementRight.getSpriteName();
// Handle different cases based on the element's surroundings
handleFalling(x, y, spriteNameBelow, element);
handleBoulder(x, y, spriteNameBelow, element, elementTwoBelow);
handleRockfordCollision(x, y, spriteNameBelow, element);
handleMagicWall(x, y, spriteNameBelow, element, elementTwoBelow);
handleDestructibleWalls(x, y, elementBelow, element);
handleRockfordMovement(x, y,element, spriteNameLeft, spriteNameRight, elementLeft, elementRight);
}
private void handleFalling(int x, int y, String spriteNameBelow, DisplayableElementModel element) {
if (spriteNameBelow.equals("black")) {
this.levelModel.makeThisDisplayableElementFall(x, y);
}
}
private void handleBoulder(int x, int y, String spriteNameBelow, DisplayableElementModel element, DisplayableElementModel elementTwoBelow) {
if (spriteNameBelow.equals("boulder")) {
if (this.levelModel.getElementBelowLeft(x, y).getSpriteName().equals("black")) {
this.levelModel.makeThisBoulderSlideLeft(x, y);
} else if (this.levelModel.getElementBelowRight(x, y).getSpriteName().equals("black")) {
this.levelModel.makeThisBoulderSlideRight(x, y);
}
}
}
private void handleRockfordCollision(int x, int y, String spriteNameBelow, DisplayableElementModel element) {
if (spriteNameBelow.equals("rockford") && element.isFalling()) {
this.levelModel.exploseGround(x, y + 1);
AUDIO_LOAD_HELPER.playSound("die");
try {
Thread.sleep(25);
} catch (InterruptedException e) {
e.printStackTrace();
}
this.levelModel.setGameRunning(false);
}
}
private void handleMagicWall(int x, int y, String spriteNameBelow, DisplayableElementModel element, DisplayableElementModel elementTwoBelow) {
if (spriteNameBelow.equals("magicwall")) {
if (element.getSpriteName().equals("boulder") &&
(elementTwoBelow.getSpriteName().equals("dirt") || elementTwoBelow.getSpriteName().equals("black"))) {
if (element.isConvertible()) {
this.levelModel.transformThisBoulderIntoADiamond(x, y);
} else {
this.levelModel.deleteThisBoulder(x, y);
}
}
}
}
private void handleDestructibleWalls(int x, int y, DisplayableElementModel elementBelow, DisplayableElementModel element) {
if (elementBelow.isDestructible() && !elementBelow.getSpriteName().equals("dirt") && element.isFalling()) {
this.levelModel.exploseThisBrickWall(x, y);
}
}
private void handleRockfordMovement(int x, int y,DisplayableElementModel element ,String spriteNameLeft, String spriteNameRight, DisplayableElementModel elementLeft, DisplayableElementModel elementRight) {
if (spriteNameLeft.equals("rockford") && this.levelModel.getRockford().isRunningRight() && elementRight.getSpriteName().equals("black")) {
this.levelModel.moveThisBoulderToRight(x, y);
} else if (spriteNameRight.equals("rockford") && this.levelModel.getRockford().isRunningLeft() && elementLeft.getSpriteName().equals("black")) {
this.levelModel.moveThisBoulderToLeft(x, y);
} else {
element.setFalling(false);
}
}
}