anki/qt/aqt/switch.py
RumovZ fd4b5dc695 Delay switch animation
If the switch triggers heavy GUI action, like a lot of paint()s, the
concurrently running switch animation may look choppy.
A small timer makes these events execute first and the animation will
run smoothly afterwards when the event queue has been drained.
2021-03-31 12:13:09 +02:00

117 lines
4.0 KiB
Python

# -*- coding: utf-8 -*-
# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
from aqt import colors
from aqt.qt import *
from aqt.theme import theme_manager
class Switch(QAbstractButton):
"""A horizontal slider to toggle between two states which can be denoted by short strings.
The left state is the default and corresponds to isChecked=False.
"""
_margin: int = 2
def __init__(
self,
radius: int = 10,
left_label: str = "",
right_label: str = "",
parent: QWidget = None,
) -> None:
super().__init__(parent=parent)
self.setCheckable(True)
super().setChecked(False)
self.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
self._left_label = left_label
self._right_label = right_label
self._path_radius = radius
self._knob_radius = radius - self._margin
self._left_position = self._position = self._path_radius + self._margin
self._right_position = 3 * self._path_radius + self._margin
@pyqtProperty(int) # type: ignore
def position(self) -> int:
return self._position
@position.setter # type: ignore
def position(self, position: int) -> None:
self._position = position
self.update()
@property
def start_position(self) -> int:
return self._left_position if self.isChecked() else self._right_position
@property
def end_position(self) -> int:
return self._right_position if self.isChecked() else self._left_position
@property
def label(self) -> str:
return self._right_label if self.isChecked() else self._left_label
def sizeHint(self) -> QSize:
return QSize(
4 * self._path_radius + 2 * self._margin,
2 * self._path_radius + 2 * self._margin,
)
def setChecked(self, checked: bool) -> None:
super().setChecked(checked)
self._position = self.end_position
self.update()
def paintEvent(self, _event: QPaintEvent) -> None:
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing, True)
painter.setPen(Qt.NoPen)
self._paint_path(painter)
self._paint_knob(painter)
self._paint_label(painter)
def _paint_path(self, painter: QPainter) -> None:
painter.setBrush(QBrush(theme_manager.qcolor(colors.FRAME_BG)))
rectangle = QRectF(
self._margin,
self._margin,
self.width() - 2 * self._margin,
self.height() - 2 * self._margin,
)
painter.drawRoundedRect(rectangle, self._path_radius, self._path_radius)
def _current_knob_rectangle(self) -> QRectF:
return QRectF(
self.position - self._knob_radius, # type: ignore
2 * self._margin,
2 * self._knob_radius,
2 * self._knob_radius,
)
def _paint_knob(self, painter: QPainter) -> None:
painter.setBrush(QBrush(theme_manager.qcolor(colors.LINK)))
painter.drawEllipse(self._current_knob_rectangle())
def _paint_label(self, painter: QPainter) -> None:
painter.setPen(QColor("white"))
font = painter.font()
font.setPixelSize(int(1.5 * self._knob_radius))
painter.setFont(font)
painter.drawText(self._current_knob_rectangle(), Qt.AlignCenter, self.label)
def mouseReleaseEvent(self, event: QMouseEvent) -> None:
super().mouseReleaseEvent(event)
if event.button() == Qt.LeftButton:
animation = QPropertyAnimation(self, b"position", self)
animation.setDuration(100)
animation.setStartValue(self.start_position)
animation.setEndValue(self.end_position)
# make triggered events execute first so the animation runs smoothly afterwards
QTimer.singleShot(50, animation.start)
def enterEvent(self, event: QEvent) -> None:
self.setCursor(Qt.PointingHandCursor)
super().enterEvent(event)