eafe426622
* Improve type annotations in studydeck.py * Use `super()` * Explicitly delete widget after closing dialog if parent is None * Consolidate common cleanup tasks into a function ..., and connect it to `finished` signal * Fix new deck not being selected * Remove redundant assignments
189 lines
6.2 KiB
Python
189 lines
6.2 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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from typing import Callable
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import aqt
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import aqt.forms
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import aqt.operations
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from anki.collection import OpChangesWithId
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from anki.decks import DeckId
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from aqt import gui_hooks
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from aqt.operations.deck import add_deck_dialog
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from aqt.qt import *
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from aqt.utils import (
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HelpPage,
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HelpPageArgument,
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disable_help_button,
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openHelp,
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restoreGeom,
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saveGeom,
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shortcut,
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showInfo,
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tr,
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)
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class StudyDeck(QDialog):
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def __init__(
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self,
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mw: aqt.AnkiQt,
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names: Callable[[], list[str]] | None = None,
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accept: str | None = None,
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title: str | None = None,
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help: HelpPageArgument = HelpPage.KEYBOARD_SHORTCUTS,
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current: str | None = None,
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cancel: bool = True,
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parent: QWidget | None = None,
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dyn: bool = False,
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buttons: list[str | QPushButton] | None = None,
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geomKey: str = "default",
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callback: Callable[[StudyDeck], None] | None = None,
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) -> None:
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super().__init__(parent)
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if not parent:
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mw.garbage_collect_on_dialog_finish(self)
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self.mw = mw
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self.form = aqt.forms.studydeck.Ui_Dialog()
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self.form.setupUi(self)
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self.form.filter.installEventFilter(self)
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gui_hooks.state_did_reset.append(self.onReset)
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self.geomKey = f"studyDeck-{geomKey}"
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restoreGeom(self, self.geomKey)
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disable_help_button(self)
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if not cancel:
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self.form.buttonBox.removeButton(
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self.form.buttonBox.button(QDialogButtonBox.StandardButton.Cancel)
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)
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if buttons is not None:
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for button_or_label in buttons:
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self.form.buttonBox.addButton(
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button_or_label, QDialogButtonBox.ButtonRole.ActionRole
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)
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else:
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b = QPushButton(tr.actions_add())
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b.setShortcut(QKeySequence("Ctrl+N"))
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b.setToolTip(shortcut(tr.decks_add_new_deck_ctrlandn()))
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self.form.buttonBox.addButton(b, QDialogButtonBox.ButtonRole.ActionRole)
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qconnect(b.clicked, self.onAddDeck)
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if title:
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self.setWindowTitle(title)
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if not names:
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names_ = [
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d.name
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for d in self.mw.col.decks.all_names_and_ids(
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include_filtered=dyn, skip_empty_default=True
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)
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]
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self.nameFunc = None
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self.origNames = names_
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else:
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self.nameFunc = names
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self.origNames = names()
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self.name: str | None = None
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self.form.buttonBox.addButton(
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accept or tr.decks_study(), QDialogButtonBox.ButtonRole.AcceptRole
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)
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self.setModal(True)
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qconnect(self.form.buttonBox.helpRequested, lambda: openHelp(help))
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qconnect(self.form.filter.textEdited, self.redraw)
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qconnect(self.form.list.itemDoubleClicked, self.accept)
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qconnect(self.finished, self.on_finished)
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self.show()
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# redraw after show so position at center correct
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self.redraw("", current)
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self.callback = callback
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if callback:
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self.show()
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else:
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self.exec()
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def eventFilter(self, obj: QObject, evt: QEvent) -> bool:
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if isinstance(evt, QKeyEvent) and evt.type() == QEvent.Type.KeyPress:
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new_row = current_row = self.form.list.currentRow()
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rows_count = self.form.list.count()
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key = evt.key()
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if key == Qt.Key.Key_Up:
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new_row = current_row - 1
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elif key == Qt.Key.Key_Down:
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new_row = current_row + 1
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elif (
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evt.modifiers() & Qt.KeyboardModifier.ControlModifier
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and Qt.Key.Key_1 <= key <= Qt.Key.Key_9
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):
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row_index = key - Qt.Key.Key_1
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if row_index < rows_count:
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new_row = row_index
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if rows_count:
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new_row %= rows_count # don't let row index overflow/underflow
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if new_row != current_row:
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self.form.list.setCurrentRow(new_row)
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return True
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return False
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def redraw(self, filt: str, focus: str | None = None) -> None:
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self.filt = filt
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self.focus = focus
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self.names = [n for n in self.origNames if self._matches(n, filt)]
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l = self.form.list
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l.clear()
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l.addItems(self.names)
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if focus in self.names:
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idx = self.names.index(focus)
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else:
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idx = 0
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l.setCurrentRow(idx)
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l.scrollToItem(l.item(idx), QAbstractItemView.ScrollHint.PositionAtCenter)
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def _matches(self, name: str, filt: str) -> bool:
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name = name.lower()
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filt = filt.lower()
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if not filt:
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return True
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for word in filt.split(" "):
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if word not in name:
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return False
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return True
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def onReset(self) -> None:
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# model updated?
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if self.nameFunc:
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self.origNames = self.nameFunc()
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self.redraw(self.filt, self.focus)
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def accept(self) -> None:
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row = self.form.list.currentRow()
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if row < 0:
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showInfo(tr.decks_please_select_something())
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return
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self.name = self.names[self.form.list.currentRow()]
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self.accept_with_callback()
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def accept_with_callback(self) -> None:
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if self.callback:
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self.callback(self)
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super().accept()
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def onAddDeck(self) -> None:
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row = self.form.list.currentRow()
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if row < 0:
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default = self.form.filter.text()
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else:
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default = self.names[self.form.list.currentRow()]
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def success(out: OpChangesWithId) -> None:
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deck = self.mw.col.decks.get(DeckId(out.id))
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self.name = deck["name"]
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self.accept_with_callback()
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if diag := add_deck_dialog(parent=self, default_text=default):
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diag.success(success).run_in_background()
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def on_finished(self) -> None:
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saveGeom(self, self.geomKey)
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gui_hooks.state_did_reset.remove(self.onReset)
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