38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
common --enable_platform_specific_config
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common --experimental_repository_cache_hardlinks
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# specify python path for pyo3 compile
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build:windows --action_env="PYTHON_SYS_EXECUTABLE=c:/python/python.exe"
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#build:linux --action_env="PYTHON_SYS_EXECUTABLE=/usr/local/bin/python3.8"
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# runfiles are off by default on Windows, and we need them
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build --enable_runfiles
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# skip the slow zip step on Windows, as we have symlinks
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build:windows --build_python_zip=false
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# record version/build hash
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build --workspace_status_command='bash ./scripts/status.sh'
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# run clippy when compiling rust in test mode
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test --aspects=@io_bazel_rules_rust//rust:rust.bzl%rust_clippy_aspect --output_groups=+clippy_checks
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# print output when test fails
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test --test_output=errors
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# don't add empty __init__.py files
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build --incompatible_default_to_explicit_init_py
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# faster for .ui file generation, but may sacrifice correctness
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#--genrule_strategy=standalone
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build:ci --show_timestamps --isatty=0 --color=yes --show_progress_rate_limit=5
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# the typescript generation hack in rules_svelte is not hermetic, and
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# converts declared types in props to 'any' if it's not run locally.
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# Fixing it properly will probably require moving the Svelte rules to
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# ts_project()
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build:ci --strategy Svelte=local
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try-import %workspace%/user.bazelrc
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