anki/qt/aqt/reviewer.py
2020-04-10 20:33:48 +10:00

835 lines
28 KiB
Python

# -*- coding: utf-8 -*-
# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
from __future__ import annotations
import difflib
import html
import json
import re
import unicodedata as ucd
from typing import Callable, List, Optional, Sequence, Tuple, Union
from PyQt5.QtCore import Qt
from anki import hooks
from anki.cards import Card
from anki.lang import _, ngettext
from anki.utils import stripHTML
from aqt import AnkiQt, gui_hooks
from aqt.qt import *
from aqt.sound import av_player, getAudio, play_clicked_audio
from aqt.theme import theme_manager
from aqt.toolbar import BottomBar
from aqt.utils import askUserDialog, downArrow, qtMenuShortcutWorkaround, tooltip
class ReviewerBottomBar:
def __init__(self, reviewer: Reviewer) -> None:
self.reviewer = reviewer
class Reviewer:
"Manage reviews. Maintains a separate state."
def __init__(self, mw: AnkiQt) -> None:
self.mw = mw
self.web = mw.web
self.card: Optional[Card] = None
self.cardQueue: List[Card] = []
self.hadCardQueue = False
self._answeredIds: List[int] = []
self._recordedAudio: Optional[str] = None
self.typeCorrect: str = None # web init happens before this is set
self.state: Optional[str] = None
self.bottom = BottomBar(mw, mw.bottomWeb)
hooks.card_did_leech.append(self.onLeech)
def show(self) -> None:
self.mw.col.reset()
self.mw.setStateShortcuts(self._shortcutKeys()) # type: ignore
self.web.set_bridge_command(self._linkHandler, self)
self.bottom.web.set_bridge_command(self._linkHandler, ReviewerBottomBar(self))
self._reps: int = None
self.nextCard()
def lastCard(self) -> Optional[Card]:
if self._answeredIds:
if not self.card or self._answeredIds[-1] != self.card.id:
try:
return self.mw.col.getCard(self._answeredIds[-1])
except TypeError:
# id was deleted
return None
return None
def cleanup(self) -> None:
gui_hooks.reviewer_will_end()
# Fetching a card
##########################################################################
def nextCard(self) -> None:
elapsed = self.mw.col.timeboxReached()
if elapsed:
assert not isinstance(elapsed, bool)
part1 = (
ngettext("%d card studied in", "%d cards studied in", elapsed[1])
% elapsed[1]
)
mins = int(round(elapsed[0] / 60))
part2 = ngettext("%s minute.", "%s minutes.", mins) % mins
fin = _("Finish")
diag = askUserDialog("%s %s" % (part1, part2), [_("Continue"), fin])
diag.setIcon(QMessageBox.Information)
if diag.run() == fin:
return self.mw.moveToState("deckBrowser")
self.mw.col.startTimebox()
if self.cardQueue:
# undone/edited cards to show
c = self.cardQueue.pop()
c.startTimer()
self.hadCardQueue = True
else:
if self.hadCardQueue:
# the undone/edited cards may be sitting in the regular queue;
# need to reset
self.mw.col.reset()
self.hadCardQueue = False
c = self.mw.col.sched.getCard()
self.card = c
if not c:
self.mw.moveToState("overview")
return
if self._reps is None or self._reps % 100 == 0:
# we recycle the webview periodically so webkit can free memory
self._initWeb()
self._showQuestion()
# Audio
##########################################################################
def replayAudio(self, previewer=None):
if previewer:
state = previewer.state()
c = previewer.card()
else:
state = self.state
c = self.card
if state == "question":
av_player.play_tags(c.question_av_tags())
elif state == "answer":
tags = c.answer_av_tags()
if self._replayq(c, previewer):
tags = c.question_av_tags() + tags
av_player.play_tags(tags)
# Initializing the webview
##########################################################################
def revHtml(self) -> str:
extra = self.mw.col.conf.get("reviewExtra", "")
fade = ""
if self.mw.pm.glMode() == "software":
fade = "<script>qFade=0;</script>"
return """
<div id=_mark>&#x2605;</div>
<div id=_flag>&#x2691;</div>
{}
<div id=qa></div>
{}
""".format(
fade, extra
)
def _initWeb(self) -> None:
self._reps = 0
# main window
self.web.stdHtml(
self.revHtml(),
css=["reviewer.css"],
js=[
"jquery.js",
"browsersel.js",
"mathjax/conf.js",
"mathjax/MathJax.js",
"reviewer.js",
],
context=self,
)
# show answer / ease buttons
self.bottom.web.show()
self.bottom.web.stdHtml(
self._bottomHTML(),
css=["toolbar-bottom.css", "reviewer-bottom.css"],
js=["jquery.js", "reviewer-bottom.js"],
context=ReviewerBottomBar(self),
)
# Showing the question
##########################################################################
def _mungeQA(self, buf: str) -> str:
return self.typeAnsFilter(self.mw.prepare_card_text_for_display(buf))
def _showQuestion(self) -> None:
self._reps += 1
self.state = "question"
self.typedAnswer: str = None
c = self.card
# grab the question and play audio
if c.isEmpty():
q = _(
"""\
The front of this card is empty. Please run Tools>Empty Cards."""
)
else:
q = c.q()
# play audio?
if self.autoplay(c):
av_player.play_tags(c.question_av_tags())
else:
av_player.clear_queue_and_maybe_interrupt()
# render & update bottom
q = self._mungeQA(q)
q = gui_hooks.card_will_show(q, c, "reviewQuestion")
bodyclass = theme_manager.body_classes_for_card_ord(c.ord)
self.web.eval("_showQuestion(%s,'%s');" % (json.dumps(q), bodyclass))
self._drawFlag()
self._drawMark()
self._showAnswerButton()
# if we have a type answer field, focus main web
if self.typeCorrect:
self.mw.web.setFocus()
# user hook
gui_hooks.reviewer_did_show_question(c)
def autoplay(self, card: Card) -> bool:
return self.mw.col.decks.confForDid(card.odid or card.did)["autoplay"]
def _replayq(self, card, previewer=None):
s = previewer if previewer else self
return s.mw.col.decks.confForDid(s.card().odid or s.card().did).get(
"replayq", True
)
def _drawFlag(self) -> None:
self.web.eval("_drawFlag(%s);" % self.card.userFlag())
def _drawMark(self) -> None:
self.web.eval("_drawMark(%s);" % json.dumps(self.card.note().hasTag("marked")))
# Showing the answer
##########################################################################
def _showAnswer(self) -> None:
if self.mw.state != "review":
# showing resetRequired screen; ignore space
return
self.state = "answer"
c = self.card
a = c.a()
# play audio?
if self.autoplay(c):
av_player.play_tags(c.answer_av_tags())
else:
av_player.clear_queue_and_maybe_interrupt()
a = self._mungeQA(a)
a = gui_hooks.card_will_show(a, c, "reviewAnswer")
# render and update bottom
self.web.eval("_showAnswer(%s);" % json.dumps(a))
self._showEaseButtons()
# user hook
gui_hooks.reviewer_did_show_answer(c)
# Answering a card
############################################################
def _answerCard(self, ease: int) -> None:
"Reschedule card and show next."
if self.mw.state != "review":
# showing resetRequired screen; ignore key
return
if self.state != "answer":
return
if self.mw.col.sched.answerButtons(self.card) < ease:
return
proceed, ease = gui_hooks.reviewer_will_answer_card(
(True, ease), self, self.card
)
if not proceed:
return
self.mw.col.sched.answerCard(self.card, ease)
gui_hooks.reviewer_did_answer_card(self, self.card, ease)
self._answeredIds.append(self.card.id)
self.mw.autosave()
self.nextCard()
# Handlers
############################################################
def _shortcutKeys(
self,
) -> List[Union[Tuple[str, Callable], Tuple[Qt.Key, Callable]]]:
return [
("e", self.mw.onEditCurrent),
(" ", self.onEnterKey),
(Qt.Key_Return, self.onEnterKey),
(Qt.Key_Enter, self.onEnterKey),
("r", self.replayAudio),
(Qt.Key_F5, self.replayAudio),
("Ctrl+1", lambda: self.setFlag(1)),
("Ctrl+2", lambda: self.setFlag(2)),
("Ctrl+3", lambda: self.setFlag(3)),
("Ctrl+4", lambda: self.setFlag(4)),
("*", self.onMark),
("=", self.onBuryNote),
("-", self.onBuryCard),
("!", self.onSuspend),
("@", self.onSuspendCard),
("Ctrl+Delete", self.onDelete),
("v", self.onReplayRecorded),
("Shift+v", self.onRecordVoice),
("o", self.onOptions),
("1", lambda: self._answerCard(1)),
("2", lambda: self._answerCard(2)),
("3", lambda: self._answerCard(3)),
("4", lambda: self._answerCard(4)),
("5", self.on_pause_audio),
("6", self.on_seek_backward),
("7", self.on_seek_forward),
]
def on_pause_audio(self) -> None:
av_player.toggle_pause()
seek_secs = 5
def on_seek_backward(self) -> None:
av_player.seek_relative(-self.seek_secs)
def on_seek_forward(self) -> None:
av_player.seek_relative(self.seek_secs)
def onEnterKey(self) -> None:
if self.state == "question":
self._getTypedAnswer()
elif self.state == "answer":
self.bottom.web.evalWithCallback(
"selectedAnswerButton()", self._onAnswerButton
)
def _onAnswerButton(self, val: str) -> None:
# button selected?
if val and val in "1234":
self._answerCard(int(val))
else:
self._answerCard(self._defaultEase())
def _linkHandler(self, url: str) -> None:
if url == "ans":
self._getTypedAnswer()
elif url.startswith("ease"):
self._answerCard(int(url[4:]))
elif url == "edit":
self.mw.onEditCurrent()
elif url == "more":
self.showContextMenu()
elif url.startswith("play:"):
play_clicked_audio(url, self.card)
else:
print("unrecognized anki link:", url)
# Type in the answer
##########################################################################
typeAnsPat = r"\[\[type:(.+?)\]\]"
def typeAnsFilter(self, buf: str) -> str:
if self.state == "question":
return self.typeAnsQuestionFilter(buf)
else:
return self.typeAnsAnswerFilter(buf)
def typeAnsQuestionFilter(self, buf: str) -> str:
self.typeCorrect = None
clozeIdx = None
m = re.search(self.typeAnsPat, buf)
if not m:
return buf
fld = m.group(1)
# if it's a cloze, extract data
if fld.startswith("cloze:"):
# get field and cloze position
clozeIdx = self.card.ord + 1
fld = fld.split(":")[1]
# loop through fields for a match
for f in self.card.model()["flds"]:
if f["name"] == fld:
self.typeCorrect = self.card.note()[f["name"]]
if clozeIdx:
# narrow to cloze
self.typeCorrect = self._contentForCloze(self.typeCorrect, clozeIdx)
self.typeFont = f["font"]
self.typeSize = f["size"]
break
if not self.typeCorrect:
if self.typeCorrect is None:
if clozeIdx:
warn = _(
"""\
Please run Tools>Empty Cards"""
)
else:
warn = _("Type answer: unknown field %s") % fld
return re.sub(self.typeAnsPat, warn, buf)
else:
# empty field, remove type answer pattern
return re.sub(self.typeAnsPat, "", buf)
return re.sub(
self.typeAnsPat,
"""
<center>
<input type=text id=typeans onkeypress="_typeAnsPress();"
style="font-family: '%s'; font-size: %spx;">
</center>
"""
% (self.typeFont, self.typeSize),
buf,
)
def typeAnsAnswerFilter(self, buf: str) -> str:
if not self.typeCorrect:
return re.sub(self.typeAnsPat, "", buf)
origSize = len(buf)
buf = buf.replace("<hr id=answer>", "")
hadHR = len(buf) != origSize
# munge correct value
cor = self.mw.col.media.strip(self.typeCorrect)
cor = re.sub("(\n|<br ?/?>|</?div>)+", " ", cor)
cor = stripHTML(cor)
# ensure we don't chomp multiple whitespace
cor = cor.replace(" ", "&nbsp;")
cor = html.unescape(cor)
cor = cor.replace("\xa0", " ")
cor = cor.strip()
given = self.typedAnswer
# compare with typed answer
res = self.correct(given, cor, showBad=False)
# and update the type answer area
def repl(match):
# can't pass a string in directly, and can't use re.escape as it
# escapes too much
s = """
<span style="font-family: '%s'; font-size: %spx">%s</span>""" % (
self.typeFont,
self.typeSize,
res,
)
if hadHR:
# a hack to ensure the q/a separator falls before the answer
# comparison when user is using {{FrontSide}}
s = "<hr id=answer>" + s
return s
return re.sub(self.typeAnsPat, repl, buf)
def _contentForCloze(self, txt: str, idx) -> str:
matches = re.findall(r"\{\{c%s::(.+?)\}\}" % idx, txt, re.DOTALL)
if not matches:
return None
def noHint(txt):
if "::" in txt:
return txt.split("::")[0]
return txt
matches = [noHint(txt) for txt in matches]
uniqMatches = set(matches)
if len(uniqMatches) == 1:
txt = matches[0]
else:
txt = ", ".join(matches)
return txt
def tokenizeComparison(
self, given: str, correct: str
) -> Tuple[List[Tuple[bool, str]], List[Tuple[bool, str]]]:
# compare in NFC form so accents appear correct
given = ucd.normalize("NFC", given)
correct = ucd.normalize("NFC", correct)
s = difflib.SequenceMatcher(None, given, correct, autojunk=False)
givenElems: List[Tuple[bool, str]] = []
correctElems: List[Tuple[bool, str]] = []
givenPoint = 0
correctPoint = 0
offby = 0
def logBad(old: int, new: int, s: str, array: List[Tuple[bool, str]]) -> None:
if old != new:
array.append((False, s[old:new]))
def logGood(
start: int, cnt: int, s: str, array: List[Tuple[bool, str]]
) -> None:
if cnt:
array.append((True, s[start : start + cnt]))
for x, y, cnt in s.get_matching_blocks():
# if anything was missed in correct, pad given
if cnt and y - offby > x:
givenElems.append((False, "-" * (y - x - offby)))
offby = y - x
# log any proceeding bad elems
logBad(givenPoint, x, given, givenElems)
logBad(correctPoint, y, correct, correctElems)
givenPoint = x + cnt
correctPoint = y + cnt
# log the match
logGood(x, cnt, given, givenElems)
logGood(y, cnt, correct, correctElems)
return givenElems, correctElems
def correct(self, given: str, correct: str, showBad: bool = True) -> str:
"Diff-corrects the typed-in answer."
givenElems, correctElems = self.tokenizeComparison(given, correct)
def good(s: str) -> str:
return "<span class=typeGood>" + html.escape(s) + "</span>"
def bad(s: str) -> str:
return "<span class=typeBad>" + html.escape(s) + "</span>"
def missed(s: str) -> str:
return "<span class=typeMissed>" + html.escape(s) + "</span>"
if given == correct:
res = good(given)
else:
res = ""
for ok, txt in givenElems:
txt = self._noLoneMarks(txt)
if ok:
res += good(txt)
else:
res += bad(txt)
res += "<br><span id=typearrow>&darr;</span><br>"
for ok, txt in correctElems:
txt = self._noLoneMarks(txt)
if ok:
res += good(txt)
else:
res += missed(txt)
res = "<div><code id=typeans>" + res + "</code></div>"
return res
def _noLoneMarks(self, s: str) -> str:
# ensure a combining character at the start does not join to
# previous text
if s and ucd.category(s[0]).startswith("M"):
return "\xa0" + s
return s
def _getTypedAnswer(self) -> None:
self.web.evalWithCallback("typeans ? typeans.value : null", self._onTypedAnswer)
def _onTypedAnswer(self, val: None) -> None:
self.typedAnswer = val or ""
self._showAnswer()
# Bottom bar
##########################################################################
def _bottomHTML(self) -> str:
return """
<center id=outer>
<table id=innertable width=100%% cellspacing=0 cellpadding=0>
<tr>
<td align=left width=50 valign=top class=stat>
<br>
<button title="%(editkey)s" onclick="pycmd('edit');">%(edit)s</button></td>
<td align=center valign=top id=middle>
</td>
<td width=50 align=right valign=top class=stat><span id=time class=stattxt>
</span><br>
<button onclick="pycmd('more');">%(more)s %(downArrow)s</button>
</td>
</tr>
</table>
</center>
<script>
time = %(time)d;
</script>
""" % dict(
rem=self._remaining(),
edit=_("Edit"),
editkey=_("Shortcut key: %s") % "E",
more=_("More"),
downArrow=downArrow(),
time=self.card.timeTaken() // 1000,
)
def _showAnswerButton(self) -> None:
if not self.typeCorrect:
self.bottom.web.setFocus()
middle = """
<span class=stattxt>%s</span><br>
<button title="%s" id=ansbut onclick='pycmd("ans");'>%s</button>""" % (
self._remaining(),
_("Shortcut key: %s") % _("Space"),
_("Show Answer"),
)
# wrap it in a table so it has the same top margin as the ease buttons
middle = (
"<table cellpadding=0><tr><td class=stat2 align=center>%s</td></tr></table>"
% middle
)
if self.card.shouldShowTimer():
maxTime = self.card.timeLimit() / 1000
else:
maxTime = 0
self.bottom.web.eval("showQuestion(%s,%d);" % (json.dumps(middle), maxTime))
self.bottom.web.adjustHeightToFit()
def _showEaseButtons(self) -> None:
self.bottom.web.setFocus()
middle = self._answerButtons()
self.bottom.web.eval("showAnswer(%s);" % json.dumps(middle))
def _remaining(self) -> str:
if not self.mw.col.conf["dueCounts"]:
return ""
if self.hadCardQueue:
# if it's come from the undo queue, don't count it separately
counts: List[Union[int, str]] = list(self.mw.col.sched.counts())
else:
counts = list(self.mw.col.sched.counts(self.card))
idx = self.mw.col.sched.countIdx(self.card)
counts[idx] = "<u>%s</u>" % (counts[idx])
space = " + "
ctxt = "<span class=new-count>%s</span>" % counts[0]
ctxt += space + "<span class=learn-count>%s</span>" % counts[1]
ctxt += space + "<span class=review-count>%s</span>" % counts[2]
return ctxt
def _defaultEase(self) -> int:
if self.mw.col.sched.answerButtons(self.card) == 4:
return 3
else:
return 2
def _answerButtonList(self) -> Sequence[Tuple[int, str]]:
l = ((1, _("Again")),)
cnt = self.mw.col.sched.answerButtons(self.card)
if cnt == 2:
return l + ((2, _("Good")),)
elif cnt == 3:
return l + ((2, _("Good")), (3, _("Easy")))
else:
return l + ((2, _("Hard")), (3, _("Good")), (4, _("Easy")))
def _answerButtons(self) -> str:
default = self._defaultEase()
def but(i, label):
if i == default:
extra = "id=defease"
else:
extra = ""
due = self._buttonTime(i)
return """
<td align=center>%s<button %s title="%s" data-ease="%s" onclick='pycmd("ease%d");'>\
%s</button></td>""" % (
due,
extra,
_("Shortcut key: %s") % i,
i,
i,
label,
)
buf = "<center><table cellpading=0 cellspacing=0><tr>"
for ease, label in self._answerButtonList():
buf += but(ease, label)
buf += "</tr></table>"
script = """
<script>$(function () { $("#defease").focus(); });</script>"""
return buf + script
def _buttonTime(self, i: int) -> str:
if not self.mw.col.conf["estTimes"]:
return "<div class=spacer></div>"
txt = self.mw.col.sched.nextIvlStr(self.card, i, True) or "&nbsp;"
return "<span class=nobold>%s</span><br>" % txt
# Leeches
##########################################################################
def onLeech(self, card: Card) -> None:
# for now
s = _("Card was a leech.")
if card.queue < 0:
s += " " + _("It has been suspended.")
tooltip(s)
# Context menu
##########################################################################
# note the shortcuts listed here also need to be defined above
def _contextMenu(self):
currentFlag = self.card and self.card.userFlag()
opts = [
[
_("Flag Card"),
[
[
_("Red Flag"),
"Ctrl+1",
lambda: self.setFlag(1),
dict(checked=currentFlag == 1),
],
[
_("Orange Flag"),
"Ctrl+2",
lambda: self.setFlag(2),
dict(checked=currentFlag == 2),
],
[
_("Green Flag"),
"Ctrl+3",
lambda: self.setFlag(3),
dict(checked=currentFlag == 3),
],
[
_("Blue Flag"),
"Ctrl+4",
lambda: self.setFlag(4),
dict(checked=currentFlag == 4),
],
],
],
[_("Mark Note"), "*", self.onMark],
[_("Bury Card"), "-", self.onBuryCard],
[_("Bury Note"), "=", self.onBuryNote],
[_("Suspend Card"), "@", self.onSuspendCard],
[_("Suspend Note"), "!", self.onSuspend],
[_("Delete Note"), "Ctrl+Delete", self.onDelete],
[_("Options"), "O", self.onOptions],
None,
[_("Replay Audio"), "R", self.replayAudio],
[_("Pause Audio"), "5", self.on_pause_audio],
[_("Audio -5s"), "6", self.on_seek_backward],
[_("Audio +5s"), "7", self.on_seek_forward],
[_("Record Own Voice"), "Shift+V", self.onRecordVoice],
[_("Replay Own Voice"), "V", self.onReplayRecorded],
]
return opts
def showContextMenu(self) -> None:
opts = self._contextMenu()
m = QMenu(self.mw)
self._addMenuItems(m, opts)
gui_hooks.reviewer_will_show_context_menu(self, m)
qtMenuShortcutWorkaround(m)
m.exec_(QCursor.pos())
def _addMenuItems(self, m, rows) -> None:
for row in rows:
if not row:
m.addSeparator()
continue
if len(row) == 2:
subm = m.addMenu(row[0])
self._addMenuItems(subm, row[1])
qtMenuShortcutWorkaround(subm)
continue
if len(row) == 4:
label, scut, func, opts = row
else:
label, scut, func = row
opts = {}
a = m.addAction(label)
if scut:
a.setShortcut(QKeySequence(scut))
if opts.get("checked"):
a.setCheckable(True)
a.setChecked(True)
a.triggered.connect(func)
def onOptions(self) -> None:
self.mw.onDeckConf(self.mw.col.decks.get(self.card.odid or self.card.did))
def setFlag(self, flag: int) -> None:
# need to toggle off?
if self.card.userFlag() == flag:
flag = 0
self.card.setUserFlag(flag)
self.card.flush()
self._drawFlag()
def onMark(self) -> None:
f = self.card.note()
if f.hasTag("marked"):
f.delTag("marked")
else:
f.addTag("marked")
f.flush()
self._drawMark()
def onSuspend(self) -> None:
self.mw.checkpoint(_("Suspend"))
self.mw.col.sched.suspendCards([c.id for c in self.card.note().cards()])
tooltip(_("Note suspended."))
self.mw.reset()
def onSuspendCard(self) -> None:
self.mw.checkpoint(_("Suspend"))
self.mw.col.sched.suspendCards([self.card.id])
tooltip(_("Card suspended."))
self.mw.reset()
def onDelete(self) -> None:
# need to check state because the shortcut is global to the main
# window
if self.mw.state != "review" or not self.card:
return
self.mw.checkpoint(_("Delete"))
cnt = len(self.card.note().cards())
self.mw.col.remNotes([self.card.note().id])
self.mw.reset()
tooltip(
ngettext(
"Note and its %d card deleted.", "Note and its %d cards deleted.", cnt
)
% cnt
)
def onBuryCard(self) -> None:
self.mw.checkpoint(_("Bury"))
self.mw.col.sched.buryCards([self.card.id])
self.mw.reset()
tooltip(_("Card buried."))
def onBuryNote(self) -> None:
self.mw.checkpoint(_("Bury"))
self.mw.col.sched.buryNote(self.card.nid)
self.mw.reset()
tooltip(_("Note buried."))
def onRecordVoice(self) -> None:
self._recordedAudio = getAudio(self.mw, encode=False)
self.onReplayRecorded()
def onReplayRecorded(self) -> None:
if not self._recordedAudio:
tooltip(_("You haven't recorded your voice yet."))
return
av_player.play_file(self._recordedAudio)