9aece2a7b8
Instead of generating a fluent.proto file with a giant enum, create a .json file representing the translations that downstream consumers can use for code generation. This enables the generation of a separate method for each translation, with a docstring that shows the actual text, and any required arguments listed in the function signature. The codebase is still using the old enum for now; updating it will need to come in future commits, and the old enum will need to be kept around, as add-ons are referencing it. Other changes: - move translation code into a separate crate - store the translations on a per-file/module basis, which will allow us to avoid sending 1000+ strings on each JS page load in the future - drop the undocumented support for external .ftl files, that we weren't using - duplicate strings in translation files are now checked for at build time - fix i18n test failing when run outside Bazel - drop slog dependency in i18n module |
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.. | ||
remote | ||
BUILD.bazel | ||
BUILD.reqwest.bazel | ||
crates.bzl | ||
licenses.json | ||
README.md | ||
update.py |
This folder integrates Rust crates.io fetching into Bazel.
To update dependencies, ensure a local Rust environment is available (eg install rustup), then run:
cargo install cargo-raze --version 0.8.0
After updating dependencies in ../rslib/Cargo.toml, change to this folder and run python update.py to update the external Bazel repositories to point to the updated deps.
A couple of crates need extra work to build with Bazel, and are listed in ../Cargo.toml. For example:
[package.metadata.raze.crates.pyo3.'*']
compile_data_attr = "glob([\"**\"])"
With minor version updates, you should not normally need to modify the entries in that file.
Because update.py modifies a lot of files in remote/, it makes it difficult to review in a PR, and the changes can sometimes break platforms like Windows. For this reason, please don't submit PRs that do minor version bumps - those will typically be done after stable releases. If you need a new crate for a feature you're working on, please raise it in an issue first.