anki/proto/anki/scheduler.proto

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// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
syntax = "proto3";
package anki.scheduler;
import "anki/generic.proto";
import "anki/cards.proto";
import "anki/decks.proto";
import "anki/collection.proto";
import "anki/config.proto";
service SchedulerService {
rpc GetQueuedCards(GetQueuedCardsRequest) returns (QueuedCards);
rpc AnswerCard(CardAnswer) returns (collection.OpChanges);
rpc SchedTimingToday(generic.Empty) returns (SchedTimingTodayResponse);
rpc StudiedToday(generic.Empty) returns (generic.String);
rpc StudiedTodayMessage(StudiedTodayMessageRequest) returns (generic.String);
rpc UpdateStats(UpdateStatsRequest) returns (generic.Empty);
rpc ExtendLimits(ExtendLimitsRequest) returns (generic.Empty);
rpc CountsForDeckToday(decks.DeckId) returns (CountsForDeckTodayResponse);
rpc CongratsInfo(generic.Empty) returns (CongratsInfoResponse);
rpc RestoreBuriedAndSuspendedCards(cards.CardIds)
returns (collection.OpChanges);
rpc UnburyDeck(UnburyDeckRequest) returns (collection.OpChanges);
rpc BuryOrSuspendCards(BuryOrSuspendCardsRequest)
returns (collection.OpChangesWithCount);
rpc EmptyFilteredDeck(decks.DeckId) returns (collection.OpChanges);
rpc RebuildFilteredDeck(decks.DeckId) returns (collection.OpChangesWithCount);
rpc ScheduleCardsAsNew(ScheduleCardsAsNewRequest)
returns (collection.OpChanges);
rpc SetDueDate(SetDueDateRequest) returns (collection.OpChanges);
rpc SortCards(SortCardsRequest) returns (collection.OpChangesWithCount);
rpc SortDeck(SortDeckRequest) returns (collection.OpChangesWithCount);
rpc GetNextCardStates(cards.CardId) returns (NextCardStates);
rpc DescribeNextStates(NextCardStates) returns (generic.StringList);
rpc StateIsLeech(SchedulingState) returns (generic.Bool);
rpc UpgradeScheduler(generic.Empty) returns (generic.Empty);
}
message SchedulingState {
message New {
uint32 position = 1;
}
message Learning {
uint32 remaining_steps = 1;
uint32 scheduled_secs = 2;
}
message Review {
uint32 scheduled_days = 1;
uint32 elapsed_days = 2;
float ease_factor = 3;
uint32 lapses = 4;
bool leeched = 5;
}
message Relearning {
Review review = 1;
Learning learning = 2;
}
message Normal {
oneof value {
New new = 1;
Learning learning = 2;
Review review = 3;
Relearning relearning = 4;
}
}
message Preview {
uint32 scheduled_secs = 1;
bool finished = 2;
}
message ReschedulingFilter {
Normal original_state = 1;
}
message Filtered {
oneof value {
Preview preview = 1;
ReschedulingFilter rescheduling = 2;
}
}
oneof value {
Normal normal = 1;
Filtered filtered = 2;
}
}
message QueuedCards {
enum Queue {
NEW = 0;
LEARNING = 1;
REVIEW = 2;
}
message QueuedCard {
cards.Card card = 1;
Queue queue = 2;
NextCardStates next_states = 3;
}
repeated QueuedCard cards = 1;
uint32 new_count = 2;
uint32 learning_count = 3;
uint32 review_count = 4;
}
message GetQueuedCardsRequest {
uint32 fetch_limit = 1;
bool intraday_learning_only = 2;
}
message SchedTimingTodayResponse {
uint32 days_elapsed = 1;
int64 next_day_at = 2;
}
message StudiedTodayMessageRequest {
uint32 cards = 1;
double seconds = 2;
}
message UpdateStatsRequest {
int64 deck_id = 1;
int32 new_delta = 2;
int32 review_delta = 4;
int32 millisecond_delta = 5;
}
message ExtendLimitsRequest {
int64 deck_id = 1;
int32 new_delta = 2;
int32 review_delta = 3;
}
message CountsForDeckTodayResponse {
int32 new = 1;
int32 review = 2;
}
message CongratsInfoResponse {
uint32 learn_remaining = 1;
uint32 secs_until_next_learn = 2;
bool review_remaining = 3;
bool new_remaining = 4;
bool have_sched_buried = 5;
bool have_user_buried = 6;
bool is_filtered_deck = 7;
bool bridge_commands_supported = 8;
string deck_description = 9;
}
message UnburyDeckRequest {
enum Mode {
ALL = 0;
SCHED_ONLY = 1;
USER_ONLY = 2;
}
int64 deck_id = 1;
Mode mode = 2;
}
message BuryOrSuspendCardsRequest {
enum Mode {
SUSPEND = 0;
BURY_SCHED = 1;
BURY_USER = 2;
}
repeated int64 card_ids = 1;
repeated int64 note_ids = 2;
Mode mode = 3;
}
message ScheduleCardsAsNewRequest {
repeated int64 card_ids = 1;
bool log = 2;
}
message SetDueDateRequest {
repeated int64 card_ids = 1;
string days = 2;
config.OptionalStringConfigKey config_key = 3;
}
message SortCardsRequest {
repeated int64 card_ids = 1;
uint32 starting_from = 2;
uint32 step_size = 3;
bool randomize = 4;
bool shift_existing = 5;
}
message SortDeckRequest {
int64 deck_id = 1;
bool randomize = 2;
}
message NextCardStates {
SchedulingState current = 1;
SchedulingState again = 2;
SchedulingState hard = 3;
SchedulingState good = 4;
SchedulingState easy = 5;
}
message CardAnswer {
enum Rating {
AGAIN = 0;
HARD = 1;
GOOD = 2;
EASY = 3;
}
int64 card_id = 1;
SchedulingState current_state = 2;
SchedulingState new_state = 3;
Rating rating = 4;
int64 answered_at_millis = 5;
uint32 milliseconds_taken = 6;
}