23e6b2123e
* Create _input-mixins.scss * Use button-mixins on more elements * Replace <select> tag with custom Select component * Fix RevertButton causing cursor: pointer when hidden * Increase SaveButton chevron width * Hide floating component box-shadow when inactive * Rework SpinBox and move it into components * Run eslint and prettier * Remove leftover options prop * Pass disabled array to EnumSelector again * Update MapperRow.svelte * Darken QHeaderView border color Slipping this in without an extra PR. * Adjust disabled color, border and cursor * Remove redundant icon definition from stylesheets * Fix deck options initial config * Fix z-index issues in change notetype screen It might be best to handle z-index locally in each user component instead of hard-coded component values. * Give web SpinBox a horizontal design * Give QRadioButton the same treatment as QCheckBox in #2079 * Fix unused CSS selector warning with base button-mixin * Remove redundant import * Fix deck options save button * Delete input-mixins and remove unused down-arrow * Run eslint on change-notetype * Run eslint on components
101 lines
2.6 KiB
Svelte
101 lines
2.6 KiB
Svelte
<!--
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Copyright: Ankitects Pty Ltd and contributors
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License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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-->
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<script lang="ts">
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import { cloneDeep, isEqual as isEqualLodash } from "lodash-es";
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import { getContext } from "svelte";
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import Badge from "../components/Badge.svelte";
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import { touchDeviceKey } from "../components/context-keys";
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import DropdownItem from "../components/DropdownItem.svelte";
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import Popover from "../components/Popover.svelte";
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import WithFloating from "../components/WithFloating.svelte";
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import * as tr from "../lib/ftl";
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import { revertIcon } from "./icons";
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type T = unknown;
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export let value: T;
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export let defaultValue: T;
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function isEqual(a: T, b: T): boolean {
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if (typeof a === "number" && typeof b === "number") {
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// round to .01 precision before comparing,
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// so the values coming out of the UI match
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// the originals
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a = Math.round(a * 100) / 100;
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b = Math.round(b * 100) / 100;
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}
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return isEqualLodash(a, b);
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}
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let modified: boolean;
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$: modified = !isEqual(value, defaultValue);
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let showFloating = false;
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const isTouchDevice = getContext<boolean>(touchDeviceKey);
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function revert(): void {
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value = cloneDeep(defaultValue);
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showFloating = false;
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}
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</script>
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<WithFloating
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show={showFloating}
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closeOnInsideClick
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inline
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on:close={() => (showFloating = false)}
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let:asReference
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>
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<div class:hide={!modified} use:asReference>
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<Badge
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class="p-1"
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on:click={() => {
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if (modified) {
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showFloating = !showFloating;
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}
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}}
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>
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{@html revertIcon}
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</Badge>
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</div>
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<Popover slot="floating">
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<DropdownItem
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class={`spinner ${isTouchDevice ? "spin-always" : ""}`}
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on:click={() => revert()}
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>
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{tr.deckConfigRevertButtonTooltip()}<Badge>{@html revertIcon}</Badge>
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</DropdownItem>
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</Popover>
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</WithFloating>
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<style lang="scss">
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:global(.spinner:hover .badge, .spinner.spin-always .badge) {
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animation: spin-animation 1s infinite;
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animation-timing-function: linear;
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}
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@keyframes -global-spin-animation {
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0% {
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transform: rotate(360deg);
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}
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100% {
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transform: rotate(0deg);
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}
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}
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:global(.badge) {
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cursor: pointer;
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}
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.hide :global(.badge) {
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opacity: 0;
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cursor: initial;
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}
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</style>
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