anki/qt/aqt/switch.py
Damien Elmes a7812dedc0 switch to new-style PyQt scoped enums and Qt6
The enum changes should work on PyQt 5.x, and are required in PyQt 6.x.
They are not supported by the PyQt5 typings however, so we need to run
our tests with PyQt6.
2021-10-15 12:57:19 +10:00

140 lines
4.8 KiB
Python

# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
from typing import cast
from aqt import colors
from aqt.qt import *
from aqt.theme import theme_manager
class Switch(QAbstractButton):
"""A horizontal slider to toggle between two states which can be denoted by short strings.
The left state is the default and corresponds to isChecked()=False.
The suppoorted slots are toggle(), for an animated transition, and setChecked().
"""
_margin: int = 2
def __init__(
self,
radius: int = 10,
left_label: str = "",
right_label: str = "",
left_color: tuple[str, str] = colors.FLAG4_BG,
right_color: tuple[str, str] = colors.FLAG3_BG,
parent: QWidget = None,
) -> None:
super().__init__(parent=parent)
self.setCheckable(True)
super().setChecked(False)
self.setSizePolicy(QSizePolicy.Policy.Fixed, QSizePolicy.Policy.Fixed)
self._left_label = left_label
self._right_label = right_label
self._left_color = left_color
self._right_color = right_color
self._path_radius = radius - self._margin
self._knob_radius = self._left_position = self._position = radius
self._right_position = 3 * self._path_radius + self._margin
@pyqtProperty(int) # type: ignore
def position(self) -> int:
return self._position
@position.setter # type: ignore
def position(self, position: int) -> None:
self._position = position
self.update()
@property
def start_position(self) -> int:
return self._left_position if self.isChecked() else self._right_position
@property
def end_position(self) -> int:
return self._right_position if self.isChecked() else self._left_position
@property
def label(self) -> str:
return self._right_label if self.isChecked() else self._left_label
@property
def path_color(self) -> QColor:
color = self._right_color if self.isChecked() else self._left_color
return theme_manager.qcolor(color)
def sizeHint(self) -> QSize:
return QSize(
4 * self._path_radius + 2 * self._margin,
2 * self._path_radius + 2 * self._margin,
)
def setChecked(self, checked: bool) -> None:
super().setChecked(checked)
self._position = self.end_position
self.update()
def paintEvent(self, _event: QPaintEvent) -> None:
painter = QPainter(self)
painter.setRenderHint(QPainter.RenderHint.Antialiasing, True)
painter.setPen(Qt.PenStyle.NoPen)
self._paint_path(painter)
self._paint_knob(painter)
self._paint_label(painter)
def _paint_path(self, painter: QPainter) -> None:
painter.setBrush(QBrush(self.path_color))
rectangle = QRectF(
self._margin,
self._margin,
self.width() - 2 * self._margin,
self.height() - 2 * self._margin,
)
painter.drawRoundedRect(rectangle, self._path_radius, self._path_radius)
def _current_knob_rectangle(self) -> QRectF:
return QRectF(
self.position - self._knob_radius, # type: ignore
0,
2 * self._knob_radius,
2 * self._knob_radius,
)
def _paint_knob(self, painter: QPainter) -> None:
if theme_manager.night_mode:
color = QColor(theme_manager.DARK_MODE_BUTTON_BG_MIDPOINT)
else:
color = theme_manager.qcolor(colors.FRAME_BG)
painter.setBrush(QBrush(color))
painter.drawEllipse(self._current_knob_rectangle())
def _paint_label(self, painter: QPainter) -> None:
painter.setPen(theme_manager.qcolor(colors.SLIGHTLY_GREY_TEXT))
font = painter.font()
font.setPixelSize(int(1.2 * self._knob_radius))
painter.setFont(font)
painter.drawText(
self._current_knob_rectangle(), Qt.AlignmentFlag.AlignCenter, self.label
)
def mouseReleaseEvent(self, event: QMouseEvent) -> None:
super().mouseReleaseEvent(event)
if event.button() == Qt.MouseButton.LeftButton:
self._animate_toggle()
def enterEvent(self, event: QEnterEvent) -> None:
self.setCursor(Qt.CursorShape.PointingHandCursor)
super().enterEvent(event)
def toggle(self) -> None:
super().toggle()
self._animate_toggle()
def _animate_toggle(self) -> None:
animation = QPropertyAnimation(self, cast(QByteArray, b"position"), self)
animation.setDuration(100)
animation.setStartValue(self.start_position)
animation.setEndValue(self.end_position)
# make triggered events execute first so the animation runs smoothly afterwards
QTimer.singleShot(50, animation.start)