anki/ts/deck-options/RevertButton.svelte
Henrik Giesel dec0fbe845
Refactor i18n (#1405)
Merging note: the typing changes were fixed in a separate PR.

* Put rootDirs into subprojects

- typings do not work for any ts or svelte files
- if we set the 'rootDirs' in ts/tsconfig.json to '../bazel-bin/ts' and then inherit
  them from e.g. editor, the root will be changed to '../../bazel-bin/ts',
  however editor needs look in '../../bazel-bin/ts/editor' instead.

* Rename i18n and i18n_helpers to i18n-generated and i18n

- This way, we can restrict the awkwardness of importing files outside
  the ts directory within lib

* Fix missing typing of i18n and backend_proto by adding back symlinks

* Split up i18n-generated into i18n-{translate,modules}

* Change i18n from singleton to functions

* Revert "Put rootDirs into subprojects"

This partially reverts commit e1d4292ce3979e7b7ee21bf3951b8a462d45c29c.

It seems like this might not be necessary after all.
However some other change made on this branch seems to have fixed
the .svelte.d.ts imports

* Introduce i18n-bundles to remove circular import

There was a circular import i18n.ts <-> i18n-translate.ts

* Create own directory for i18n

* Move lib/i18n/translate to lib/translate

* This restores tree shaking

* Update tsconfig libs and module

* es2018-2020 have wide support on all modern browsers including

* Switch bundles and langs inside i18n to variables again

* Add missing copyright header

* Rename translate.ts to ftl.ts

* Remove the symlinks again

I added them to fix to have completion for tr, however this would have
also have meant to abandon the tree shaking.
As we want to have tree shaking, it's also not necessary to have the
symlinks anymore

* Revert "Update tsconfig libs and module"

This reverts commit 0a96776a475e9901c1f9f3407c726d1d002fb9ef.

* move withCollapsedWhitespace back to i18n/utils

* Add back /ts as in rootDirs
2021-10-07 23:31:49 +10:00

91 lines
2.5 KiB
Svelte

<!--
Copyright: Ankitects Pty Ltd and contributors
License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
-->
<script lang="ts">
import * as tr from "../lib/ftl";
import type Dropdown from "bootstrap/js/dist/dropdown";
import WithDropdown from "../components/WithDropdown.svelte";
import DropdownMenu from "../components/DropdownMenu.svelte";
import DropdownItem from "../components/DropdownItem.svelte";
import Badge from "../components/Badge.svelte";
import { revertIcon } from "./icons";
import { isEqual as isEqualLodash, cloneDeep } from "lodash-es";
import { touchDeviceKey } from "../components/context-keys";
import { getContext } from "svelte";
type T = unknown;
export let value: T;
export let defaultValue: T;
function isEqual(a: T, b: T): boolean {
if (typeof a === "number" && typeof b === "number") {
// round to .01 precision before comparing,
// so the values coming out of the UI match
// the originals
a = Math.round(a * 100) / 100;
b = Math.round(b * 100) / 100;
}
return isEqualLodash(a, b);
}
let modified: boolean;
$: modified = !isEqual(value, defaultValue);
let dropdown: Dropdown;
const isTouchDevice = getContext<boolean>(touchDeviceKey);
function revert(): void {
value = cloneDeep(defaultValue);
dropdown.hide();
}
</script>
<WithDropdown let:createDropdown>
<div class:hide={!modified}>
<Badge
class="p-1"
on:mount={(event) => (dropdown = createDropdown(event.detail.span))}
on:click={() => {
if (modified) {
dropdown.toggle();
}
}}
>
{@html revertIcon}
</Badge>
<DropdownMenu>
<DropdownItem
class={`spinner ${isTouchDevice ? "spin-always" : ""}`}
on:click={() => revert()}
>
{tr.deckConfigRevertButtonTooltip()}<Badge>{@html revertIcon}</Badge>
</DropdownItem>
</DropdownMenu>
</div>
</WithDropdown>
<style lang="scss">
:global(.spinner:hover .badge, .spinner.spin-always .badge) {
animation: spin-animation 1s infinite;
animation-timing-function: linear;
}
@keyframes -global-spin-animation {
0% {
transform: rotate(360deg);
}
100% {
transform: rotate(0deg);
}
}
.hide :global(.badge) {
opacity: 0;
}
</style>