anki/qt/aqt/progress.py
Damien Elmes d48038cc29 ignore immediate=True in progress dialog
Instead, set the busy cursor immediately to give the user feedback,
but defer popup for at least 500ms. This will hopefully address the
white flash in night mode on Windows, and prevent progress dialogs
from rapidly appearing and disappearing for short operations.
2020-01-31 08:47:05 +10:00

210 lines
6.6 KiB
Python

# Copyright: Ankitects Pty Ltd and contributors
# -*- coding: utf-8 -*-
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
import time
import aqt.forms
from anki.lang import _
from aqt.qt import *
# fixme: if mw->subwindow opens a progress dialog with mw as the parent, mw
# gets raised on finish on compiz. perhaps we should be using the progress
# dialog as the parent?
# Progress info
##########################################################################
class ProgressManager:
def __init__(self, mw):
self.mw = mw
self.app = QApplication.instance()
self.inDB = False
self.blockUpdates = False
self._win = None
self._levels = 0
# SQLite progress handler
##########################################################################
def setupDB(self, db):
"Install a handler in the current DB."
self.lastDbProgress = 0
self.inDB = False
db.set_progress_handler(self._dbProgress, 10000)
def _dbProgress(self):
"Called from SQLite."
# do nothing if we don't have a progress window
if not self._win:
return
# make sure we're not executing too frequently
if (time.time() - self.lastDbProgress) < 0.01:
return
self.lastDbProgress = time.time()
# and we're in the main thread
if not self.mw.inMainThread():
return
# ensure timers don't fire
self.inDB = True
# handle GUI events
if not self.blockUpdates:
self._maybeShow()
self.app.processEvents(QEventLoop.ExcludeUserInputEvents)
self.inDB = False
# Safer timers
##########################################################################
# QTimer may fire in processEvents(). We provide a custom timer which
# automatically defers until the DB is not busy, and avoids running
# while a progress window is visible.
def timer(self, ms, func, repeat, requiresCollection=True):
def handler():
if self.inDB or self._levels:
# retry in 100ms
self.timer(100, func, False, requiresCollection)
elif not self.mw.col and requiresCollection:
# ignore timer events that fire after collection has been
# unloaded
print("Ignored progress func as collection unloaded: %s" % repr(func))
else:
func()
t = QTimer(self.mw)
if not repeat:
t.setSingleShot(True)
t.timeout.connect(handler)
t.start(ms)
return t
# Creating progress dialogs
##########################################################################
class ProgressDialog(QDialog):
def __init__(self, parent):
QDialog.__init__(self, parent)
self.form = aqt.forms.progress.Ui_Dialog()
self.form.setupUi(self)
self._closingDown = False
self.wantCancel = False
def cancel(self):
self._closingDown = True
self.hide()
def closeEvent(self, evt):
if self._closingDown:
evt.accept()
else:
self.wantCancel = True
evt.ignore()
def keyPressEvent(self, evt):
if evt.key() == Qt.Key_Escape:
evt.ignore()
self.wantCancel = True
# note: immediate is no longer used
def start(self, max=0, min=0, label=None, parent=None, immediate=False):
self._levels += 1
if self._levels > 1:
return
# setup window
parent = parent or self.app.activeWindow()
if not parent and self.mw.isVisible():
parent = self.mw
label = label or _("Processing...")
self._win = self.ProgressDialog(parent)
self._win.form.progressBar.setMinimum(min)
self._win.form.progressBar.setMaximum(max)
self._win.form.progressBar.setTextVisible(False)
self._win.form.label.setText(label)
self._win.setWindowTitle("Anki")
self._win.setWindowModality(Qt.ApplicationModal)
self._win.setMinimumWidth(300)
self._setBusy()
self._shown = False
self._counter = min
self._min = min
self._max = max
self._firstTime = time.time()
self._lastUpdate = time.time()
self._updating = False
return self._win
def update(self, label=None, value=None, process=True, maybeShow=True):
# print self._min, self._counter, self._max, label, time.time() - self._lastTime
if self._updating:
return
if maybeShow:
self._maybeShow()
if not self._shown:
return
elapsed = time.time() - self._lastUpdate
if label:
self._win.form.label.setText(label)
if self._max:
self._counter = value or (self._counter + 1)
self._win.form.progressBar.setValue(self._counter)
if process and elapsed >= 0.2:
self._updating = True
self.app.processEvents(QEventLoop.ExcludeUserInputEvents)
self._updating = False
self._lastUpdate = time.time()
def finish(self):
self._levels -= 1
self._levels = max(0, self._levels)
if self._levels == 0:
if self._win:
self._closeWin()
self._unsetBusy()
def clear(self):
"Restore the interface after an error."
if self._levels:
self._levels = 1
self.finish()
def _maybeShow(self):
if not self._levels:
return
if self._shown:
self.update(maybeShow=False)
return
delta = time.time() - self._firstTime
if delta > 0.5:
self._showWin()
def _showWin(self):
self._shown = time.time()
self._win.show()
def _closeWin(self):
if self._shown:
while True:
# give the window system a second to present
# window before we close it again - fixes
# progress window getting stuck, especially
# on ubuntu 16.10+
elap = time.time() - self._shown
if elap >= 0.5:
break
self.app.processEvents(QEventLoop.ExcludeUserInputEvents)
self._win.cancel()
self._win = None
self._shown = False
def _setBusy(self):
self.mw.app.setOverrideCursor(QCursor(Qt.WaitCursor))
def _unsetBusy(self):
self.app.restoreOverrideCursor()
def busy(self):
"True if processing."
return self._levels