anki/qt/aqt/flags.py
RumovZ 9c54f85be6
Import submodules directly (#1662)
* Use submodule imports in aqt

* Use submodule imports in pylib

* More submodule imports in pylib

These required removing some direct imports to get rid of import cycles.
2022-02-13 13:40:47 +10:00

113 lines
3.9 KiB
Python

# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
from __future__ import annotations
from dataclasses import dataclass
from typing import cast
import aqt
import aqt.main
from anki.collection import SearchNode
from aqt import colors, gui_hooks
from aqt.theme import ColoredIcon
from aqt.utils import tr
@dataclass
class Flag:
"""A container class for flag related data.
index -- The integer by which the flag is represented internally (1-7).
label -- The text by which the flag is described in the GUI.
icon -- The icon by which the flag is represented in the GUI.
search_node -- The node to build a search string for finding cards with the flag.
action -- The name of the action to assign the flag in the browser form.
"""
index: int
label: str
icon: ColoredIcon
search_node: SearchNode
action: str
class FlagManager:
def __init__(self, mw: aqt.main.AnkiQt) -> None:
self.mw = mw
self._flags: list[Flag] | None = None
def all(self) -> list[Flag]:
"""Return a list of all flags."""
if self._flags is None:
self._load_flags()
return self._flags
def get_flag(self, flag_index: int) -> Flag:
if not 1 <= flag_index <= len(self.all()):
raise Exception(f"Flag index out of range (1-{len(self.all())}).")
return self.all()[flag_index - 1]
def rename_flag(self, flag_index: int, new_name: str) -> None:
if new_name in ("", self.get_flag(flag_index).label):
return
labels = self.mw.col.get_config("flagLabels", {})
labels[str(flag_index)] = self.get_flag(flag_index).label = new_name
self.mw.col.set_config("flagLabels", labels)
gui_hooks.flag_label_did_change()
def _load_flags(self) -> None:
labels = cast(dict[str, str], self.mw.col.get_config("flagLabels", {}))
icon = ColoredIcon(path="icons:flag.svg", color=colors.DISABLED)
self._flags = [
Flag(
1,
labels["1"] if "1" in labels else tr.actions_flag_red(),
icon.with_color(colors.FLAG1_FG),
SearchNode(flag=SearchNode.FLAG_RED),
"actionRed_Flag",
),
Flag(
2,
labels["2"] if "2" in labels else tr.actions_flag_orange(),
icon.with_color(colors.FLAG2_FG),
SearchNode(flag=SearchNode.FLAG_ORANGE),
"actionOrange_Flag",
),
Flag(
3,
labels["3"] if "3" in labels else tr.actions_flag_green(),
icon.with_color(colors.FLAG3_FG),
SearchNode(flag=SearchNode.FLAG_GREEN),
"actionGreen_Flag",
),
Flag(
4,
labels["4"] if "4" in labels else tr.actions_flag_blue(),
icon.with_color(colors.FLAG4_FG),
SearchNode(flag=SearchNode.FLAG_BLUE),
"actionBlue_Flag",
),
Flag(
5,
labels["5"] if "5" in labels else tr.actions_flag_pink(),
icon.with_color(colors.FLAG5_FG),
SearchNode(flag=SearchNode.FLAG_PINK),
"actionPink_Flag",
),
Flag(
6,
labels["6"] if "6" in labels else tr.actions_flag_turquoise(),
icon.with_color(colors.FLAG6_FG),
SearchNode(flag=SearchNode.FLAG_TURQUOISE),
"actionTurquoise_Flag",
),
Flag(
7,
labels["7"] if "7" in labels else tr.actions_flag_purple(),
icon.with_color(colors.FLAG7_FG),
SearchNode(flag=SearchNode.FLAG_PURPLE),
"actionPurple_Flag",
),
]