183d69be22
Closes #2872
351 lines
12 KiB
Python
351 lines
12 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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import time
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from dataclasses import dataclass
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import aqt.forms
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from anki._legacy import print_deprecation_warning
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from anki.collection import Progress
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from aqt.qt import *
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from aqt.utils import disable_help_button, tr
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# Progress info
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##########################################################################
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class ProgressManager:
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def __init__(self, mw: aqt.AnkiQt) -> None:
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self.mw = mw
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self.app = mw.app
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self.inDB = False
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self.blockUpdates = False
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self._show_timer: QTimer | None = None
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self._busy_cursor_timer: QTimer | None = None
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self._win: ProgressDialog | None = None
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self._levels = 0
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self._backend_timer: QTimer | None = None
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# Safer timers
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##########################################################################
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# Custom timers which avoid firing while a progress dialog is active
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# (likely due to some long-running DB operation)
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def timer(
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self,
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ms: int,
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func: Callable,
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repeat: bool,
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requiresCollection: bool = True,
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*,
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parent: QObject = None,
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) -> QTimer:
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"""Create and start a standard Anki timer. For an alternative see `single_shot()`.
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If the timer fires while a progress window is shown:
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- if it is a repeating timer, it will wait the same delay again
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- if it is non-repeating, it will try again in 100ms
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If requiresCollection is True, the timer will not fire if the
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collection has been unloaded. Setting it to False will allow the
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timer to fire even when there is no collection, but will still
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only fire when there is no current progress dialog.
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Issues and alternative
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---
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The created timer will only be destroyed when `parent` is destroyed.
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This can cause memory leaks, because anything captured by `func` isn't freed either.
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If there is no QObject that will get destroyed reasonably soon, and you have to
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pass `mw`, you should call `deleteLater()` on the returned QTimer as soon as
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it's served its purpose, or use `single_shot()`.
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Also note that you may not be able to pass an adequate parent, if you want to
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make a callback after a widget closes. If you passed that widget, the timer
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would get destroyed before it could fire.
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"""
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if parent is None:
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print_deprecation_warning(
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"to avoid memory leaks, pass an appropriate parent to progress.timer()"
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" or use progress.single_shot()"
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)
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parent = self.mw
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qtimer = QTimer(parent)
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if not repeat:
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qtimer.setSingleShot(True)
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qconnect(qtimer.timeout, self._get_handler(func, repeat, requiresCollection))
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qtimer.start(ms)
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return qtimer
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def single_shot(
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self,
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ms: int,
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func: Callable[[], None],
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requires_collection: bool = True,
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) -> None:
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"""Create and start a one-off Anki timer. For an alternative and more
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documentation, see `timer()`.
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Issues and alternative
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---
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`single_shot()` cleans itself up, so a passed closure won't leak any memory.
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However, if `func` references a QObject other than `mw`, which gets deleted before the
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timer fires, an Exception is raised. To avoid this, either use `timer()` passing
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that object as the parent, or check in `func` with `sip.isdeleted(object)` if
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it still exists.
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On the other hand, if a widget is supposed to make an external callback after it closes,
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you likely want to use `single_shot()`, which will fire even if the calling
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widget is already destroyed.
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"""
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QTimer.singleShot(ms, self._get_handler(func, False, requires_collection))
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def _get_handler(
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self, func: Callable[[], None], repeat: bool, requires_collection: bool
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) -> Callable[[], None]:
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def handler() -> None:
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if requires_collection and not self.mw.col:
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# no current collection; timer is no longer valid
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print(f"Ignored progress func as collection unloaded: {repr(func)}")
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return
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if not self._levels:
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# no current progress; safe to fire
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func()
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else:
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if repeat:
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# skip this time; we'll fire again
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pass
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else:
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# retry in 100ms
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self.single_shot(100, func, requires_collection)
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return handler
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# Creating progress dialogs
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##########################################################################
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def start(
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self,
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max: int = 0,
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min: int = 0,
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label: str | None = None,
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parent: QWidget | None = None,
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immediate: bool = False,
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) -> ProgressDialog | None:
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self._levels += 1
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if self._levels > 1:
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return None
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# setup window
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parent = parent or self.app.activeWindow()
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if not parent and self.mw.isVisible():
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parent = self.mw
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label = label or tr.qt_misc_processing()
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self._win = ProgressDialog(parent)
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self._win.form.progressBar.setMinimum(min)
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self._win.form.progressBar.setMaximum(max)
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self._win.form.progressBar.setTextVisible(False)
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self._win.form.label.setText(label)
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self._win.setWindowTitle("Anki")
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self._win.setWindowModality(Qt.WindowModality.ApplicationModal)
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self._win.setMinimumWidth(300)
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self._busy_cursor_timer = QTimer(self.mw)
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self._busy_cursor_timer.setSingleShot(True)
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self._busy_cursor_timer.start(300)
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qconnect(self._busy_cursor_timer.timeout, self._set_busy_cursor)
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self._shown: float = 0
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self._counter = min
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self._min = min
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self._max = max
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self._firstTime = time.time()
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self._show_timer = QTimer(self.mw)
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self._show_timer.setSingleShot(True)
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self._show_timer.start(immediate and 100 or 600)
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qconnect(self._show_timer.timeout, self._on_show_timer)
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return self._win
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def start_with_backend_updates(
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self,
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progress_update: Callable[[Progress, ProgressUpdate], None],
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start_label: str | None = None,
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parent: QWidget | None = None,
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) -> None:
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self._backend_timer = QTimer()
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self._backend_timer.setSingleShot(False)
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self._backend_timer.setInterval(100)
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if not (dialog := self.start(immediate=True, label=start_label, parent=parent)):
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print("Progress dialog already running; aborting will not work")
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def on_progress() -> None:
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assert self.mw
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user_wants_abort = dialog and dialog.wantCancel or False
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update = ProgressUpdate(user_wants_abort=user_wants_abort)
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progress = self.mw.backend.latest_progress()
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progress_update(progress, update)
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if update.abort:
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self.mw.backend.set_wants_abort()
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if update.has_update():
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self.update(label=update.label, value=update.value, max=update.max)
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qconnect(self._backend_timer.timeout, on_progress)
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self._backend_timer.start()
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def update(
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self,
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label: str | None = None,
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value: int | None = None,
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process: bool = True,
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maybeShow: bool = True,
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max: int | None = None,
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) -> None:
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# print self._min, self._counter, self._max, label, time.time() - self._lastTime
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if not self.mw.inMainThread():
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print("progress.update() called on wrong thread")
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return
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if maybeShow:
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self._maybeShow()
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if not self._shown:
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return
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if label:
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self._win.form.label.setText(label)
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self._max = max or 0
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self._win.form.progressBar.setMaximum(self._max)
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if self._max:
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self._counter = value if value is not None else (self._counter + 1)
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self._win.form.progressBar.setValue(self._counter)
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def finish(self) -> None:
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self._levels -= 1
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self._levels = max(0, self._levels)
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if self._levels == 0:
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if self._win:
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self._closeWin()
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if self._busy_cursor_timer:
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self._busy_cursor_timer.stop()
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self._busy_cursor_timer = None
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self._restore_cursor()
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if self._show_timer:
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self._show_timer.stop()
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self._show_timer = None
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if self._backend_timer:
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self._backend_timer.stop()
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self._backend_timer.deleteLater()
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self._backend_timer = None
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def clear(self) -> None:
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"Restore the interface after an error."
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if self._levels:
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self._levels = 1
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self.finish()
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def _maybeShow(self) -> None:
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if not self._levels:
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return
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if self._shown:
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return
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delta = time.time() - self._firstTime
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if delta > 0.5:
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self._showWin()
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def _showWin(self) -> None:
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self._shown = time.time()
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self._win.show()
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def _closeWin(self) -> None:
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if self._shown:
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while True:
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# give the window system a second to present
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# window before we close it again - fixes
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# progress window getting stuck, especially
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# on ubuntu 16.10+
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elap = time.time() - self._shown
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if elap >= 0.5:
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break
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self.app.processEvents(QEventLoop.ProcessEventsFlag.ExcludeUserInputEvents) # type: ignore #possibly related to https://github.com/python/mypy/issues/6910
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# if the parent window has been deleted, the progress dialog may have
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# already been dropped; delete it if it hasn't been
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if not sip.isdeleted(self._win):
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self._win.cancel()
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self._win = None
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self._shown = 0
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def _set_busy_cursor(self) -> None:
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self.mw.app.setOverrideCursor(QCursor(Qt.CursorShape.WaitCursor))
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def _restore_cursor(self) -> None:
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self.app.restoreOverrideCursor()
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def busy(self) -> int:
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"True if processing."
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return self._levels
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def _on_show_timer(self) -> None:
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if self.mw.app.focusWindow() is None:
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# if no window is focused (eg app is minimized), defer display
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self._show_timer.start(10)
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return
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self._show_timer = None
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self._showWin()
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def want_cancel(self) -> bool:
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win = self._win
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if win:
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return win.wantCancel
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else:
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return False
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def set_title(self, title: str) -> None:
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win = self._win
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if win:
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win.setWindowTitle(title)
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class ProgressDialog(QDialog):
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def __init__(self, parent: QWidget) -> None:
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QDialog.__init__(self, parent)
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disable_help_button(self)
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self.form = aqt.forms.progress.Ui_Dialog()
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self.form.setupUi(self)
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self._closingDown = False
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self.wantCancel = False
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# required for smooth progress bars
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self.form.progressBar.setStyleSheet("QProgressBar::chunk { width: 1px; }")
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def cancel(self) -> None:
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self._closingDown = True
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self.hide()
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self.deleteLater()
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def closeEvent(self, evt: QCloseEvent) -> None:
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if self._closingDown:
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evt.accept()
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else:
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self.wantCancel = True
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evt.ignore()
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def keyPressEvent(self, evt: QKeyEvent) -> None:
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if evt.key() == Qt.Key.Key_Escape:
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evt.ignore()
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self.wantCancel = True
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@dataclass
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class ProgressUpdate:
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label: str | None = None
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value: int | None = None
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max: int | None = None
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user_wants_abort: bool = False
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abort: bool = False
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def has_update(self) -> bool:
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return self.label is not None or self.value is not None or self.max is not None
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