anki/qt/tools/stubs/PyQt5/QtQuick.pyi
Damien Elmes 5876866565 tweaking the folder names again
hopefully that's the last of it
2020-01-03 07:48:38 +10:00

1401 lines
60 KiB
Python

# The PEP 484 type hints stub file for the QtQuick module.
#
# Generated by SIP 5.0.0
#
# Copyright (c) 2019 Riverbank Computing Limited <info@riverbankcomputing.com>
#
# This file is part of PyQt5.
#
# This file may be used under the terms of the GNU General Public License
# version 3.0 as published by the Free Software Foundation and appearing in
# the file LICENSE included in the packaging of this file. Please review the
# following information to ensure the GNU General Public License version 3.0
# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
#
# If you do not wish to use this file under the terms of the GPL version 3.0
# then you may purchase a commercial license. For more information contact
# info@riverbankcomputing.com.
#
# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
import typing
import sip
from PyQt5 import QtQml
from PyQt5 import QtGui
from PyQt5 import QtCore
# Support for QDate, QDateTime and QTime.
import datetime
# Convenient type aliases.
PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal]
# Convenient aliases for complicated OpenGL types.
PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
sip.Buffer, None]
PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
typing.Sequence[float], sip.Buffer, int, None]
class QQuickItem(QtCore.QObject, QtQml.QQmlParserStatus):
class TransformOrigin(int): ...
TopLeft = ... # type: 'QQuickItem.TransformOrigin'
Top = ... # type: 'QQuickItem.TransformOrigin'
TopRight = ... # type: 'QQuickItem.TransformOrigin'
Left = ... # type: 'QQuickItem.TransformOrigin'
Center = ... # type: 'QQuickItem.TransformOrigin'
Right = ... # type: 'QQuickItem.TransformOrigin'
BottomLeft = ... # type: 'QQuickItem.TransformOrigin'
Bottom = ... # type: 'QQuickItem.TransformOrigin'
BottomRight = ... # type: 'QQuickItem.TransformOrigin'
class ItemChange(int): ...
ItemChildAddedChange = ... # type: 'QQuickItem.ItemChange'
ItemChildRemovedChange = ... # type: 'QQuickItem.ItemChange'
ItemSceneChange = ... # type: 'QQuickItem.ItemChange'
ItemVisibleHasChanged = ... # type: 'QQuickItem.ItemChange'
ItemParentHasChanged = ... # type: 'QQuickItem.ItemChange'
ItemOpacityHasChanged = ... # type: 'QQuickItem.ItemChange'
ItemActiveFocusHasChanged = ... # type: 'QQuickItem.ItemChange'
ItemRotationHasChanged = ... # type: 'QQuickItem.ItemChange'
ItemAntialiasingHasChanged = ... # type: 'QQuickItem.ItemChange'
ItemDevicePixelRatioHasChanged = ... # type: 'QQuickItem.ItemChange'
ItemEnabledHasChanged = ... # type: 'QQuickItem.ItemChange'
class Flag(int): ...
ItemClipsChildrenToShape = ... # type: 'QQuickItem.Flag'
ItemAcceptsInputMethod = ... # type: 'QQuickItem.Flag'
ItemIsFocusScope = ... # type: 'QQuickItem.Flag'
ItemHasContents = ... # type: 'QQuickItem.Flag'
ItemAcceptsDrops = ... # type: 'QQuickItem.Flag'
class Flags(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickItem.Flags') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QQuickItem.Flags': ...
def __int__(self) -> int: ...
class ItemChangeData(sip.simplewrapper):
boolValue = ... # type: bool
item = ... # type: 'QQuickItem'
realValue = ... # type: float
window = ... # type: 'QQuickWindow'
@typing.overload
def __init__(self, v: 'QQuickItem') -> None: ...
@typing.overload
def __init__(self, v: 'QQuickWindow') -> None: ...
@typing.overload
def __init__(self, v: float) -> None: ...
@typing.overload
def __init__(self, v: bool) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickItem.ItemChangeData') -> None: ...
class UpdatePaintNodeData(sip.simplewrapper):
transformNode = ... # type: 'QSGTransformNode'
def __init__(self, a0: 'QQuickItem.UpdatePaintNodeData') -> None: ...
def __init__(self, parent: typing.Optional['QQuickItem'] = ...) -> None: ...
def containmentMaskChanged(self) -> None: ...
def setContainmentMask(self, mask: QtCore.QObject) -> None: ...
def containmentMask(self) -> QtCore.QObject: ...
def setAcceptTouchEvents(self, accept: bool) -> None: ...
def acceptTouchEvents(self) -> bool: ...
def size(self) -> QtCore.QSizeF: ...
def mapFromGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def mapToGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def isAncestorOf(self, child: 'QQuickItem') -> bool: ...
def grabToImage(self, targetSize: QtCore.QSize = ...) -> 'QQuickItemGrabResult': ...
def resetAntialiasing(self) -> None: ...
def windowChanged(self, window: 'QQuickWindow') -> None: ...
def nextItemInFocusChain(self, forward: bool = ...) -> 'QQuickItem': ...
def setActiveFocusOnTab(self, a0: bool) -> None: ...
def activeFocusOnTab(self) -> bool: ...
def updatePolish(self) -> None: ...
def releaseResources(self) -> None: ...
def updatePaintNode(self, a0: 'QSGNode', a1: 'QQuickItem.UpdatePaintNodeData') -> 'QSGNode': ...
def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ...
def childMouseEventFilter(self, a0: 'QQuickItem', a1: QtCore.QEvent) -> bool: ...
def dropEvent(self, a0: QtGui.QDropEvent) -> None: ...
def dragLeaveEvent(self, a0: QtGui.QDragLeaveEvent) -> None: ...
def dragMoveEvent(self, a0: QtGui.QDragMoveEvent) -> None: ...
def dragEnterEvent(self, a0: QtGui.QDragEnterEvent) -> None: ...
def hoverLeaveEvent(self, event: QtGui.QHoverEvent) -> None: ...
def hoverMoveEvent(self, event: QtGui.QHoverEvent) -> None: ...
def hoverEnterEvent(self, event: QtGui.QHoverEvent) -> None: ...
def touchEvent(self, event: QtGui.QTouchEvent) -> None: ...
def wheelEvent(self, event: QtGui.QWheelEvent) -> None: ...
def touchUngrabEvent(self) -> None: ...
def mouseUngrabEvent(self) -> None: ...
def mouseDoubleClickEvent(self, event: QtGui.QMouseEvent) -> None: ...
def mouseReleaseEvent(self, event: QtGui.QMouseEvent) -> None: ...
def mouseMoveEvent(self, event: QtGui.QMouseEvent) -> None: ...
def mousePressEvent(self, event: QtGui.QMouseEvent) -> None: ...
def focusOutEvent(self, a0: QtGui.QFocusEvent) -> None: ...
def focusInEvent(self, a0: QtGui.QFocusEvent) -> None: ...
def inputMethodEvent(self, a0: QtGui.QInputMethodEvent) -> None: ...
def keyReleaseEvent(self, event: QtGui.QKeyEvent) -> None: ...
def keyPressEvent(self, event: QtGui.QKeyEvent) -> None: ...
def componentComplete(self) -> None: ...
def classBegin(self) -> None: ...
def heightValid(self) -> bool: ...
def widthValid(self) -> bool: ...
def updateInputMethod(self, queries: typing.Union[QtCore.Qt.InputMethodQueries, QtCore.Qt.InputMethodQuery] = ...) -> None: ...
def itemChange(self, a0: 'QQuickItem.ItemChange', a1: 'QQuickItem.ItemChangeData') -> None: ...
def isComponentComplete(self) -> bool: ...
def event(self, a0: QtCore.QEvent) -> bool: ...
def update(self) -> None: ...
def textureProvider(self) -> 'QSGTextureProvider': ...
def isTextureProvider(self) -> bool: ...
def inputMethodQuery(self, query: QtCore.Qt.InputMethodQuery) -> typing.Any: ...
def childAt(self, x: float, y: float) -> 'QQuickItem': ...
@typing.overload
def forceActiveFocus(self) -> None: ...
@typing.overload
def forceActiveFocus(self, reason: QtCore.Qt.FocusReason) -> None: ...
def polish(self) -> None: ...
def mapRectFromScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
def mapRectFromItem(self, item: 'QQuickItem', rect: QtCore.QRectF) -> QtCore.QRectF: ...
def mapFromScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def mapFromItem(self, item: 'QQuickItem', point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def mapRectToScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
def mapRectToItem(self, item: 'QQuickItem', rect: QtCore.QRectF) -> QtCore.QRectF: ...
def mapToScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def mapToItem(self, item: 'QQuickItem', point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def contains(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> bool: ...
def setKeepTouchGrab(self, a0: bool) -> None: ...
def keepTouchGrab(self) -> bool: ...
def ungrabTouchPoints(self) -> None: ...
def grabTouchPoints(self, ids: typing.Iterable[int]) -> None: ...
def setFiltersChildMouseEvents(self, filter: bool) -> None: ...
def filtersChildMouseEvents(self) -> bool: ...
def setKeepMouseGrab(self, a0: bool) -> None: ...
def keepMouseGrab(self) -> bool: ...
def ungrabMouse(self) -> None: ...
def grabMouse(self) -> None: ...
def unsetCursor(self) -> None: ...
def setCursor(self, cursor: typing.Union[QtGui.QCursor, QtCore.Qt.CursorShape]) -> None: ...
def cursor(self) -> QtGui.QCursor: ...
def setAcceptHoverEvents(self, enabled: bool) -> None: ...
def acceptHoverEvents(self) -> bool: ...
def setAcceptedMouseButtons(self, buttons: typing.Union[QtCore.Qt.MouseButtons, QtCore.Qt.MouseButton]) -> None: ...
def acceptedMouseButtons(self) -> QtCore.Qt.MouseButtons: ...
def scopedFocusItem(self) -> 'QQuickItem': ...
def isFocusScope(self) -> bool: ...
@typing.overload
def setFocus(self, a0: bool) -> None: ...
@typing.overload
def setFocus(self, focus: bool, reason: QtCore.Qt.FocusReason) -> None: ...
def hasFocus(self) -> bool: ...
def hasActiveFocus(self) -> bool: ...
def setFlags(self, flags: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ...
def setFlag(self, flag: 'QQuickItem.Flag', enabled: bool = ...) -> None: ...
def flags(self) -> 'QQuickItem.Flags': ...
def setAntialiasing(self, a0: bool) -> None: ...
def antialiasing(self) -> bool: ...
def setSmooth(self, a0: bool) -> None: ...
def smooth(self) -> bool: ...
def setEnabled(self, a0: bool) -> None: ...
def isEnabled(self) -> bool: ...
def setVisible(self, a0: bool) -> None: ...
def isVisible(self) -> bool: ...
def setOpacity(self, a0: float) -> None: ...
def opacity(self) -> float: ...
def setScale(self, a0: float) -> None: ...
def scale(self) -> float: ...
def setRotation(self, a0: float) -> None: ...
def rotation(self) -> float: ...
def setZ(self, a0: float) -> None: ...
def z(self) -> float: ...
def setTransformOrigin(self, a0: 'QQuickItem.TransformOrigin') -> None: ...
def transformOrigin(self) -> 'QQuickItem.TransformOrigin': ...
def implicitHeight(self) -> float: ...
def setImplicitHeight(self, a0: float) -> None: ...
def resetHeight(self) -> None: ...
def setHeight(self, a0: float) -> None: ...
def height(self) -> float: ...
def implicitWidth(self) -> float: ...
def setImplicitWidth(self, a0: float) -> None: ...
def resetWidth(self) -> None: ...
def setWidth(self, a0: float) -> None: ...
def width(self) -> float: ...
def setY(self, a0: float) -> None: ...
def setX(self, a0: float) -> None: ...
def y(self) -> float: ...
def x(self) -> float: ...
def setBaselineOffset(self, a0: float) -> None: ...
def baselineOffset(self) -> float: ...
def setState(self, a0: str) -> None: ...
def state(self) -> str: ...
def setClip(self, a0: bool) -> None: ...
def clip(self) -> bool: ...
def childItems(self) -> typing.List['QQuickItem']: ...
def childrenRect(self) -> QtCore.QRectF: ...
def stackAfter(self, a0: 'QQuickItem') -> None: ...
def stackBefore(self, a0: 'QQuickItem') -> None: ...
def setParentItem(self, parent: 'QQuickItem') -> None: ...
def parentItem(self) -> 'QQuickItem': ...
def window(self) -> 'QQuickWindow': ...
class QQuickFramebufferObject(QQuickItem):
class Renderer(sip.wrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickFramebufferObject.Renderer') -> None: ...
def invalidateFramebufferObject(self) -> None: ...
def update(self) -> None: ...
def framebufferObject(self) -> QtGui.QOpenGLFramebufferObject: ...
def synchronize(self, a0: 'QQuickFramebufferObject') -> None: ...
def createFramebufferObject(self, size: QtCore.QSize) -> QtGui.QOpenGLFramebufferObject: ...
def render(self) -> None: ...
def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ...
def mirrorVerticallyChanged(self, a0: bool) -> None: ...
def setMirrorVertically(self, enable: bool) -> None: ...
def mirrorVertically(self) -> bool: ...
def releaseResources(self) -> None: ...
def textureProvider(self) -> 'QSGTextureProvider': ...
def isTextureProvider(self) -> bool: ...
def textureFollowsItemSizeChanged(self, a0: bool) -> None: ...
def updatePaintNode(self, a0: 'QSGNode', a1: QQuickItem.UpdatePaintNodeData) -> 'QSGNode': ...
def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ...
def createRenderer(self) -> 'QQuickFramebufferObject.Renderer': ...
def setTextureFollowsItemSize(self, follows: bool) -> None: ...
def textureFollowsItemSize(self) -> bool: ...
class QQuickTextureFactory(QtCore.QObject):
def __init__(self) -> None: ...
@staticmethod
def textureFactoryForImage(image: QtGui.QImage) -> 'QQuickTextureFactory': ...
def image(self) -> QtGui.QImage: ...
def textureByteCount(self) -> int: ...
def textureSize(self) -> QtCore.QSize: ...
def createTexture(self, window: 'QQuickWindow') -> 'QSGTexture': ...
class QQuickImageProvider(QtQml.QQmlImageProviderBase):
@typing.overload
def __init__(self, type: QtQml.QQmlImageProviderBase.ImageType, flags: typing.Union[QtQml.QQmlImageProviderBase.Flags, QtQml.QQmlImageProviderBase.Flag] = ...) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickImageProvider') -> None: ...
def requestTexture(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QQuickTextureFactory, QtCore.QSize]: ...
def requestPixmap(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QPixmap, QtCore.QSize]: ...
def requestImage(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QImage, QtCore.QSize]: ...
def flags(self) -> QtQml.QQmlImageProviderBase.Flags: ...
def imageType(self) -> QtQml.QQmlImageProviderBase.ImageType: ...
class QQuickImageResponse(QtCore.QObject):
def __init__(self) -> None: ...
def finished(self) -> None: ...
def cancel(self) -> None: ...
def errorString(self) -> str: ...
def textureFactory(self) -> QQuickTextureFactory: ...
class QQuickAsyncImageProvider(QQuickImageProvider):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickAsyncImageProvider') -> None: ...
def requestImageResponse(self, id: str, requestedSize: QtCore.QSize) -> QQuickImageResponse: ...
class QQuickItemGrabResult(QtCore.QObject):
def ready(self) -> None: ...
def event(self, a0: QtCore.QEvent) -> bool: ...
def saveToFile(self, fileName: str) -> bool: ...
def url(self) -> QtCore.QUrl: ...
def image(self) -> QtGui.QImage: ...
class QQuickPaintedItem(QQuickItem):
class PerformanceHint(int): ...
FastFBOResizing = ... # type: 'QQuickPaintedItem.PerformanceHint'
class RenderTarget(int): ...
Image = ... # type: 'QQuickPaintedItem.RenderTarget'
FramebufferObject = ... # type: 'QQuickPaintedItem.RenderTarget'
InvertedYFramebufferObject = ... # type: 'QQuickPaintedItem.RenderTarget'
class PerformanceHints(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickPaintedItem.PerformanceHints') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QQuickPaintedItem.PerformanceHints': ...
def __int__(self) -> int: ...
def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ...
def textureSizeChanged(self) -> None: ...
def setTextureSize(self, size: QtCore.QSize) -> None: ...
def textureSize(self) -> QtCore.QSize: ...
def itemChange(self, a0: QQuickItem.ItemChange, a1: QQuickItem.ItemChangeData) -> None: ...
def releaseResources(self) -> None: ...
def textureProvider(self) -> 'QSGTextureProvider': ...
def isTextureProvider(self) -> bool: ...
def updatePaintNode(self, a0: 'QSGNode', a1: QQuickItem.UpdatePaintNodeData) -> 'QSGNode': ...
def renderTargetChanged(self) -> None: ...
def contentsScaleChanged(self) -> None: ...
def contentsSizeChanged(self) -> None: ...
def fillColorChanged(self) -> None: ...
def paint(self, painter: QtGui.QPainter) -> None: ...
def setRenderTarget(self, target: 'QQuickPaintedItem.RenderTarget') -> None: ...
def renderTarget(self) -> 'QQuickPaintedItem.RenderTarget': ...
def setFillColor(self, a0: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def fillColor(self) -> QtGui.QColor: ...
def setContentsScale(self, a0: float) -> None: ...
def contentsScale(self) -> float: ...
def resetContentsSize(self) -> None: ...
def setContentsSize(self, a0: QtCore.QSize) -> None: ...
def contentsSize(self) -> QtCore.QSize: ...
def contentsBoundingRect(self) -> QtCore.QRectF: ...
def setPerformanceHints(self, hints: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ...
def setPerformanceHint(self, hint: 'QQuickPaintedItem.PerformanceHint', enabled: bool = ...) -> None: ...
def performanceHints(self) -> 'QQuickPaintedItem.PerformanceHints': ...
def setMipmap(self, enable: bool) -> None: ...
def mipmap(self) -> bool: ...
def setAntialiasing(self, enable: bool) -> None: ...
def antialiasing(self) -> bool: ...
def setOpaquePainting(self, opaque: bool) -> None: ...
def opaquePainting(self) -> bool: ...
def update(self, rect: QtCore.QRect = ...) -> None: ...
class QQuickRenderControl(QtCore.QObject):
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
def sceneChanged(self) -> None: ...
def renderRequested(self) -> None: ...
def prepareThread(self, targetThread: QtCore.QThread) -> None: ...
def renderWindow(self, offset: QtCore.QPoint) -> QtGui.QWindow: ...
@staticmethod
def renderWindowFor(win: 'QQuickWindow', offset: typing.Optional[QtCore.QPoint] = ...) -> QtGui.QWindow: ...
def grab(self) -> QtGui.QImage: ...
def sync(self) -> bool: ...
def render(self) -> None: ...
def polishItems(self) -> None: ...
def invalidate(self) -> None: ...
def initialize(self, gl: QtGui.QOpenGLContext) -> None: ...
class QQuickTextDocument(QtCore.QObject):
def __init__(self, parent: QQuickItem) -> None: ...
def textDocument(self) -> QtGui.QTextDocument: ...
class QQuickWindow(QtGui.QWindow):
class TextRenderType(int): ...
QtTextRendering = ... # type: 'QQuickWindow.TextRenderType'
NativeTextRendering = ... # type: 'QQuickWindow.TextRenderType'
class RenderStage(int): ...
BeforeSynchronizingStage = ... # type: 'QQuickWindow.RenderStage'
AfterSynchronizingStage = ... # type: 'QQuickWindow.RenderStage'
BeforeRenderingStage = ... # type: 'QQuickWindow.RenderStage'
AfterRenderingStage = ... # type: 'QQuickWindow.RenderStage'
AfterSwapStage = ... # type: 'QQuickWindow.RenderStage'
NoStage = ... # type: 'QQuickWindow.RenderStage'
class SceneGraphError(int): ...
ContextNotAvailable = ... # type: 'QQuickWindow.SceneGraphError'
class CreateTextureOption(int): ...
TextureHasAlphaChannel = ... # type: 'QQuickWindow.CreateTextureOption'
TextureHasMipmaps = ... # type: 'QQuickWindow.CreateTextureOption'
TextureOwnsGLTexture = ... # type: 'QQuickWindow.CreateTextureOption'
TextureCanUseAtlas = ... # type: 'QQuickWindow.CreateTextureOption'
TextureIsOpaque = ... # type: 'QQuickWindow.CreateTextureOption'
class CreateTextureOptions(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickWindow.CreateTextureOptions') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QQuickWindow.CreateTextureOptions': ...
def __int__(self) -> int: ...
def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
@staticmethod
def setTextRenderType(renderType: 'QQuickWindow.TextRenderType') -> None: ...
@staticmethod
def textRenderType() -> 'QQuickWindow.TextRenderType': ...
@staticmethod
def sceneGraphBackend() -> str: ...
def createImageNode(self) -> 'QSGImageNode': ...
def createRectangleNode(self) -> 'QSGRectangleNode': ...
@typing.overload
@staticmethod
def setSceneGraphBackend(api: 'QSGRendererInterface.GraphicsApi') -> None: ...
@typing.overload
@staticmethod
def setSceneGraphBackend(backend: str) -> None: ...
def rendererInterface(self) -> 'QSGRendererInterface': ...
def isSceneGraphInitialized(self) -> bool: ...
def effectiveDevicePixelRatio(self) -> float: ...
def scheduleRenderJob(self, job: QtCore.QRunnable, schedule: 'QQuickWindow.RenderStage') -> None: ...
def sceneGraphError(self, error: 'QQuickWindow.SceneGraphError', message: str) -> None: ...
def sceneGraphAboutToStop(self) -> None: ...
def afterAnimating(self) -> None: ...
def afterSynchronizing(self) -> None: ...
def openglContextCreated(self, context: QtGui.QOpenGLContext) -> None: ...
def resetOpenGLState(self) -> None: ...
def activeFocusItemChanged(self) -> None: ...
def closing(self, close: 'QQuickCloseEvent') -> None: ...
@staticmethod
def setDefaultAlphaBuffer(useAlpha: bool) -> None: ...
@staticmethod
def hasDefaultAlphaBuffer() -> bool: ...
def wheelEvent(self, a0: QtGui.QWheelEvent) -> None: ...
def mouseMoveEvent(self, a0: QtGui.QMouseEvent) -> None: ...
def mouseDoubleClickEvent(self, a0: QtGui.QMouseEvent) -> None: ...
def mouseReleaseEvent(self, a0: QtGui.QMouseEvent) -> None: ...
def mousePressEvent(self, a0: QtGui.QMouseEvent) -> None: ...
def keyReleaseEvent(self, a0: QtGui.QKeyEvent) -> None: ...
def keyPressEvent(self, a0: QtGui.QKeyEvent) -> None: ...
def event(self, a0: QtCore.QEvent) -> bool: ...
def focusOutEvent(self, a0: QtGui.QFocusEvent) -> None: ...
def focusInEvent(self, a0: QtGui.QFocusEvent) -> None: ...
def hideEvent(self, a0: QtGui.QHideEvent) -> None: ...
def showEvent(self, a0: QtGui.QShowEvent) -> None: ...
def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ...
def exposeEvent(self, a0: QtGui.QExposeEvent) -> None: ...
def releaseResources(self) -> None: ...
def update(self) -> None: ...
def colorChanged(self, a0: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def afterRendering(self) -> None: ...
def beforeRendering(self) -> None: ...
def beforeSynchronizing(self) -> None: ...
def sceneGraphInvalidated(self) -> None: ...
def sceneGraphInitialized(self) -> None: ...
def frameSwapped(self) -> None: ...
def openglContext(self) -> QtGui.QOpenGLContext: ...
def isPersistentSceneGraph(self) -> bool: ...
def setPersistentSceneGraph(self, persistent: bool) -> None: ...
def isPersistentOpenGLContext(self) -> bool: ...
def setPersistentOpenGLContext(self, persistent: bool) -> None: ...
def color(self) -> QtGui.QColor: ...
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def clearBeforeRendering(self) -> bool: ...
def setClearBeforeRendering(self, enabled: bool) -> None: ...
def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption'] = ...) -> 'QSGTexture': ...
@typing.overload
def createTextureFromImage(self, image: QtGui.QImage) -> 'QSGTexture': ...
@typing.overload
def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QSGTexture': ...
def incubationController(self) -> QtQml.QQmlIncubationController: ...
def renderTargetSize(self) -> QtCore.QSize: ...
def renderTargetId(self) -> int: ...
def renderTarget(self) -> QtGui.QOpenGLFramebufferObject: ...
@typing.overload
def setRenderTarget(self, fbo: QtGui.QOpenGLFramebufferObject) -> None: ...
@typing.overload
def setRenderTarget(self, fboId: int, size: QtCore.QSize) -> None: ...
def grabWindow(self) -> QtGui.QImage: ...
def sendEvent(self, a0: QQuickItem, a1: QtCore.QEvent) -> bool: ...
def mouseGrabberItem(self) -> QQuickItem: ...
def focusObject(self) -> QtCore.QObject: ...
def activeFocusItem(self) -> QQuickItem: ...
def contentItem(self) -> QQuickItem: ...
class QQuickView(QQuickWindow):
class Status(int): ...
Null = ... # type: 'QQuickView.Status'
Ready = ... # type: 'QQuickView.Status'
Loading = ... # type: 'QQuickView.Status'
Error = ... # type: 'QQuickView.Status'
class ResizeMode(int): ...
SizeViewToRootObject = ... # type: 'QQuickView.ResizeMode'
SizeRootObjectToView = ... # type: 'QQuickView.ResizeMode'
@typing.overload
def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
@typing.overload
def __init__(self, engine: QtQml.QQmlEngine, parent: QtGui.QWindow) -> None: ...
@typing.overload
def __init__(self, source: QtCore.QUrl, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
def mouseMoveEvent(self, a0: QtGui.QMouseEvent) -> None: ...
def mouseReleaseEvent(self, a0: QtGui.QMouseEvent) -> None: ...
def mousePressEvent(self, a0: QtGui.QMouseEvent) -> None: ...
def keyReleaseEvent(self, a0: QtGui.QKeyEvent) -> None: ...
def keyPressEvent(self, a0: QtGui.QKeyEvent) -> None: ...
def timerEvent(self, a0: QtCore.QTimerEvent) -> None: ...
def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ...
def statusChanged(self, a0: 'QQuickView.Status') -> None: ...
def setSource(self, a0: QtCore.QUrl) -> None: ...
def initialSize(self) -> QtCore.QSize: ...
def errors(self) -> typing.List[QtQml.QQmlError]: ...
def status(self) -> 'QQuickView.Status': ...
def setResizeMode(self, a0: 'QQuickView.ResizeMode') -> None: ...
def resizeMode(self) -> 'QQuickView.ResizeMode': ...
def rootObject(self) -> QQuickItem: ...
def rootContext(self) -> QtQml.QQmlContext: ...
def engine(self) -> QtQml.QQmlEngine: ...
def source(self) -> QtCore.QUrl: ...
class QQuickCloseEvent(sip.simplewrapper): ...
class QSGAbstractRenderer(QtCore.QObject):
class ClearModeBit(int): ...
ClearColorBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit'
ClearDepthBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit'
ClearStencilBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit'
class ClearMode(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGAbstractRenderer.ClearMode') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGAbstractRenderer.ClearMode': ...
def __int__(self) -> int: ...
def sceneGraphChanged(self) -> None: ...
def renderScene(self, fboId: int = ...) -> None: ...
def clearMode(self) -> 'QSGAbstractRenderer.ClearMode': ...
def setClearMode(self, mode: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ...
def clearColor(self) -> QtGui.QColor: ...
def setClearColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
def setProjectionMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ...
def setProjectionMatrixToRect(self, rect: QtCore.QRectF) -> None: ...
def viewportRect(self) -> QtCore.QRect: ...
@typing.overload
def setViewportRect(self, rect: QtCore.QRect) -> None: ...
@typing.overload
def setViewportRect(self, size: QtCore.QSize) -> None: ...
def deviceRect(self) -> QtCore.QRect: ...
@typing.overload
def setDeviceRect(self, rect: QtCore.QRect) -> None: ...
@typing.overload
def setDeviceRect(self, size: QtCore.QSize) -> None: ...
class QSGEngine(QtCore.QObject):
class CreateTextureOption(int): ...
TextureHasAlphaChannel = ... # type: 'QSGEngine.CreateTextureOption'
TextureOwnsGLTexture = ... # type: 'QSGEngine.CreateTextureOption'
TextureCanUseAtlas = ... # type: 'QSGEngine.CreateTextureOption'
TextureIsOpaque = ... # type: 'QSGEngine.CreateTextureOption'
class CreateTextureOptions(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGEngine.CreateTextureOptions') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGEngine.CreateTextureOptions': ...
def __int__(self) -> int: ...
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
def createImageNode(self) -> 'QSGImageNode': ...
def createRectangleNode(self) -> 'QSGRectangleNode': ...
def rendererInterface(self) -> 'QSGRendererInterface': ...
def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> 'QSGTexture': ...
def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> 'QSGTexture': ...
def createRenderer(self) -> QSGAbstractRenderer: ...
def invalidate(self) -> None: ...
def initialize(self, context: QtGui.QOpenGLContext) -> None: ...
class QSGMaterial(sip.wrapper):
class Flag(int): ...
Blending = ... # type: 'QSGMaterial.Flag'
RequiresDeterminant = ... # type: 'QSGMaterial.Flag'
RequiresFullMatrixExceptTranslate = ... # type: 'QSGMaterial.Flag'
RequiresFullMatrix = ... # type: 'QSGMaterial.Flag'
CustomCompileStep = ... # type: 'QSGMaterial.Flag'
class Flags(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGMaterial.Flags') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGMaterial.Flags': ...
def __int__(self) -> int: ...
def __init__(self) -> None: ...
def setFlag(self, flags: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag'], enabled: bool = ...) -> None: ...
def flags(self) -> 'QSGMaterial.Flags': ...
def compare(self, other: 'QSGMaterial') -> int: ...
def createShader(self) -> 'QSGMaterialShader': ...
def type(self) -> 'QSGMaterialType': ...
class QSGFlatColorMaterial(QSGMaterial):
def __init__(self) -> None: ...
def compare(self, other: QSGMaterial) -> int: ...
def color(self) -> QtGui.QColor: ...
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def createShader(self) -> 'QSGMaterialShader': ...
def type(self) -> 'QSGMaterialType': ...
class QSGGeometry(sip.wrapper):
class Type(int): ...
ByteType = ... # type: 'QSGGeometry.Type'
UnsignedByteType = ... # type: 'QSGGeometry.Type'
ShortType = ... # type: 'QSGGeometry.Type'
UnsignedShortType = ... # type: 'QSGGeometry.Type'
IntType = ... # type: 'QSGGeometry.Type'
UnsignedIntType = ... # type: 'QSGGeometry.Type'
FloatType = ... # type: 'QSGGeometry.Type'
class DrawingMode(int): ...
DrawPoints = ... # type: 'QSGGeometry.DrawingMode'
DrawLines = ... # type: 'QSGGeometry.DrawingMode'
DrawLineLoop = ... # type: 'QSGGeometry.DrawingMode'
DrawLineStrip = ... # type: 'QSGGeometry.DrawingMode'
DrawTriangles = ... # type: 'QSGGeometry.DrawingMode'
DrawTriangleStrip = ... # type: 'QSGGeometry.DrawingMode'
DrawTriangleFan = ... # type: 'QSGGeometry.DrawingMode'
class AttributeType(int): ...
UnknownAttribute = ... # type: 'QSGGeometry.AttributeType'
PositionAttribute = ... # type: 'QSGGeometry.AttributeType'
ColorAttribute = ... # type: 'QSGGeometry.AttributeType'
TexCoordAttribute = ... # type: 'QSGGeometry.AttributeType'
TexCoord1Attribute = ... # type: 'QSGGeometry.AttributeType'
TexCoord2Attribute = ... # type: 'QSGGeometry.AttributeType'
class DataPattern(int): ...
AlwaysUploadPattern = ... # type: 'QSGGeometry.DataPattern'
StreamPattern = ... # type: 'QSGGeometry.DataPattern'
DynamicPattern = ... # type: 'QSGGeometry.DataPattern'
StaticPattern = ... # type: 'QSGGeometry.DataPattern'
GL_POINTS = ... # type: int
GL_LINES = ... # type: int
GL_LINE_LOOP = ... # type: int
GL_LINE_STRIP = ... # type: int
GL_TRIANGLES = ... # type: int
GL_TRIANGLE_STRIP = ... # type: int
GL_TRIANGLE_FAN = ... # type: int
GL_BYTE = ... # type: int
GL_DOUBLE = ... # type: int
GL_FLOAT = ... # type: int
GL_INT = ... # type: int
class Attribute(sip.simplewrapper):
attributeType = ... # type: 'QSGGeometry.AttributeType'
isVertexCoordinate = ... # type: int
position = ... # type: int
tupleSize = ... # type: int
type = ... # type: int
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGGeometry.Attribute') -> None: ...
@staticmethod
def createWithAttributeType(pos: int, tupleSize: int, primitiveType: int, attributeType: 'QSGGeometry.AttributeType') -> 'QSGGeometry.Attribute': ...
@staticmethod
def create(pos: int, tupleSize: int, primitiveType: int, isPosition: bool = ...) -> 'QSGGeometry.Attribute': ...
class AttributeSet(sip.simplewrapper):
attributes = ... # type: sip.array[QSGGeometry.Attribute]
count = ... # type: int
stride = ... # type: int
def __init__(self, attributes: typing.Iterable['QSGGeometry.Attribute'], stride: int = ...) -> None: ...
class Point2D(sip.simplewrapper):
x = ... # type: float
y = ... # type: float
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGGeometry.Point2D') -> None: ...
def set(self, nx: float, ny: float) -> None: ...
class TexturedPoint2D(sip.simplewrapper):
tx = ... # type: float
ty = ... # type: float
x = ... # type: float
y = ... # type: float
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGGeometry.TexturedPoint2D') -> None: ...
def set(self, nx: float, ny: float, ntx: float, nty: float) -> None: ...
class ColoredPoint2D(sip.simplewrapper):
a = ... # type: int
b = ... # type: int
g = ... # type: int
r = ... # type: int
x = ... # type: float
y = ... # type: float
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGGeometry.ColoredPoint2D') -> None: ...
def set(self, nx: float, ny: float, nr: int, ng: int, nb: int, na: int) -> None: ...
@typing.overload
def __init__(self, attribs: 'QSGGeometry.AttributeSet', vertexCount: int, indexCount: int = ..., indexType: int = ...) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGGeometry') -> None: ...
@staticmethod
def updateColoredRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF) -> None: ...
def sizeOfIndex(self) -> int: ...
def vertexDataAsColoredPoint2D(self) -> sip.array[QSGGeometry.ColoredPoint2D]: ...
def vertexDataAsTexturedPoint2D(self) -> sip.array[QSGGeometry.TexturedPoint2D]: ...
def vertexDataAsPoint2D(self) -> sip.array[QSGGeometry.Point2D]: ...
def indexDataAsUShort(self) -> sip.array[int]: ...
def indexDataAsUInt(self) -> sip.array[int]: ...
def setLineWidth(self, w: float) -> None: ...
def lineWidth(self) -> float: ...
def markVertexDataDirty(self) -> None: ...
def markIndexDataDirty(self) -> None: ...
def vertexDataPattern(self) -> 'QSGGeometry.DataPattern': ...
def setVertexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ...
def indexDataPattern(self) -> 'QSGGeometry.DataPattern': ...
def setIndexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ...
@staticmethod
def updateTexturedRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF, sourceRect: QtCore.QRectF) -> None: ...
@staticmethod
def updateRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF) -> None: ...
def sizeOfVertex(self) -> int: ...
def attributes(self) -> sip.array[QSGGeometry.Attribute]: ...
def attributeCount(self) -> int: ...
def indexData(self) -> sip.voidptr: ...
def indexCount(self) -> int: ...
def indexType(self) -> int: ...
def vertexData(self) -> sip.voidptr: ...
def vertexCount(self) -> int: ...
def allocate(self, vertexCount: int, indexCount: int = ...) -> None: ...
def drawingMode(self) -> int: ...
def setDrawingMode(self, mode: int) -> None: ...
@staticmethod
def defaultAttributes_ColoredPoint2D() -> 'QSGGeometry.AttributeSet': ...
@staticmethod
def defaultAttributes_TexturedPoint2D() -> 'QSGGeometry.AttributeSet': ...
@staticmethod
def defaultAttributes_Point2D() -> 'QSGGeometry.AttributeSet': ...
class QSGNode(sip.wrapper):
class DirtyStateBit(int): ...
DirtyMatrix = ... # type: 'QSGNode.DirtyStateBit'
DirtyNodeAdded = ... # type: 'QSGNode.DirtyStateBit'
DirtyNodeRemoved = ... # type: 'QSGNode.DirtyStateBit'
DirtyGeometry = ... # type: 'QSGNode.DirtyStateBit'
DirtyMaterial = ... # type: 'QSGNode.DirtyStateBit'
DirtyOpacity = ... # type: 'QSGNode.DirtyStateBit'
class Flag(int): ...
OwnedByParent = ... # type: 'QSGNode.Flag'
UsePreprocess = ... # type: 'QSGNode.Flag'
OwnsGeometry = ... # type: 'QSGNode.Flag'
OwnsMaterial = ... # type: 'QSGNode.Flag'
OwnsOpaqueMaterial = ... # type: 'QSGNode.Flag'
class NodeType(int): ...
BasicNodeType = ... # type: 'QSGNode.NodeType'
GeometryNodeType = ... # type: 'QSGNode.NodeType'
TransformNodeType = ... # type: 'QSGNode.NodeType'
ClipNodeType = ... # type: 'QSGNode.NodeType'
OpacityNodeType = ... # type: 'QSGNode.NodeType'
class Flags(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGNode.Flags') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGNode.Flags': ...
def __int__(self) -> int: ...
class DirtyState(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGNode.DirtyState') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGNode.DirtyState': ...
def __int__(self) -> int: ...
def __init__(self) -> None: ...
def preprocess(self) -> None: ...
def setFlags(self, a0: typing.Union['QSGNode.Flags', 'QSGNode.Flag'], enabled: bool = ...) -> None: ...
def setFlag(self, a0: 'QSGNode.Flag', enabled: bool = ...) -> None: ...
def flags(self) -> 'QSGNode.Flags': ...
def isSubtreeBlocked(self) -> bool: ...
def markDirty(self, bits: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ...
def type(self) -> 'QSGNode.NodeType': ...
def previousSibling(self) -> 'QSGNode': ...
def nextSibling(self) -> 'QSGNode': ...
def lastChild(self) -> 'QSGNode': ...
def firstChild(self) -> 'QSGNode': ...
def childAtIndex(self, i: int) -> 'QSGNode': ...
def __len__(self) -> int: ...
def childCount(self) -> int: ...
def insertChildNodeAfter(self, node: 'QSGNode', after: 'QSGNode') -> None: ...
def insertChildNodeBefore(self, node: 'QSGNode', before: 'QSGNode') -> None: ...
def appendChildNode(self, node: 'QSGNode') -> None: ...
def prependChildNode(self, node: 'QSGNode') -> None: ...
def removeAllChildNodes(self) -> None: ...
def removeChildNode(self, node: 'QSGNode') -> None: ...
def parent(self) -> 'QSGNode': ...
class QSGBasicGeometryNode(QSGNode):
def geometry(self) -> QSGGeometry: ...
def setGeometry(self, geometry: QSGGeometry) -> None: ...
class QSGGeometryNode(QSGBasicGeometryNode):
def __init__(self) -> None: ...
def opaqueMaterial(self) -> QSGMaterial: ...
def setOpaqueMaterial(self, material: QSGMaterial) -> None: ...
def material(self) -> QSGMaterial: ...
def setMaterial(self, material: QSGMaterial) -> None: ...
class QSGImageNode(QSGGeometryNode):
class TextureCoordinatesTransformFlag(int): ...
NoTransform = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag'
MirrorHorizontally = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag'
MirrorVertically = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag'
class TextureCoordinatesTransformMode(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGImageNode.TextureCoordinatesTransformMode') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
def __int__(self) -> int: ...
@staticmethod
def rebuildGeometry(g: QSGGeometry, texture: 'QSGTexture', rect: QtCore.QRectF, sourceRect: QtCore.QRectF, texCoordMode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
def ownsTexture(self) -> bool: ...
def setOwnsTexture(self, owns: bool) -> None: ...
def textureCoordinatesTransform(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
def setTextureCoordinatesTransform(self, mode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
def mipmapFiltering(self) -> 'QSGTexture.Filtering': ...
def setMipmapFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
def filtering(self) -> 'QSGTexture.Filtering': ...
def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
def texture(self) -> 'QSGTexture': ...
def setTexture(self, texture: 'QSGTexture') -> None: ...
def sourceRect(self) -> QtCore.QRectF: ...
@typing.overload
def setSourceRect(self, r: QtCore.QRectF) -> None: ...
@typing.overload
def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ...
def rect(self) -> QtCore.QRectF: ...
@typing.overload
def setRect(self, rect: QtCore.QRectF) -> None: ...
@typing.overload
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
class QSGMaterialShader(sip.wrapper):
class RenderState(sip.simplewrapper):
class DirtyState(int): ...
DirtyMatrix = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
DirtyOpacity = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
DirtyCachedMaterialData = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
DirtyAll = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
class DirtyStates(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGMaterialShader.RenderState.DirtyStates') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
def __int__(self) -> int: ...
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGMaterialShader.RenderState') -> None: ...
def isCachedMaterialDataDirty(self) -> bool: ...
def devicePixelRatio(self) -> float: ...
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
def context(self) -> QtGui.QOpenGLContext: ...
def determinant(self) -> float: ...
def deviceRect(self) -> QtCore.QRect: ...
def viewportRect(self) -> QtCore.QRect: ...
def modelViewMatrix(self) -> QtGui.QMatrix4x4: ...
def combinedMatrix(self) -> QtGui.QMatrix4x4: ...
def opacity(self) -> float: ...
def isOpacityDirty(self) -> bool: ...
def isMatrixDirty(self) -> bool: ...
def dirtyStates(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
def __init__(self) -> None: ...
def setShaderSourceFiles(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFiles: typing.Iterable[str]) -> None: ...
def setShaderSourceFile(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFile: str) -> None: ...
def fragmentShader(self) -> str: ...
def vertexShader(self) -> str: ...
def initialize(self) -> None: ...
def compile(self) -> None: ...
def program(self) -> QtGui.QOpenGLShaderProgram: ...
def attributeNames(self) -> typing.List[str]: ...
def updateState(self, state: 'QSGMaterialShader.RenderState', newMaterial: QSGMaterial, oldMaterial: QSGMaterial) -> None: ...
def deactivate(self) -> None: ...
def activate(self) -> None: ...
class QSGMaterialType(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGMaterialType') -> None: ...
class QSGClipNode(QSGBasicGeometryNode):
def __init__(self) -> None: ...
def clipRect(self) -> QtCore.QRectF: ...
def setClipRect(self, a0: QtCore.QRectF) -> None: ...
def isRectangular(self) -> bool: ...
def setIsRectangular(self, rectHint: bool) -> None: ...
class QSGTransformNode(QSGNode):
def __init__(self) -> None: ...
def matrix(self) -> QtGui.QMatrix4x4: ...
def setMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ...
class QSGOpacityNode(QSGNode):
def __init__(self) -> None: ...
def opacity(self) -> float: ...
def setOpacity(self, opacity: float) -> None: ...
class QSGRectangleNode(QSGGeometryNode):
def color(self) -> QtGui.QColor: ...
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def rect(self) -> QtCore.QRectF: ...
@typing.overload
def setRect(self, rect: QtCore.QRectF) -> None: ...
@typing.overload
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
class QSGRendererInterface(sip.simplewrapper):
class ShaderSourceType(int): ...
ShaderSourceString = ... # type: 'QSGRendererInterface.ShaderSourceType'
ShaderSourceFile = ... # type: 'QSGRendererInterface.ShaderSourceType'
ShaderByteCode = ... # type: 'QSGRendererInterface.ShaderSourceType'
class ShaderCompilationType(int): ...
RuntimeCompilation = ... # type: 'QSGRendererInterface.ShaderCompilationType'
OfflineCompilation = ... # type: 'QSGRendererInterface.ShaderCompilationType'
class ShaderType(int): ...
UnknownShadingLanguage = ... # type: 'QSGRendererInterface.ShaderType'
GLSL = ... # type: 'QSGRendererInterface.ShaderType'
HLSL = ... # type: 'QSGRendererInterface.ShaderType'
class Resource(int): ...
DeviceResource = ... # type: 'QSGRendererInterface.Resource'
CommandQueueResource = ... # type: 'QSGRendererInterface.Resource'
CommandListResource = ... # type: 'QSGRendererInterface.Resource'
PainterResource = ... # type: 'QSGRendererInterface.Resource'
class GraphicsApi(int): ...
Unknown = ... # type: 'QSGRendererInterface.GraphicsApi'
Software = ... # type: 'QSGRendererInterface.GraphicsApi'
OpenGL = ... # type: 'QSGRendererInterface.GraphicsApi'
Direct3D12 = ... # type: 'QSGRendererInterface.GraphicsApi'
OpenVG = ... # type: 'QSGRendererInterface.GraphicsApi'
class ShaderCompilationTypes(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGRendererInterface.ShaderCompilationTypes') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
def __int__(self) -> int: ...
class ShaderSourceTypes(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGRendererInterface.ShaderSourceTypes') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGRendererInterface.ShaderSourceTypes': ...
def __int__(self) -> int: ...
def shaderSourceType(self) -> 'QSGRendererInterface.ShaderSourceTypes': ...
def shaderCompilationType(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
def shaderType(self) -> 'QSGRendererInterface.ShaderType': ...
@typing.overload
def getResource(self, window: QQuickWindow, resource: 'QSGRendererInterface.Resource') -> sip.voidptr: ...
@typing.overload
def getResource(self, window: QQuickWindow, resource: str) -> sip.voidptr: ...
def graphicsApi(self) -> 'QSGRendererInterface.GraphicsApi': ...
class QSGRenderNode(QSGNode):
class RenderingFlag(int): ...
BoundedRectRendering = ... # type: 'QSGRenderNode.RenderingFlag'
DepthAwareRendering = ... # type: 'QSGRenderNode.RenderingFlag'
OpaqueRendering = ... # type: 'QSGRenderNode.RenderingFlag'
class StateFlag(int): ...
DepthState = ... # type: 'QSGRenderNode.StateFlag'
StencilState = ... # type: 'QSGRenderNode.StateFlag'
ScissorState = ... # type: 'QSGRenderNode.StateFlag'
ColorState = ... # type: 'QSGRenderNode.StateFlag'
BlendState = ... # type: 'QSGRenderNode.StateFlag'
CullState = ... # type: 'QSGRenderNode.StateFlag'
ViewportState = ... # type: 'QSGRenderNode.StateFlag'
RenderTargetState = ... # type: 'QSGRenderNode.StateFlag'
class StateFlags(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGRenderNode.StateFlags') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGRenderNode.StateFlags': ...
def __int__(self) -> int: ...
class RenderingFlags(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGRenderNode.RenderingFlags') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGRenderNode.RenderingFlags': ...
def __int__(self) -> int: ...
class RenderState(sip.simplewrapper):
def get(self, state: str) -> sip.voidptr: ...
def clipRegion(self) -> QtGui.QRegion: ...
def stencilEnabled(self) -> bool: ...
def stencilValue(self) -> int: ...
def scissorEnabled(self) -> bool: ...
def scissorRect(self) -> QtCore.QRect: ...
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
def inheritedOpacity(self) -> float: ...
def clipList(self) -> QSGClipNode: ...
def matrix(self) -> QtGui.QMatrix4x4: ...
def rect(self) -> QtCore.QRectF: ...
def flags(self) -> 'QSGRenderNode.RenderingFlags': ...
def releaseResources(self) -> None: ...
def render(self, state: 'QSGRenderNode.RenderState') -> None: ...
def changedStates(self) -> 'QSGRenderNode.StateFlags': ...
class QSGSimpleRectNode(QSGGeometryNode):
@typing.overload
def __init__(self, rect: QtCore.QRectF, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
@typing.overload
def __init__(self) -> None: ...
def color(self) -> QtGui.QColor: ...
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def rect(self) -> QtCore.QRectF: ...
@typing.overload
def setRect(self, rect: QtCore.QRectF) -> None: ...
@typing.overload
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
class QSGSimpleTextureNode(QSGGeometryNode):
class TextureCoordinatesTransformFlag(int): ...
NoTransform = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag'
MirrorHorizontally = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag'
MirrorVertically = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag'
class TextureCoordinatesTransformMode(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGSimpleTextureNode.TextureCoordinatesTransformMode') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
def __int__(self) -> int: ...
def __init__(self) -> None: ...
def sourceRect(self) -> QtCore.QRectF: ...
@typing.overload
def setSourceRect(self, r: QtCore.QRectF) -> None: ...
@typing.overload
def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ...
def ownsTexture(self) -> bool: ...
def setOwnsTexture(self, owns: bool) -> None: ...
def textureCoordinatesTransform(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
def setTextureCoordinatesTransform(self, mode: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ...
def filtering(self) -> 'QSGTexture.Filtering': ...
def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
def texture(self) -> 'QSGTexture': ...
def setTexture(self, texture: 'QSGTexture') -> None: ...
def rect(self) -> QtCore.QRectF: ...
@typing.overload
def setRect(self, rect: QtCore.QRectF) -> None: ...
@typing.overload
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
class QSGTexture(QtCore.QObject):
class AnisotropyLevel(int): ...
AnisotropyNone = ... # type: 'QSGTexture.AnisotropyLevel'
Anisotropy2x = ... # type: 'QSGTexture.AnisotropyLevel'
Anisotropy4x = ... # type: 'QSGTexture.AnisotropyLevel'
Anisotropy8x = ... # type: 'QSGTexture.AnisotropyLevel'
Anisotropy16x = ... # type: 'QSGTexture.AnisotropyLevel'
class Filtering(int): ...
None = ... # type: 'QSGTexture.Filtering'
Nearest = ... # type: 'QSGTexture.Filtering'
Linear = ... # type: 'QSGTexture.Filtering'
class WrapMode(int): ...
Repeat = ... # type: 'QSGTexture.WrapMode'
ClampToEdge = ... # type: 'QSGTexture.WrapMode'
MirroredRepeat = ... # type: 'QSGTexture.WrapMode'
def __init__(self) -> None: ...
def anisotropyLevel(self) -> 'QSGTexture.AnisotropyLevel': ...
def setAnisotropyLevel(self, level: 'QSGTexture.AnisotropyLevel') -> None: ...
def convertToNormalizedSourceRect(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
def verticalWrapMode(self) -> 'QSGTexture.WrapMode': ...
def setVerticalWrapMode(self, vwrap: 'QSGTexture.WrapMode') -> None: ...
def horizontalWrapMode(self) -> 'QSGTexture.WrapMode': ...
def setHorizontalWrapMode(self, hwrap: 'QSGTexture.WrapMode') -> None: ...
def filtering(self) -> 'QSGTexture.Filtering': ...
def setFiltering(self, filter: 'QSGTexture.Filtering') -> None: ...
def mipmapFiltering(self) -> 'QSGTexture.Filtering': ...
def setMipmapFiltering(self, filter: 'QSGTexture.Filtering') -> None: ...
def updateBindOptions(self, force: bool = ...) -> None: ...
def bind(self) -> None: ...
def removedFromAtlas(self) -> 'QSGTexture': ...
def isAtlasTexture(self) -> bool: ...
def normalizedTextureSubRect(self) -> QtCore.QRectF: ...
def hasMipmaps(self) -> bool: ...
def hasAlphaChannel(self) -> bool: ...
def textureSize(self) -> QtCore.QSize: ...
def textureId(self) -> int: ...
class QSGDynamicTexture(QSGTexture):
def __init__(self) -> None: ...
def updateTexture(self) -> bool: ...
class QSGOpaqueTextureMaterial(QSGMaterial):
def __init__(self) -> None: ...
def anisotropyLevel(self) -> QSGTexture.AnisotropyLevel: ...
def setAnisotropyLevel(self, level: QSGTexture.AnisotropyLevel) -> None: ...
def verticalWrapMode(self) -> QSGTexture.WrapMode: ...
def setVerticalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ...
def horizontalWrapMode(self) -> QSGTexture.WrapMode: ...
def setHorizontalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ...
def filtering(self) -> QSGTexture.Filtering: ...
def setFiltering(self, filtering: QSGTexture.Filtering) -> None: ...
def mipmapFiltering(self) -> QSGTexture.Filtering: ...
def setMipmapFiltering(self, filtering: QSGTexture.Filtering) -> None: ...
def texture(self) -> QSGTexture: ...
def setTexture(self, texture: QSGTexture) -> None: ...
def compare(self, other: QSGMaterial) -> int: ...
def createShader(self) -> QSGMaterialShader: ...
def type(self) -> QSGMaterialType: ...
class QSGTextureMaterial(QSGOpaqueTextureMaterial):
def __init__(self) -> None: ...
def createShader(self) -> QSGMaterialShader: ...
def type(self) -> QSGMaterialType: ...
class QSGTextureProvider(QtCore.QObject):
def __init__(self) -> None: ...
def textureChanged(self) -> None: ...
def texture(self) -> QSGTexture: ...
class QSGVertexColorMaterial(QSGMaterial):
def __init__(self) -> None: ...
def createShader(self) -> QSGMaterialShader: ...
def type(self) -> QSGMaterialType: ...
def compare(self, other: QSGMaterial) -> int: ...