ba16b8714b
- the bulk of image use is in webviews, so we move almost all used images to web/imgs, as it's easier to manage - change AnkiWebView to always use the local media server as a base, as much of the UI has come to depend on it - remove images from a few areas, as they felt dated - delete a bunch of unused images - href=# links were being opened in a browser window, so the code now ignores them - the HTML should really be updated to return false in the onclick handler - update a few icons
295 lines
10 KiB
Python
295 lines
10 KiB
Python
# Copyright: Damien Elmes <anki@ichi2.net>
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# -*- coding: utf-8 -*-
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from operator import itemgetter
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from anki.consts import NEW_CARDS_RANDOM
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from aqt.qt import *
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import aqt
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from aqt.utils import showInfo, showWarning, openHelp, getOnlyText, askUser, \
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tooltip, saveGeom, restoreGeom, downArrow
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class DeckConf(QDialog):
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def __init__(self, mw, deck):
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QDialog.__init__(self, mw)
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self.mw = mw
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self.deck = deck
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self.childDids = [
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d[1] for d in self.mw.col.decks.children(self.deck['id'])]
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self._origNewOrder = None
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self.form = aqt.forms.dconf.Ui_Dialog()
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self.form.setupUi(self)
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self.mw.checkpoint(_("Options"))
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self.setupCombos()
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self.setupConfs()
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self.setWindowModality(Qt.WindowModal)
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self.form.buttonBox.helpRequested.connect(lambda: openHelp("deckoptions"))
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self.form.confOpts.clicked.connect(self.confOpts)
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self.form.buttonBox.button(QDialogButtonBox.RestoreDefaults).clicked.connect(self.onRestore)
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self.setWindowTitle(_("Options for %s") % self.deck['name'])
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# qt doesn't size properly with altered fonts otherwise
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restoreGeom(self, "deckconf", adjustSize=True)
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self.show()
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self.exec_()
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saveGeom(self, "deckconf")
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def setupCombos(self):
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import anki.consts as cs
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f = self.form
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f.newOrder.addItems(list(cs.newCardOrderLabels().values()))
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f.newOrder.currentIndexChanged.connect(self.onNewOrderChanged)
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# Conf list
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######################################################################
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def setupConfs(self):
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self.form.dconf.currentIndexChanged.connect(self.onConfChange)
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self.conf = None
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self.loadConfs()
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def loadConfs(self):
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current = self.deck['conf']
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self.confList = self.mw.col.decks.allConf()
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self.confList.sort(key=itemgetter('name'))
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startOn = 0
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self.ignoreConfChange = True
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self.form.dconf.clear()
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for idx, conf in enumerate(self.confList):
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self.form.dconf.addItem(conf['name'])
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if str(conf['id']) == str(current):
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startOn = idx
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self.ignoreConfChange = False
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self.form.dconf.setCurrentIndex(startOn)
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if self._origNewOrder is None:
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self._origNewOrder = self.confList[startOn]['new']['order']
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self.onConfChange(startOn)
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def confOpts(self):
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m = QMenu(self.mw)
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a = m.addAction(_("Add"))
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a.triggered.connect(self.addGroup)
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a = m.addAction(_("Delete"))
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a.triggered.connect(self.remGroup)
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a = m.addAction(_("Rename"))
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a.triggered.connect(self.renameGroup)
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a = m.addAction(_("Set for all subdecks"))
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a.triggered.connect(self.setChildren)
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if not self.childDids:
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a.setEnabled(False)
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m.exec_(QCursor.pos())
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def onConfChange(self, idx):
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if self.ignoreConfChange:
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return
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if self.conf:
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self.saveConf()
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conf = self.confList[idx]
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self.deck['conf'] = conf['id']
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self.loadConf()
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cnt = 0
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for d in self.mw.col.decks.all():
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if d['dyn']:
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continue
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if d['conf'] == conf['id']:
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cnt += 1
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if cnt > 1:
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txt = _("Your changes will affect multiple decks. If you wish to "
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"change only the current deck, please add a new options group first.")
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else:
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txt = ""
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self.form.count.setText(txt)
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def addGroup(self):
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name = getOnlyText(_("New options group name:"))
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if not name:
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return
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# first, save currently entered data to current conf
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self.saveConf()
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# then clone the conf
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id = self.mw.col.decks.confId(name, cloneFrom=self.conf)
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# set the deck to the new conf
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self.deck['conf'] = id
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# then reload the conf list
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self.loadConfs()
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def remGroup(self):
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if self.conf['id'] == 1:
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showInfo(_("The default configuration can't be removed."), self)
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else:
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self.mw.col.decks.remConf(self.conf['id'])
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self.deck['conf'] = 1
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self.loadConfs()
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def renameGroup(self):
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old = self.conf['name']
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name = getOnlyText(_("New name:"), default=old)
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if not name or name == old:
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return
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self.conf['name'] = name
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self.loadConfs()
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def setChildren(self):
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if not askUser(
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_("Set all decks below %s to this option group?") %
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self.deck['name']):
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return
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for did in self.childDids:
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deck = self.mw.col.decks.get(did)
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if deck['dyn']:
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continue
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deck['conf'] = self.deck['conf']
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self.mw.col.decks.save(deck)
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tooltip(ngettext("%d deck updated.", "%d decks updated.", \
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len(self.childDids)) % len(self.childDids))
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# Loading
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##################################################
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def listToUser(self, l):
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return " ".join([str(x) for x in l])
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def parentLimText(self, type="new"):
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# top level?
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if "::" not in self.deck['name']:
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return ""
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lim = -1
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for d in self.mw.col.decks.parents(self.deck['id']):
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c = self.mw.col.decks.confForDid(d['id'])
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x = c[type]['perDay']
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if lim == -1:
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lim = x
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else:
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lim = min(x, lim)
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return _("(parent limit: %d)") % lim
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def loadConf(self):
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self.conf = self.mw.col.decks.confForDid(self.deck['id'])
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# new
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c = self.conf['new']
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f = self.form
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f.lrnSteps.setText(self.listToUser(c['delays']))
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f.lrnGradInt.setValue(c['ints'][0])
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f.lrnEasyInt.setValue(c['ints'][1])
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f.lrnEasyInt.setValue(c['ints'][1])
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f.lrnFactor.setValue(c['initialFactor']/10.0)
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f.newOrder.setCurrentIndex(c['order'])
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f.newPerDay.setValue(c['perDay'])
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f.bury.setChecked(c.get("bury", True))
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f.newplim.setText(self.parentLimText('new'))
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# rev
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c = self.conf['rev']
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f.revPerDay.setValue(c['perDay'])
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f.easyBonus.setValue(c['ease4']*100)
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f.fi1.setValue(c['ivlFct']*100)
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f.maxIvl.setValue(c['maxIvl'])
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f.revplim.setText(self.parentLimText('rev'))
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f.buryRev.setChecked(c.get("bury", True))
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# lapse
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c = self.conf['lapse']
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f.lapSteps.setText(self.listToUser(c['delays']))
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f.lapMult.setValue(c['mult']*100)
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f.lapMinInt.setValue(c['minInt'])
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f.leechThreshold.setValue(c['leechFails'])
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f.leechAction.setCurrentIndex(c['leechAction'])
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# general
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c = self.conf
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f.maxTaken.setValue(c['maxTaken'])
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f.showTimer.setChecked(c.get('timer', 0))
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f.autoplaySounds.setChecked(c['autoplay'])
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f.replayQuestion.setChecked(c.get('replayq', True))
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# description
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f.desc.setPlainText(self.deck['desc'])
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def onRestore(self):
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self.mw.progress.start()
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self.mw.col.decks.restoreToDefault(self.conf)
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self.mw.progress.finish()
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self.loadConf()
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# New order
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##################################################
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def onNewOrderChanged(self, new):
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old = self.conf['new']['order']
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if old == new:
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return
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self.conf['new']['order'] = new
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self.mw.progress.start()
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self.mw.col.sched.resortConf(self.conf)
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self.mw.progress.finish()
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# Saving
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##################################################
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def updateList(self, conf, key, w, minSize=1):
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items = str(w.text()).split(" ")
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ret = []
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for i in items:
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if not i:
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continue
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try:
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i = float(i)
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assert i > 0
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if i == int(i):
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i = int(i)
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ret.append(i)
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except:
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# invalid, don't update
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showWarning(_("Steps must be numbers."))
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return
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if len(ret) < minSize:
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showWarning(_("At least one step is required."))
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return
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conf[key] = ret
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def saveConf(self):
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# new
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c = self.conf['new']
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f = self.form
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self.updateList(c, 'delays', f.lrnSteps)
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c['ints'][0] = f.lrnGradInt.value()
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c['ints'][1] = f.lrnEasyInt.value()
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c['initialFactor'] = f.lrnFactor.value()*10
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c['order'] = f.newOrder.currentIndex()
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c['perDay'] = f.newPerDay.value()
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c['bury'] = f.bury.isChecked()
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if self._origNewOrder != c['order']:
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# order of current deck has changed, so have to resort
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if c['order'] == NEW_CARDS_RANDOM:
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self.mw.col.sched.randomizeCards(self.deck['id'])
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else:
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self.mw.col.sched.orderCards(self.deck['id'])
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# rev
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c = self.conf['rev']
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c['perDay'] = f.revPerDay.value()
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c['ease4'] = f.easyBonus.value()/100.0
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c['ivlFct'] = f.fi1.value()/100.0
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c['maxIvl'] = f.maxIvl.value()
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c['bury'] = f.buryRev.isChecked()
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# lapse
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c = self.conf['lapse']
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self.updateList(c, 'delays', f.lapSteps, minSize=0)
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c['mult'] = f.lapMult.value()/100.0
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c['minInt'] = f.lapMinInt.value()
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c['leechFails'] = f.leechThreshold.value()
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c['leechAction'] = f.leechAction.currentIndex()
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# general
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c = self.conf
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c['maxTaken'] = f.maxTaken.value()
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c['timer'] = f.showTimer.isChecked() and 1 or 0
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c['autoplay'] = f.autoplaySounds.isChecked()
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c['replayq'] = f.replayQuestion.isChecked()
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# description
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self.deck['desc'] = f.desc.toPlainText()
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self.mw.col.decks.save(self.deck)
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self.mw.col.decks.save(self.conf)
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def reject(self):
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self.accept()
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def accept(self):
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self.saveConf()
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self.mw.reset()
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QDialog.accept(self)
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