anki/rslib/src/backend/progress.rs

165 lines
5.6 KiB
Rust

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
use futures::future::AbortHandle;
use std::sync::{Arc, Mutex};
use crate::{
backend_proto as pb,
dbcheck::DatabaseCheckProgress,
i18n::{tr_args, I18n, TR},
media::sync::MediaSyncProgress,
sync::{FullSyncProgress, NormalSyncProgress, SyncStage},
};
use super::Backend;
pub(super) struct ThrottlingProgressHandler {
pub state: Arc<Mutex<ProgressState>>,
pub last_update: coarsetime::Instant,
}
impl ThrottlingProgressHandler {
/// Returns true if should continue.
pub(super) fn update(&mut self, progress: impl Into<Progress>, throttle: bool) -> bool {
let now = coarsetime::Instant::now();
if throttle && now.duration_since(self.last_update).as_f64() < 0.1 {
return true;
}
self.last_update = now;
let mut guard = self.state.lock().unwrap();
guard.last_progress.replace(progress.into());
let want_abort = guard.want_abort;
guard.want_abort = false;
!want_abort
}
}
pub(super) struct ProgressState {
pub want_abort: bool,
pub last_progress: Option<Progress>,
}
// fixme: this should support multiple abort handles.
pub(super) type AbortHandleSlot = Arc<Mutex<Option<AbortHandle>>>;
#[derive(Clone, Copy)]
pub(super) enum Progress {
MediaSync(MediaSyncProgress),
MediaCheck(u32),
FullSync(FullSyncProgress),
NormalSync(NormalSyncProgress),
DatabaseCheck(DatabaseCheckProgress),
}
pub(super) fn progress_to_proto(progress: Option<Progress>, i18n: &I18n) -> pb::Progress {
let progress = if let Some(progress) = progress {
match progress {
Progress::MediaSync(p) => pb::progress::Value::MediaSync(media_sync_progress(p, i18n)),
Progress::MediaCheck(n) => {
let s = i18n.trn(TR::MediaCheckChecked, tr_args!["count"=>n]);
pb::progress::Value::MediaCheck(s)
}
Progress::FullSync(p) => pb::progress::Value::FullSync(pb::progress::FullSync {
transferred: p.transferred_bytes as u32,
total: p.total_bytes as u32,
}),
Progress::NormalSync(p) => {
let stage = match p.stage {
SyncStage::Connecting => i18n.tr(TR::SyncSyncing),
SyncStage::Syncing => i18n.tr(TR::SyncSyncing),
SyncStage::Finalizing => i18n.tr(TR::SyncChecking),
}
.to_string();
let added = i18n.trn(
TR::SyncAddedUpdatedCount,
tr_args![
"up"=>p.local_update, "down"=>p.remote_update],
);
let removed = i18n.trn(
TR::SyncMediaRemovedCount,
tr_args![
"up"=>p.local_remove, "down"=>p.remote_remove],
);
pb::progress::Value::NormalSync(pb::progress::NormalSync {
stage,
added,
removed,
})
}
Progress::DatabaseCheck(p) => {
let mut stage_total = 0;
let mut stage_current = 0;
let stage = match p {
DatabaseCheckProgress::Integrity => i18n.tr(TR::DatabaseCheckCheckingIntegrity),
DatabaseCheckProgress::Optimize => i18n.tr(TR::DatabaseCheckRebuilding),
DatabaseCheckProgress::Cards => i18n.tr(TR::DatabaseCheckCheckingCards),
DatabaseCheckProgress::Notes { current, total } => {
stage_total = total;
stage_current = current;
i18n.tr(TR::DatabaseCheckCheckingNotes)
}
DatabaseCheckProgress::History => i18n.tr(TR::DatabaseCheckCheckingHistory),
}
.to_string();
pb::progress::Value::DatabaseCheck(pb::progress::DatabaseCheck {
stage,
stage_current,
stage_total,
})
}
}
} else {
pb::progress::Value::None(pb::Empty {})
};
pb::Progress {
value: Some(progress),
}
}
fn media_sync_progress(p: MediaSyncProgress, i18n: &I18n) -> pb::progress::MediaSync {
pb::progress::MediaSync {
checked: i18n.trn(TR::SyncMediaCheckedCount, tr_args!["count"=>p.checked]),
added: i18n.trn(
TR::SyncMediaAddedCount,
tr_args!["up"=>p.uploaded_files,"down"=>p.downloaded_files],
),
removed: i18n.trn(
TR::SyncMediaRemovedCount,
tr_args!["up"=>p.uploaded_deletions,"down"=>p.downloaded_deletions],
),
}
}
impl From<FullSyncProgress> for Progress {
fn from(p: FullSyncProgress) -> Self {
Progress::FullSync(p)
}
}
impl From<MediaSyncProgress> for Progress {
fn from(p: MediaSyncProgress) -> Self {
Progress::MediaSync(p)
}
}
impl From<NormalSyncProgress> for Progress {
fn from(p: NormalSyncProgress) -> Self {
Progress::NormalSync(p)
}
}
impl Backend {
pub(super) fn new_progress_handler(&self) -> ThrottlingProgressHandler {
{
let mut guard = self.progress_state.lock().unwrap();
guard.want_abort = false;
guard.last_progress = None;
}
ThrottlingProgressHandler {
state: Arc::clone(&self.progress_state),
last_update: coarsetime::Instant::now(),
}
}
}