68fa661b53
* Move up MathjaxOverlay to be initialized only once * Move ImageOverlay to NoteEditor root * Move Symbols Overlay to NoteEditor root * Refactor image overlay to not require second mutation observer * Use elevation + overflow:hidden in Editorfield * Make it possible to show input next to each other again * Set handle background color to code bg * Make Collapsible unmount the component * Simplify how decorated elements are mounted * Set RichTextInput background to frame-bg again * Strip out FocusTrap code * Revert "Make Collapsible unmount the component" This reverts commit 52722065ea199fa57ae750fa34bf47ee1c5aab3c. * Allow clicking on label container to unfocus field * Fix mathjax overlay resetting too its api too soon * Allow scrolling on overlays * Set focus-border border-color in focused field * Fix background color of fields * Add back grid-gap removed it during merge to see if margin-top would behave any differently - which is not the case. * Fix double border issue within Collapsible.svelte * Format * Edit appearance of focused fields a bit * Remove unused properties * Include elevation in button_mixins_lib * Give label-container a background color Co-authored-by: Henrik Giesel <hengiesel@gmail.com> |
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.buildkite | ||
.github/ISSUE_TEMPLATE | ||
.vscode.dist | ||
cargo | ||
docs | ||
ftl | ||
platforms | ||
proto | ||
pylib | ||
python | ||
qt | ||
rslib | ||
sass | ||
tools | ||
ts | ||
.bazelignore | ||
.bazelrc | ||
.bazelversion | ||
.gitattributes | ||
.gitignore | ||
.prettierignore | ||
.prettierrc | ||
.user.bazelrc | ||
BUILD.bazel | ||
Cargo.lock | ||
Cargo.toml | ||
CONTRIBUTORS | ||
defs.bzl | ||
late_deps.bzl | ||
LICENSE | ||
package.json | ||
pkgkey.asc | ||
pyrightconfig.json | ||
README.md | ||
repos.bzl | ||
run | ||
run.bat | ||
SECURITY.md | ||
WORKSPACE | ||
yarn.lock |
Anki
This repo contains the source code for the computer version of Anki.
If you'd like to try development builds of Anki but don't feel comfortable building the code, please see https://betas.ankiweb.net/
For more information on building, please see Development.