bd88c6d352
* Ensure state mutator runs after card is rendered * Ensure ease buttons only show when states are ready * Pass context into states mutator * Revert queuing of state mutator hook Now that context data is exposed users shouldn't rely on the question having been rendered anymore. * Use callbacks instead of signals and timeout ... to track whether the states mutator ran or failed. * Make mutator async * Remove State enum * Reduce requests and compute seed on backend
321 lines
7.8 KiB
Protocol Buffer
321 lines
7.8 KiB
Protocol Buffer
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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syntax = "proto3";
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option java_multiple_files = true;
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package anki.scheduler;
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import "anki/generic.proto";
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import "anki/cards.proto";
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import "anki/decks.proto";
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import "anki/collection.proto";
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import "anki/config.proto";
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service SchedulerService {
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rpc GetQueuedCards(GetQueuedCardsRequest) returns (QueuedCards);
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rpc AnswerCard(CardAnswer) returns (collection.OpChanges);
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rpc SchedTimingToday(generic.Empty) returns (SchedTimingTodayResponse);
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rpc StudiedToday(generic.Empty) returns (generic.String);
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rpc StudiedTodayMessage(StudiedTodayMessageRequest) returns (generic.String);
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rpc UpdateStats(UpdateStatsRequest) returns (generic.Empty);
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rpc ExtendLimits(ExtendLimitsRequest) returns (generic.Empty);
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rpc CountsForDeckToday(decks.DeckId) returns (CountsForDeckTodayResponse);
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rpc CongratsInfo(generic.Empty) returns (CongratsInfoResponse);
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rpc RestoreBuriedAndSuspendedCards(cards.CardIds)
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returns (collection.OpChanges);
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rpc UnburyDeck(UnburyDeckRequest) returns (collection.OpChanges);
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rpc BuryOrSuspendCards(BuryOrSuspendCardsRequest)
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returns (collection.OpChangesWithCount);
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rpc EmptyFilteredDeck(decks.DeckId) returns (collection.OpChanges);
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rpc RebuildFilteredDeck(decks.DeckId) returns (collection.OpChangesWithCount);
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rpc ScheduleCardsAsNew(ScheduleCardsAsNewRequest)
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returns (collection.OpChanges);
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rpc ScheduleCardsAsNewDefaults(ScheduleCardsAsNewDefaultsRequest)
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returns (ScheduleCardsAsNewDefaultsResponse);
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rpc SetDueDate(SetDueDateRequest) returns (collection.OpChanges);
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rpc SortCards(SortCardsRequest) returns (collection.OpChangesWithCount);
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rpc SortDeck(SortDeckRequest) returns (collection.OpChangesWithCount);
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rpc GetSchedulingStates(cards.CardId) returns (SchedulingStates);
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rpc DescribeNextStates(SchedulingStates) returns (generic.StringList);
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rpc StateIsLeech(SchedulingState) returns (generic.Bool);
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rpc UpgradeScheduler(generic.Empty) returns (generic.Empty);
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rpc CustomStudy(CustomStudyRequest) returns (collection.OpChanges);
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rpc CustomStudyDefaults(CustomStudyDefaultsRequest)
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returns (CustomStudyDefaultsResponse);
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rpc RepositionDefaults(generic.Empty) returns (RepositionDefaultsResponse);
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}
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message SchedulingState {
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message New {
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uint32 position = 1;
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}
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message Learning {
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uint32 remaining_steps = 1;
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uint32 scheduled_secs = 2;
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}
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message Review {
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uint32 scheduled_days = 1;
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uint32 elapsed_days = 2;
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float ease_factor = 3;
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uint32 lapses = 4;
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bool leeched = 5;
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}
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message Relearning {
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Review review = 1;
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Learning learning = 2;
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}
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message Normal {
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oneof value {
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New new = 1;
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Learning learning = 2;
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Review review = 3;
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Relearning relearning = 4;
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}
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}
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message Preview {
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uint32 scheduled_secs = 1;
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bool finished = 2;
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}
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message ReschedulingFilter {
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Normal original_state = 1;
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}
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message Filtered {
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oneof value {
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Preview preview = 1;
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ReschedulingFilter rescheduling = 2;
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}
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}
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oneof value {
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Normal normal = 1;
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Filtered filtered = 2;
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}
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// The backend does not populate this field in GetQueuedCards; the front-end
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// is expected to populate it based on the provided Card. If it's not set when
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// answering a card, the existing custom data will not be updated.
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optional string custom_data = 3;
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}
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message QueuedCards {
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enum Queue {
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NEW = 0;
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LEARNING = 1;
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REVIEW = 2;
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}
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message QueuedCard {
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cards.Card card = 1;
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Queue queue = 2;
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SchedulingStates states = 3;
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SchedulingContext context = 4;
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}
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repeated QueuedCard cards = 1;
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uint32 new_count = 2;
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uint32 learning_count = 3;
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uint32 review_count = 4;
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}
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message GetQueuedCardsRequest {
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uint32 fetch_limit = 1;
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bool intraday_learning_only = 2;
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}
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message SchedTimingTodayResponse {
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uint32 days_elapsed = 1;
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int64 next_day_at = 2;
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}
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message StudiedTodayMessageRequest {
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uint32 cards = 1;
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double seconds = 2;
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}
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message UpdateStatsRequest {
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int64 deck_id = 1;
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int32 new_delta = 2;
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int32 review_delta = 4;
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int32 millisecond_delta = 5;
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}
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message ExtendLimitsRequest {
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int64 deck_id = 1;
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int32 new_delta = 2;
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int32 review_delta = 3;
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}
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message CountsForDeckTodayResponse {
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int32 new = 1;
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int32 review = 2;
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}
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message CongratsInfoResponse {
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uint32 learn_remaining = 1;
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uint32 secs_until_next_learn = 2;
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bool review_remaining = 3;
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bool new_remaining = 4;
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bool have_sched_buried = 5;
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bool have_user_buried = 6;
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bool is_filtered_deck = 7;
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bool bridge_commands_supported = 8;
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string deck_description = 9;
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}
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message UnburyDeckRequest {
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enum Mode {
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ALL = 0;
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SCHED_ONLY = 1;
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USER_ONLY = 2;
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}
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int64 deck_id = 1;
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Mode mode = 2;
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}
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message BuryOrSuspendCardsRequest {
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enum Mode {
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SUSPEND = 0;
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BURY_SCHED = 1;
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BURY_USER = 2;
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}
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repeated int64 card_ids = 1;
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repeated int64 note_ids = 2;
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Mode mode = 3;
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}
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message ScheduleCardsAsNewRequest {
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enum Context {
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BROWSER = 0;
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REVIEWER = 1;
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}
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repeated int64 card_ids = 1;
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bool log = 2;
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bool restore_position = 3;
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bool reset_counts = 4;
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optional Context context = 5;
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}
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message ScheduleCardsAsNewDefaultsRequest {
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ScheduleCardsAsNewRequest.Context context = 1;
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}
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message ScheduleCardsAsNewDefaultsResponse {
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bool restore_position = 1;
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bool reset_counts = 2;
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}
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message SetDueDateRequest {
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repeated int64 card_ids = 1;
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string days = 2;
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config.OptionalStringConfigKey config_key = 3;
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}
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message SortCardsRequest {
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repeated int64 card_ids = 1;
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uint32 starting_from = 2;
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uint32 step_size = 3;
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bool randomize = 4;
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bool shift_existing = 5;
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}
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message SortDeckRequest {
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int64 deck_id = 1;
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bool randomize = 2;
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}
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message SchedulingStates {
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SchedulingState current = 1;
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SchedulingState again = 2;
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SchedulingState hard = 3;
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SchedulingState good = 4;
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SchedulingState easy = 5;
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}
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message CardAnswer {
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enum Rating {
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AGAIN = 0;
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HARD = 1;
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GOOD = 2;
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EASY = 3;
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}
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int64 card_id = 1;
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SchedulingState current_state = 2;
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SchedulingState new_state = 3;
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Rating rating = 4;
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int64 answered_at_millis = 5;
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uint32 milliseconds_taken = 6;
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}
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message CustomStudyRequest {
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message Cram {
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enum CramKind {
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// due cards in due order
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CRAM_KIND_DUE = 0;
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// new cards in added order
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CRAM_KIND_NEW = 1;
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// review cards in random order
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CRAM_KIND_REVIEW = 2;
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// all cards in random order; no rescheduling
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CRAM_KIND_ALL = 3;
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}
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CramKind kind = 1;
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// the maximum number of cards
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uint32 card_limit = 2;
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// cards must match one of these, if unempty
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repeated string tags_to_include = 3;
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// cards must not match any of these
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repeated string tags_to_exclude = 4;
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}
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int64 deck_id = 1;
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oneof value {
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// increase new limit by x
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int32 new_limit_delta = 2;
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// increase review limit by x
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int32 review_limit_delta = 3;
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// repeat cards forgotten in the last x days
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uint32 forgot_days = 4;
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// review cards due in the next x days
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uint32 review_ahead_days = 5;
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// preview new cards added in the last x days
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uint32 preview_days = 6;
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Cram cram = 7;
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}
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}
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message SchedulingContext {
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string deck_name = 1;
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uint64 seed = 2;
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}
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message SchedulingStatesWithContext {
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SchedulingStates states = 1;
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SchedulingContext context = 2;
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}
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message CustomStudyDefaultsRequest {
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int64 deck_id = 1;
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}
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message CustomStudyDefaultsResponse {
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message Tag {
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string name = 1;
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bool include = 2;
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bool exclude = 3;
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}
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repeated Tag tags = 1;
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uint32 extend_new = 2;
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uint32 extend_review = 3;
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uint32 available_new = 4;
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uint32 available_review = 5;
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// in v3, counts for children are provided separately
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uint32 available_new_in_children = 6;
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uint32 available_review_in_children = 7;
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}
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message RepositionDefaultsResponse {
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bool random = 1;
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bool shift = 2;
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}
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