5876866565
hopefully that's the last of it
331 lines
15 KiB
Python
331 lines
15 KiB
Python
# The PEP 484 type hints stub file for the QtOpenGL module.
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#
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# Generated by SIP 5.0.0
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#
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# Copyright (c) 2019 Riverbank Computing Limited <info@riverbankcomputing.com>
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#
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# This file is part of PyQt5.
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#
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# This file may be used under the terms of the GNU General Public License
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# version 3.0 as published by the Free Software Foundation and appearing in
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# the file LICENSE included in the packaging of this file. Please review the
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# following information to ensure the GNU General Public License version 3.0
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# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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#
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# If you do not wish to use this file under the terms of the GPL version 3.0
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# then you may purchase a commercial license. For more information contact
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# info@riverbankcomputing.com.
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#
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# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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import typing
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import sip
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from PyQt5 import QtWidgets
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from PyQt5 import QtGui
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from PyQt5 import QtCore
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# Support for QDate, QDateTime and QTime.
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import datetime
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# Convenient type aliases.
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PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
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PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal]
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# Convenient aliases for complicated OpenGL types.
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PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
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sip.Buffer, None]
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PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
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typing.Sequence[float], sip.Buffer, int, None]
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class QGL(sip.simplewrapper):
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class FormatOption(int): ...
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DoubleBuffer = ... # type: 'QGL.FormatOption'
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DepthBuffer = ... # type: 'QGL.FormatOption'
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Rgba = ... # type: 'QGL.FormatOption'
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AlphaChannel = ... # type: 'QGL.FormatOption'
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AccumBuffer = ... # type: 'QGL.FormatOption'
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StencilBuffer = ... # type: 'QGL.FormatOption'
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StereoBuffers = ... # type: 'QGL.FormatOption'
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DirectRendering = ... # type: 'QGL.FormatOption'
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HasOverlay = ... # type: 'QGL.FormatOption'
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SampleBuffers = ... # type: 'QGL.FormatOption'
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SingleBuffer = ... # type: 'QGL.FormatOption'
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NoDepthBuffer = ... # type: 'QGL.FormatOption'
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ColorIndex = ... # type: 'QGL.FormatOption'
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NoAlphaChannel = ... # type: 'QGL.FormatOption'
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NoAccumBuffer = ... # type: 'QGL.FormatOption'
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NoStencilBuffer = ... # type: 'QGL.FormatOption'
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NoStereoBuffers = ... # type: 'QGL.FormatOption'
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IndirectRendering = ... # type: 'QGL.FormatOption'
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NoOverlay = ... # type: 'QGL.FormatOption'
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NoSampleBuffers = ... # type: 'QGL.FormatOption'
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DeprecatedFunctions = ... # type: 'QGL.FormatOption'
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NoDeprecatedFunctions = ... # type: 'QGL.FormatOption'
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class FormatOptions(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QGL.FormatOptions', 'QGL.FormatOption']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QGL.FormatOptions') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QGL.FormatOptions': ...
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def __int__(self) -> int: ...
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class QGLFormat(sip.simplewrapper):
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class OpenGLContextProfile(int): ...
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NoProfile = ... # type: 'QGLFormat.OpenGLContextProfile'
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CoreProfile = ... # type: 'QGLFormat.OpenGLContextProfile'
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CompatibilityProfile = ... # type: 'QGLFormat.OpenGLContextProfile'
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class OpenGLVersionFlag(int): ...
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OpenGL_Version_None = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_1_2 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_1_3 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_1_4 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_1_5 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_2_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_2_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_3_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_3_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_3_2 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_3_3 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_4_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_4_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_4_2 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_4_3 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_ES_Common_Version_1_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_ES_CommonLite_Version_1_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_ES_Common_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_ES_CommonLite_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_ES_Version_2_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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class OpenGLVersionFlags(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QGLFormat.OpenGLVersionFlags', 'QGLFormat.OpenGLVersionFlag']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QGLFormat.OpenGLVersionFlags') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QGLFormat.OpenGLVersionFlags': ...
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def __int__(self) -> int: ...
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, options: typing.Union[QGL.FormatOptions, QGL.FormatOption], plane: int = ...) -> None: ...
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@typing.overload
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def __init__(self, other: 'QGLFormat') -> None: ...
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def profile(self) -> 'QGLFormat.OpenGLContextProfile': ...
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def setProfile(self, profile: 'QGLFormat.OpenGLContextProfile') -> None: ...
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def minorVersion(self) -> int: ...
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def majorVersion(self) -> int: ...
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def setVersion(self, major: int, minor: int) -> None: ...
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@staticmethod
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def openGLVersionFlags() -> 'QGLFormat.OpenGLVersionFlags': ...
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def swapInterval(self) -> int: ...
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def setSwapInterval(self, interval: int) -> None: ...
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def blueBufferSize(self) -> int: ...
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def setBlueBufferSize(self, size: int) -> None: ...
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def greenBufferSize(self) -> int: ...
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def setGreenBufferSize(self, size: int) -> None: ...
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def redBufferSize(self) -> int: ...
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def setRedBufferSize(self, size: int) -> None: ...
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def sampleBuffers(self) -> bool: ...
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def hasOverlay(self) -> bool: ...
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def directRendering(self) -> bool: ...
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def stereo(self) -> bool: ...
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def stencil(self) -> bool: ...
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def accum(self) -> bool: ...
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def alpha(self) -> bool: ...
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def rgba(self) -> bool: ...
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def depth(self) -> bool: ...
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def doubleBuffer(self) -> bool: ...
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@staticmethod
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def hasOpenGLOverlays() -> bool: ...
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@staticmethod
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def hasOpenGL() -> bool: ...
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@staticmethod
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def setDefaultOverlayFormat(f: 'QGLFormat') -> None: ...
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@staticmethod
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def defaultOverlayFormat() -> 'QGLFormat': ...
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@staticmethod
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def setDefaultFormat(f: 'QGLFormat') -> None: ...
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@staticmethod
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def defaultFormat() -> 'QGLFormat': ...
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def testOption(self, opt: typing.Union[QGL.FormatOptions, QGL.FormatOption]) -> bool: ...
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def setOption(self, opt: typing.Union[QGL.FormatOptions, QGL.FormatOption]) -> None: ...
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def setPlane(self, plane: int) -> None: ...
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def plane(self) -> int: ...
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def setOverlay(self, enable: bool) -> None: ...
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def setDirectRendering(self, enable: bool) -> None: ...
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def setStereo(self, enable: bool) -> None: ...
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def setStencil(self, enable: bool) -> None: ...
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def setAccum(self, enable: bool) -> None: ...
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def setAlpha(self, enable: bool) -> None: ...
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def setRgba(self, enable: bool) -> None: ...
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def setDepth(self, enable: bool) -> None: ...
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def setDoubleBuffer(self, enable: bool) -> None: ...
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def samples(self) -> int: ...
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def setSamples(self, numSamples: int) -> None: ...
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def setSampleBuffers(self, enable: bool) -> None: ...
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def stencilBufferSize(self) -> int: ...
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def setStencilBufferSize(self, size: int) -> None: ...
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def alphaBufferSize(self) -> int: ...
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def setAlphaBufferSize(self, size: int) -> None: ...
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def accumBufferSize(self) -> int: ...
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def setAccumBufferSize(self, size: int) -> None: ...
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def depthBufferSize(self) -> int: ...
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def setDepthBufferSize(self, size: int) -> None: ...
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class QGLContext(sip.wrapper):
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class BindOption(int): ...
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NoBindOption = ... # type: 'QGLContext.BindOption'
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InvertedYBindOption = ... # type: 'QGLContext.BindOption'
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MipmapBindOption = ... # type: 'QGLContext.BindOption'
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PremultipliedAlphaBindOption = ... # type: 'QGLContext.BindOption'
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LinearFilteringBindOption = ... # type: 'QGLContext.BindOption'
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DefaultBindOption = ... # type: 'QGLContext.BindOption'
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class BindOptions(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QGLContext.BindOptions') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QGLContext.BindOptions': ...
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def __int__(self) -> int: ...
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def __init__(self, format: QGLFormat) -> None: ...
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def moveToThread(self, thread: QtCore.QThread) -> None: ...
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@staticmethod
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def areSharing(context1: 'QGLContext', context2: 'QGLContext') -> bool: ...
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def setInitialized(self, on: bool) -> None: ...
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def initialized(self) -> bool: ...
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def setWindowCreated(self, on: bool) -> None: ...
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def windowCreated(self) -> bool: ...
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def deviceIsPixmap(self) -> bool: ...
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def chooseContext(self, shareContext: typing.Optional['QGLContext'] = ...) -> bool: ...
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@staticmethod
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def currentContext() -> 'QGLContext': ...
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def overlayTransparentColor(self) -> QtGui.QColor: ...
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def device(self) -> QtGui.QPaintDevice: ...
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def getProcAddress(self, proc: str) -> sip.voidptr: ...
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@staticmethod
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def textureCacheLimit() -> int: ...
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@staticmethod
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def setTextureCacheLimit(size: int) -> None: ...
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def deleteTexture(self, tx_id: int) -> None: ...
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@typing.overload
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def drawTexture(self, target: QtCore.QRectF, textureId: int, textureTarget: int = ...) -> None: ...
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@typing.overload
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def drawTexture(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint], textureId: int, textureTarget: int = ...) -> None: ...
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@typing.overload
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def bindTexture(self, image: QtGui.QImage, target: int = ..., format: int = ...) -> int: ...
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@typing.overload
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def bindTexture(self, pixmap: QtGui.QPixmap, target: int = ..., format: int = ...) -> int: ...
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@typing.overload
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def bindTexture(self, fileName: str) -> int: ...
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@typing.overload
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def bindTexture(self, image: QtGui.QImage, target: int, format: int, options: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> int: ...
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@typing.overload
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def bindTexture(self, pixmap: QtGui.QPixmap, target: int, format: int, options: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> int: ...
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def swapBuffers(self) -> None: ...
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def doneCurrent(self) -> None: ...
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def makeCurrent(self) -> None: ...
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def setFormat(self, format: QGLFormat) -> None: ...
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def requestedFormat(self) -> QGLFormat: ...
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def format(self) -> QGLFormat: ...
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def reset(self) -> None: ...
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def isSharing(self) -> bool: ...
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def isValid(self) -> bool: ...
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def create(self, shareContext: typing.Optional['QGLContext'] = ...) -> bool: ...
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class QGLWidget(QtWidgets.QWidget):
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@typing.overload
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def __init__(self, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ...
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@typing.overload
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def __init__(self, context: QGLContext, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ...
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@typing.overload
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def __init__(self, format: QGLFormat, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ...
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def glDraw(self) -> None: ...
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def glInit(self) -> None: ...
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def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ...
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def paintEvent(self, a0: QtGui.QPaintEvent) -> None: ...
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def autoBufferSwap(self) -> bool: ...
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def setAutoBufferSwap(self, on: bool) -> None: ...
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def paintOverlayGL(self) -> None: ...
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def resizeOverlayGL(self, w: int, h: int) -> None: ...
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def initializeOverlayGL(self) -> None: ...
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def paintGL(self) -> None: ...
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def resizeGL(self, w: int, h: int) -> None: ...
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def initializeGL(self) -> None: ...
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def event(self, a0: QtCore.QEvent) -> bool: ...
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def updateOverlayGL(self) -> None: ...
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def updateGL(self) -> None: ...
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def deleteTexture(self, tx_id: int) -> None: ...
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@typing.overload
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def drawTexture(self, target: QtCore.QRectF, textureId: int, textureTarget: int = ...) -> None: ...
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@typing.overload
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def drawTexture(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint], textureId: int, textureTarget: int = ...) -> None: ...
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@typing.overload
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def bindTexture(self, image: QtGui.QImage, target: int = ..., format: int = ...) -> int: ...
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@typing.overload
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def bindTexture(self, pixmap: QtGui.QPixmap, target: int = ..., format: int = ...) -> int: ...
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@typing.overload
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def bindTexture(self, fileName: str) -> int: ...
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@typing.overload
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def bindTexture(self, image: QtGui.QImage, target: int, format: int, options: typing.Union[QGLContext.BindOptions, QGLContext.BindOption]) -> int: ...
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@typing.overload
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def bindTexture(self, pixmap: QtGui.QPixmap, target: int, format: int, options: typing.Union[QGLContext.BindOptions, QGLContext.BindOption]) -> int: ...
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def paintEngine(self) -> QtGui.QPaintEngine: ...
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@typing.overload
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def renderText(self, x: int, y: int, str: str, font: QtGui.QFont = ...) -> None: ...
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@typing.overload
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def renderText(self, x: float, y: float, z: float, str: str, font: QtGui.QFont = ...) -> None: ...
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@staticmethod
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def convertToGLFormat(img: QtGui.QImage) -> QtGui.QImage: ...
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def overlayContext(self) -> QGLContext: ...
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def makeOverlayCurrent(self) -> None: ...
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def grabFrameBuffer(self, withAlpha: bool = ...) -> QtGui.QImage: ...
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def renderPixmap(self, width: int = ..., height: int = ..., useContext: bool = ...) -> QtGui.QPixmap: ...
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def setContext(self, context: QGLContext, shareContext: typing.Optional[QGLContext] = ..., deleteOldContext: bool = ...) -> None: ...
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def context(self) -> QGLContext: ...
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def format(self) -> QGLFormat: ...
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def swapBuffers(self) -> None: ...
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def doubleBuffer(self) -> bool: ...
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def doneCurrent(self) -> None: ...
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def makeCurrent(self) -> None: ...
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def isSharing(self) -> bool: ...
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def isValid(self) -> bool: ...
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def qglClearColor(self, c: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
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def qglColor(self, c: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
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