anki/qt/aqt/reviewer.py
Damien Elmes 45f5709214
Migrate to protobuf-es (#2547)
* Fix .no-reduce-motion missing from graphs spinner, and not being honored

* Begin migration from protobuf.js -> protobuf-es

Motivation:

- Protobuf-es has a nicer API: messages are represented as classes, and
fields which should exist are not marked as nullable.
- As it uses modules, only the proto messages we actually use get included
in our bundle output. Protobuf.js put everything in a namespace, which
prevented tree-shaking, and made it awkward to access inner messages.
- ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff
is slower decoding/encoding (#2043), but that was mainly a concern for the
graphs page, and was unblocked by
37151213cd

Approach/notes:

- We generate the new protobuf-es interface in addition to existing
protobuf.js interface, so we can migrate a module at a time, starting
with the graphs module.
- rslib:proto now generates RPC methods for TS in addition to the Python
interface. The input-arg-unrolling behaviour of the Python generation is
not required here, as we declare the input arg as a PlainMessage<T>, which
marks it as requiring all fields to be provided.
- i64 is represented as bigint in protobuf-es. We were using a patch to
protobuf.js to get it to output Javascript numbers instead of long.js
types, but now that our supported browser versions support bigint, it's
probably worth biting the bullet and migrating to bigint use. Our IDs
fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future
fields we add.
- Oneofs are handled differently in protobuf-es, and are going to need
some refactoring.

Other notable changes:

- Added a --mkdir arg to our build runner, so we can create a dir easily
during the build on Windows.
- Simplified the preference handling code, by wrapping the preferences
in an outer store, instead of a separate store for each individual
preference. This means a change to one preference will trigger a redraw
of all components that depend on the preference store, but the redrawing
is cheap after moving the data processing to Rust, and it makes the code
easier to follow.
- Drop async(Reactive).ts in favour of more explicit handling with await
blocks/updating.
- Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding
dependencies to parent groups. Renamed add() -> add_action() for clarity.

* Remove a couple of unused proto imports

* Migrate card info

* Migrate congrats, image occlusion, and tag editor

+ Fix imports for multi-word proto files.

* Migrate change-notetype

* Migrate deck options

* Bump target to es2020; simplify ts lib list

Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome
on Android support the full es2017-es2020 features.

* Migrate import-csv

* Migrate i18n and fix missing output types in .js

* Migrate custom scheduling, and remove protobuf.js

To mostly maintain our old API contract, we make use of protobuf-es's
ability to convert to JSON, which follows the same format as protobuf.js
did. It doesn't cover all case: users who were previously changing the
variant of a type will need to update their code, as assigning to a new
variant no longer automatically removes the old one, which will cause an
error when we try to convert back from JSON. But I suspect the large majority
of users are adjusting the current variant rather than creating a new one,
and this saves us having to write proxy wrappers, so it seems like a
reasonable compromise.

One other change I made at the same time was to rename value->kind for
the oneofs in our custom study protos, as 'value' was easily confused
with the 'case/value' output that protobuf-es has.

With protobuf.js codegen removed, touching a proto file and invoking
./run drops from about 8s to 6s.

This closes #2043.

* Allow tree-shaking on protobuf types

* Display backend error messages in our ts alert()

* Make sourcemap generation opt-in for ts-run

Considerably slows down build, and not used most of the time.
2023-06-14 22:47:37 +10:00

1095 lines
37 KiB
Python

# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
from __future__ import annotations
import functools
import json
import random
import re
from dataclasses import dataclass
from enum import Enum, auto
from typing import Any, Literal, Match, Sequence, cast
import aqt
import aqt.browser
import aqt.operations
from anki import hooks
from anki.cards import Card, CardId
from anki.collection import Config, OpChanges, OpChangesWithCount
from anki.scheduler.base import ScheduleCardsAsNew
from anki.scheduler.v3 import CardAnswer, QueuedCards
from anki.scheduler.v3 import Scheduler as V3Scheduler
from anki.scheduler.v3 import (
SchedulingContext,
SchedulingStates,
SetSchedulingStatesRequest,
)
from anki.tags import MARKED_TAG
from anki.types import assert_exhaustive
from aqt import AnkiQt, gui_hooks
from aqt.browser.card_info import PreviousReviewerCardInfo, ReviewerCardInfo
from aqt.deckoptions import confirm_deck_then_display_options
from aqt.operations.card import set_card_flag
from aqt.operations.note import remove_notes
from aqt.operations.scheduling import (
answer_card,
bury_cards,
bury_notes,
forget_cards,
set_due_date_dialog,
suspend_cards,
suspend_note,
)
from aqt.operations.tag import add_tags_to_notes, remove_tags_from_notes
from aqt.profiles import VideoDriver
from aqt.qt import *
from aqt.sound import av_player, play_clicked_audio, record_audio
from aqt.theme import theme_manager
from aqt.toolbar import BottomBar
from aqt.utils import (
askUserDialog,
downArrow,
qtMenuShortcutWorkaround,
show_warning,
tooltip,
tr,
)
class RefreshNeeded(Enum):
NOTE_TEXT = auto()
QUEUES = auto()
FLAG = auto()
class ReviewerBottomBar:
def __init__(self, reviewer: Reviewer) -> None:
self.reviewer = reviewer
def replay_audio(card: Card, question_side: bool) -> None:
if question_side:
av_player.play_tags(card.question_av_tags())
else:
tags = card.answer_av_tags()
if card.replay_question_audio_on_answer_side():
tags = card.question_av_tags() + tags
av_player.play_tags(tags)
@dataclass
class V3CardInfo:
"""Stores the top of the card queue for the v3 scheduler.
This includes current and potential next states of the displayed card,
which may be mutated by a user's custom scheduling.
"""
queued_cards: QueuedCards
states: SchedulingStates
context: SchedulingContext
@staticmethod
def from_queue(queued_cards: QueuedCards) -> V3CardInfo:
top_card = queued_cards.cards[0]
states = top_card.states
states.current.custom_data = top_card.card.custom_data
return V3CardInfo(
queued_cards=queued_cards, states=states, context=top_card.context
)
def top_card(self) -> QueuedCards.QueuedCard:
return self.queued_cards.cards[0]
def counts(self) -> tuple[int, list[int]]:
"Returns (idx, counts)."
counts = [
self.queued_cards.new_count,
self.queued_cards.learning_count,
self.queued_cards.review_count,
]
card = self.top_card()
if card.queue == QueuedCards.NEW:
idx = 0
elif card.queue == QueuedCards.LEARNING:
idx = 1
else:
idx = 2
return idx, counts
@staticmethod
def rating_from_ease(ease: int) -> CardAnswer.Rating.V:
if ease == 1:
return CardAnswer.AGAIN
elif ease == 2:
return CardAnswer.HARD
elif ease == 3:
return CardAnswer.GOOD
else:
return CardAnswer.EASY
class Reviewer:
def __init__(self, mw: AnkiQt) -> None:
self.mw = mw
self.web = mw.web
self.card: Card | None = None
self.cardQueue: list[Card] = []
self.previous_card: Card | None = None
self.hadCardQueue = False
self._answeredIds: list[CardId] = []
self._recordedAudio: str | None = None
self.typeCorrect: str = None # web init happens before this is set
self.state: Literal["question", "answer", "transition", None] = None
self._refresh_needed: RefreshNeeded | None = None
self._v3: V3CardInfo | None = None
self._state_mutation_key = str(random.randint(0, 2**64 - 1))
self.bottom = BottomBar(mw, mw.bottomWeb)
self._card_info = ReviewerCardInfo(self.mw)
self._previous_card_info = PreviousReviewerCardInfo(self.mw)
self._states_mutated = True
hooks.card_did_leech.append(self.onLeech)
def show(self) -> None:
if self.mw.col.sched_ver() == 1:
self.mw.moveToState("deckBrowser")
show_warning(tr.scheduling_update_required())
return
self.mw.setStateShortcuts(self._shortcutKeys()) # type: ignore
self.web.set_bridge_command(self._linkHandler, self)
self.bottom.web.set_bridge_command(self._linkHandler, ReviewerBottomBar(self))
self._state_mutation_js = self.mw.col.get_config("cardStateCustomizer")
self._reps: int = None
self._refresh_needed = RefreshNeeded.QUEUES
self.refresh_if_needed()
# this is only used by add-ons
def lastCard(self) -> Card | None:
if self._answeredIds:
if not self.card or self._answeredIds[-1] != self.card.id:
try:
return self.mw.col.get_card(self._answeredIds[-1])
except TypeError:
# id was deleted
return None
return None
def cleanup(self) -> None:
gui_hooks.reviewer_will_end()
self.card = None
def refresh_if_needed(self) -> None:
if self._refresh_needed is RefreshNeeded.QUEUES:
self.mw.col.reset()
self.nextCard()
self.mw.fade_in_webview()
self._refresh_needed = None
elif self._refresh_needed is RefreshNeeded.NOTE_TEXT:
self._redraw_current_card()
self.mw.fade_in_webview()
self._refresh_needed = None
elif self._refresh_needed is RefreshNeeded.FLAG:
self.card.load()
self._update_flag_icon()
# for when modified in browser
self.mw.fade_in_webview()
self._refresh_needed = None
elif self._refresh_needed:
assert_exhaustive(self._refresh_needed)
def op_executed(
self, changes: OpChanges, handler: object | None, focused: bool
) -> bool:
if handler is not self:
if changes.study_queues:
self._refresh_needed = RefreshNeeded.QUEUES
elif changes.note_text:
self._refresh_needed = RefreshNeeded.NOTE_TEXT
elif changes.card:
self._refresh_needed = RefreshNeeded.FLAG
if focused and self._refresh_needed:
self.refresh_if_needed()
return bool(self._refresh_needed)
def _redraw_current_card(self) -> None:
self.card.load()
if self.state == "answer":
self._showAnswer()
else:
self._showQuestion()
# Fetching a card
##########################################################################
def nextCard(self) -> None:
self.previous_card = self.card
self.card = None
self._v3 = None
if self.mw.col.sched.version < 3:
self._get_next_v1_v2_card()
else:
self._get_next_v3_card()
self._previous_card_info.set_card(self.previous_card)
self._card_info.set_card(self.card)
if not self.card:
self.mw.moveToState("overview")
return
if self._reps is None:
self._initWeb()
self._showQuestion()
def _get_next_v1_v2_card(self) -> None:
if self.cardQueue:
# undone/edited cards to show
card = self.cardQueue.pop()
card.start_timer()
self.hadCardQueue = True
else:
if self.hadCardQueue:
# the undone/edited cards may be sitting in the regular queue;
# need to reset
self.mw.col.reset()
self.hadCardQueue = False
card = self.mw.col.sched.getCard()
self.card = card
def _get_next_v3_card(self) -> None:
assert isinstance(self.mw.col.sched, V3Scheduler)
output = self.mw.col.sched.get_queued_cards()
if not output.cards:
return
self._v3 = V3CardInfo.from_queue(output)
self.card = Card(self.mw.col, backend_card=self._v3.top_card().card)
self.card.start_timer()
def get_scheduling_states(self) -> SchedulingStates | None:
if v3 := self._v3:
return v3.states
return None
def get_scheduling_context(self) -> SchedulingContext | None:
if v3 := self._v3:
return v3.context
return None
def set_scheduling_states(self, request: SetSchedulingStatesRequest) -> None:
if request.key != self._state_mutation_key:
return
if v3 := self._v3:
v3.states = request.states
def _run_state_mutation_hook(self) -> None:
def on_eval(result: Any) -> None:
if result is None:
# eval failed, usually a syntax error
self._states_mutated = True
if self._v3 and (js := self._state_mutation_js):
self._states_mutated = False
self.web.evalWithCallback(
RUN_STATE_MUTATION.format(key=self._state_mutation_key, js=js),
on_eval,
)
# Audio
##########################################################################
def replayAudio(self) -> None:
if self.state == "question":
replay_audio(self.card, True)
elif self.state == "answer":
replay_audio(self.card, False)
gui_hooks.audio_will_replay(self.web, self.card, self.state == "question")
# Initializing the webview
##########################################################################
def revHtml(self) -> str:
extra = self.mw.col.conf.get("reviewExtra", "")
fade = ""
if self.mw.pm.video_driver() == VideoDriver.Software:
fade = "<script>qFade=0;</script>"
return f"""
<div id="_mark" hidden>&#x2605;</div>
<div id="_flag" hidden>&#x2691;</div>
{fade}
<div id="qa"></div>
{extra}
"""
def _initWeb(self) -> None:
self._reps = 0
# main window
self.web.stdHtml(
self.revHtml(),
css=["css/reviewer.css"],
js=[
"js/mathjax.js",
"js/vendor/mathjax/tex-chtml.js",
"js/reviewer.js",
],
context=self,
)
# block default drag & drop behavior while allowing drop events to be received by JS handlers
self.web.allow_drops = True
self.web.eval("_blockDefaultDragDropBehavior();")
# show answer / ease buttons
self.bottom.web.stdHtml(
self._bottomHTML(),
css=["css/toolbar-bottom.css", "css/reviewer-bottom.css"],
js=["js/vendor/jquery.min.js", "js/reviewer-bottom.js"],
context=ReviewerBottomBar(self),
)
# Showing the question
##########################################################################
def _mungeQA(self, buf: str) -> str:
return self.typeAnsFilter(self.mw.prepare_card_text_for_display(buf))
def _showQuestion(self) -> None:
self._reps += 1
self.state = "question"
self.typedAnswer: str = None
c = self.card
# grab the question and play audio
q = c.question()
# play audio?
if c.autoplay():
self.web.setPlaybackRequiresGesture(False)
sounds = c.question_av_tags()
gui_hooks.reviewer_will_play_question_sounds(c, sounds)
else:
self.web.setPlaybackRequiresGesture(True)
sounds = []
gui_hooks.reviewer_will_play_question_sounds(c, sounds)
gui_hooks.av_player_will_play_tags(sounds, self.state, self)
av_player.play_tags(sounds)
# render & update bottom
q = self._mungeQA(q)
q = gui_hooks.card_will_show(q, c, "reviewQuestion")
self._run_state_mutation_hook()
bodyclass = theme_manager.body_classes_for_card_ord(c.ord)
a = self.mw.col.media.escape_media_filenames(c.answer())
self.web.eval(
f"_showQuestion({json.dumps(q)}, {json.dumps(a)}, '{bodyclass}');"
)
self._update_flag_icon()
self._update_mark_icon()
self._showAnswerButton()
self.mw.web.setFocus()
# user hook
gui_hooks.reviewer_did_show_question(c)
def autoplay(self, card: Card) -> bool:
print("use card.autoplay() instead of reviewer.autoplay(card)")
return card.autoplay()
def _update_flag_icon(self) -> None:
self.web.eval(f"_drawFlag({self.card.user_flag()});")
def _update_mark_icon(self) -> None:
self.web.eval(f"_drawMark({json.dumps(self.card.note().has_tag(MARKED_TAG))});")
_drawMark = _update_mark_icon
_drawFlag = _update_flag_icon
# Showing the answer
##########################################################################
def _showAnswer(self) -> None:
if self.mw.state != "review":
# showing resetRequired screen; ignore space
return
self.state = "answer"
c = self.card
a = c.answer()
# play audio?
if c.autoplay():
sounds = c.answer_av_tags()
gui_hooks.reviewer_will_play_answer_sounds(c, sounds)
else:
sounds = []
gui_hooks.reviewer_will_play_answer_sounds(c, sounds)
gui_hooks.av_player_will_play_tags(sounds, self.state, self)
av_player.play_tags(sounds)
a = self._mungeQA(a)
a = gui_hooks.card_will_show(a, c, "reviewAnswer")
# render and update bottom
self.web.eval(f"_showAnswer({json.dumps(a)});")
self._showEaseButtons()
self.mw.web.setFocus()
# user hook
gui_hooks.reviewer_did_show_answer(c)
# Answering a card
############################################################
def _answerCard(self, ease: Literal[1, 2, 3, 4]) -> None:
"Reschedule card and show next."
if self.mw.state != "review":
# showing resetRequired screen; ignore key
return
if self.state != "answer":
return
if self.mw.col.sched.answerButtons(self.card) < ease:
return
proceed, ease = gui_hooks.reviewer_will_answer_card(
(True, ease), self, self.card
)
if not proceed:
return
if (v3 := self._v3) and (sched := cast(V3Scheduler, self.mw.col.sched)):
answer = sched.build_answer(
card=self.card,
states=v3.states,
rating=v3.rating_from_ease(ease),
)
def after_answer(changes: OpChanges) -> None:
if gui_hooks.reviewer_did_answer_card.count() > 0:
self.card.load()
self._after_answering(ease)
if sched.state_is_leech(answer.new_state):
self.onLeech()
self.state = "transition"
answer_card(parent=self.mw, answer=answer).success(
after_answer
).run_in_background(initiator=self)
else:
self.mw.col.sched.answerCard(self.card, ease)
self._after_answering(ease)
def _after_answering(self, ease: Literal[1, 2, 3, 4]) -> None:
gui_hooks.reviewer_did_answer_card(self, self.card, ease)
self._answeredIds.append(self.card.id)
self.mw.autosave()
if not self.check_timebox():
self.nextCard()
# Handlers
############################################################
def korean_shortcuts(
self,
) -> Sequence[Union[tuple[str, Callable], tuple[Qt.Key, Callable]]]:
return [
("", self.mw.onEditCurrent),
("", self.showContextMenu),
("", self.replayAudio),
("Ctrl+Alt+ㅜ", self.forget_current_card),
# does not work
# ("Ctrl+Alt+ㄷ", self.on_create_copy),
# does not work
# ("Ctrl+Shift+ㅇ", self.on_set_due),
("", self.onReplayRecorded),
("Shift+ㅍ", self.onRecordVoice),
("", self.onOptions),
("", self.on_card_info),
("Ctrl+Alt+ㅑ", self.on_previous_card_info),
("", self.mw.undo),
]
def _shortcutKeys(
self,
) -> Sequence[Union[tuple[str, Callable], tuple[Qt.Key, Callable]]]:
return [
("e", self.mw.onEditCurrent),
(" ", self.onEnterKey),
(Qt.Key.Key_Return, self.onEnterKey),
(Qt.Key.Key_Enter, self.onEnterKey),
("m", self.showContextMenu),
("r", self.replayAudio),
(Qt.Key.Key_F5, self.replayAudio),
*(
(f"Ctrl+{flag.index}", self.set_flag_func(flag.index))
for flag in self.mw.flags.all()
),
("*", self.toggle_mark_on_current_note),
("=", self.bury_current_note),
("-", self.bury_current_card),
("!", self.suspend_current_note),
("@", self.suspend_current_card),
("Ctrl+Alt+N", self.forget_current_card),
("Ctrl+Alt+E", self.on_create_copy),
("Ctrl+Delete", self.delete_current_note),
("Ctrl+Shift+D", self.on_set_due),
("v", self.onReplayRecorded),
("Shift+v", self.onRecordVoice),
("o", self.onOptions),
("i", self.on_card_info),
("Ctrl+Alt+i", self.on_previous_card_info),
*(
(key, functools.partial(self._answerCard, ease))
for ease in aqt.mw.pm.default_answer_keys
if (key := aqt.mw.pm.get_answer_key(ease))
),
("u", self.mw.undo),
("5", self.on_pause_audio),
("6", self.on_seek_backward),
("7", self.on_seek_forward),
*self.korean_shortcuts(),
]
def on_pause_audio(self) -> None:
av_player.toggle_pause()
gui_hooks.audio_did_pause_or_unpause(self.web)
seek_secs = 5
def on_seek_backward(self) -> None:
av_player.seek_relative(-self.seek_secs)
def on_seek_forward(self) -> None:
av_player.seek_relative(self.seek_secs)
def onEnterKey(self) -> None:
if self.state == "question":
self._getTypedAnswer()
elif self.state == "answer" and aqt.mw.pm.spacebar_rates_card():
self.bottom.web.evalWithCallback(
"selectedAnswerButton()", self._onAnswerButton
)
def _onAnswerButton(self, val: str) -> None:
# button selected?
if val and val in "1234":
val2: Literal[1, 2, 3, 4] = int(val) # type: ignore
self._answerCard(val2)
else:
self._answerCard(self._defaultEase())
def _linkHandler(self, url: str) -> None:
if url == "ans":
self._getTypedAnswer()
elif url.startswith("ease"):
val: Literal[1, 2, 3, 4] = int(url[4:]) # type: ignore
self._answerCard(val)
elif url == "edit":
self.mw.onEditCurrent()
elif url == "more":
self.showContextMenu()
elif url.startswith("play:"):
play_clicked_audio(url, self.card)
elif url.startswith("updateToolbar"):
self.mw.toolbarWeb.update_background_image()
elif url == "statesMutated":
self._states_mutated = True
else:
print("unrecognized anki link:", url)
# Type in the answer
##########################################################################
typeAnsPat = r"\[\[type:(.+?)\]\]"
def typeAnsFilter(self, buf: str) -> str:
if self.state == "question":
return self.typeAnsQuestionFilter(buf)
else:
return self.typeAnsAnswerFilter(buf)
def typeAnsQuestionFilter(self, buf: str) -> str:
self.typeCorrect = None
clozeIdx = None
m = re.search(self.typeAnsPat, buf)
if not m:
return buf
fld = m.group(1)
# if it's a cloze, extract data
if fld.startswith("cloze:"):
# get field and cloze position
clozeIdx = self.card.ord + 1
fld = fld.split(":")[1]
# loop through fields for a match
for f in self.card.note_type()["flds"]:
if f["name"] == fld:
self.typeCorrect = self.card.note()[f["name"]]
if clozeIdx:
# narrow to cloze
self.typeCorrect = self._contentForCloze(self.typeCorrect, clozeIdx)
self.typeFont = f["font"]
self.typeSize = f["size"]
break
if not self.typeCorrect:
if self.typeCorrect is None:
if clozeIdx:
warn = tr.studying_please_run_toolsempty_cards()
else:
warn = tr.studying_type_answer_unknown_field(val=fld)
return re.sub(self.typeAnsPat, warn, buf)
else:
# empty field, remove type answer pattern
return re.sub(self.typeAnsPat, "", buf)
return re.sub(
self.typeAnsPat,
f"""
<center>
<input type=text id=typeans onkeypress="_typeAnsPress();"
style="font-family: '{self.typeFont}'; font-size: {self.typeSize}px;">
</center>
""",
buf,
)
def typeAnsAnswerFilter(self, buf: str) -> str:
if not self.typeCorrect:
return re.sub(self.typeAnsPat, "", buf)
origSize = len(buf)
buf = buf.replace("<hr id=answer>", "")
hadHR = len(buf) != origSize
expected = self.typeCorrect
provided = self.typedAnswer
output = self.mw.col.compare_answer(expected, provided)
# and update the type answer area
def repl(match: Match) -> str:
# can't pass a string in directly, and can't use re.escape as it
# escapes too much
s = """
<div style="font-family: '{}'; font-size: {}px">{}</div>""".format(
self.typeFont,
self.typeSize,
output,
)
if hadHR:
# a hack to ensure the q/a separator falls before the answer
# comparison when user is using {{FrontSide}}
s = f"<hr id=answer>{s}"
return s
return re.sub(self.typeAnsPat, repl, buf)
def _contentForCloze(self, txt: str, idx: int) -> str | None:
return self.mw.col.extract_cloze_for_typing(txt, idx) or None
def _getTypedAnswer(self) -> None:
self.web.evalWithCallback("getTypedAnswer();", self._onTypedAnswer)
def _onTypedAnswer(self, val: None) -> None:
self.typedAnswer = val or ""
self._showAnswer()
# Bottom bar
##########################################################################
def _bottomHTML(self) -> str:
return """
<center id=outer>
<table id=innertable width=100%% cellspacing=0 cellpadding=0>
<tr>
<td align=start valign=top class=stat>
<button title="%(editkey)s" onclick="pycmd('edit');">%(edit)s</button></td>
<td align=center valign=top id=middle>
</td>
<td align=end valign=top class=stat>
<button title="%(morekey)s" onclick="pycmd('more');">
%(more)s %(downArrow)s
<span id=time class=stattxt></span>
</button>
</td>
</tr>
</table>
</center>
<script>
time = %(time)d;
</script>
""" % dict(
edit=tr.studying_edit(),
editkey=tr.actions_shortcut_key(val="E"),
more=tr.studying_more(),
morekey=tr.actions_shortcut_key(val="M"),
downArrow=downArrow(),
time=self.card.time_taken() // 1000,
)
def _showAnswerButton(self) -> None:
middle = """
<button title="{}" id="ansbut" onclick='pycmd("ans");'>{}<span class=stattxt>{}</span></button>""".format(
tr.actions_shortcut_key(val=tr.studying_space()),
tr.studying_show_answer(),
self._remaining(),
)
# wrap it in a table so it has the same top margin as the ease buttons
middle = (
"<table cellpadding=0><tr><td class=stat2 align=center>%s</td></tr></table>"
% middle
)
if self.card.should_show_timer():
maxTime = self.card.time_limit() / 1000
else:
maxTime = 0
self.bottom.web.eval("showQuestion(%s,%d);" % (json.dumps(middle), maxTime))
def _showEaseButtons(self) -> None:
if not self._states_mutated:
self.mw.progress.single_shot(50, self._showEaseButtons)
return
middle = self._answerButtons()
self.bottom.web.eval(f"showAnswer({json.dumps(middle)});")
def _remaining(self) -> str:
if not self.mw.col.conf["dueCounts"]:
return ""
counts: list[Union[int, str]]
if v3 := self._v3:
idx, counts_ = v3.counts()
counts = cast(list[Union[int, str]], counts_)
else:
# v1/v2 scheduler
if self.hadCardQueue:
# if it's come from the undo queue, don't count it separately
counts = list(self.mw.col.sched.counts())
else:
counts = list(self.mw.col.sched.counts(self.card))
idx = self.mw.col.sched.countIdx(self.card)
counts[idx] = f"<u>{counts[idx]}</u>"
return f"""
<span class=new-count>{counts[0]}</span> +
<span class=learn-count>{counts[1]}</span> +
<span class=review-count>{counts[2]}</span>
"""
def _defaultEase(self) -> Literal[2, 3]:
if self.mw.col.sched.answerButtons(self.card) == 4:
return 3
else:
return 2
def _answerButtonList(self) -> tuple[tuple[int, str], ...]:
button_count = self.mw.col.sched.answerButtons(self.card)
if button_count == 2:
buttons_tuple: tuple[tuple[int, str], ...] = (
(1, tr.studying_again()),
(2, tr.studying_good()),
)
elif button_count == 3:
buttons_tuple = (
(1, tr.studying_again()),
(2, tr.studying_good()),
(3, tr.studying_easy()),
)
else:
buttons_tuple = (
(1, tr.studying_again()),
(2, tr.studying_hard()),
(3, tr.studying_good()),
(4, tr.studying_easy()),
)
buttons_tuple = gui_hooks.reviewer_will_init_answer_buttons(
buttons_tuple, self, self.card
)
return buttons_tuple
def _answerButtons(self) -> str:
default = self._defaultEase()
if v3 := self._v3:
assert isinstance(self.mw.col.sched, V3Scheduler)
labels = self.mw.col.sched.describe_next_states(v3.states)
else:
labels = None
def but(i: int, label: str) -> str:
if i == default:
extra = """id="defease" """
else:
extra = ""
due = self._buttonTime(i, v3_labels=labels)
return """
<td align=center><button %s title="%s" data-ease="%s" onclick='pycmd("ease%d");'>\
%s%s</button></td>""" % (
extra,
tr.actions_shortcut_key(val=i),
i,
i,
label,
due,
)
buf = "<center><table cellpadding=0 cellspacing=0><tr>"
for ease, label in self._answerButtonList():
buf += but(ease, label)
buf += "</tr></table>"
return buf
def _buttonTime(self, i: int, v3_labels: Sequence[str] | None = None) -> str:
if self.mw.col.conf["estTimes"]:
if v3_labels:
txt = v3_labels[i - 1]
else:
txt = self.mw.col.sched.nextIvlStr(self.card, i, True) or ""
return f"""<span class="nobold">{txt}</span>"""
else:
return ""
# Leeches
##########################################################################
def onLeech(self, card: Card | None = None) -> None:
# for now
s = tr.studying_card_was_a_leech()
# v3 scheduler doesn't report this
if card and card.queue < 0:
s += f" {tr.studying_it_has_been_suspended()}"
tooltip(s)
# Timebox
##########################################################################
def check_timebox(self) -> bool:
"True if answering should be aborted."
elapsed = self.mw.col.timeboxReached()
if elapsed:
assert not isinstance(elapsed, bool)
part1 = tr.studying_card_studied_in(count=elapsed[1])
mins = int(round(elapsed[0] / 60))
part2 = tr.studying_minute(count=mins)
fin = tr.studying_finish()
diag = askUserDialog(f"{part1} {part2}", [tr.studying_continue(), fin])
diag.setIcon(QMessageBox.Icon.Information)
if diag.run() == fin:
self.mw.moveToState("deckBrowser")
return True
self.mw.col.startTimebox()
return False
# Context menu
##########################################################################
# note the shortcuts listed here also need to be defined above
def _contextMenu(self) -> list[Any]:
currentFlag = self.card and self.card.user_flag()
opts = [
[
tr.studying_flag_card(),
[
[
flag.label,
f"Ctrl+{flag.index}",
self.set_flag_func(flag.index),
dict(checked=currentFlag == flag.index),
]
for flag in self.mw.flags.all()
],
],
[tr.studying_bury_card(), "-", self.bury_current_card],
[
tr.actions_with_ellipsis(action=tr.actions_forget_card()),
"Ctrl+Alt+N",
self.forget_current_card,
],
[
tr.actions_with_ellipsis(action=tr.actions_set_due_date()),
"Ctrl+Shift+D",
self.on_set_due,
],
[tr.actions_suspend_card(), "@", self.suspend_current_card],
[tr.actions_options(), "O", self.onOptions],
[tr.actions_card_info(), "I", self.on_card_info],
[tr.actions_previous_card_info(), "Ctrl+Alt+I", self.on_previous_card_info],
None,
[tr.studying_mark_note(), "*", self.toggle_mark_on_current_note],
[tr.studying_bury_note(), "=", self.bury_current_note],
[tr.studying_suspend_note(), "!", self.suspend_current_note],
[
tr.actions_with_ellipsis(action=tr.actions_create_copy()),
"Ctrl+Alt+E",
self.on_create_copy,
],
[tr.studying_delete_note(), "Ctrl+Delete", self.delete_current_note],
None,
[tr.actions_replay_audio(), "R", self.replayAudio],
[tr.studying_pause_audio(), "5", self.on_pause_audio],
[tr.studying_audio_5s(), "6", self.on_seek_backward],
[tr.studying_audio_and5s(), "7", self.on_seek_forward],
[tr.studying_record_own_voice(), "Shift+V", self.onRecordVoice],
[tr.studying_replay_own_voice(), "V", self.onReplayRecorded],
]
return opts
def showContextMenu(self) -> None:
opts = self._contextMenu()
m = QMenu(self.mw)
self._addMenuItems(m, opts)
gui_hooks.reviewer_will_show_context_menu(self, m)
qtMenuShortcutWorkaround(m)
m.popup(QCursor.pos())
def _addMenuItems(self, m: QMenu, rows: Sequence) -> None:
for row in rows:
if not row:
m.addSeparator()
continue
if len(row) == 2:
subm = m.addMenu(row[0])
self._addMenuItems(subm, row[1])
qtMenuShortcutWorkaround(subm)
continue
if len(row) == 4:
label, scut, func, opts = row
else:
label, scut, func = row
opts = {}
a = m.addAction(label)
if scut:
a.setShortcut(QKeySequence(scut))
if opts.get("checked"):
a.setCheckable(True)
a.setChecked(True)
qconnect(a.triggered, func)
def onOptions(self) -> None:
confirm_deck_then_display_options(self.card)
def on_previous_card_info(self) -> None:
self._previous_card_info.toggle()
def on_card_info(self) -> None:
self._card_info.toggle()
def set_flag_on_current_card(self, desired_flag: int) -> None:
# need to toggle off?
if self.card.user_flag() == desired_flag:
flag = 0
else:
flag = desired_flag
set_card_flag(parent=self.mw, card_ids=[self.card.id], flag=flag).success(
lambda _: None
).run_in_background()
def set_flag_func(self, desired_flag: int) -> Callable:
return lambda: self.set_flag_on_current_card(desired_flag)
def toggle_mark_on_current_note(self) -> None:
def redraw_mark(out: OpChangesWithCount) -> None:
self.card.load()
self._update_mark_icon()
note = self.card.note()
if note.has_tag(MARKED_TAG):
remove_tags_from_notes(
parent=self.mw, note_ids=[note.id], space_separated_tags=MARKED_TAG
).success(redraw_mark).run_in_background(initiator=self)
else:
add_tags_to_notes(
parent=self.mw,
note_ids=[note.id],
space_separated_tags=MARKED_TAG,
).success(redraw_mark).run_in_background(initiator=self)
def on_set_due(self) -> None:
if self.mw.state != "review" or not self.card:
return
if op := set_due_date_dialog(
parent=self.mw,
card_ids=[self.card.id],
config_key=Config.String.SET_DUE_REVIEWER,
):
op.run_in_background()
def suspend_current_note(self) -> None:
gui_hooks.reviewer_will_suspend_note(self.card.nid)
suspend_note(
parent=self.mw,
note_ids=[self.card.nid],
).success(lambda _: tooltip(tr.studying_note_suspended())).run_in_background()
def suspend_current_card(self) -> None:
gui_hooks.reviewer_will_suspend_card(self.card.id)
suspend_cards(
parent=self.mw,
card_ids=[self.card.id],
).success(lambda _: tooltip(tr.studying_card_suspended())).run_in_background()
def bury_current_note(self) -> None:
gui_hooks.reviewer_will_bury_note(self.card.nid)
bury_notes(
parent=self.mw,
note_ids=[self.card.nid],
).success(
lambda res: tooltip(tr.studying_cards_buried(count=res.count))
).run_in_background()
def bury_current_card(self) -> None:
gui_hooks.reviewer_will_bury_card(self.card.id)
bury_cards(
parent=self.mw,
card_ids=[self.card.id],
).success(
lambda res: tooltip(tr.studying_cards_buried(count=res.count))
).run_in_background()
def forget_current_card(self) -> None:
if op := forget_cards(
parent=self.mw,
card_ids=[self.card.id],
context=ScheduleCardsAsNew.Context.REVIEWER,
):
op.run_in_background()
def on_create_copy(self) -> None:
if self.card:
aqt.dialogs.open("AddCards", self.mw).set_note(
self.card.note(), self.card.did
)
def delete_current_note(self) -> None:
# need to check state because the shortcut is global to the main
# window
if self.mw.state != "review" or not self.card:
return
remove_notes(parent=self.mw, note_ids=[self.card.nid]).run_in_background()
def onRecordVoice(self) -> None:
def after_record(path: str) -> None:
self._recordedAudio = path
self.onReplayRecorded()
record_audio(self.mw, self.mw, False, after_record)
def onReplayRecorded(self) -> None:
self._recordedAudio = gui_hooks.reviewer_will_replay_recording(
self._recordedAudio
)
if not self._recordedAudio:
tooltip(tr.studying_you_havent_recorded_your_voice_yet())
return
av_player.play_file(self._recordedAudio)
# legacy
onBuryCard = bury_current_card
onBuryNote = bury_current_note
onSuspend = suspend_current_note
onSuspendCard = suspend_current_card
onDelete = delete_current_note
onMark = toggle_mark_on_current_note
setFlag = set_flag_on_current_card
RUN_STATE_MUTATION = """
anki.mutateNextCardStates('{key}', async (states, customData, ctx) => {{ {js} }})
.finally(() => bridgeCommand('statesMutated'));
"""