a580b9d20d
* Increasingly increment/decrement SpinBox value on long press * Make increment/decrement speedup a bit more programmatic
187 lines
4.7 KiB
Svelte
187 lines
4.7 KiB
Svelte
<!--
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Copyright: Ankitects Pty Ltd and contributors
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License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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-->
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<script lang="ts">
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import IconConstrain from "./IconConstrain.svelte";
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import { chevronLeft, chevronRight } from "./icons";
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export let value: number;
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export let step = 1;
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export let min = 1;
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export let max = 9999;
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const rtl: boolean = window.getComputedStyle(document.body).direction == "rtl";
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let input: HTMLInputElement;
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let focused = false;
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function decimalPlaces(value: number) {
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if (Math.floor(value) === value) return 0;
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return value.toString().split(".")[1].length || 0;
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}
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let stringValue: string;
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$: if (value) stringValue = value.toFixed(decimalPlaces(step));
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function update(this: HTMLInputElement): void {
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value = Math.min(max, Math.max(min, parseFloat(this.value)));
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if (value > max) {
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value = max;
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} else if (value < min) {
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value = min;
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}
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}
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function handleWheel(event: WheelEvent) {
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if (focused) {
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value += event.deltaY < 0 ? step : -step;
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event.preventDefault();
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}
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}
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function change(step: number): void {
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value += step;
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if (pressed) {
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setTimeout(() => change(step), timeout);
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}
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}
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const progression = [1500, 1250, 1000, 750, 500, 250];
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async function longPress(func: Function): Promise<void> {
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pressed = true;
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timeout = 128;
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pressTimer = setTimeout(func, 250);
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for (const delay of progression) {
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timeout = await new Promise((resolve) =>
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setTimeout(() => resolve(pressed ? timeout / 2 : 128), delay),
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);
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}
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}
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let pressed = false;
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let timeout: number;
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let pressTimer: any;
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</script>
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<div class="spin-box" on:wheel={handleWheel}>
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<button
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class="left"
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disabled={rtl ? value == max : value == min}
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on:click={() => {
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input.focus();
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if (rtl && value < max) {
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change(step);
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} else if (value > min) {
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change(-step);
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}
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}}
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on:mousedown={() =>
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longPress(() => {
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if (rtl && value < max) {
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change(step);
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} else if (value > min) {
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change(-step);
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}
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})}
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on:mouseup={() => {
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clearTimeout(pressTimer);
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pressed = false;
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}}
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>
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<IconConstrain>
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{@html chevronLeft}
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</IconConstrain>
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</button>
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<input
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type="number"
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pattern="[0-9]*"
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inputmode="numeric"
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{min}
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{max}
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{step}
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value={stringValue}
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bind:this={input}
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on:blur={update}
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on:focusin={() => (focused = true)}
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on:focusout={() => (focused = false)}
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/>
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<button
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class="right"
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disabled={rtl ? value == min : value == max}
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on:click={() => {
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input.focus();
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if (rtl && value > min) {
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change(-step);
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} else if (value < max) {
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change(step);
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}
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}}
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on:mousedown={() =>
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longPress(() => {
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if (rtl && value > min) {
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change(-step);
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} else if (value < max) {
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change(step);
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}
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})}
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on:mouseup={() => {
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clearTimeout(pressTimer);
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pressed = false;
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}}
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>
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<IconConstrain>
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{@html chevronRight}
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</IconConstrain>
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</button>
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</div>
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<style lang="scss">
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@use "sass/button-mixins" as button;
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.spin-box {
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width: 100%;
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border: 1px solid var(--border);
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border-radius: var(--border-radius);
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overflow: hidden;
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position: relative;
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input {
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width: 100%;
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padding: 0.2rem 1.5rem 0.2rem 0.75rem;
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background: var(--canvas-elevated);
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color: var(--fg);
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border: none;
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outline: none;
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text-align: center;
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&::-webkit-inner-spin-button {
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display: none;
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}
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}
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&:hover,
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&:focus-within {
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button {
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opacity: 1;
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}
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}
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}
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button {
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opacity: 0;
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position: absolute;
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@include button.base($border: false);
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&.left {
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inset: 0 auto 0 0;
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border-right: 1px solid var(--border);
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}
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&.right {
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position: absolute;
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inset: 0 0 0 auto;
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border-left: 1px solid var(--border);
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}
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}
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</style>
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