anki/ts/deck-options/RevertButton.svelte
Matthias Metelka 23e6b2123e
Redesign deck options inputs (#2082)
* Create _input-mixins.scss

* Use button-mixins on more elements

* Replace <select> tag with custom Select component

* Fix RevertButton causing cursor: pointer when hidden

* Increase SaveButton chevron width

* Hide floating component box-shadow when inactive

* Rework SpinBox and move it into components

* Run eslint and prettier

* Remove leftover options prop

* Pass disabled array to EnumSelector again

* Update MapperRow.svelte

* Darken QHeaderView border color

Slipping this in without an extra PR.

* Adjust disabled color, border and cursor

* Remove redundant icon definition from stylesheets

* Fix deck options initial config

* Fix z-index issues in change notetype screen

It might be best to handle z-index locally in each user component instead of hard-coded component values.

* Give web SpinBox a horizontal design

* Give QRadioButton the same treatment as QCheckBox in #2079

* Fix unused CSS selector warning with base button-mixin

* Remove redundant import

* Fix deck options save button

* Delete input-mixins and remove unused down-arrow

* Run eslint on change-notetype

* Run eslint on components
2022-09-27 12:16:45 +10:00

101 lines
2.6 KiB
Svelte

<!--
Copyright: Ankitects Pty Ltd and contributors
License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
-->
<script lang="ts">
import { cloneDeep, isEqual as isEqualLodash } from "lodash-es";
import { getContext } from "svelte";
import Badge from "../components/Badge.svelte";
import { touchDeviceKey } from "../components/context-keys";
import DropdownItem from "../components/DropdownItem.svelte";
import Popover from "../components/Popover.svelte";
import WithFloating from "../components/WithFloating.svelte";
import * as tr from "../lib/ftl";
import { revertIcon } from "./icons";
type T = unknown;
export let value: T;
export let defaultValue: T;
function isEqual(a: T, b: T): boolean {
if (typeof a === "number" && typeof b === "number") {
// round to .01 precision before comparing,
// so the values coming out of the UI match
// the originals
a = Math.round(a * 100) / 100;
b = Math.round(b * 100) / 100;
}
return isEqualLodash(a, b);
}
let modified: boolean;
$: modified = !isEqual(value, defaultValue);
let showFloating = false;
const isTouchDevice = getContext<boolean>(touchDeviceKey);
function revert(): void {
value = cloneDeep(defaultValue);
showFloating = false;
}
</script>
<WithFloating
show={showFloating}
closeOnInsideClick
inline
on:close={() => (showFloating = false)}
let:asReference
>
<div class:hide={!modified} use:asReference>
<Badge
class="p-1"
on:click={() => {
if (modified) {
showFloating = !showFloating;
}
}}
>
{@html revertIcon}
</Badge>
</div>
<Popover slot="floating">
<DropdownItem
class={`spinner ${isTouchDevice ? "spin-always" : ""}`}
on:click={() => revert()}
>
{tr.deckConfigRevertButtonTooltip()}<Badge>{@html revertIcon}</Badge>
</DropdownItem>
</Popover>
</WithFloating>
<style lang="scss">
:global(.spinner:hover .badge, .spinner.spin-always .badge) {
animation: spin-animation 1s infinite;
animation-timing-function: linear;
}
@keyframes -global-spin-animation {
0% {
transform: rotate(360deg);
}
100% {
transform: rotate(0deg);
}
}
:global(.badge) {
cursor: pointer;
}
.hide :global(.badge) {
opacity: 0;
cursor: initial;
}
</style>