d55f080733
* avoid repinning Rust deps by default * add id_tree dependency * Respect intermediate child limits in v3 * Test new behaviour of v3 counts * Rework v3 queue building to respect parent limits * Add missing did field to SQL query * Fix `LimitTreeMap::is_exhausted()` * Rework tree building logic https://github.com/ankitects/anki/pull/1638#discussion_r798328734 * Add timer for build_queues() * `is_exhausted()` -> `limit_reached()` * Move context and limits into `QueueBuilder` This allows for moving more logic into QueueBuilder, so less passing around of arguments. Unfortunately, some tests will require additional work to set up. * Fix stop condition in new_cards_by_position * Fix order gather order of new cards by deck * Add scheduler/queue/builder/burying.rs * Fix bad tree due to unsorted child decks * Fix comment * Fix `cap_new_to_review_rec()` * Add test for new card gathering * Always sort `child_decks()` * Fix deck removal in `cap_new_to_review_rec()` * Fix sibling ordering in new card gathering * Remove limits for deck total count with children * Add random gather order * Remove bad sibling order handling All routines ensure ascending order now. Also do some other minor refactoring. * Remove queue truncating All routines stop now as soon as the root limit is reached. * Move deck fetching into `QueueBuilder::new()` * Rework new card gather and sort options https://github.com/ankitects/anki/pull/1638#issuecomment-1032173013 * Disable new sort order choices ... depending on set gather order. * Use enum instead of numbers * Ensure valid sort order setting * Update new gather and sort order tooltips * Warn about random insertion order with v3 * Revert "Add timer for build_queues()" This reverts commit c9f5fc6ebe87953c17a0c842990b009b5596c69c. * Update rslib/src/storage/card/mod.rs (dae) * minor wording tweaks to the tooltips (dae) + move legacy strings to bottom + consistent capitalization (our leech action still needs fixing, but that will require introducing a new 'suspend card' string as the existing one is used elsewhere as well)
109 lines
3.6 KiB
Svelte
109 lines
3.6 KiB
Svelte
<!--
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Copyright: Ankitects Pty Ltd and contributors
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License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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-->
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<script lang="ts">
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import DynamicallySlottable from "../components/DynamicallySlottable.svelte";
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import Item from "../components/Item.svelte";
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import * as tr from "../lib/ftl";
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import { DeckConfig } from "../lib/proto";
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import EnumSelectorRow from "./EnumSelectorRow.svelte";
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import type { DeckOptionsState } from "./lib";
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import SpinBoxRow from "./SpinBoxRow.svelte";
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import StepsInputRow from "./StepsInputRow.svelte";
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import TitledContainer from "./TitledContainer.svelte";
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import Warning from "./Warning.svelte";
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export let state: DeckOptionsState;
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export let api = {};
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const config = state.currentConfig;
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const defaults = state.defaults;
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const newInsertOrderChoices = [
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tr.deckConfigNewInsertionOrderSequential(),
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tr.deckConfigNewInsertionOrderRandom(),
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];
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let stepsExceedGraduatingInterval: string;
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$: {
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const lastLearnStepInDays = $config.learnSteps.length
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? $config.learnSteps[$config.learnSteps.length - 1] / 60 / 24
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: 0;
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stepsExceedGraduatingInterval =
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lastLearnStepInDays > $config.graduatingIntervalGood
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? tr.deckConfigLearningStepAboveGraduatingInterval()
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: "";
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}
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$: goodExceedsEasy =
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$config.graduatingIntervalGood > $config.graduatingIntervalEasy
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? tr.deckConfigGoodAboveEasy()
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: "";
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$: insertionOrderRandom =
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state.v3Scheduler &&
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$config.newCardInsertOrder ==
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DeckConfig.DeckConfig.Config.NewCardInsertOrder.NEW_CARD_INSERT_ORDER_RANDOM
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? tr.deckConfigNewInsertionOrderRandomWithV3()
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: "";
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</script>
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<TitledContainer title={tr.schedulingNewCards()}>
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<DynamicallySlottable slotHost={Item} {api}>
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<Item>
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<StepsInputRow
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bind:value={$config.learnSteps}
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defaultValue={defaults.learnSteps}
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markdownTooltip={tr.deckConfigLearningStepsTooltip()}
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>
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{tr.deckConfigLearningSteps()}
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</StepsInputRow>
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</Item>
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<Item>
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<SpinBoxRow
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bind:value={$config.graduatingIntervalGood}
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defaultValue={defaults.graduatingIntervalGood}
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markdownTooltip={tr.deckConfigGraduatingIntervalTooltip()}
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>
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{tr.schedulingGraduatingInterval()}
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</SpinBoxRow>
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</Item>
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<Item>
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<Warning warning={stepsExceedGraduatingInterval} />
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</Item>
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<Item>
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<SpinBoxRow
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bind:value={$config.graduatingIntervalEasy}
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defaultValue={defaults.graduatingIntervalEasy}
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markdownTooltip={tr.deckConfigEasyIntervalTooltip()}
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>
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{tr.schedulingEasyInterval()}
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</SpinBoxRow>
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</Item>
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<Item>
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<Warning warning={goodExceedsEasy} />
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</Item>
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<Item>
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<EnumSelectorRow
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bind:value={$config.newCardInsertOrder}
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defaultValue={defaults.newCardInsertOrder}
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choices={newInsertOrderChoices}
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breakpoint={"md"}
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markdownTooltip={tr.deckConfigNewInsertionOrderTooltip()}
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>
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{tr.deckConfigNewInsertionOrder()}
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</EnumSelectorRow>
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</Item>
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<Item>
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<Warning warning={insertionOrderRandom} />
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</Item>
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</DynamicallySlottable>
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</TitledContainer>
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