9e147c6335
* Add text tool to IO * Remove unnecessary parentheses * Fix text objects always grouped * Remove log * Fix text objects hidden on back side * Implement text scaling * Add inverse text outline * Warn about IO notes with only text objects This will result in a different error message than the case where no objects are added at all though, and the user can bypass the warning. Maybe this is better to avoid discarding the user's work if they have spent some time adding text. * Add isValidType * Use matches! * Lock aspect ratio of text objects * Reword misleading comment The confusion probably comes from the Fabric docs, which apparently need updating: http://fabricjs.com/docs/fabric.Canvas.html#uniformScaling * Do not count text objects when calculating current index * Make text objects respond to size changes * Fix uniform scaling not working when editing * Use Arial font * Escape colons and unify parsing * Handle scale factor when restricting shape to view * Use 'cloned' * Add text background * Tweak drawShape's params
136 lines
3.3 KiB
TypeScript
136 lines
3.3 KiB
TypeScript
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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import type fabric from "fabric";
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import { writable } from "svelte/store";
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import { mdiRedo, mdiUndo } from "../icons";
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import { emitChangeSignal } from "../MaskEditor.svelte";
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/**
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* Undo redo for rectangle and ellipse handled here,
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* view tool-polygon for handling undo redo in case of polygon
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*/
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type UndoState = {
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undoable: boolean;
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redoable: boolean;
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};
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const shapeType = ["rect", "ellipse", "i-text"];
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const validShape = (shape: fabric.Object): boolean => {
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if (shape.width <= 5 || shape.height <= 5) return false;
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if (shapeType.indexOf(shape.type) === -1) return false;
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return true;
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};
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class UndoStack {
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private stack: string[] = [];
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private index = -1;
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private canvas: fabric.Canvas | undefined;
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private locked = false;
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private shapeIds = new Set<string>();
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/** used to make the toolbar buttons reactive */
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private state = writable<UndoState>({ undoable: false, redoable: false });
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subscribe: typeof this.state.subscribe;
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constructor() {
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// allows an instance of the class to act as a store
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this.subscribe = this.state.subscribe;
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}
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setCanvas(canvas: fabric.Canvas): void {
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this.canvas = canvas;
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this.canvas.on("object:modified", (opts) => this.maybePush(opts));
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this.canvas.on("object:removed", (opts) => this.maybePush(opts));
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}
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reset(): void {
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this.shapeIds.clear();
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this.stack.length = 0;
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this.index = -1;
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this.push();
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this.updateState();
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}
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private canUndo(): boolean {
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return this.index > 0;
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}
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private canRedo(): boolean {
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return this.index < this.stack.length - 1;
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}
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private updateState(): void {
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this.state.set({
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undoable: this.canUndo(),
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redoable: this.canRedo(),
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});
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}
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private updateCanvas(): void {
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this.locked = true;
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this.canvas?.loadFromJSON(this.stack[this.index], () => {
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this.canvas?.renderAll();
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emitChangeSignal();
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this.locked = false;
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});
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}
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onObjectAdded(id: string): void {
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if (!this.shapeIds.has(id)) {
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this.push();
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}
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this.shapeIds.add(id);
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}
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onObjectModified(): void {
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this.push();
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}
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private maybePush(opts): void {
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if (!this.locked && validShape(opts.target as fabric.Object)) {
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this.push();
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}
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}
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private push(): void {
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this.stack.length = this.index + 1;
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this.stack.push(JSON.stringify(this.canvas));
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this.index++;
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this.updateState();
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}
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undo(): void {
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if (this.canUndo()) {
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this.index--;
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this.updateState();
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this.updateCanvas();
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}
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}
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redo(): void {
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if (this.canRedo()) {
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this.index++;
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this.updateState();
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this.updateCanvas();
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}
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}
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}
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export const undoStack = new UndoStack();
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export const undoRedoTools = [
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{
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name: "undo",
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icon: mdiUndo,
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action: () => undoStack.undo(),
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},
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{
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name: "redo",
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icon: mdiRedo,
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action: () => undoStack.redo(),
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},
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];
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