a7812dedc0
The enum changes should work on PyQt 5.x, and are required in PyQt 6.x. They are not supported by the PyQt5 typings however, so we need to run our tests with PyQt6.
241 lines
7.9 KiB
Python
241 lines
7.9 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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import time
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import aqt.forms
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from aqt.qt import *
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from aqt.utils import disable_help_button, tr
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# Progress info
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##########################################################################
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class ProgressManager:
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def __init__(self, mw: aqt.AnkiQt) -> None:
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self.mw = mw
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self.app = mw.app
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self.inDB = False
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self.blockUpdates = False
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self._show_timer: QTimer | None = None
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self._busy_cursor_timer: QTimer | None = None
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self._win: ProgressDialog | None = None
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self._levels = 0
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# Safer timers
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##########################################################################
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# A custom timer which avoids firing while a progress dialog is active
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# (likely due to some long-running DB operation)
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def timer(
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self, ms: int, func: Callable, repeat: bool, requiresCollection: bool = True
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) -> QTimer:
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"""Create and start a standard Anki timer.
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If the timer fires while a progress window is shown:
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- if it is a repeating timer, it will wait the same delay again
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- if it is non-repeating, it will try again in 100ms
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If requiresCollection is True, the timer will not fire if the
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collection has been unloaded. Setting it to False will allow the
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timer to fire even when there is no collection, but will still
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only fire when there is no current progress dialog."""
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def handler() -> None:
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if requiresCollection and not self.mw.col:
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# no current collection; timer is no longer valid
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print(f"Ignored progress func as collection unloaded: {repr(func)}")
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return
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if not self._levels:
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# no current progress; safe to fire
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func()
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else:
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if repeat:
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# skip this time; we'll fire again
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pass
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else:
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# retry in 100ms
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self.timer(100, func, False, requiresCollection)
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t = QTimer(self.mw)
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if not repeat:
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t.setSingleShot(True)
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qconnect(t.timeout, handler)
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t.start(ms)
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return t
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# Creating progress dialogs
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##########################################################################
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def start(
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self,
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max: int = 0,
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min: int = 0,
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label: str | None = None,
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parent: QWidget | None = None,
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immediate: bool = False,
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) -> ProgressDialog | None:
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self._levels += 1
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if self._levels > 1:
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return None
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# setup window
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parent = parent or self.app.activeWindow()
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if not parent and self.mw.isVisible():
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parent = self.mw
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label = label or tr.qt_misc_processing()
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self._win = ProgressDialog(parent)
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self._win.form.progressBar.setMinimum(min)
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self._win.form.progressBar.setMaximum(max)
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self._win.form.progressBar.setTextVisible(False)
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self._win.form.label.setText(label)
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self._win.setWindowTitle("Anki")
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self._win.setWindowModality(Qt.WindowModality.ApplicationModal)
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self._win.setMinimumWidth(300)
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self._busy_cursor_timer = QTimer(self.mw)
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self._busy_cursor_timer.setSingleShot(True)
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self._busy_cursor_timer.start(300)
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qconnect(self._busy_cursor_timer.timeout, self._set_busy_cursor)
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self._shown: float = 0
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self._counter = min
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self._min = min
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self._max = max
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self._firstTime = time.time()
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self._show_timer = QTimer(self.mw)
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self._show_timer.setSingleShot(True)
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self._show_timer.start(immediate and 100 or 600)
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qconnect(self._show_timer.timeout, self._on_show_timer)
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return self._win
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def update(
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self,
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label: str | None = None,
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value: int | None = None,
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process: bool = True,
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maybeShow: bool = True,
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max: int | None = None,
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) -> None:
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# print self._min, self._counter, self._max, label, time.time() - self._lastTime
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if not self.mw.inMainThread():
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print("progress.update() called on wrong thread")
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return
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if maybeShow:
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self._maybeShow()
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if not self._shown:
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return
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if label:
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self._win.form.label.setText(label)
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self._max = max or 0
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self._win.form.progressBar.setMaximum(self._max)
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if self._max:
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self._counter = value or (self._counter + 1)
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self._win.form.progressBar.setValue(self._counter)
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def finish(self) -> None:
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self._levels -= 1
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self._levels = max(0, self._levels)
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if self._levels == 0:
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if self._win:
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self._closeWin()
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if self._busy_cursor_timer:
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self._busy_cursor_timer.stop()
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self._busy_cursor_timer = None
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self._restore_cursor()
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if self._show_timer:
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self._show_timer.stop()
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self._show_timer = None
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def clear(self) -> None:
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"Restore the interface after an error."
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if self._levels:
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self._levels = 1
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self.finish()
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def _maybeShow(self) -> None:
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if not self._levels:
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return
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if self._shown:
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return
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delta = time.time() - self._firstTime
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if delta > 0.5:
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self._showWin()
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def _showWin(self) -> None:
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self._shown = time.time()
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self._win.show()
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def _closeWin(self) -> None:
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if self._shown:
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while True:
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# give the window system a second to present
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# window before we close it again - fixes
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# progress window getting stuck, especially
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# on ubuntu 16.10+
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elap = time.time() - self._shown
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if elap >= 0.5:
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break
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self.app.processEvents(QEventLoop.ProcessEventsFlag.ExcludeUserInputEvents) # type: ignore #possibly related to https://github.com/python/mypy/issues/6910
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# if the parent window has been deleted, the progress dialog may have
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# already been dropped; delete it if it hasn't been
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if not sip.isdeleted(self._win):
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self._win.cancel()
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self._win = None
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self._shown = 0
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def _set_busy_cursor(self) -> None:
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self.mw.app.setOverrideCursor(QCursor(Qt.CursorShape.WaitCursor))
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def _restore_cursor(self) -> None:
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self.app.restoreOverrideCursor()
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def busy(self) -> int:
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"True if processing."
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return self._levels
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def _on_show_timer(self) -> None:
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self._show_timer = None
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self._showWin()
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def want_cancel(self) -> bool:
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win = self._win
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if win:
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return win.wantCancel
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else:
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return False
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def set_title(self, title: str) -> None:
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win = self._win
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if win:
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win.setWindowTitle(title)
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class ProgressDialog(QDialog):
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def __init__(self, parent: QWidget) -> None:
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QDialog.__init__(self, parent)
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disable_help_button(self)
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self.form = aqt.forms.progress.Ui_Dialog()
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self.form.setupUi(self)
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self._closingDown = False
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self.wantCancel = False
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# required for smooth progress bars
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self.form.progressBar.setStyleSheet("QProgressBar::chunk { width: 1px; }")
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def cancel(self) -> None:
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self._closingDown = True
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self.hide()
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def closeEvent(self, evt: QCloseEvent) -> None:
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if self._closingDown:
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evt.accept()
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else:
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self.wantCancel = True
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evt.ignore()
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def keyPressEvent(self, evt: QKeyEvent) -> None:
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if evt.key() == Qt.Key.Key_Escape:
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evt.ignore()
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self.wantCancel = True
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