anki/ts/sveltelib/handler-list.ts
Henrik Giesel 8f8f3bd465
Insert symbols overlay (#2051)
* Add flag for enabling insert symbols feature

* Add symbols overlay directory

* Detect if :xy is inserted into editable

* Allow naive updating of overlay, and special handling of ':'

* First step towards better Virtual Element support

* Update floating to reference range on insert text

* Position SymbolsOverlay always on top or bottom

* Add a data-provider to emulate API

* Show correct suggestions in symbols overlay

* Rename to replacementLength

* Allow replacing via clicking in menu

* Optionally remove inline padding of Popover

* Hide Symbols overlay on blur of content editable

* Add specialKey to inputHandler and generalize how arrow movement is detected

- This way macOS users can use Ctrl-N to mean down, etc.

* Detect special key from within SymbolsOverlay

* Implement full backwards search while typing

* Allow navigating symbol menu and accepting with enter

* Add some entries to data-provider

* Satisfy eslint

* Generate symbolsTable from sources

* Use other github source, allow multiple names

In return, symbol must be unique

* Automatically scroll in symbols dropdown

* Use from npm packages rather than downloading from URL

* Remove console.log

* Remove print

* Add pointerDown event to input-handler

- so that SymbolsOverlay can reset on field click

* Make tab do the same as enter

* Make font a bit smaller but increase relative icon size

* Satisfy type requirement of handlerlist

* Revert changing default size of DropdownItems

* Remove some now unused code for bootstrap dropdowns
2022-09-10 18:46:59 +10:00

176 lines
4.5 KiB
TypeScript

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
import type { Readable, Writable } from "svelte/store";
import { writable } from "svelte/store";
import type { Callback } from "../lib/typing";
type Handler<T> = (args: T) => Promise<void>;
interface HandlerAccess<T> {
callback: Handler<T>;
clear(): void;
}
class TriggerItem<T> {
#active: Writable<boolean>;
constructor(
private setter: (handler: Handler<T>, clear: Callback) => void,
private clear: Callback,
) {
this.#active = writable(false);
}
/**
* A store which indicates whether the trigger is currently turned on.
*/
get active(): Readable<boolean> {
return this.#active;
}
/**
* Deactivate the trigger. Can be safely called multiple times.
*/
off(): void {
this.#active.set(false);
this.clear();
}
on(handler: Handler<T>): void {
this.setter(handler, () => this.off());
this.#active.set(true);
}
}
interface HandlerOptions {
once: boolean;
}
export class HandlerList<T> {
#list: HandlerAccess<T>[] = [];
/**
* Returns a `TriggerItem`, which can be used to attach event handlers.
* This TriggerItem exposes an additional `active` store. This can be
* useful, if other components need to react to the input handler being active.
*/
trigger(options?: Partial<HandlerOptions>): TriggerItem<T> {
const once = options?.once ?? false;
let handler: Handler<T> | null = null;
return new TriggerItem(
(callback: Handler<T>, doClear: Callback): void => {
const handlerAccess = {
callback(args: T): Promise<void> {
const result = callback(args);
if (once) {
doClear();
}
return result;
},
clear(): void {
if (once) {
doClear();
}
},
};
this.#list.push(handlerAccess);
handler = handlerAccess.callback;
},
() => {
if (handler) {
this.off(handler);
handler = null;
}
},
);
}
/**
* Attaches an event handler.
* @returns a callback, which removes the event handler. Alternatively,
* you can call `off` on the HandlerList.
*/
on(handler: Handler<T>, options?: Partial<HandlerOptions>): Callback {
const once = options?.once ?? false;
let offHandler: Handler<T> | null = null;
const off = (): void => {
if (offHandler) {
this.off(offHandler);
offHandler = null;
}
};
const handlerAccess = {
callback: (args: T): Promise<void> => {
const result = handler(args);
if (once) {
off();
}
return result;
},
clear(): void {
if (once) {
off();
}
},
};
offHandler = handlerAccess.callback;
this.#list.push(handlerAccess);
return off;
}
private off(handler: Handler<T>): void {
const index = this.#list.findIndex(
(value: HandlerAccess<T>): boolean => value.callback === handler,
);
if (index >= 0) {
this.#list.splice(index, 1);
}
}
get length(): number {
return this.#list.length;
}
dispatch(args: T): Promise<void> {
const promises: Promise<void>[] = [];
for (const { callback } of [...this]) {
promises.push(callback(args));
}
return Promise.all(promises) as unknown as Promise<void>;
}
clear(): void {
for (const { clear } of [...this]) {
clear();
}
}
[Symbol.iterator](): Iterator<HandlerAccess<T>, null, unknown> {
const list = this.#list;
let step = 0;
return {
next(): IteratorResult<HandlerAccess<T>, null> {
if (step >= list.length) {
return { value: null, done: true };
}
return { value: list[step++], done: false };
},
};
}
}
export type { TriggerItem };