3bbd0bca7e
- we now allow exports over 2gb/64k files - AnkiMobile and AnkiDroid will need to be updated to support this - avoid compressing media files in export, as in the common case of jpg/mp3 it's much faster with no increase in size - exports and imports now show # of files processed - mw.progress.update() now limits # of updates per sec
166 lines
5.2 KiB
Python
166 lines
5.2 KiB
Python
# Copyright: Damien Elmes <anki@ichi2.net>
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# -*- coding: utf-8 -*-
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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import time
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from aqt.qt import *
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# fixme: if mw->subwindow opens a progress dialog with mw as the parent, mw
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# gets raised on finish on compiz. perhaps we should be using the progress
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# dialog as the parent?
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# Progress info
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##########################################################################
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class ProgressManager(object):
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def __init__(self, mw):
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self.mw = mw
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self.app = QApplication.instance()
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self.inDB = False
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self.blockUpdates = False
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self._win = None
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self._levels = 0
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# SQLite progress handler
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##########################################################################
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def setupDB(self, db):
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"Install a handler in the current DB."
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self.lastDbProgress = 0
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self.inDB = False
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try:
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db.set_progress_handler(self._dbProgress, 10000)
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except:
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print """\
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Your pysqlite2 is too old. Anki will appear frozen during long operations."""
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def _dbProgress(self):
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"Called from SQLite."
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# do nothing if we don't have a progress window
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if not self._win:
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return
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# make sure we're not executing too frequently
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if (time.time() - self.lastDbProgress) < 0.01:
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return
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self.lastDbProgress = time.time()
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# and we're in the main thread
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if not self.mw.inMainThread():
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return
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# ensure timers don't fire
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self.inDB = True
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# handle GUI events
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if not self.blockUpdates:
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self._maybeShow()
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self.app.processEvents(QEventLoop.ExcludeUserInputEvents)
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self.inDB = False
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# DB-safe timers
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##########################################################################
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# QTimer may fire in processEvents(). We provide a custom timer which
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# automatically defers until the DB is not busy.
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def timer(self, ms, func, repeat):
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def handler():
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if self.inDB:
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# retry in 100ms
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self.timer(100, func, False)
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else:
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func()
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t = QTimer(self.mw)
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if not repeat:
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t.setSingleShot(True)
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t.connect(t, SIGNAL("timeout()"), handler)
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t.start(ms)
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return t
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# Creating progress dialogs
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##########################################################################
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class ProgressNoCancel(QProgressDialog):
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def closeEvent(self, evt):
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evt.ignore()
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def keyPressEvent(self, evt):
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if evt.key() == Qt.Key_Escape:
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evt.ignore()
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def start(self, max=0, min=0, label=None, parent=None, immediate=False):
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self._levels += 1
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if self._levels > 1:
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return
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# setup window
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parent = parent or self.app.activeWindow() or self.mw
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label = label or _("Processing...")
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self._win = self.ProgressNoCancel(label, "", min, max, parent)
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self._win.setWindowTitle("Anki")
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self._win.setCancelButton(None)
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self._win.setAutoClose(False)
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self._win.setAutoReset(False)
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self._win.setWindowModality(Qt.ApplicationModal)
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# we need to manually manage minimum time to show, as qt gets confused
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# by the db handler
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self._win.setMinimumDuration(100000)
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if immediate:
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self._shown = True
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self._win.show()
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self.app.processEvents()
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else:
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self._shown = False
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self._counter = min
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self._min = min
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self._max = max
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self._firstTime = time.time()
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self._lastUpdate = time.time()
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self._disabled = False
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def update(self, label=None, value=None, process=True, maybeShow=True):
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#print self._min, self._counter, self._max, label, time.time() - self._lastTime
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if maybeShow:
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self._maybeShow()
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elapsed = time.time() - self._lastUpdate
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if label:
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self._win.setLabelText(label)
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if self._max and self._shown:
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self._counter = value or (self._counter+1)
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self._win.setValue(self._counter)
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if process and elapsed >= 0.2:
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self.app.processEvents(QEventLoop.ExcludeUserInputEvents)
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self._lastUpdate = time.time()
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def finish(self):
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self._levels -= 1
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self._levels = max(0, self._levels)
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if self._levels == 0 and self._win:
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self._win.cancel()
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self._unsetBusy()
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def clear(self):
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"Restore the interface after an error."
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if self._levels:
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self._levels = 1
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self.finish()
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def _maybeShow(self):
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if not self._levels:
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return
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if self._shown:
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self.update(maybeShow=False)
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return
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delta = time.time() - self._firstTime
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if delta > 0.5:
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self._shown = True
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self._win.show()
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self._setBusy()
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def _setBusy(self):
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self._disabled = True
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self.mw.app.setOverrideCursor(QCursor(Qt.WaitCursor))
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def _unsetBusy(self):
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self._disabled = False
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self.app.restoreOverrideCursor()
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def busy(self):
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"True if processing."
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return self._levels
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