# Copyright: Ankitects Pty Ltd and contributors # License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html from __future__ import annotations import time import aqt.forms from anki._legacy import print_deprecation_warning from aqt.qt import * from aqt.utils import disable_help_button, tr # Progress info ########################################################################## class ProgressManager: def __init__(self, mw: aqt.AnkiQt) -> None: self.mw = mw self.app = mw.app self.inDB = False self.blockUpdates = False self._show_timer: QTimer | None = None self._busy_cursor_timer: QTimer | None = None self._win: ProgressDialog | None = None self._levels = 0 # Safer timers ########################################################################## # Custom timers which avoid firing while a progress dialog is active # (likely due to some long-running DB operation) def timer( self, ms: int, func: Callable, repeat: bool, requiresCollection: bool = True, *, parent: QObject = None, ) -> QTimer: """Create and start a standard Anki timer. For an alternative see `single_shot()`. If the timer fires while a progress window is shown: - if it is a repeating timer, it will wait the same delay again - if it is non-repeating, it will try again in 100ms If requiresCollection is True, the timer will not fire if the collection has been unloaded. Setting it to False will allow the timer to fire even when there is no collection, but will still only fire when there is no current progress dialog. Issues and alternative --- The created timer will only be destroyed when `parent` is destroyed. This can cause memory leaks, because anything captured by `func` isn't freed either. If there is no QObject that will get destroyed reasonably soon, and you have to pass `mw`, you should call `deleteLater()` on the returned QTimer as soon as it's served its purpose, or use `single_shot()`. Also note that you may not be able to pass an adequate parent, if you want to make a callback after a widget closes. If you passed that widget, the timer would get destroyed before it could fire. """ if parent is None: print_deprecation_warning( "to avoid memory leaks, pass an appropriate parent to progress.timer()" " or use progress.single_shot()" ) parent = self.mw qtimer = QTimer(parent) if not repeat: qtimer.setSingleShot(True) qconnect(qtimer.timeout, self._get_handler(func, repeat, requiresCollection)) qtimer.start(ms) return qtimer def single_shot( self, ms: int, func: Callable[[], None], requires_collection: bool = True, ) -> None: """Create and start a one-off Anki timer. For an alternative and more documentation, see `timer()`. Issues and alternative --- `single_shot()` cleans itself up, so a passed closure won't leak any memory. However, if `func` references a QObject other than `mw`, which gets deleted before the timer fires, an Exception is raised. To avoid this, either use `timer()` passing that object as the parent, or check in `func` with `sip.isdeleted(object)` if it still exists. On the other hand, if a widget is supposed to make an external callback after it closes, you likely want to use `single_shot()`, which will fire even if the calling widget is already destroyed. """ QTimer.singleShot(ms, self._get_handler(func, False, requires_collection)) def _get_handler( self, func: Callable[[], None], repeat: bool, requires_collection: bool ) -> Callable[[], None]: def handler() -> None: if requires_collection and not self.mw.col: # no current collection; timer is no longer valid print(f"Ignored progress func as collection unloaded: {repr(func)}") return if not self._levels: # no current progress; safe to fire func() else: if repeat: # skip this time; we'll fire again pass else: # retry in 100ms self.single_shot(100, func, requires_collection) return handler # Creating progress dialogs ########################################################################## def start( self, max: int = 0, min: int = 0, label: str | None = None, parent: QWidget | None = None, immediate: bool = False, ) -> ProgressDialog | None: self._levels += 1 if self._levels > 1: return None # setup window parent = parent or self.app.activeWindow() if not parent and self.mw.isVisible(): parent = self.mw label = label or tr.qt_misc_processing() self._win = ProgressDialog(parent) self._win.form.progressBar.setMinimum(min) self._win.form.progressBar.setMaximum(max) self._win.form.progressBar.setTextVisible(False) self._win.form.label.setText(label) self._win.setWindowTitle("Anki") self._win.setWindowModality(Qt.WindowModality.ApplicationModal) self._win.setMinimumWidth(300) self._busy_cursor_timer = QTimer(self.mw) self._busy_cursor_timer.setSingleShot(True) self._busy_cursor_timer.start(300) qconnect(self._busy_cursor_timer.timeout, self._set_busy_cursor) self._shown: float = 0 self._counter = min self._min = min self._max = max self._firstTime = time.time() self._show_timer = QTimer(self.mw) self._show_timer.setSingleShot(True) self._show_timer.start(immediate and 100 or 600) qconnect(self._show_timer.timeout, self._on_show_timer) return self._win def update( self, label: str | None = None, value: int | None = None, process: bool = True, maybeShow: bool = True, max: int | None = None, ) -> None: # print self._min, self._counter, self._max, label, time.time() - self._lastTime if not self.mw.inMainThread(): print("progress.update() called on wrong thread") return if maybeShow: self._maybeShow() if not self._shown: return if label: self._win.form.label.setText(label) self._max = max or 0 self._win.form.progressBar.setMaximum(self._max) if self._max: self._counter = value or (self._counter + 1) self._win.form.progressBar.setValue(self._counter) def finish(self) -> None: self._levels -= 1 self._levels = max(0, self._levels) if self._levels == 0: if self._win: self._closeWin() if self._busy_cursor_timer: self._busy_cursor_timer.stop() self._busy_cursor_timer = None self._restore_cursor() if self._show_timer: self._show_timer.stop() self._show_timer = None def clear(self) -> None: "Restore the interface after an error." if self._levels: self._levels = 1 self.finish() def _maybeShow(self) -> None: if not self._levels: return if self._shown: return delta = time.time() - self._firstTime if delta > 0.5: self._showWin() def _showWin(self) -> None: self._shown = time.time() self._win.show() def _closeWin(self) -> None: if self._shown: while True: # give the window system a second to present # window before we close it again - fixes # progress window getting stuck, especially # on ubuntu 16.10+ elap = time.time() - self._shown if elap >= 0.5: break self.app.processEvents(QEventLoop.ProcessEventsFlag.ExcludeUserInputEvents) # type: ignore #possibly related to https://github.com/python/mypy/issues/6910 # if the parent window has been deleted, the progress dialog may have # already been dropped; delete it if it hasn't been if not sip.isdeleted(self._win): self._win.cancel() self._win = None self._shown = 0 def _set_busy_cursor(self) -> None: self.mw.app.setOverrideCursor(QCursor(Qt.CursorShape.WaitCursor)) def _restore_cursor(self) -> None: self.app.restoreOverrideCursor() def busy(self) -> int: "True if processing." return self._levels def _on_show_timer(self) -> None: self._show_timer = None self._showWin() def want_cancel(self) -> bool: win = self._win if win: return win.wantCancel else: return False def set_title(self, title: str) -> None: win = self._win if win: win.setWindowTitle(title) class ProgressDialog(QDialog): def __init__(self, parent: QWidget) -> None: QDialog.__init__(self, parent) disable_help_button(self) self.form = aqt.forms.progress.Ui_Dialog() self.form.setupUi(self) self._closingDown = False self.wantCancel = False # required for smooth progress bars self.form.progressBar.setStyleSheet("QProgressBar::chunk { width: 1px; }") def cancel(self) -> None: self._closingDown = True self.hide() def closeEvent(self, evt: QCloseEvent) -> None: if self._closingDown: evt.accept() else: self.wantCancel = True evt.ignore() def keyPressEvent(self, evt: QKeyEvent) -> None: if evt.key() == Qt.Key.Key_Escape: evt.ignore() self.wantCancel = True