common --enable_platform_specific_config common --experimental_repository_cache_hardlinks # specify python path for pyo3 compile build:windows --action_env="PYTHON_SYS_EXECUTABLE=c:/python/python.exe" #build:linux --action_env="PYTHON_SYS_EXECUTABLE=/usr/local/bin/python3.8" # runfiles are off by default on Windows, and we need them build --enable_runfiles # skip the slow zip step on Windows, as we have symlinks build:windows --build_python_zip=false # record version/build hash build --workspace_status_command='bash ./scripts/status.sh' # run clippy when compiling rust in test mode test --aspects=@io_bazel_rules_rust//rust:rust.bzl%rust_clippy_aspect --output_groups=+clippy_checks # print output when test fails test --test_output=errors # don't add empty __init__.py files build --incompatible_default_to_explicit_init_py # faster for .ui file generation, but may sacrifice correctness #--genrule_strategy=standalone build:ci --show_timestamps --isatty=0 --color=yes --show_progress_rate_limit=5 # the typescript generation hack in rules_svelte is not hermetic, and # converts declared types in props to 'any' if it's not run locally. # Fixing it properly will probably require moving the Svelte rules to # ts_project() build:ci --strategy Svelte=local try-import %workspace%/user.bazelrc