// Copyright: Ankitects Pty Ltd and contributors // License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html import { characterEntities } from "character-entities"; import type { SymbolsTable } from "./symbols-types"; // Not all characters work well in the editor field delete characterEntities["Tab"]; // A single character entity can be present under different names // So we change the mapping to symbol => name[] const characterTable: Record = {}; for (const [name, character] of Object.entries(characterEntities)) { if (character in characterTable) { characterTable[character].push(name); } else { characterTable[character] = [name]; } } const characterSymbolsTable: SymbolsTable = []; for (const [character, names] of Object.entries(characterTable)) { characterSymbolsTable.push({ symbol: character, names, tags: [], }); } export default characterSymbolsTable;