* Create widget gallery dialog
* Add WidgetGallery to debug dialog
* Use enum for its intended purpose
* Rename "reduced-motion" to "reduce-motion"
* Add another border-radius value
and make former large radius a bit smaller.
* Revamp preferences, add minimalist mode
Also:
- create additional and missing widget styles and tweak existing ones
- use single profile entry to set widget styles and reduce choices to Anki and Native
* Indent QTabBar style definitions
* Add missing styles for QPushButton states
* Fix QTableView background
* Remove unused layout from Preferences
* Fix QTabView focused tab style
* Highlight QCheckBox and QRadioButton when focused
* Fix toolbar styles
* Reorder preferences
* Add setting to hide bottom toolbar
* Move toolbar settings above minimalist modes
* Remove unused lines
* Implement proper full-screen mode
* Sort imports
* Tweak deck overview appearance in minimalist mode
* Undo TitledContainer changes
since nobody asked for that
* Remove dynamic toolbar background from minimalist mode
* Tweak buttons in minimalist mode
* Fix some issues
* Reduce theme check interval to 5s on Linux
* Increase hide timer interval to 2s
* Collapse toolbars with slight delay when moving to review state
This should ensure the bottom toolbar collapses too.
* Allow users to make hiding exclusive to full screen
* Rename full screen option
* Fix hide mode dropdown ignoring checkbox state on startup
* Fix typing issue
* Refine background image handling
Giving the toolbar body the main webview height ensures background-size: cover behaves exactly the same.
To prevent an override of other background properties, users are advised to only set background-images via the background-image property, not the background shorthand.
* Fix top toolbar getting huge when switching modes
The issue was caused by the min-height hack to align the background images. A call to web.adjustHeightToFit would set the toolbar to the same height as the main webview, as the function makes use of document.offsetHeight.
* Prevent scrollbar from appearing on bottom toolbar resize
* Cleanup
* Put review tab before editing; fix some tab orders
* Rename 'network' to 'syncing'
* Fix bottom toolbar disappearing on UI > 100
* Improve Preferences layout by adding vertical spacers to the bottom
also make the hiding of video_driver and its label more obvious in preferences.py.
* Fix bottom toolbar animating on startup
Also fix bottom toolbar not appearing when unchecking hide mode in reviewer.
* Hide/Show menubar in fullscreen mode along with toolbar
* Attempt to fix broken native theme on macOS
* Format
* Improve native theme on other systems by not forcing palette
with the caveat that theme switching can get weird.
* Fix theme switching in native style
* Remove redundant condition
* Add back check for Qt5 to prevent theme issues
* Add check for macOS before setting fusion theme
* Do not force scrollbar styles on macOS
* Remove all of that crazy theme logic
* Use canvas instead of button-bg for ColorRole.Button
* Make sure Anki style is always based on Fusion
otherwise we can't guarantee the same look on all systems.
* Explicitly apply default style when Anki style is not selected
This should fix the style not switching back after it was selected.
* Remove reduncant default_palette
* Revert 8af4c1cc2
On Mac with native theme, both Qt5 and Qt6 look correct already. On
the Anki theme, without this change, we get the fusion-style scrollbars
instead of the rounded ones.
* Rename AnkiStyles enum to WidgetStyle
* Fix theme switching shades on same theme
* Format
* Remove unused placeholderText
that caused an error when opening the widget gallery on Qt5.
* Check for full screen windowState using bitwise operator
to prevent error in Qt5.
Credit: https://stackoverflow.com/a/65425151
* Hide style option on Windows
also exclude native option from dropdown just in case.
* Format
* Minor naming tweak
* Layout toolbar using CSS grid, introducing left and right trays
The trays provide a space for add-ons to introduce their own widgets to the toolbar without interfering with each other.
* Align tray items to the top
* Move absolutely positioned add-on items to right toolbar tray
Workaround that fixes breakages in add-ons like AMBOSS, Study Timer, and potentially others that currently still inject absolutely positioned elements into the toolbar using `top_toolbar_did_init_links`.
* Account for add-ons that add manual padding (e.g. Study Timer)
* Add docstrings and slightly refactor
* Tweak item alignment
* Introduce hooks for extending left and right toolbar trays
* Assign CSS classes to all tray items
* Add disclaimer on transitional nature of new hooks
* Facilitate updating of hooks
- Add instructions in contributing.md
- Change addon_config_editor_will_update_json hook to work with the new
hookslib code
* Fix typo in docs
* Always run replaced hook
* Use lowercase list for typing
* Forbid defining both a replaced and a legacy hook
(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
* Add ExportFormat enum and use it in Exporter classes
* Add exporter hooks and call them from new exporters
* Fix filter argument order and add example to docstring
* Refactor: Avoid repeating ExportFormat
* Rename Options to ExportOptions for better namespacing in add-ons
* Add simplified legacy exporter hooks
Allows add-ons to be notified of exports when legacy handlers are enabled, without the need for monkey-patches.
* Switch away from ExportFormat, opting to pass exporter class/instance instead
* Consistently use exporter instances rather than classes
* Revert Exportdialog.exporters rename
* Revert "Revert Exportdialog.exporters rename"
This reverts commit 357a3aa85928cce702f06b88da5187d2b45cd22b.
* Add py3.9 to hooks
This follows examples from efb1ce46d4 I assume the
hooks were missed because those were not considered types but strings.
I did not even try to run pyupgrade and did the change manually, then used bazel format
* remove wildcard import in find.py, and change Any to object (dae)
* Allow theme change at runtime and add hook
* Save or restore default palette on theme change
* Update aqt widget styles on theme change
* styling fixes
- drop _light_palette, as default_palette serves the same purpose
- save default platform theme, and restore it when switching away
from nightmode
- update macOS light/dark mode on theme switch
- fix unreadable menus on Windows
* update night-mode classes on theme change
This is the easy part - CSS styling that uses standard_css or our
css variables should update automatically. The main remaining issue
is JS code that sets colors based on the theme at the time it's run -
eg the graph code, and the editor.
* switch night mode value on toggle
* expose current theme via a store; switch graphs to use it
https://github.com/ankitects/anki/issues/1471#issuecomment-972402492
* start using currentTheme in editor/components
This fixes basic editing - there are still components that need updating.
* add simple xcodeproj for code completion
* add helper to get currently-active system theme on macOS
* fix setCurrentTheme not being immediately available
* live update tag color
* style().name() doesn't work on Qt5
* automatic theme switching on Windows/Mac
* currentTheme -> pageTheme
* Replace `nightModeKey` with `pageTheme`
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
'FlagManager' allows cached access to the flag objects, takes care of
renaming flags and notifies GUI components with the hook
'flag_label_did_change'.
Also:
- fix issues where the Undo action in the Browse screen was not
consistent with the main window. The existing hook signature has been
changed; from a snapshot of the add-on code from a few months ago, it
was not a hook that was being used by anyone.
- change the undo shortcut in the Browse window to match the main
window. It was different because undoing a change in the editing area
could accidentally trigger an undo of an operation, but the damage is
limited now that (most) operations can be redone. If it still proves to
be a problem, perhaps we should just always swallow ctrl+z when an
editing field is focused.
- expose the data as a writable store
- currently only supports raw HTML; example to come
- fix changes not marking a deck config as modified
- the data is currently packed into the deckconfig object, but we
may move these to a separate store in the collection config in the
future, like is done with decks/notetypes
By passing back the builder to the calling code to run, we don't need
to plumb extra arguments like success= and handler= through each
operation, and the ability to override the default tooltip behaviour
comes free on all operations
- pass the handler directly
- reviewer special-cases for flags and notes are now applied at
call site
- drop the kind attribute on OpChanges which is not needed
Instances can pass handled_by=self to more easily ignore events they
initiate.
Fixes ugly refresh when expanding/collapsing decks, but we're still
refreshing the card/notes area unnecessarily in that case.