Commit Graph

11 Commits

Author SHA1 Message Date
Damien Elmes
ea5153e7a4 Re-enable formatting for .svelte files 2022-11-28 09:17:39 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
Matthias Metelka
264561cd0d
Redesign deck options screen, swap tooltips for help modals (#2139)
* Redesign deck config, swap tooltips for help modals, link to manual

* Replace canvas-inset with canvas-code for custom scheduling

* Make section header link to manual too

* Include elevation Sass library

* Remove two unused exports

* Fix tabbed spinboxes

* Update ftl/core/deck-config.ftl

* Update ftl/core/deck-config.ftl

* Fix format

* Make border-radius and box-shadow more subtle

* Fix margin for vertical aspect ratio

* Make direct hover on info badge apply effect instantly

* Add redirect line to manual underneath chapter
2022-10-25 16:18:50 +10:00
Matthias Metelka
23e6b2123e
Redesign deck options inputs (#2082)
* Create _input-mixins.scss

* Use button-mixins on more elements

* Replace <select> tag with custom Select component

* Fix RevertButton causing cursor: pointer when hidden

* Increase SaveButton chevron width

* Hide floating component box-shadow when inactive

* Rework SpinBox and move it into components

* Run eslint and prettier

* Remove leftover options prop

* Pass disabled array to EnumSelector again

* Update MapperRow.svelte

* Darken QHeaderView border color

Slipping this in without an extra PR.

* Adjust disabled color, border and cursor

* Remove redundant icon definition from stylesheets

* Fix deck options initial config

* Fix z-index issues in change notetype screen

It might be best to handle z-index locally in each user component instead of hard-coded component values.

* Give web SpinBox a horizontal design

* Give QRadioButton the same treatment as QCheckBox in #2079

* Fix unused CSS selector warning with base button-mixin

* Remove redundant import

* Fix deck options save button

* Delete input-mixins and remove unused down-arrow

* Run eslint on change-notetype

* Run eslint on components
2022-09-27 12:16:45 +10:00
Matthias Metelka
e109c62aa9
Improve hover feedback on various widgets (#2079)
* Use cursor: pointer on QCheckBoxes too and exclude disabled widgets

* Left-align all QCheckBoxes to make hover-area and clickable area the same

Altough the clickable area has always been restricted to the label, the widget itself stretched all the way. This became a problem with the new cursor-pointer for checkboxes.

* Remove Switch duplicate from deck-options

* Add cursor: pointer to Switch and RevertButton

* Add cursor: pointer to bottom toolbar buttons

* Add cursor: pointer to gears

* Add cursor: pointer to radio and checkbox inputs of graphs page

* Improve button appearance in stats screen

* Add cursor: pointer to QTabBar and QToolButton

* Add cursor: pointer to non-editable QComboBox

* Center settings-will-take-effect-after notice in preferences screen

* Use public without_qt5_compat_wrapper() function

* Run prettier
2022-09-20 16:34:15 +10:00
Henrik Giesel
3642dc6245
Use WithFloating for MathjaxOverlay (#2011)
* Allow passing in reference into WithFloating as prop

* Fix WithAutocomplete

* Fix WithFloating for MathjaxOverlay

* Add resize-store

* Allow passing debug=True to jest_test for debugger support (#2013)

* Disable auto-closing of HTML tags

https://forums.ankiweb.net/t/set-html-editor-as-a-default-editor-instead-of-visual-editor/20988/3

Closes #1963

* Add slight margin to MathjaxEditor

* Enable passing offset and shift to WithFloating

* Hide overflow of mathjax editor

* Add automatic hide functionality to sveltelib/position

* Last polishes for Surrounder class (#2017)

* Make private properties in Surrounder truly private

* Fix remove logic of Surrounder

* No reason for toggleTriggerRemove to be async

* Allow using alt-shift to set all remove formats but this one

* modifyFormat => updateFormat

* Fix formatting

* Fix field descriptions blocking cursor from being set (#2018)

- happens when focus is in HTML editor

* Remove hiding functionality again until it's really useful

* Add support for autoPlacement

* Implement new WithFloating that supports manually calling position()

* Implement hide mechanisms

* Add option in math dropdown to toggle MathJax rendering (#2014)

* Add option in math dropdown to toggle MathJax rendering

Closes #1942

* Hackily redraw the page when toggling MathJax

* Add Fluent string

* Default input setting in fields dialog (#1987) (kleinerpirat)

* Introduce field setting to use plain text editor by default (kleinerpirat)

* Remove leftover function from #1476

* Use boolean instead of string

* Simplify clear_other_field_duplicates

* Convert plain text key to camelCase

* Move HTML item below the existing checkbox, instead of to the right (dae)

Showing it on the right is more space efficient, but feels a bit
cluttered IMHO.

* Fix not being able to scroll when mouse hovers PlainTextInput (#2019)

* Remove overscroll-behavior: none for * (all elements)

* Revert "Remove overscroll-behavior: none for * (all elements)"

This reverts commit 189358908cecd03027e19d8fe47822735319ec17.

* Use body instead of *, but keep CSS rule

* Unify two CSS rules

* Remove console.logs

* Reposition mathjax menu on switching between inline/block

* Implement WithOverlay

* Implement FloatingArrow

* Display overlay with padding and brighter background

* Rename to MathjaxOverlay

* Simplify MathjaxOverlay component overall

* Rename ImageHandle to image overlay

* Generally fix ImageOverlay again

* Increase z-index of StickyContainer

* Fix setting block or inline on mathjax

* Add reasons in closing-{click,keyup}

* Have both WithFloating and WithOverlay use a simple show flag instead of a store

* Remove subscribe-trigger

* Fix clicking from one mathjax element to another

* Check before executing cleanup

* Do not wait for elements to mount before slotting in With{Floating,Overlay}

* Allow using reference slot for WithFloating and WithOveray

* Add inline argument to options

* Add support for inline slot in WithOvelay

* Use WithFloating for RemoveFormatButton

* Remove last uses of DropdownMenu and WithDropdown

* Remove all of the bootstrap dropdown components

* Fix closing behavior of several buttons and ImageOverlay

* Increase popover padding to 6px

* Find a different way to create some padding at the bottom of the fields

...before the tag editor

@kleinerpirat I think is what this css what trying to achieve?

* Satisfy tests

* Use removeStyleProperties in ImageOverlay

* Use notify function in WithOverlay and WithFloating

* Do not use portal for WithFloating and WithOverlay

Allows for scrolling

* Set hidden to default false in Rich/Plain TextInput

* Reset handle when changing mathjax elements via click

* Restrict size of empty mathjax image

* Prevent sticky labels from obscuring menus

* Remove several overflow-hidden

* Fix empty string being falsy bug when editing mathjax

* Do not import portal anymore

* Use { reason, originalEvent } instead of symbol as update to modified event store

* Fix closing behavior of image overlay (do not close after resize)

* Simplify Collapsible

* Use removeStyleProperties in Collapsible

* Satisfy eslint

* Fix latex shortcuts being mounted

* Fix mathjax overlay not focusable in first field

* Neither hide image overlay on escaped

* Fix Block ButtonDropdown wrapping

* Bring back portal to fix tag editor
2022-09-05 17:20:00 +10:00
Henrik Giesel
30bbbaf00b
Use eslint for sorting our imports (#1637)
* Make eslint sort our imports

* fix missing deps in eslint rule (dae)

Caught on Linux due to the stricter sandboxing

* Remove exports-last eslint rule (for now?)

* Adjust browserslist settings

- We use ResizeObserver which is not supported in browsers like KaiOS,
  Baidu or Android UC

* Raise minimum iOS version 13.4

- It's the first version that supports ResizeObserver

* Apply new eslint rules to sort imports
2022-02-04 18:36:34 +10:00
Henrik Giesel
dec0fbe845
Refactor i18n (#1405)
Merging note: the typing changes were fixed in a separate PR.

* Put rootDirs into subprojects

- typings do not work for any ts or svelte files
- if we set the 'rootDirs' in ts/tsconfig.json to '../bazel-bin/ts' and then inherit
  them from e.g. editor, the root will be changed to '../../bazel-bin/ts',
  however editor needs look in '../../bazel-bin/ts/editor' instead.

* Rename i18n and i18n_helpers to i18n-generated and i18n

- This way, we can restrict the awkwardness of importing files outside
  the ts directory within lib

* Fix missing typing of i18n and backend_proto by adding back symlinks

* Split up i18n-generated into i18n-{translate,modules}

* Change i18n from singleton to functions

* Revert "Put rootDirs into subprojects"

This partially reverts commit e1d4292ce3979e7b7ee21bf3951b8a462d45c29c.

It seems like this might not be necessary after all.
However some other change made on this branch seems to have fixed
the .svelte.d.ts imports

* Introduce i18n-bundles to remove circular import

There was a circular import i18n.ts <-> i18n-translate.ts

* Create own directory for i18n

* Move lib/i18n/translate to lib/translate

* This restores tree shaking

* Update tsconfig libs and module

* es2018-2020 have wide support on all modern browsers including

* Switch bundles and langs inside i18n to variables again

* Add missing copyright header

* Rename translate.ts to ftl.ts

* Remove the symlinks again

I added them to fix to have completion for tr, however this would have
also have meant to abandon the tree shaking.
As we want to have tree shaking, it's also not necessary to have the
symlinks anymore

* Revert "Update tsconfig libs and module"

This reverts commit 0a96776a475e9901c1f9f3407c726d1d002fb9ef.

* move withCollapsedWhitespace back to i18n/utils

* Add back /ts as in rootDirs
2021-10-07 23:31:49 +10:00
Damien Elmes
a3d9f90af5 update to latest rules_nodejs & switch to ts_project
ts_library() is deprecated and will presumably be dropped from a
future rules_nodejs, and it wasn't working with the jest tests
after updating, so we switch over to ts_project().

There are some downsides:

- It's a bit slower, as the worker mode doesn't appear to function
at the moment.
- Getting it working with a mix of source files and generated files
was quite tricky, especially as things behave differently on Windows,
and differently when editing with VS Code. Solved with a small patch
to the rules, and a wrapper script that copies everything into the
bin folder first. To keep VS Code working correctly as well, the built
files are symlinked into the source folder.
- TS libraries are not implicitly linked to node_modules, so they
can't be imported with an absolute name like "lib/proto" - we need
to use relative paths like "../lib/proto" instead. Adjusting "paths"
in tsconfig.json makes it work for TS compilation, but then it fails
at the esbuild stage. We could resolve it by wrapping the TS
libraries in a subsequent js_library() call, but that has the downside
of losing the transient dependencies, meaning they need to be listed
again.  Alternatively we might be able to solve it in the future by
adjusting esbuild, but for now the paths have been made relative to
keep things simple.

Upsides:

- Along with updates to the Svelte tooling, Svelte typing has improved.
All exports made in a Svelte file are now visible to other files that
import them, and we no longer rebuild the Svelte files when TS files
are updated, as the Svelte files do no type checking themselves, and
are just a simple transpilation. Svelte-check now works on Windows again,
and there should be no errors when editing in VS Code after you've
built the project. The only downside seems to be that cmd+clicking
on a Svelte imports jumps to the .d.ts file instead of the original now;
presumably they'll fix that in a future plugin update.
- Each subfolder now has its own tsconfig.json, and tsc can be called
directly for testing purposes (but beware it will place build products
in the source tree): ts/node_modules/.bin/tsc -b ts
- We can drop the custom esbuild_toolchain, as it's included in the
latest rules_nodejs.

Other changes:

- "image_module_support" is moved into lib/, and imported with
<reference types=...>
- Images are now imported directly from their npm package; the
extra copy step has been removed.

Windows users may need to use "bazel clean" before building this,
due to old files lying around in the build folder.
2021-10-01 12:52:53 +10:00
Henrik Giesel
bb6db5bd95 Add Tag DeleteIcon 2021-09-09 15:37:33 +02:00
Henrik Giesel
24af5bada3 More uniform file naming
kebap-case for .ts, .scss, .html, and directories
2021-07-01 12:24:16 +02:00