dee7860f08
8 Commits
Author | SHA1 | Message | Date | |
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Damien Elmes
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ea5153e7a4 | Re-enable formatting for .svelte files | ||
Damien Elmes
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5e0a761b87
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Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist |
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Matthias Metelka
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68fa661b53
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Finish #2070: Single overlay instead of per field (#2144)
* Move up MathjaxOverlay to be initialized only once * Move ImageOverlay to NoteEditor root * Move Symbols Overlay to NoteEditor root * Refactor image overlay to not require second mutation observer * Use elevation + overflow:hidden in Editorfield * Make it possible to show input next to each other again * Set handle background color to code bg * Make Collapsible unmount the component * Simplify how decorated elements are mounted * Set RichTextInput background to frame-bg again * Strip out FocusTrap code * Revert "Make Collapsible unmount the component" This reverts commit 52722065ea199fa57ae750fa34bf47ee1c5aab3c. * Allow clicking on label container to unfocus field * Fix mathjax overlay resetting too its api too soon * Allow scrolling on overlays * Set focus-border border-color in focused field * Fix background color of fields * Add back grid-gap removed it during merge to see if margin-top would behave any differently - which is not the case. * Fix double border issue within Collapsible.svelte * Format * Edit appearance of focused fields a bit * Remove unused properties * Include elevation in button_mixins_lib * Give label-container a background color Co-authored-by: Henrik Giesel <hengiesel@gmail.com> |
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RumovZ
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42cbe42f06
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Plaintext import/export (#1850)
* Add crate csv * Add start of csv importing on backend * Add Menomosyne serializer * Add csv and json importing on backend * Add plaintext importing on frontend * Add csv metadata extraction on backend * Add csv importing with GUI * Fix missing dfa file in build Added compile_data_attr, then re-ran cargo/update.py. * Don't use doubly buffered reader in csv * Escape HTML entities if CSV is not HTML Also use name 'is_html' consistently. * Use decimal number as foreign ease (like '2.5') * ForeignCard.ivl → ForeignCard.interval * Only allow fixed set of CSV delimiters * Map timestamp of ForeignCard to native due time * Don't trim CSV records * Document use of empty strings for defaults * Avoid creating CardGenContexts for every note This requires CardGenContext to be generic, so it works both with an owned and borrowed notetype. * Show all accepted file types in import file picker * Add import_json_file() * factor → ease_factor * delimter_from_value → delimiter_from_value * Map columns to fields, not the other way around * Fallback to current config for csv metadata * Add start of new import csv screen * Temporary fix for compilation issue on Linux/Mac * Disable jest bazel action for import-csv Jest fails with an error code if no tests are available, but this would not be noticable on Windows as Jest is not run there. * Fix field mapping issue * Revert "Temporary fix for compilation issue on Linux/Mac" This reverts commit 21f8a261408cdae49ec031aa21a1b659c4f66d82. * Add HtmlSwitch and move Switch to components * Fix spacing and make selectors consistent * Fix shortcut tooltip * Place import button at the top with path * Fix meta column indices * Remove NotetypeForString * Fix queue and type of foreign cards * Support different dupe resolution strategies * Allow dupe resolution selection when importing CSV * Test import of unnormalized text Close #1863. * Fix logging of foreign notes * Implement CSV exports * Use db_scalar() in notes_table_len() * Rework CSV metadata - Notetypes and decks are either defined by a global id or by a column. - If a notetype id is provided, its field map must also be specified. - If a notetype column is provided, fields are now mapped by index instead of name at import time. So the first non-meta column is used for the first field of every note, regardless of notetype. This makes importing easier and should improve compatiblity with files without a notetype column. - Ensure first field can be mapped to a column. - Meta columns must be defined as `#[meta name]:[column index]` instead of in the `#columns` tag. - Column labels contain the raw names defined by the file and must be prettified by the frontend. * Adjust frontend to new backend column mapping * Add force flags for is_html and delimiter * Detect if CSV is HTML by field content * Update dupe resolution labels * Simplify selectors * Fix coalescence of oneofs in TS * Disable meta columns from selection Plus a lot of refactoring. * Make import button stick to the bottom * Write delimiter and html flag into csv * Refetch field map after notetype change * Fix log labels for csv import * Log notes whose deck/notetype was missing * Fix hiding of empty log queues * Implement adding tags to all notes of a csv * Fix dupe resolution not being set in log * Implement adding tags to updated notes of a csv * Check first note field is not empty * Temporary fix for build on Linux/Mac * Fix inverted html check (dae) * Remove unused ftl string * Delimiter → Separator * Remove commented-out line * Don't accept .json files * Tweak tag ftl strings * Remove redundant blur call * Strip sound and add spaces in csv export * Export HTML by default * Fix unset deck in Mnemosyne import Also accept both numbers and strings for notetypes and decks in JSON. * Make DupeResolution::Update the default * Fix missing dot in extension * Make column indices 1-based * Remove StickContainer from TagEditor Fixes line breaking, border and z index on ImportCsvPage. * Assign different key combos to tag editors * Log all updated duplicates Add a log field for the true number of found notes. * Show identical notes as skipped * Split tag-editor into separate ts module (dae) * Add progress for CSV export * Add progress for text import * Tidy-ups after tag-editor split (dae) - import-csv no longer depends on editor - remove some commented lines |
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Henrik Giesel
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c0d47e18b7
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Fix CommandIconButton (#1648)
- It did not respect shortcuts |
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Henrik Giesel
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30bbbaf00b
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Use eslint for sorting our imports (#1637)
* Make eslint sort our imports * fix missing deps in eslint rule (dae) Caught on Linux due to the stricter sandboxing * Remove exports-last eslint rule (for now?) * Adjust browserslist settings - We use ResizeObserver which is not supported in browsers like KaiOS, Baidu or Android UC * Raise minimum iOS version 13.4 - It's the first version that supports ResizeObserver * Apply new eslint rules to sort imports |
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Henrik Giesel
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a981e56008
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Improved add-on extension API (#1626)
* Add componentHook functionality * Register package NoteEditor * Rename OldEditorAdapter to NoteEditor * Expose instances in component-hook as well * Rename NoteTypeButtons to NotetypeButtons * Move PreviewButton initialization to BrowserEditor.svelte * Remove focusInRichText - Same thing can be done by inspecting activeInput * Satisfy formatter * Fix remaining rebase issues * Add .bazel to .prettierignore * Rename currentField and activeInput to focused{Field,Input} * Move identifier to lib and registration to sveltelib * Fix Dynamic component insertion * Simplify editingInputIsRichText * Give extra warning in svelte/svelte.ts - This was caused by doing a rename of a files, that only differed in case: NoteTypeButtons.svelte to NotetypeButtons.svelte - It was quite tough to figure out, and this console.log might make it easier if it ever happens again * Change signature of contextProperty * Add ts/typings for add-on definition files * Add Anki types in typings/common/index.d.ts * Export without .svelte suffix It conflicts with how Svelte types its packages * Fix left over .svelte import from editor.py * Rename NoteTypeButtons to unrelated to ensure case-only rename * Rename back to NotetypeButtons.svelte * Remove unused component-hook.ts, Fix typing in lifecycle-hooks * Merge runtime-require and register-package into one file + Give some preliminary types to require * Rename uiDidLoad to loaded * Fix eslint / svelte-check * Rename context imports to noteEditorContext * Fix import name mismatch - I wonder why these issues are not caught by svelte-check? * Rename two missed usages of uiDidLoad * Fix ButtonDropdown from having wrong border-radius * Uniformly rename libraries to packages - I don't have a strong opinion on whether to name them libraries or packages, I just think we should have a uniform name. - JS/TS only uses the terms "module" and "namespace", however `package` is a reserved keyword for future use, whereas `library` is not. * Refactor registration.ts into dynamic-slotting - This is part of an effort to refactor the dynamic slotting (extending buttons) functionality out of components like ButtonGroup. * Remove dynamically-slottable logic from ButtonToolbar * Use DynamicallySlottable in editor-toolbar * Fix no border radius on indentation button dropdown * Fix AddonButtons * Remove Item/ButtonGroupItem in deck-options, where it's not necessary * Remove unnecessary uses of Item and ButtonGroupItem * Fix remaining tests * Fix relative imports * Revert change return value of remapBinToSrcDir to ./bazel/out... * Remove typings directory * Adjust comments for dynamic-slottings |
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Henrik Giesel
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f534dbb8e5
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Separate input components into their own directories / Remove WithShortcut (#1613)
* Put PlainTextInput into its own directory * Create a directory for RichTextInput * Create editor-toolbar directory * Move PreviewButton into editor-toolbar * The time to refactor this is not quite yet here * Create tag-editor directory * Remove some of the uses of WithShortcut * Remove all uses of WithShortcut from editor package * Remove last uses of WithShortcut * Fix typo |