dee7860f08
8 Commits
Author | SHA1 | Message | Date | |
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Damien Elmes
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ea5153e7a4 | Re-enable formatting for .svelte files | ||
Damien Elmes
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5e0a761b87
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Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist |
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Matthias Metelka
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d902b00d0e
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Fix reduce motion bottom border issues (#2185)
* Fix reduce motion bottom border issues * Disable show/hide on hover with reduce motion setting for purists. |
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Matthias Metelka
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5f6ac1a916
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Field redesign (#2002)
* Adjust size of legacy buttons * Revert "Adjust size of legacy buttons" This reverts commit fb888fe1db9050c34b1a7b0820e6da5ac91ccee6. * Remove unused function from #1476 * Use outline version for tag icon * Add chevron icons * Remove code icons, keep one pin icon version * Add code-bg color * Redesign fields * Remove unused import * Fix imports * Move PlainTextBadge between editing inputs where it belongs :) * Make whole separator line clickable * Fix transition and format * Don't show toggle when field is collapsed * Show toggle only on hover for mobile I'd like to implement a swipe mechanism. * Use tweened SVG for triangle instead of CSS hack * Implement more obvious HTML toggle on bottom right * Reduce field height by a few pixels * Reduce field height by two pixels * Show HTML toggle when PlainTextInput is active, regardless of hover/focus * Remove RichTextBadge.svelte * Create separate collapsed field state this means users can collapse fields with the HTML editor open and it will stay open when the field is expanded again. * Add slide out animation to EditingArea, RichTextInput and PlainTextInput only for collapsing, because it is choppy on expansion (common issue with Svelte transitions). * Fix aliasing issue on focused field corners * Make StickyBadge feel more responsive * Move StickyBadge closer to field border * Adjust field gutter/margins * Make LabelContainer sticky to make field operations accessible on fields with a lot of content. * Add back html icons, remove visual editor icons * Revert "Add code-bg color" This reverts commit 4200f354193710b3acd9bcf84b67958e200ddcdb. * Add rich text icon, remove strikethrough code icon * Revert PlainTextBadge to original position * Adjust margins in FieldState * Rename PlainTextBadge to SecondaryInputBadge in preparation for #1987 * Run eslint and prettier * Make whole LabelContainer clickable area for collapse/expand * Revert "Add slide out animation to EditingArea, RichTextInput and PlainTextInput" This reverts commit 9a2b3410d0ead37ae1da408d68e14507a058a613. * Fix error on collapse/expansion this was caused by the {#if} blocks, which resulted in the deletion of original EditingAreas. * Refocus when toggling chevron and secondary input badge * Revert "Revert "Add code-bg color"" This reverts commit 1cfd3bda65354ab90c1ab4cbbef47596a1be8754. * Use single rotating chevron icon and make it RTL-compatible * Remove redundant CSS transition rule * Introduce animated Collapsible component and fix refocus on toggle * Do not try to force repaint, as it is not required * Remove RTL store from LabelContainer the direction is already applied globally. * Collapse secondary input with field * Add focusedField to NoteEditorAPI * Replace :global CSS selector with class .visible thus removing the assumption that the component is used inside an EditorField. https://github.com/ankitects/anki/pull/2002#discussion_r944876448 * Use named function syntax instead of function expressions * Add explanation comment * Remove unnecessary :bind directive * Create CollapseBadge component * Move :global selector into .plain-text-input * Add comment explaining box-shadow pseudo-element * Move Collapsible from EditingArea, PlainTextInput and RichTextInput into user components * Rename SecondaryInputBadge to PlainTextBadge and remove generalization logic I kept the rich text icon inside icons.ts for future use. * Sort imports * Fix background-color for duplicates not showing with yet another pseudo-element :) The pseudo-element that covers up field borders on scroll caused this issue. Fighting fire with fire here. * Increase size of plain text toggle to original value again This makes the clickable area a bit bigger and looks slightly more consistent with StickyBadge. * Scrap pseudo-element mess in LabelContainer and tackle the actual issue * Add class .visible to StickyBadge too This introduces a peculiar bug: The active prop of StickyBadge resets to false when the mouse leaves the field - regardless of the actual back-end value. * Fix sticky badge resetting on mouseleave/blur * Apply overflow: hidden only during transition fixes MathJax handle getting cut off by fields * Remove unused variable * Fix visual bug caused by overflow:hidden not applying in time I tried several asynchronous approaches, but they all caused issues: either they prevented the CSS transition or they made field inputs lose focus. In the end I resorted to direct, synchronous DOM-manipulation and added an explanatory comment. * Decrease Collapsible load time by blocking first transition I noticed the sliding animation has a hefty performance impact when a large number of fields is loaded simultaneously. Blocking the first transition (which isn't even visible) results in a big boost in load time. * Replace usages of gap with margins for children * Revert unnecessary removal of grid-gap definition * Correct comments about flex-gap property mistook that for grid-gap. * Resolve style issues * Add minimum targets to gap comment Co-authored-by: Henrik Giesel <hengiesel@gmail.com> |
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Henrik Giesel
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30bbbaf00b
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Use eslint for sorting our imports (#1637)
* Make eslint sort our imports * fix missing deps in eslint rule (dae) Caught on Linux due to the stricter sandboxing * Remove exports-last eslint rule (for now?) * Adjust browserslist settings - We use ResizeObserver which is not supported in browsers like KaiOS, Baidu or Android UC * Raise minimum iOS version 13.4 - It's the first version that supports ResizeObserver * Apply new eslint rules to sort imports |
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Henrik Giesel
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a981e56008
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Improved add-on extension API (#1626)
* Add componentHook functionality * Register package NoteEditor * Rename OldEditorAdapter to NoteEditor * Expose instances in component-hook as well * Rename NoteTypeButtons to NotetypeButtons * Move PreviewButton initialization to BrowserEditor.svelte * Remove focusInRichText - Same thing can be done by inspecting activeInput * Satisfy formatter * Fix remaining rebase issues * Add .bazel to .prettierignore * Rename currentField and activeInput to focused{Field,Input} * Move identifier to lib and registration to sveltelib * Fix Dynamic component insertion * Simplify editingInputIsRichText * Give extra warning in svelte/svelte.ts - This was caused by doing a rename of a files, that only differed in case: NoteTypeButtons.svelte to NotetypeButtons.svelte - It was quite tough to figure out, and this console.log might make it easier if it ever happens again * Change signature of contextProperty * Add ts/typings for add-on definition files * Add Anki types in typings/common/index.d.ts * Export without .svelte suffix It conflicts with how Svelte types its packages * Fix left over .svelte import from editor.py * Rename NoteTypeButtons to unrelated to ensure case-only rename * Rename back to NotetypeButtons.svelte * Remove unused component-hook.ts, Fix typing in lifecycle-hooks * Merge runtime-require and register-package into one file + Give some preliminary types to require * Rename uiDidLoad to loaded * Fix eslint / svelte-check * Rename context imports to noteEditorContext * Fix import name mismatch - I wonder why these issues are not caught by svelte-check? * Rename two missed usages of uiDidLoad * Fix ButtonDropdown from having wrong border-radius * Uniformly rename libraries to packages - I don't have a strong opinion on whether to name them libraries or packages, I just think we should have a uniform name. - JS/TS only uses the terms "module" and "namespace", however `package` is a reserved keyword for future use, whereas `library` is not. * Refactor registration.ts into dynamic-slotting - This is part of an effort to refactor the dynamic slotting (extending buttons) functionality out of components like ButtonGroup. * Remove dynamically-slottable logic from ButtonToolbar * Use DynamicallySlottable in editor-toolbar * Fix no border radius on indentation button dropdown * Fix AddonButtons * Remove Item/ButtonGroupItem in deck-options, where it's not necessary * Remove unnecessary uses of Item and ButtonGroupItem * Fix remaining tests * Fix relative imports * Revert change return value of remapBinToSrcDir to ./bazel/out... * Remove typings directory * Adjust comments for dynamic-slottings |
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Henrik Giesel
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478b3a53f1
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Remove individual .html files + other refactorings (#1588)
* Move some AddCards specific code to NoteCreator.svelte * Add new strings for Toggling the Visual / HTML editor * Set LabelContainer vertical-align to text-top - Makes them look more centered * Remove appendInParentheses helper * Make all ts/*.html files include only module.js and module.css * Move any JS from .html to index files * Remove .html files from ts modules * Remove Python with Starlark implemenation * Remove reference to non-existing file * Remove deck-option.html as well * fix change-notetype screen (dae) |
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Henrik Giesel
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3beea5e1e4
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Split/Merge editor.py for its three use cases (#1581)
* Forbid inserting object and iframe tags via PlainTextInput * Add optional browserMode parameter to Editor * Create new ts modules for three editor instances - note-creator for AddCards - browser-editor for the editor in the Browser - reviewer-editor for the EditCurrent * Revert "Forbid inserting object and iframe tags via PlainTextInput" This reverts commit ab90ae8194494d883a1863126496e2d8f332509e. * Refactor browserMode to editorMode * Move new editor variants inside /ts/editor directory * Fix typo |