This is of limited usefulness at the moment, as it doesn't help consumers
of the public API.
Also removed detached comments from the included comments.
Provides better visibility into what the build is currently doing.
Motivated by slow node.js downloads making the build appear stuck.
You can test this out by running ./tools/install-n2 then building
normally. Please report any problems, and 'cargo uninstall n2' to get
back to the old behaviour. It works on Windows, but prints a new line
each second instead of redrawing the same area.
A couple of changes were required for compatibility:
- n2 doesn't resolve $variable names inside other variables, so the
resolution needs to be done by our build generator.
- Our inputs and outputs in build.ninja need to be listed in a deterministic
order to avoid unwanted rebuilds. I've made a few other tweaks so the
build file should now be fully-deterministic.
* Fix .no-reduce-motion missing from graphs spinner, and not being honored
* Begin migration from protobuf.js -> protobuf-es
Motivation:
- Protobuf-es has a nicer API: messages are represented as classes, and
fields which should exist are not marked as nullable.
- As it uses modules, only the proto messages we actually use get included
in our bundle output. Protobuf.js put everything in a namespace, which
prevented tree-shaking, and made it awkward to access inner messages.
- ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff
is slower decoding/encoding (#2043), but that was mainly a concern for the
graphs page, and was unblocked by
37151213cd
Approach/notes:
- We generate the new protobuf-es interface in addition to existing
protobuf.js interface, so we can migrate a module at a time, starting
with the graphs module.
- rslib:proto now generates RPC methods for TS in addition to the Python
interface. The input-arg-unrolling behaviour of the Python generation is
not required here, as we declare the input arg as a PlainMessage<T>, which
marks it as requiring all fields to be provided.
- i64 is represented as bigint in protobuf-es. We were using a patch to
protobuf.js to get it to output Javascript numbers instead of long.js
types, but now that our supported browser versions support bigint, it's
probably worth biting the bullet and migrating to bigint use. Our IDs
fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future
fields we add.
- Oneofs are handled differently in protobuf-es, and are going to need
some refactoring.
Other notable changes:
- Added a --mkdir arg to our build runner, so we can create a dir easily
during the build on Windows.
- Simplified the preference handling code, by wrapping the preferences
in an outer store, instead of a separate store for each individual
preference. This means a change to one preference will trigger a redraw
of all components that depend on the preference store, but the redrawing
is cheap after moving the data processing to Rust, and it makes the code
easier to follow.
- Drop async(Reactive).ts in favour of more explicit handling with await
blocks/updating.
- Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding
dependencies to parent groups. Renamed add() -> add_action() for clarity.
* Remove a couple of unused proto imports
* Migrate card info
* Migrate congrats, image occlusion, and tag editor
+ Fix imports for multi-word proto files.
* Migrate change-notetype
* Migrate deck options
* Bump target to es2020; simplify ts lib list
Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome
on Android support the full es2017-es2020 features.
* Migrate import-csv
* Migrate i18n and fix missing output types in .js
* Migrate custom scheduling, and remove protobuf.js
To mostly maintain our old API contract, we make use of protobuf-es's
ability to convert to JSON, which follows the same format as protobuf.js
did. It doesn't cover all case: users who were previously changing the
variant of a type will need to update their code, as assigning to a new
variant no longer automatically removes the old one, which will cause an
error when we try to convert back from JSON. But I suspect the large majority
of users are adjusting the current variant rather than creating a new one,
and this saves us having to write proxy wrappers, so it seems like a
reasonable compromise.
One other change I made at the same time was to rename value->kind for
the oneofs in our custom study protos, as 'value' was easily confused
with the 'case/value' output that protobuf-es has.
With protobuf.js codegen removed, touching a proto file and invoking
./run drops from about 8s to 6s.
This closes#2043.
* Allow tree-shaking on protobuf types
* Display backend error messages in our ts alert()
* Make sourcemap generation opt-in for ts-run
Considerably slows down build, and not used most of the time.
Will be handy to use it in our other scripts in the future too - thanks
Rumo!
Results of benchmarking ./run before and after these crate splits:
- Touching a proto file leads to a slight increase: about +90ms
- Touching an rslib file leads to a bigger decrease, as there's less to
recompile: about -700ms
And ./ninja test is even better: about +200ms and -3800ms.
Due to the orphan rule, this meant removing our usages of impl ProtoStruct,
or converting them to a trait when they were used commonly.
rslib now directly references anki_proto and anki_i18n, instead of
'pub use'-ing them, and we can put the generated files back in OUT_DIR.
A couple of motivations for this:
- genbackend.py was somewhat messy, and difficult to change with the
lack of types. The mobile clients used it as a base for their generation,
so improving it will make life easier for them too, once they're ported.
- It will make it easier to write a .ts generator in the future
- We currently implement a bunch of helper methods on protobuf types
which don't allow us to compile the protobuf types until we compile
the Anki crate. If we change this in the future, we will be able to
do more of the compilation up-front.
We no longer need to record the services in the proto file, as we can
extract the service order from the compiled protos. Support for map types
has also been added.
* Migrate check_copyright to Rust
* Add a new lint to check accidental usages of /// in ts/svelte comments
* Fix a bunch of incorrect jdoc comments
* Move contributor check into minilints
Will allow users to detect the issue locally with './ninja check'
before pushing to CI.
* Make Cargo.toml consistent with other crates
* bump walkdir from 2.3.2 to 2.3.3
Build was failing on windows due to walkdir matching . as any folder starting with . instead of as the cwd.
* change name in CONTRIBUTORS
* change name back in CONTRIBUTORS
* Implement TTS using windows crate
* Use API calls instead of SSML
* Properly stop player in case of TTS error
* Add context to WindowsErrors
* Validate available voices
* Remove TTS text from synthesize error
* Limit maximum buffer size
* Make validation optional and list it in tts filter
* We no longer need the winrt module (dae)
* Use a separate request object so the meaning of the bool is clear (dae)
* Slightly shorten runtime error message (dae)
The default message appears to clip slightly.
* Alternate buffer implementation (dae)
* Use array instead of vec
* Drop the max buffer size to 128k (dae)
This PR replaces the existing Python-driven sync server with a new one in Rust.
The new server supports both collection and media syncing, and is compatible
with both the new protocol mentioned below, and older clients. A setting has
been added to the preferences screen to point Anki to a local server, and a
similar setting is likely to come to AnkiMobile soon.
Documentation is available here: <https://docs.ankiweb.net/sync-server.html>
In addition to the new server and refactoring, this PR also makes changes to the
sync protocol. The existing sync protocol places payloads and metadata inside a
multipart POST body, which causes a few headaches:
- Legacy clients build the request in a non-deterministic order, meaning the
entire request needs to be scanned to extract the metadata.
- Reqwest's multipart API directly writes the multipart body, without exposing
the resulting stream to us, making it harder to track the progress of the
transfer. We've been relying on a patched version of reqwest for timeouts,
which is a pain to keep up to date.
To address these issues, the metadata is now sent in a HTTP header, with the
data payload sent directly in the body. Instead of the slower gzip, we now
use zstd. The old timeout handling code has been replaced with a new implementation
that wraps the request and response body streams to track progress, allowing us
to drop the git dependencies for reqwest, hyper-timeout and tokio-io-timeout.
The main other change to the protocol is that one-way syncs no longer need to
downgrade the collection to schema 11 prior to sending.
The Rust community appear to have converged on tracing - it's used by
the Rust compiler, and receives close to 10x the number of downloads
that slog does. Its API is more ergonomic, and it does a much nicer
job with async rust.
To make this change, we no longer pass around explicit loggers, and rely
on a globally-registered one. The log file location has been changed
from one in each profile folder to a single one in the base folder. This
will remain empty for most users, since only errors are logged by default,
but may be useful for debugging future changes.
* Run cargo +nightly fmt
* Latest prost-build includes clippy workaround
* Tweak Rust protobuf imports
- Avoid use of stringify!(), as JetBrains editors get confused by it
- Stop merging all protobuf symbols into a single namespace
* Remove some unnecessary qualifications
Found via IntelliJ lint
* Migrate some asserts to assert_eq/ne
* Remove mention of node_modules exclusion
This no longer seems to be necessary after migrating away from Bazel,
and excluding it means TS/Svelte files can't be edited properly.
* Remove deprecated `and_hms()`
* Update chrono
* Update licenses and fix script
* Remove deprecated Date struct
* Remove chrono pin
* Skip format check on .vscode
Was failing for no reason.
* Replace deprecated chrono functions
* Add cargo-deny to update-licenses & pin versions (dae)
* Remove time 0.1 dependency (dae)
We don't need to wait for chrono 0.5; it was provided behind a legacy
feature flag.
(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
* Add crate snafu
* Replace all inline structs in AnkiError
* Derive Snafu on AnkiError
* Use snafu for card type errors
* Use snafu whatever error for InvalidInput
* Use snafu for NotFoundError and improve message
* Use snafu for FileIoError to attach context
Remove IoError.
Add some context-attaching helpers to replace code returning bare
io::Errors.
* Add more context-attaching io helpers
* Add message, context and backtrace to new snafus
* Utilize error context and backtrace on frontend
* Rename LocalizedError -> BackendError.
* Remove DocumentedError.
* Have all backend exceptions inherit BackendError.
* Rename localized(_description) -> message
* Remove accidentally committed experimental trait
* invalid_input_context -> ok_or_invalid
* ensure_valid_input! -> require!
* Always return `Err` from `invalid_input!`
Instead of a Result to unwrap, the macro accepts a source error now.
* new_tempfile_in_parent -> new_tempfile_in_parent_of
* ok_or_not_found -> or_not_found
* ok_or_invalid -> or_invalid
* Add crate convert_case
* Use unqualified lowercase type name
* Remove uses of snafu::ensure
* Allow public construction of InvalidInputErrors (dae)
Needed to port the AnkiDroid changes.
* Make into_protobuf() public (dae)
Also required for AnkiDroid. Not sure why it worked previously - possible
bug in older Rust version?
Partially completes #1068, and will allow mobile clients to drop
their separate diff-match-patch imports. Does not yet try to handle
case folding or combining-char stripping, and leaves some of the outer
HTML wrapping up to the frontend for now.
The logic for rendering the provided string has changed: missing chars
are now only inserted if they follow a correct section, and the original
text is shown instead of hyphens. This is an experiment, and can be
changed if it's not well received.
* Fix footer moving upwards
* Fix column detection
Was broken because escaped line breaks were not considered.
Also removes delimiter detection on `#columns:` line. User must use tabs
or set delimiter beforehand.
* Add CSV preview
* Parse `#tags column:`
* Optionally export deck and notetype with CSV
* Avoid clones in CSV export
* Prevent bottom of page appearing under footer (dae)
* Increase padding to 1em (dae)
With 0.5em, when a vertical scrollbar is shown, it sits right next to
the right edge of the content, making it look like there's no right
margin.
* Experimental changes to make table fit+scroll (dae)
- limit individual cells to 15em, and show ellipses when truncated
- limit total table width to body width, so that inner table is shown
with scrollbar
- use class rather than id - ids are bad practice in Svelte components,
as more than one may be displayed on a single page
* Skip importing foreign notes with filtered decks
Were implicitly imported into the default deck before.
Also some refactoring to fetch deck ids and names beforehand.
* Hide spacer below hidden field mapping
* Fix guid being replaced when updating note
* Fix dupe identity check
Canonify tags before checking if dupe is identical, but only add update
tags later if appropriate.
* Fix deck export for notes with missing card 1
* Fix note lines starting with `#`
csv crate doesn't support escaping a leading comment char. :(
* Support import/export of guids
* Strip HTML from preview rows
* Fix initially set deck if current is filtered
* Make isHtml toggle reactive
* Fix `html_to_text_line()` stripping sound names
* Tweak export option labels
* Switch to patched rust-csv fork
Fixes writing lines starting with `#`, so revert 5ece10ad05f331.
* List column options with first column field
* Fix flag for exports with HTML stripped
* Add crate csv
* Add start of csv importing on backend
* Add Menomosyne serializer
* Add csv and json importing on backend
* Add plaintext importing on frontend
* Add csv metadata extraction on backend
* Add csv importing with GUI
* Fix missing dfa file in build
Added compile_data_attr, then re-ran cargo/update.py.
* Don't use doubly buffered reader in csv
* Escape HTML entities if CSV is not HTML
Also use name 'is_html' consistently.
* Use decimal number as foreign ease (like '2.5')
* ForeignCard.ivl → ForeignCard.interval
* Only allow fixed set of CSV delimiters
* Map timestamp of ForeignCard to native due time
* Don't trim CSV records
* Document use of empty strings for defaults
* Avoid creating CardGenContexts for every note
This requires CardGenContext to be generic, so it works both with an
owned and borrowed notetype.
* Show all accepted file types in import file picker
* Add import_json_file()
* factor → ease_factor
* delimter_from_value → delimiter_from_value
* Map columns to fields, not the other way around
* Fallback to current config for csv metadata
* Add start of new import csv screen
* Temporary fix for compilation issue on Linux/Mac
* Disable jest bazel action for import-csv
Jest fails with an error code if no tests are available, but this would
not be noticable on Windows as Jest is not run there.
* Fix field mapping issue
* Revert "Temporary fix for compilation issue on Linux/Mac"
This reverts commit 21f8a261408cdae49ec031aa21a1b659c4f66d82.
* Add HtmlSwitch and move Switch to components
* Fix spacing and make selectors consistent
* Fix shortcut tooltip
* Place import button at the top with path
* Fix meta column indices
* Remove NotetypeForString
* Fix queue and type of foreign cards
* Support different dupe resolution strategies
* Allow dupe resolution selection when importing CSV
* Test import of unnormalized text
Close #1863.
* Fix logging of foreign notes
* Implement CSV exports
* Use db_scalar() in notes_table_len()
* Rework CSV metadata
- Notetypes and decks are either defined by a global id or by a column.
- If a notetype id is provided, its field map must also be specified.
- If a notetype column is provided, fields are now mapped by index
instead of name at import time. So the first non-meta column is used for
the first field of every note, regardless of notetype. This makes
importing easier and should improve compatiblity with files without a
notetype column.
- Ensure first field can be mapped to a column.
- Meta columns must be defined as `#[meta name]:[column index]` instead
of in the `#columns` tag.
- Column labels contain the raw names defined by the file and must be
prettified by the frontend.
* Adjust frontend to new backend column mapping
* Add force flags for is_html and delimiter
* Detect if CSV is HTML by field content
* Update dupe resolution labels
* Simplify selectors
* Fix coalescence of oneofs in TS
* Disable meta columns from selection
Plus a lot of refactoring.
* Make import button stick to the bottom
* Write delimiter and html flag into csv
* Refetch field map after notetype change
* Fix log labels for csv import
* Log notes whose deck/notetype was missing
* Fix hiding of empty log queues
* Implement adding tags to all notes of a csv
* Fix dupe resolution not being set in log
* Implement adding tags to updated notes of a csv
* Check first note field is not empty
* Temporary fix for build on Linux/Mac
* Fix inverted html check (dae)
* Remove unused ftl string
* Delimiter → Separator
* Remove commented-out line
* Don't accept .json files
* Tweak tag ftl strings
* Remove redundant blur call
* Strip sound and add spaces in csv export
* Export HTML by default
* Fix unset deck in Mnemosyne import
Also accept both numbers and strings for notetypes and decks in JSON.
* Make DupeResolution::Update the default
* Fix missing dot in extension
* Make column indices 1-based
* Remove StickContainer from TagEditor
Fixes line breaking, border and z index on ImportCsvPage.
* Assign different key combos to tag editors
* Log all updated duplicates
Add a log field for the true number of found notes.
* Show identical notes as skipped
* Split tag-editor into separate ts module (dae)
* Add progress for CSV export
* Add progress for text import
* Tidy-ups after tag-editor split (dae)
- import-csv no longer depends on editor
- remove some commented lines
* Add zstd dep
* Implement backend backup with zstd
* Implement backup thinning
* Write backup meta
* Use new file ending anki21b
* Asynchronously backup on collection close in Rust
* Revert "Add zstd dep"
This reverts commit 3fcb2141d2be15f907269d13275c41971431385c.
* Add zstd again
* Take backup col path from col struct
* Fix formatting
* Implement backup restoring on backend
* Normalize restored media file names
* Refactor `extract_legacy_data()`
A bit cumbersome due to borrowing rules.
* Refactor
* Make thinning calendar-based and gradual
* Consider last kept backups of previous stages
* Import full apkgs and colpkgs with backend
* Expose new backup settings
* Test `BackupThinner` and make it deterministic
* Mark backup_path when closing optional
* Delete leaky timer
* Add progress updates for restoring media
* Write restored collection to tempfile first
* Do collection compression in the background thread
This has us currently storing an uncompressed and compressed copy of
the collection in memory (not ideal), but means the collection can be
closed without waiting for compression to complete. On a large collection,
this takes a close and reopen from about 0.55s to about 0.07s. The old
backup code for comparison: about 0.35s for compression off, about
8.5s for zip compression.
* Use multithreading in zstd compression
On my system, this reduces the compression time of a large collection
from about 0.55s to 0.08s.
* Stream compressed collection data into zip file
* Tweak backup explanation
+ Fix incorrect tab order for ignore accents option
* Decouple restoring backup and full import
In the first case, no profile is opened, unless the new collection
succeeds to load.
In the second case, either the old collection is reloaded or the new one
is loaded.
* Fix number gap in Progress message
* Don't revert backup when media fails but report it
* Tweak error flow
* Remove native BackupLimits enum
* Fix type annotation
* Add thinning test for whole year
* Satisfy linter
* Await async backup to finish
* Move restart disclaimer out of backup tab
Should be visible regardless of the current tab.
* Write restored collection in chunks
* Refactor
* Write media in chunks and refactor
* Log error if removing file fails
* join_backup_task -> await_backup_completion
* Refactor backup.rs
* Refactor backup meta and collection extraction
* Fix wrong error being returned
* Call sync_all() on new collection
* Add ImportError
* Store logger in Backend, instead of creating one on demand
init_backend() accepts a Logger rather than a log file, to allow other
callers to customize the logger if they wish.
In the future we may want to explore using the tracing crate as an
alternative; it's a bit more ergonomic, as a logger doesn't need to be
passed around, and it plays more nicely with async code.
* Sync file contents prior to rename; sync folder after rename.
* Limit backup creation to once per 30 min
* Use zstd::stream::copy_decode
* Make importing abortable
* Don't revert if backup media is aborted
* Set throttle implicitly
* Change force flag to minimum_backup_interval
* Don't attempt to open folders on Windows
* Join last backup thread before starting new one
Also refactor.
* Disable auto sync and backup when restoring again
* Force backup on full download
* Include the reason why a media file import failed, and the file path
- Introduce a FileIoError that contains a string representation of
the underlying I/O error, and an associated path. There are a few
places in the code where we're currently manually including the filename
in a custom error message, and this is a step towards a more consistent
approach (but we may be better served with a more general approach in
the future similar to Anyhow's .context())
- Move the error message into importing.ftl, as it's a bit neater
when error messages live in the same file as the rest of the messages
associated with some functionality.
* Fix importing of media files
* Minor wording tweaks
* Save an allocation
I18n strings with replacements are already strings, so we can skip the
extra allocation. Not that it matters here at all.
* Terminate import if file missing from archive
If a third-party tool is creating invalid archives, the user should know
about it. This should be rare, so I did not attempt to make it
translatable.
* Skip multithreaded compression on small collections
Co-authored-by: Damien Elmes <gpg@ankiweb.net>