Commit Graph

51 Commits

Author SHA1 Message Date
Damien Elmes
bf05fae91e Update to the latest TypeScript version
Required a svelte-preprocess upgrade for compatibility.
2023-04-12 16:42:28 +10:00
Mani
2bf134dc72
Feature image occlusion (#2367)
* add note types with occlusions and image fields

* generate image occlusion cloze div data
- generate div element with data-* atrributes for canvas shape generate for reviewer

* getting image data & deck id and adding notes
the implementation added into backend
- added service index in backend.proto for image occlusion request
- created image_occlusion.proto with required message and service
- implementation in backend for getting image and adding notes, also during editing return imagecloze note and update notes
- add notes to selected deck, if no notetype then add image occlusion notetypes
- reuse notetype from stock notetypes when not exist

* script for generating shapes using canvas api in reviewer
- the flash issues fixed by loading image and using image size to draw canvas, also when image get resized, calculate scale using natural width and canvas width to draw shape at right position
- limit size of canvas for safari

* init image occlusion page in ts and build page
with
- fabricjs for editing shapes
- panzoom for drag and zoom
- pickr for color picker
- build page using web.rs

* implement top toolbar for canvas shapes
- undo & redo tools
- zoom in, zoom out and zoom fit
- group & ungroup
- copy & paste
- set transparency of shapes
- align tools

* implement side toolbar for drawing shapes
add top toolbar and the side toolbar contains following tools
- cursor for selecting shapes
- zoom for drag and zoom shapes in mask editor
- rectangle for creating it
- ellipse for creating it
- polygon for creating it using points
- shape fill color
- question mask color (currently only single color can be added for all shapes)

* add maskeditor page for editing mask
- add side toolbar and sidebar include toptoolbar
- load maskeditor in two mode
     - for adding note using path to image
     - for editing note using note id

* implement note editor page for adding notes
- the note editor page have simple button (B/I/U) and option to toggle html view
- option to select deck for adding notes into that deck
- option to generate to hide all, guess one & hide one, guess one notes

* add image occlusion page
add side toolbar, top toolbar, mask editor and note editor
- option to switch between mask editor and note editor

* implement generates notes and save notes
implemention to show toast components for messages

* removed pickr & implemented color picker component
- remove pickr
- implemented using html5 canvas
- range input for changing color
- another range input for opacity changes
- hex and rgba value support

* rename methods name & rust unwrap safety
- change plural names to singular
- create respone message in proto and return response with imagecloze note or error if not found with note id
- remove image_occlusion from post handler list
- rename service name in mediasrv.py
- rename methods name for image occlusion in backend and image_occlusion
- update frontend also for update functions' names
- handle error in frontend mask-editor.ts, when error getting notes then toast message shown to frontend

* extract to function & add comments & remove global
- extract function in mask-editor.ts to reduce duplicate
- remove unused global from css
- add comments to store.ts explaining usage
- changes id to noteId in lib.ts
- add comments for limitSize, becuase of duplicate implementation

* remove image_occlusion notetype
- remove from stock notetype, stdmodels
- add implementation for notetype to image occlusion
- add i18n for errors

* update smooth scroll, always show cursor tools
- change questionmask to qmask
- make selectable for shape true in all tools to simplify edits and draw shapes
- update image occlusion in reviewer ts to load image properly

* add and get notetype else return errors

* fix: not showing occlusion

* Use a oneof for ImageClozeNoteResponse

Makes it clearer that only one of them can be returned

* Don't crash if image filename not provided

The second unwrap should be ok, as the input is utf8

* Refactor get_image_cloze_note

- fixes crash when note doesn't exist - Ok(None) case was not covered
- decouples business logic from native error->proto error conversion
- no need for original copy
- field[x] is more idiomatic than field.get(x).unwrap()
- don't need mutable access to fields

* Fix crash if image file unreadable

+ Use our read_file helper for better error context

* Add metadata() helper

* Fix crash if file metadata can't be read

* remove color picker, qmask and shape color
- remove strings from ftl
- remove color picker component
- remove from cloze generation
- remove icons for two buttons
- use constant color for shapes

* update color in reviewer and ftl strings

* fix shape position in canvas & add border to shape
- rename mask to inactive shape and active shape color
- border witdth and border color
- change decimal point deserializing string and toFixed(2)
- add thin border in mask editor, may be image background was transparent

* fix shape position in canvas after modified
- do not draw fixed ratio shapes by turn of uniformScaling
- fix rectangle width,height
- fix ellipse rx,ry,width,height
- fix polygon postion and points
- draw outside of canvas also

* fix border width and color in reviewer canvas
- rename variable

* refactor cloze div generate and remove angle

* fix origin when drawn outside of canvas from right

* fix shape at boundry & not include rx,ry rectangle
- move shapes at boundry when pointer is outside of canvas
- include rx, ry for ellipse only
- include points for polygon only

* fix lint errors & update image size in editor canvas based on height and width

* remove unsupported layerX & layerX for touchscreen
- fix shapes at edges

* implemented undo redo with canvas state

- implemented undo redo using fabric canvas events
- polygon is special case and implemented only added and modified event
- rectangle and ellipse have object:added, object:modified and object:removed case
- change id to undo and redo

* remove background image from canvas and used css to put image tag below canvas editor

- set image width and height after adding image

* fix for polygon points, add br in cloze strings, & toogle masks button

- fix shapes at edges
- toggle masks button to show/hide masks
- hide clozes string, it contains <br>
- set height for div container (used 'relative' in css)

* refactor top toolbar, add space and border radius
- rename cursor tools
- add left and right border

* fix undo after undo happen, use transparent color in draw mode
2023-03-29 12:33:19 +10:00
Damien Elmes
b97d1ac074 Protobufjs fixed the relative path issue 2023-02-03 09:31:42 +10:00
Damien Elmes
de86d6b40f Update protobufjs to remove transitive dependency on taffydb
Fixes CVE-2019-10790

This required the addition of -p proto due to
https://github.com/protobufjs/protobuf.js/issues/1855
2023-02-02 17:43:25 +10:00
Damien Elmes
0ebe70fe23 Bump Mathjax version 2022-12-04 18:01:26 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
Damien Elmes
ccb18ec709 Update d3 deps for CWE 2022-09-30 14:22:23 +10:00
Henrik Giesel
a87d877082
Fuzzy search in symbol insertion overlay (#2059)
* Add flag for enabling insert symbols feature

* Add symbols overlay directory

* Detect if :xy is inserted into editable

* Allow naive updating of overlay, and special handling of ':'

* First step towards better Virtual Element support

* Update floating to reference range on insert text

* Position SymbolsOverlay always on top or bottom

* Add a data-provider to emulate API

* Show correct suggestions in symbols overlay

* Rename to replacementLength

* Allow replacing via clicking in menu

* Optionally remove inline padding of Popover

* Hide Symbols overlay on blur of content editable

* Add specialKey to inputHandler and generalize how arrow movement is detected

- This way macOS users can use Ctrl-N to mean down, etc.

* Detect special key from within SymbolsOverlay

* Implement full backwards search while typing

* Allow navigating symbol menu and accepting with enter

* Add some entries to data-provider

* Satisfy eslint

* Generate symbolsTable from sources

* Use other github source, allow multiple names

In return, symbol must be unique

* Automatically scroll in symbols dropdown

* Use from npm packages rather than downloading from URL

* Remove console.log

* Remove print

Co-authored-by: Damien Elmes <dae@users.noreply.github.com>

* Add pointerDown event to input-handler

- so that SymbolsOverlay can reset on field click

* Make tab do the same as enter

* Make font a bit smaller but increase relative icon size

* Satisfy type requirement of handlerlist

* Revert changing default size of DropdownItems

* Remove some now unused code for bootstrap dropdowns

* Use fuse to allow fuzzy searching of symbols

* Remove unnecessary async handling in data-provider

I did that because at first I was still expecting to fetch the symbols
from the backend

* Apply field font family in symbol preview

* Remove inline padding from latex popover

* Rename data-provier to symbols-table

* Add some explaining comments to interface

* Allow for auto insertion symbols

* Use deleteData and after instead of replaceData

* Allow using html in symbols

* Show html symbols as html

* Add SymbolsEntry component

* Also include containshtml at low search precedence

* Put character entities and gemoji into their own files

* Factor out prepareInsertion method

* Allow deletion while searching for correct symbol

* Respect insertCompositionText

* Delete data-provider

* Restrict auto insert queries to max 5 characters

* Satisfy svelte check

* Fix the overlay sometimes not showing

This will make sure to always normalize text nodes before searching.
However it adjacent text is partially formatted, this will still not
find the whole query.

For example, currently, entering `<b>:for</b>al` and then inputting `l`,
will not trigger a search for `forall`, because of the <b> formatting

* Add empty line

* Do not trigger overlay, when last character is whitespace or colon

* Add missing fuse license
2022-09-13 14:19:19 +10:00
Henrik Giesel
8f8f3bd465
Insert symbols overlay (#2051)
* Add flag for enabling insert symbols feature

* Add symbols overlay directory

* Detect if :xy is inserted into editable

* Allow naive updating of overlay, and special handling of ':'

* First step towards better Virtual Element support

* Update floating to reference range on insert text

* Position SymbolsOverlay always on top or bottom

* Add a data-provider to emulate API

* Show correct suggestions in symbols overlay

* Rename to replacementLength

* Allow replacing via clicking in menu

* Optionally remove inline padding of Popover

* Hide Symbols overlay on blur of content editable

* Add specialKey to inputHandler and generalize how arrow movement is detected

- This way macOS users can use Ctrl-N to mean down, etc.

* Detect special key from within SymbolsOverlay

* Implement full backwards search while typing

* Allow navigating symbol menu and accepting with enter

* Add some entries to data-provider

* Satisfy eslint

* Generate symbolsTable from sources

* Use other github source, allow multiple names

In return, symbol must be unique

* Automatically scroll in symbols dropdown

* Use from npm packages rather than downloading from URL

* Remove console.log

* Remove print

* Add pointerDown event to input-handler

- so that SymbolsOverlay can reset on field click

* Make tab do the same as enter

* Make font a bit smaller but increase relative icon size

* Satisfy type requirement of handlerlist

* Revert changing default size of DropdownItems

* Remove some now unused code for bootstrap dropdowns
2022-09-10 18:46:59 +10:00
Henrik Giesel
3e28605638
Use wavy flags (flag-alternative) (#1995) 2022-08-01 20:15:22 +10:00
Damien Elmes
f582181ea4 Upgrade Svelte for CVE 2022-07-22 20:06:45 +10:00
Damien Elmes
5ae7a4e3c4 Update protobufjs due to CVE 2022-06-03 12:54:41 +10:00
Henrik Giesel
826e135510
Update Svelte to 3.48.0 (#1867) 2022-05-16 14:47:38 +10:00
Henrik Giesel
3b8aa97396
Use same config for editor and reviewer Mathjax (#1865)
* Remove custom config and use tex-chtml-full for editor Mathjax

* Add mathjax package in /ts

* Share mathjax config between tex-svg and tex-chtml

* Use "[+]" in Mathjax config again

* Remove mention of MathJaxReady

* Satisfy eslint
2022-05-13 13:23:35 +10:00
Damien Elmes
7ab79aad8b
Update ts deps for minimist issue (#1739)
Presumably not an issue for our use case, but this removes the warning
from GitHub.

ef88b9325f
2022-03-24 10:24:56 +10:00
Henrik Giesel
88217c5e7d
Replace (some) Bootstrap dropdowns with Floating UI (#1695)
* Implement a first version of WithFloating and Portal

* Add outside slot for Portal

* Execute computePosition from WithFloating

* Set up a first example of new WithFloating with the Latex menu

* Use autoUpdate in WithFloating

* Create sveltelib/position

* Add event-store

* Use event-store in close-on-click

* Implement subscribeToUpdates

* Introduce sass/elevation

* Split close-on-click to closing-click and subscribe-trigger

* Have closing-* stores return a symbol

- This way they act more of an EventEmitter than a store

* Allow passing show store

* Remove styling on float on updatePosition removal

* Implement a nice border for dropdowns

* Apply different border and box-shadow to Popover in dark/light theme

* Fix Ctrl+Shift+T not working

* Satisfy formatters and tests

* Add copyright header

* move copyright header to top (dae)
2022-03-02 14:21:19 +10:00
Damien Elmes
f3b0c31354 Update JS deps 2022-02-25 15:29:49 +10:00
Henrik Giesel
30bbbaf00b
Use eslint for sorting our imports (#1637)
* Make eslint sort our imports

* fix missing deps in eslint rule (dae)

Caught on Linux due to the stricter sandboxing

* Remove exports-last eslint rule (for now?)

* Adjust browserslist settings

- We use ResizeObserver which is not supported in browsers like KaiOS,
  Baidu or Android UC

* Raise minimum iOS version 13.4

- It's the first version that supports ResizeObserver

* Apply new eslint rules to sort imports
2022-02-04 18:36:34 +10:00
Damien Elmes
e3bfc86f50 update JS deps
- fixes warnings about security issues in marked/markdown-it
- jsdoc is mostly unmaintained at this point, and we need to override
its dependencies manually
- typescript is still pinned
2022-01-16 13:29:48 +10:00
Damien Elmes
661f769700 update Node deps
TypeScript is currently pinned. Before updating to 4.5, we will likely
need to use --preserveValueImports in svelte.ts:
https://devblogs.microsoft.com/typescript/announcing-typescript-4-5/#preserve-value-imports

There's also an issue with missing types when importing from bootstrap
.js files that will need investigating.
2021-12-03 20:35:53 +10:00
Damien Elmes
3f24f9820d update js deps 2021-10-26 08:30:13 +10:00
Henrik Giesel
c2768e2188
Translate Editor entirely to Svelte (#1403)
* Translate editor to Svelte

Make editor fields grid rather than flexbox

Refactor ButtonToolbar margins

Remove remaining svelte.d.ts symlinks

Implement saveNow

Fix text surrounding

Remove HTML editor button

Clean up some empty files

Add visual for new field state badges

* Adds new IconConstrain.svelte to generalize the icon handling for
IconButton and Badge

Implement sticky functionality again

Enable Editable and Codable field state badges

Add shortcuts to FieldState badges

Add Shift+F9 shortcut back

Add inline padding back to editor fields, tag editor and toolbar

Make Editable and Codable only "visually hidden"

This way they are still updated in the background
Otherwise reshowing them will always start them up empty

Make empty editing area focusable

Start with moving fieldsKey and currentFieldKey to context.ts

Fix Codable being wrong size when opening for first time

Add back drag'n'drop

Make ButtonItem display: contents again

* This will break the gap between ButtonGroup items, however once we
  have a newer Chromium version we should use CSS gap property anyway

Fix most of typing issues

Use --label-color background color LabelContainer

Add back red color for dupes

Generalize the editor toolbar in the multiroot editor to widgets

Implement Notification.svelte for showing cloze hints

Add colorful icon to notification

Hook up Editable to EditingArea

Move EditingArea into EditorField

Include editorField in editor/context

Fix rebasing issues

Uniformly use SvelteComponentTyped

Take LabelContainer out of EditingArea

Use mirror-dom and node-store to export editable content

Fix editable update mechanism

Prepare passing the editing inputs as slots

Pass in editing inputs as slots

Use codable options again in codemirror

Delete editor/lib.ts

Remove CodableAdapter, Use more generic CodeMirror component

Fix clicking LabelContainer to focus

Use prettier

Rename Editable to ContentEditable

Fix writing Mathjax from Codable to Editable

Correctly adjust output HTML from editable

Refactor EditableStyles out of EditableContainer

Pass Image and Mathjax Handle via slots to Editable

Make Editable add its editingInputApi

Make Editable hideable

Fix font size not being set correctly

Refactor both fieldFocused and focusInCodable to focusInEditable

Fix focusIfField

Bring back $activeInput

Fix ClozeButton

Remove signifyCustomInput

Refactor MathjaxHandle

Refactor out some logic into store-subscribe

Fix Mathjax editor

Use focusTrap instead of focusing div

Delegate focus back to editingInput when refocusing focusTrap

Elegantly move focus between editing inputs when closing/opening

Make Codable tabbable

Automatically move caret to end on editable and codable

+ remove from editingInput api

Fix ButtonDropdown having two rows and missing button margins

Make svelte_check and eslint pass

Satisfy editor svelte_check

Save field updates to db again

Await editable styles before mounting content editable

Remove unused import from OldEditorAdapter

Add copyright header to OldEditorAdapter

Update button active state from contenteditable

* Use activateStickyShortcuts after waiting for noteEditorPromise

* Set fields via stores, make tags correctly set

* Add explaining comment to setFields

* Fix ClozeButton

* Send focus and blur events again

* Fix Codable not correctly updating on blur with invalid HTML

* Remove old code for special Enter behavior in tags

* Do not use logical properties for ButtonToolbar margins

* Remove getCurrentField

Instead use noteEditor->currentField or noteEditor->activeInput

* Remove Extensible type

* Use context-property for NoteEditor, EditorField and EditingArea

* Rename parameter in mirror-dom.allowResubscription

* Fix cutOrCopy

* Refactor context.ts into the individual components

* Move focusing of editingArea up to editorField

* Rename promiseResolve -> promiseWithResolver

* Rename Editable->RichTextInput and Codable->PlainTextInput

* Remove now unnecessary type assertion for `getNoteEditor` and `getEditingArea`

* Refocus field after adding, so subscription to editing area is refreshed
2021-10-18 22:01:15 +10:00
Damien Elmes
e9d71bfbe4 yarn upgrade --latest
bootstrap still held back
2021-10-01 12:52:53 +10:00
Damien Elmes
a3d9f90af5 update to latest rules_nodejs & switch to ts_project
ts_library() is deprecated and will presumably be dropped from a
future rules_nodejs, and it wasn't working with the jest tests
after updating, so we switch over to ts_project().

There are some downsides:

- It's a bit slower, as the worker mode doesn't appear to function
at the moment.
- Getting it working with a mix of source files and generated files
was quite tricky, especially as things behave differently on Windows,
and differently when editing with VS Code. Solved with a small patch
to the rules, and a wrapper script that copies everything into the
bin folder first. To keep VS Code working correctly as well, the built
files are symlinked into the source folder.
- TS libraries are not implicitly linked to node_modules, so they
can't be imported with an absolute name like "lib/proto" - we need
to use relative paths like "../lib/proto" instead. Adjusting "paths"
in tsconfig.json makes it work for TS compilation, but then it fails
at the esbuild stage. We could resolve it by wrapping the TS
libraries in a subsequent js_library() call, but that has the downside
of losing the transient dependencies, meaning they need to be listed
again.  Alternatively we might be able to solve it in the future by
adjusting esbuild, but for now the paths have been made relative to
keep things simple.

Upsides:

- Along with updates to the Svelte tooling, Svelte typing has improved.
All exports made in a Svelte file are now visible to other files that
import them, and we no longer rebuild the Svelte files when TS files
are updated, as the Svelte files do no type checking themselves, and
are just a simple transpilation. Svelte-check now works on Windows again,
and there should be no errors when editing in VS Code after you've
built the project. The only downside seems to be that cmd+clicking
on a Svelte imports jumps to the .d.ts file instead of the original now;
presumably they'll fix that in a future plugin update.
- Each subfolder now has its own tsconfig.json, and tsc can be called
directly for testing purposes (but beware it will place build products
in the source tree): ts/node_modules/.bin/tsc -b ts
- We can drop the custom esbuild_toolchain, as it's included in the
latest rules_nodejs.

Other changes:

- "image_module_support" is moved into lib/, and imported with
<reference types=...>
- Images are now imported directly from their npm package; the
extra copy step has been removed.

Windows users may need to use "bazel clean" before building this,
due to old files lying around in the build folder.
2021-10-01 12:52:53 +10:00
Damien Elmes
94c4f99343 update ts deps
typescript and bootstrap have been pinned for now:

https://github.com/ankitects/anki/issues/1386
https://github.com/ankitects/anki/issues/1385

hint failures for svelte-check have also been temporarily turned
off, due to it now complaining about document.execCommand():

Hint: The signature '(commandId: string, showUI?: boolean, value?: string): boolean' of 'document.execCommand' is deprecated. (ts)
    const wrapWithForecolor = (color: string) => () => {
        document.execCommand("forecolor", false, color);
    };

Will follow up in #1377
2021-09-22 23:21:39 +10:00
Henrik Giesel
5129aca66f Implement MathjaxBlock 2021-09-15 13:32:30 +02:00
Damien Elmes
8b55e8610b unpin bootstrap now that 5.0.1 is out
63437f5cde
2021-06-29 11:25:14 +10:00
Henrik Giesel
8b15c81d34 Display CodeMirror in editingArea 2021-06-17 14:44:03 +02:00
Damien Elmes
51de0fdcd1 update js deps; pin marked
marked 2.1.0 fails to run on node 12
2021-06-16 16:47:32 +10:00
Damien Elmes
0026506543 update ts deps
- prettier's formatting has changed, so files needed to be reformatted
- dart is spitting out deprecation warnings like:

254 │   2: $spacer / 2,
    │      ^^^^^^^^^^^
    ╵
    bazel-out/darwin-fastbuild/bin/ts/sass/bootstrap/_variables.scss 254:6  @import
    ts/sass/button_mixins.scss 2:9                                          @use
    ts/components/ColorPicker.svelte 2:5                                    root stylesheet

DEPRECATION WARNING: Using / for division is deprecated and will be removed in Dart Sass 2.0.0.

Recommendation: math.div($grid-gutter-width, 2)
2021-05-26 09:37:40 +10:00
Damien Elmes
6b53c0c175 support markdown in JS tooltips
`marked` adds about 44k to the bundle size unfortunately :-(
2021-05-16 21:43:58 +10:00
Damien Elmes
63437f5cde roll back bootstrap until 5.0.1 comes out
Modals are currently broken:
https://github.com/twbs/bootstrap/issues/33840
2021-05-11 13:06:03 +10:00
Damien Elmes
397e226f8b update JS deps
Unfortunately we're still stuck with a security alert about underscore,
because the latest jsdoc uses an old underscore, and protobufjs depends
on it.

https://github.com/jsdoc/jsdoc/issues/1908
2021-05-07 18:03:22 +10:00
Damien Elmes
56800737e6 use lodash instead of json in RevertButton 2021-04-25 19:34:07 +10:00
Damien Elmes
03f3dfa3d9 switch to full lodash library
Individual packages are going away in v5, and we can rely on tree
shaking to only get what we need.
2021-04-16 20:14:17 +10:00
Henrik Giesel
8f7c32fcf9 Include Dropdown directly from bootstrap, required installing popperjs 2021-04-15 13:09:50 +02:00
Henrik Giesel
fee78d2570 Add remaining icons for toolbar 2021-04-15 13:09:49 +02:00
Henrik Giesel
a0a9619722 Include icons directly in ts lib 2021-04-15 13:09:49 +02:00
Damien Elmes
2d417b1160 update other ts deps 2021-04-15 10:59:29 +10:00
Damien Elmes
fd324d4711 update TS deps 2021-03-27 15:02:02 +10:00
Henrik Giesel
d13bd1096d Remove explicit popperjs again, because it's included in bootstrap.bundle 2021-03-09 13:37:56 +01:00
Henrik Giesel
aeda64a890 Add bootstrap, bootstrap-icons, and popperjs 2021-03-09 13:37:56 +01:00
Damien Elmes
e318dafb6c Revert "sanitize deck description HTML with html-sanitize"
This reverts commit f248b71707.
2021-02-06 13:25:40 +10:00
Damien Elmes
f248b71707 sanitize deck description HTML with html-sanitize
Committing for reference; will roll back afterwards.

This adds approximately 150k to the bundled .js file in release mode.
html-sanitizer might be useful to replace our custom paste filtering
code in the future, but for now I'm not sure it's worth the extra
page load time over doing the filtering in Rust.
2021-02-06 13:25:34 +10:00
Damien Elmes
77526be5f1 update JS deps 2021-02-03 20:38:41 +10:00
Henrik Giesel
6bf38236b9 Replace individual d3 libraries with encompassing d3 2021-01-30 00:00:22 +01:00
Henrik Giesel
bfd9c93e61 Add css-browser-selector as bazel rule, and update from 0.4.0 to 0.6.5 2020-12-31 16:27:52 +01:00
Damien Elmes
ace834a21b run ts/update.sh 2020-12-31 12:18:49 +10:00
Damien Elmes
178ad36a5f bump ts deps 2020-12-09 15:47:34 +10:00
Damien Elmes
410987f0a6 relative js package paths 2020-11-12 21:07:59 +10:00