Commit Graph

18 Commits

Author SHA1 Message Date
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
Damien Elmes
1db77ee0c8 Add dprint
The plan is to eventually use dprint for most of our formatting, but
for now most files are excluded, and this is just going to be used to
format our toml files.
2022-11-09 20:03:48 +10:00
Henrik Giesel
a87d877082
Fuzzy search in symbol insertion overlay (#2059)
* Add flag for enabling insert symbols feature

* Add symbols overlay directory

* Detect if :xy is inserted into editable

* Allow naive updating of overlay, and special handling of ':'

* First step towards better Virtual Element support

* Update floating to reference range on insert text

* Position SymbolsOverlay always on top or bottom

* Add a data-provider to emulate API

* Show correct suggestions in symbols overlay

* Rename to replacementLength

* Allow replacing via clicking in menu

* Optionally remove inline padding of Popover

* Hide Symbols overlay on blur of content editable

* Add specialKey to inputHandler and generalize how arrow movement is detected

- This way macOS users can use Ctrl-N to mean down, etc.

* Detect special key from within SymbolsOverlay

* Implement full backwards search while typing

* Allow navigating symbol menu and accepting with enter

* Add some entries to data-provider

* Satisfy eslint

* Generate symbolsTable from sources

* Use other github source, allow multiple names

In return, symbol must be unique

* Automatically scroll in symbols dropdown

* Use from npm packages rather than downloading from URL

* Remove console.log

* Remove print

Co-authored-by: Damien Elmes <dae@users.noreply.github.com>

* Add pointerDown event to input-handler

- so that SymbolsOverlay can reset on field click

* Make tab do the same as enter

* Make font a bit smaller but increase relative icon size

* Satisfy type requirement of handlerlist

* Revert changing default size of DropdownItems

* Remove some now unused code for bootstrap dropdowns

* Use fuse to allow fuzzy searching of symbols

* Remove unnecessary async handling in data-provider

I did that because at first I was still expecting to fetch the symbols
from the backend

* Apply field font family in symbol preview

* Remove inline padding from latex popover

* Rename data-provier to symbols-table

* Add some explaining comments to interface

* Allow for auto insertion symbols

* Use deleteData and after instead of replaceData

* Allow using html in symbols

* Show html symbols as html

* Add SymbolsEntry component

* Also include containshtml at low search precedence

* Put character entities and gemoji into their own files

* Factor out prepareInsertion method

* Allow deletion while searching for correct symbol

* Respect insertCompositionText

* Delete data-provider

* Restrict auto insert queries to max 5 characters

* Satisfy svelte check

* Fix the overlay sometimes not showing

This will make sure to always normalize text nodes before searching.
However it adjacent text is partially formatted, this will still not
find the whole query.

For example, currently, entering `<b>:for</b>al` and then inputting `l`,
will not trigger a search for `forall`, because of the <b> formatting

* Add empty line

* Do not trigger overlay, when last character is whitespace or colon

* Add missing fuse license
2022-09-13 14:19:19 +10:00
Henrik Giesel
8f8f3bd465
Insert symbols overlay (#2051)
* Add flag for enabling insert symbols feature

* Add symbols overlay directory

* Detect if :xy is inserted into editable

* Allow naive updating of overlay, and special handling of ':'

* First step towards better Virtual Element support

* Update floating to reference range on insert text

* Position SymbolsOverlay always on top or bottom

* Add a data-provider to emulate API

* Show correct suggestions in symbols overlay

* Rename to replacementLength

* Allow replacing via clicking in menu

* Optionally remove inline padding of Popover

* Hide Symbols overlay on blur of content editable

* Add specialKey to inputHandler and generalize how arrow movement is detected

- This way macOS users can use Ctrl-N to mean down, etc.

* Detect special key from within SymbolsOverlay

* Implement full backwards search while typing

* Allow navigating symbol menu and accepting with enter

* Add some entries to data-provider

* Satisfy eslint

* Generate symbolsTable from sources

* Use other github source, allow multiple names

In return, symbol must be unique

* Automatically scroll in symbols dropdown

* Use from npm packages rather than downloading from URL

* Remove console.log

* Remove print

* Add pointerDown event to input-handler

- so that SymbolsOverlay can reset on field click

* Make tab do the same as enter

* Make font a bit smaller but increase relative icon size

* Satisfy type requirement of handlerlist

* Revert changing default size of DropdownItems

* Remove some now unused code for bootstrap dropdowns
2022-09-10 18:46:59 +10:00
Henrik Giesel
3e28605638
Use wavy flags (flag-alternative) (#1995) 2022-08-01 20:15:22 +10:00
Damien Elmes
496bce229b Override older protobufjs pulled in via @bazel/typescript 2022-06-03 13:15:48 +10:00
Henrik Giesel
3b8aa97396
Use same config for editor and reviewer Mathjax (#1865)
* Remove custom config and use tex-chtml-full for editor Mathjax

* Add mathjax package in /ts

* Share mathjax config between tex-svg and tex-chtml

* Use "[+]" in Mathjax config again

* Remove mention of MathJaxReady

* Satisfy eslint
2022-05-13 13:23:35 +10:00
Henrik Giesel
202207b765
Update prettier-plugin-svelte (#1711) 2022-03-05 14:27:47 +10:00
Henrik Giesel
88217c5e7d
Replace (some) Bootstrap dropdowns with Floating UI (#1695)
* Implement a first version of WithFloating and Portal

* Add outside slot for Portal

* Execute computePosition from WithFloating

* Set up a first example of new WithFloating with the Latex menu

* Use autoUpdate in WithFloating

* Create sveltelib/position

* Add event-store

* Use event-store in close-on-click

* Implement subscribeToUpdates

* Introduce sass/elevation

* Split close-on-click to closing-click and subscribe-trigger

* Have closing-* stores return a symbol

- This way they act more of an EventEmitter than a store

* Allow passing show store

* Remove styling on float on updatePosition removal

* Implement a nice border for dropdowns

* Apply different border and box-shadow to Popover in dark/light theme

* Fix Ctrl+Shift+T not working

* Satisfy formatters and tests

* Add copyright header

* move copyright header to top (dae)
2022-03-02 14:21:19 +10:00
Damien Elmes
625d8596a4 Update to Jest 28 alpha
https://github.com/ankitects/anki/pull/1682
2022-02-25 16:20:50 +10:00
Damien Elmes
902f125954 Update rules_nodejs 2022-02-25 16:19:26 +10:00
Damien Elmes
f3b0c31354 Update JS deps 2022-02-25 15:29:49 +10:00
Henrik Giesel
30bbbaf00b
Use eslint for sorting our imports (#1637)
* Make eslint sort our imports

* fix missing deps in eslint rule (dae)

Caught on Linux due to the stricter sandboxing

* Remove exports-last eslint rule (for now?)

* Adjust browserslist settings

- We use ResizeObserver which is not supported in browsers like KaiOS,
  Baidu or Android UC

* Raise minimum iOS version 13.4

- It's the first version that supports ResizeObserver

* Apply new eslint rules to sort imports
2022-02-04 18:36:34 +10:00
Damien Elmes
e3bfc86f50 update JS deps
- fixes warnings about security issues in marked/markdown-it
- jsdoc is mostly unmaintained at this point, and we need to override
its dependencies manually
- typescript is still pinned
2022-01-16 13:29:48 +10:00
Damien Elmes
661f769700 update Node deps
TypeScript is currently pinned. Before updating to 4.5, we will likely
need to use --preserveValueImports in svelte.ts:
https://devblogs.microsoft.com/typescript/announcing-typescript-4-5/#preserve-value-imports

There's also an issue with missing types when importing from bootstrap
.js files that will need investigating.
2021-12-03 20:35:53 +10:00
Damien Elmes
c988116da5 add lint checks for unsupported browser API calls 2021-11-02 13:44:41 +10:00
Henrik Giesel
c2768e2188
Translate Editor entirely to Svelte (#1403)
* Translate editor to Svelte

Make editor fields grid rather than flexbox

Refactor ButtonToolbar margins

Remove remaining svelte.d.ts symlinks

Implement saveNow

Fix text surrounding

Remove HTML editor button

Clean up some empty files

Add visual for new field state badges

* Adds new IconConstrain.svelte to generalize the icon handling for
IconButton and Badge

Implement sticky functionality again

Enable Editable and Codable field state badges

Add shortcuts to FieldState badges

Add Shift+F9 shortcut back

Add inline padding back to editor fields, tag editor and toolbar

Make Editable and Codable only "visually hidden"

This way they are still updated in the background
Otherwise reshowing them will always start them up empty

Make empty editing area focusable

Start with moving fieldsKey and currentFieldKey to context.ts

Fix Codable being wrong size when opening for first time

Add back drag'n'drop

Make ButtonItem display: contents again

* This will break the gap between ButtonGroup items, however once we
  have a newer Chromium version we should use CSS gap property anyway

Fix most of typing issues

Use --label-color background color LabelContainer

Add back red color for dupes

Generalize the editor toolbar in the multiroot editor to widgets

Implement Notification.svelte for showing cloze hints

Add colorful icon to notification

Hook up Editable to EditingArea

Move EditingArea into EditorField

Include editorField in editor/context

Fix rebasing issues

Uniformly use SvelteComponentTyped

Take LabelContainer out of EditingArea

Use mirror-dom and node-store to export editable content

Fix editable update mechanism

Prepare passing the editing inputs as slots

Pass in editing inputs as slots

Use codable options again in codemirror

Delete editor/lib.ts

Remove CodableAdapter, Use more generic CodeMirror component

Fix clicking LabelContainer to focus

Use prettier

Rename Editable to ContentEditable

Fix writing Mathjax from Codable to Editable

Correctly adjust output HTML from editable

Refactor EditableStyles out of EditableContainer

Pass Image and Mathjax Handle via slots to Editable

Make Editable add its editingInputApi

Make Editable hideable

Fix font size not being set correctly

Refactor both fieldFocused and focusInCodable to focusInEditable

Fix focusIfField

Bring back $activeInput

Fix ClozeButton

Remove signifyCustomInput

Refactor MathjaxHandle

Refactor out some logic into store-subscribe

Fix Mathjax editor

Use focusTrap instead of focusing div

Delegate focus back to editingInput when refocusing focusTrap

Elegantly move focus between editing inputs when closing/opening

Make Codable tabbable

Automatically move caret to end on editable and codable

+ remove from editingInput api

Fix ButtonDropdown having two rows and missing button margins

Make svelte_check and eslint pass

Satisfy editor svelte_check

Save field updates to db again

Await editable styles before mounting content editable

Remove unused import from OldEditorAdapter

Add copyright header to OldEditorAdapter

Update button active state from contenteditable

* Use activateStickyShortcuts after waiting for noteEditorPromise

* Set fields via stores, make tags correctly set

* Add explaining comment to setFields

* Fix ClozeButton

* Send focus and blur events again

* Fix Codable not correctly updating on blur with invalid HTML

* Remove old code for special Enter behavior in tags

* Do not use logical properties for ButtonToolbar margins

* Remove getCurrentField

Instead use noteEditor->currentField or noteEditor->activeInput

* Remove Extensible type

* Use context-property for NoteEditor, EditorField and EditingArea

* Rename parameter in mirror-dom.allowResubscription

* Fix cutOrCopy

* Refactor context.ts into the individual components

* Move focusing of editingArea up to editorField

* Rename promiseResolve -> promiseWithResolver

* Rename Editable->RichTextInput and Codable->PlainTextInput

* Remove now unnecessary type assertion for `getNoteEditor` and `getEditingArea`

* Refocus field after adding, so subscription to editing area is refreshed
2021-10-18 22:01:15 +10:00
Damien Elmes
46b80ca773 move node_modules into root folder [action required]
Recommend removing ts/node_modules folder before attempting to
build after this update.

This moves ts/node_modules into the root of the project to work around
https://github.com/ankitects/anki/pull/1405#issuecomment-936213861

Also fixes the sass errors shown when running scripts/svelte-check
2021-10-07 11:42:27 +10:00