Commit Graph

315 Commits

Author SHA1 Message Date
Damien Elmes
24216a07f0 Update translations 2023-02-20 18:51:50 +10:00
RumovZ
85aebae573
Add option to tag notes with missing media (#2379)
* Keep track of notes with missing media files

* Add option to tag notes with missing media

* Update ftl/core/media-check.ftl (dae)
2023-02-20 18:48:09 +10:00
Damien Elmes
ab8b1465d4 Update translations 2023-02-17 13:19:34 +10:00
RumovZ
cdfb84f19a
Implement TTS using windows crate (#2371)
* Implement TTS using windows crate

* Use API calls instead of SSML

* Properly stop player in case of TTS error

* Add context to WindowsErrors

* Validate available voices

* Remove TTS text from synthesize error

* Limit maximum buffer size

* Make validation optional and list it in tts filter

* We no longer need the winrt module (dae)

* Use a separate request object so the meaning of the bool is clear (dae)

* Slightly shorten runtime error message (dae)

The default message appears to clip slightly.

* Alternate buffer implementation (dae)

* Use array instead of vec

* Drop the max buffer size to 128k (dae)
2023-02-17 12:26:07 +10:00
RumovZ
5a53da23ca
Deck scoped dupe check (#2372)
* Support limiting dupe check to deck

* Expose deck limiting dupe check on frontend

* Make CSV dupe options configurable with headers

* Rename duplicate file headers

* Change dupe check limit to enum
2023-02-16 17:53:36 +10:00
Damien Elmes
f616bea580 Allow the network timeout to be customized
https://forums.ankiweb.net/t/local-sync-server-collection-exceeds-size-limit/27183/7
2023-02-08 14:33:02 +10:00
Damien Elmes
567ba06b5c Show custom data in stats screen
https://forums.ankiweb.net/t/feature-request-display-custom-data-in-card-info/27187
2023-02-07 12:27:43 +10:00
Damien Elmes
14da816857 Update translations 2023-02-07 11:59:53 +10:00
RumovZ
855dc9d75b
Add Rust bin to deprecate unused ftl entries (#2364)
* Add Rust bin to deprecate unused ftl entries

* Align function names with bin names

* Support passing in multiple ftl roots

* Use source instead of jsons for deprecating

* Fix CargoRun not working more than once (dae)

* Add ftl:deprecate (dae)

* Deprecate some strings (dae)

This is not all of the strings that are currently unused

* Check json files before deprecating; add allowlist (dae)

The scheduler messages we'll probably want to reuse for the v2->v3
transition, so I'd prefer to keep them undeprecated for now.

* Deprecate old bury options (dae)

* Support gathering usages from Kotlin files for AnkiDroid (dae)

* Update json scripts (dae)

* Remove old deprecation headers

* Parameterize JSON roots to keep

* Tweak deprecation message (dae)
2023-02-07 11:56:14 +10:00
RumovZ
c824dd0b90
Disable burying of previously gathered cards (#2361)
* Enforce hierarchical bury modes

Interday learning burying is only allowed if review burying is enabled
and review burying is only allowed if new burying is enabled.
Closes #2352.

* Switch front end to new bury modes

* Wording tweaks (dae)

* Hide interday option if using v2 scheduler (dae)
2023-02-06 12:02:27 +10:00
Damien Elmes
801c30d3df Update translations 2023-02-01 19:48:11 +10:00
Kaben Nanlohy
77bba533ea
Allow burying cards in browser (#2351)
* Allow burying cards in browser

This code is based on existing "toggle suspend" command in browser.

- Adds "toggle bury" command to browser cards menu.
- Adds "browsing-toggle-bury" to core translation. Only english-language.
- Adds "buried" coloring to rows for buried cards in browser table.

Not yet done:

- Keyboard shortcut for "toggle bury" action.
- Non-english translations.

* Add contributor as requested in CONTRIBUTORS.

* Fix formatting in browser_table.rs.

* Add keyboard shortcut to "toggle bury" command.

This adds keyboard shortcut "ctrl-shift-j" to "toggle bury" command in
browser cards menu.

* Simplify logic for color of buried-card rows.
2023-01-30 19:21:06 +10:00
Damien Elmes
14189a91ba Update translations 2023-01-26 19:46:20 +10:00
Damien Elmes
7914592bce Update translations 2023-01-19 15:12:24 +10:00
Matthias Metelka
10149f7cb0
Change names of edited translations to notify translators (#2338) 2023-01-19 14:57:55 +10:00
Damien Elmes
5cdfa7a60a Update translations 2023-01-18 23:21:06 +10:00
Damien Elmes
943dddf28f
Update Rust deps (#2332)
* Temporarily disable hakari

* Upgrade compatible deps except Chrono

* Update semver-incompatible crates

* Re-enable hakari

* Update licenses & cargo-deny

* Fix new clippy lints

* Update to latest Rust
2023-01-18 22:24:29 +10:00
Damien Elmes
ded805b504
Switch Rust import style (#2330)
* Prepare to switch Rust import style

* Run nightly format

Closes #2320

* Clean up a few imports

* Enable comment wrapping

* Wrap comments
2023-01-18 21:39:55 +10:00
Matthias Metelka
f169ee0933
Revamp Preferences, implement Minimalist Mode and Qt widget gallery to test GUI changes (#2289)
* Create widget gallery dialog

* Add WidgetGallery to debug dialog

* Use enum for its intended purpose

* Rename "reduced-motion" to "reduce-motion"

* Add another border-radius value

and make former large radius a bit smaller.

* Revamp preferences, add minimalist mode

Also:
- create additional and missing widget styles and tweak existing ones
- use single profile entry to set widget styles and reduce choices to Anki and Native

* Indent QTabBar style definitions

* Add missing styles for QPushButton states

* Fix QTableView background

* Remove unused layout from Preferences

* Fix QTabView focused tab style

* Highlight QCheckBox and QRadioButton when focused

* Fix toolbar styles

* Reorder preferences

* Add setting to hide bottom toolbar

* Move toolbar settings above minimalist modes

* Remove unused lines

* Implement proper full-screen mode

* Sort imports

* Tweak deck overview appearance in minimalist mode

* Undo TitledContainer changes

since nobody asked for that

* Remove dynamic toolbar background from minimalist mode

* Tweak buttons in minimalist mode

* Fix some issues

* Reduce theme check interval to 5s on Linux

* Increase hide timer interval to 2s

* Collapse toolbars with slight delay when moving to review state

This should ensure the bottom toolbar collapses too.

* Allow users to make hiding exclusive to full screen

* Rename full screen option

* Fix hide mode dropdown ignoring checkbox state on startup

* Fix typing issue

* Refine background image handling

Giving the toolbar body the main webview height ensures background-size: cover behaves exactly the same.

To prevent an override of other background properties, users are advised to only set background-images via the background-image property, not the background shorthand.

* Fix top toolbar getting huge when switching modes

The issue was caused by the min-height hack to align the background images. A call to web.adjustHeightToFit would set the toolbar to the same height as the main webview, as the function makes use of document.offsetHeight.

* Prevent scrollbar from appearing on bottom toolbar resize

* Cleanup

* Put review tab before editing; fix some tab orders

* Rename 'network' to 'syncing'

* Fix bottom toolbar disappearing on UI > 100

* Improve Preferences layout by adding vertical spacers to the bottom

also make the hiding of video_driver and its label more obvious in preferences.py.

* Fix bottom toolbar animating on startup

Also fix bottom toolbar not appearing when unchecking hide mode in reviewer.

* Hide/Show menubar in fullscreen mode along with toolbar

* Attempt to fix broken native theme on macOS

* Format

* Improve native theme on other systems by not forcing palette

with the caveat that theme switching can get weird.

* Fix theme switching in native style

* Remove redundant condition

* Add back check for Qt5 to prevent theme issues

* Add check for macOS before setting fusion theme

* Do not force scrollbar styles on macOS

* Remove all of that crazy theme logic

* Use canvas instead of button-bg for ColorRole.Button

* Make sure Anki style is always based on Fusion

otherwise we can't guarantee the same look on all systems.

* Explicitly apply default style when Anki style is not selected

This should fix the style not switching back after it was selected.

* Remove reduncant default_palette

* Revert 8af4c1cc2

On Mac with native theme, both Qt5 and Qt6 look correct already. On
the Anki theme, without this change, we get the fusion-style scrollbars
instead of the rounded ones.

* Rename AnkiStyles enum to WidgetStyle

* Fix theme switching shades on same theme

* Format

* Remove unused placeholderText

that caused an error when opening the widget gallery on Qt5.

* Check for full screen windowState using bitwise operator

to prevent error in Qt5.

Credit: https://stackoverflow.com/a/65425151

* Hide style option on Windows

also exclude native option from dropdown just in case.

* Format

* Minor naming tweak
2023-01-18 21:24:16 +10:00
Damien Elmes
cf45cbf429
Rework syncing code, and replace local sync server (#2329)
This PR replaces the existing Python-driven sync server with a new one in Rust.
The new server supports both collection and media syncing, and is compatible
with both the new protocol mentioned below, and older clients. A setting has
been added to the preferences screen to point Anki to a local server, and a
similar setting is likely to come to AnkiMobile soon.

Documentation is available here: <https://docs.ankiweb.net/sync-server.html>

In addition to the new server and refactoring, this PR also makes changes to the
sync protocol. The existing sync protocol places payloads and metadata inside a
multipart POST body, which causes a few headaches:

- Legacy clients build the request in a non-deterministic order, meaning the
entire request needs to be scanned to extract the metadata.
- Reqwest's multipart API directly writes the multipart body, without exposing
the resulting stream to us, making it harder to track the progress of the
transfer. We've been relying on a patched version of reqwest for timeouts,
which is a pain to keep up to date.

To address these issues, the metadata is now sent in a HTTP header, with the
data payload sent directly in the body. Instead of the slower gzip, we now
use zstd. The old timeout handling code has been replaced with a new implementation
that wraps the request and response body streams to track progress, allowing us
to drop the git dependencies for reqwest, hyper-timeout and tokio-io-timeout.

The main other change to the protocol is that one-way syncs no longer need to
downgrade the collection to schema 11 prior to sending.
2023-01-18 12:43:46 +10:00
Matthias Metelka
9f8667fb47
Auto-hide toolbar in Reviewer (#2262)
* Give webviews a slide-in animation

if reduced motion isn't set.

* Auto-hide toolbar in review mode

moving the mouse above the main webview expands the toolbar. When the mouse leaves the toolbar, it will collapse after a delay of 2s.

* Save some space on bottom toolbars

* Use props for all hard-coded transition durations

and decrease most commonly used duration (200ms) to 150ms.

* Move auto-hide logic into ToolbarWebView

and handle auto-hide specific events in the respective webview subclasses.

* Fix typing issues

* Fix flickering issue

* Add auto_hide_toolbar opt-in to preferences

* Rename hide_toolbar to collapse_toolbar

to better describe the dock-like behaviour.

* Rename setting to minimize_distractions

* Reduce calls to pm in eventFilter

* Run formatter

* Revert setting title to something more specific

* Increase default animation time to 180ms

* Inset toolbar in review mode

when auto-hide is not enabled.

* Use card background on toolbar and add glass effect

* Use flatten/elevate over inset/outset

* Use flatten/elevate over inset/outset

* Update toolbar.py

* Fix toolbar background delay

* Tweak styles

* Use "collapse" instead of "auto-hide"

* Fix background misalignment in collapse mode

* Do not collapse toolbar when pointer is outside MainWebView

* Reduce hide_timer interval to 1000ms

* Use CSS to hide toolbar instead of setting webview height

* Add guard to prevent backdrop-filter: blur on Qt 5.14

* Apply transition to body instead of toolbar

to not complicate things for #2301.

* Fix Qt 5.14 and apply guard globally

* Fix background image scaling difference

* Tweak preference wording (dae)
2023-01-09 14:39:31 +10:00
Damien Elmes
afca2f52ce Update translations 2023-01-09 11:09:02 +10:00
Damien Elmes
65a79c743f Update translations 2023-01-03 12:59:50 +10:00
Damien Elmes
5753fe45d0 Update translations 2022-12-14 14:35:40 +10:00
Damien Elmes
b1a21c5b02 Update translations 2022-12-09 12:37:27 +10:00
Matthias Metelka
fb2dcf1484
Make SpinBox chevrons more subtle (#2243)
* Make SpinBox chevrons more subtle

and keep showing them when input is focused.

* Show chevrons only on hover

* Revert "Show chevrons only on hover"

This reverts commit 20e5ec169116fe3638c53c6ec414151d20c0de6b.
2022-12-08 22:32:35 +10:00
Damien Elmes
0ca66f6351 Update translations 2022-12-04 13:38:38 +10:00
Damien Elmes
0ac7969e2a Use workspace package info in more crates; mark private for cargo-deny 2022-11-30 12:19:56 +10:00
Damien Elmes
ca1166990c Update translations 2022-11-28 20:58:14 +10:00
Damien Elmes
e497a56f54 Re-enable formatting for .toml files 2022-11-28 09:16:28 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
Matthias Metelka
6c6a10c142
Fix some issues with the Tag Editor (#2215)
* Prevent global focus border on tag-input

* Fix margin issues with tag editor

* Remove redundant autocomplete call

that caused the addition of an empty tag when tag suggestions were selected with the Enter key.

* Prevent input text from overlapping with newly added tags

... at least when they're selected from the autocomplete list via mouse. If they're selected via keyboard, there's still an overlapping issue.

* Fix error on updateSuggestions

* Hide empty tag

* Make double-click to collapse/expand translatable
2022-11-27 10:45:33 +10:00
Damien Elmes
beaa795111 Minor wording tweaks to help.ftl; remove an unused entry 2022-10-27 08:24:38 +10:00
Matthias Metelka
cce936c190
Use badge to link manual chapter (#2143) 2022-10-26 11:32:18 +10:00
Matthias Metelka
264561cd0d
Redesign deck options screen, swap tooltips for help modals (#2139)
* Redesign deck config, swap tooltips for help modals, link to manual

* Replace canvas-inset with canvas-code for custom scheduling

* Make section header link to manual too

* Include elevation Sass library

* Remove two unused exports

* Fix tabbed spinboxes

* Update ftl/core/deck-config.ftl

* Update ftl/core/deck-config.ftl

* Fix format

* Make border-radius and box-shadow more subtle

* Fix margin for vertical aspect ratio

* Make direct hover on info badge apply effect instantly

* Add redirect line to manual underneath chapter
2022-10-25 16:18:50 +10:00
RumovZ
c521753057
Refactor error handling (#2136)
* Add crate snafu

* Replace all inline structs in AnkiError

* Derive Snafu on AnkiError

* Use snafu for card type errors

* Use snafu whatever error for InvalidInput

* Use snafu for NotFoundError and improve message

* Use snafu for FileIoError to attach context

Remove IoError.
Add some context-attaching helpers to replace code returning bare
io::Errors.

* Add more context-attaching io helpers

* Add message, context and backtrace to new snafus

* Utilize error context and backtrace on frontend

* Rename LocalizedError -> BackendError.
* Remove DocumentedError.
* Have all backend exceptions inherit BackendError.

* Rename localized(_description) -> message

* Remove accidentally committed experimental trait

* invalid_input_context -> ok_or_invalid

* ensure_valid_input! -> require!

* Always return `Err` from `invalid_input!`

Instead of a Result to unwrap, the macro accepts a source error now.

* new_tempfile_in_parent -> new_tempfile_in_parent_of

* ok_or_not_found -> or_not_found

* ok_or_invalid -> or_invalid

* Add crate convert_case

* Use unqualified lowercase type name

* Remove uses of snafu::ensure

* Allow public construction of InvalidInputErrors (dae)

Needed to port the AnkiDroid changes.

* Make into_protobuf() public (dae)

Also required for AnkiDroid. Not sure why it worked previously - possible
bug in older Rust version?
2022-10-21 18:02:12 +10:00
Matthias Metelka
d7deb5fafc
Move MathJax toggle to OptionsButton and fix two bugs (#2126)
* Rename MathJax toggle and move it to OptionsButton

* Apply MathJax setting to newly added blocks

* Actually remove MathJax element on delete
2022-10-12 14:34:25 +10:00
Matthias Metelka
3d47c9547a
Experiment with labelled note view switch (#2117)
* Swap initial letter for full label on switch.py

* Tweak note/card accent colors

* Decrease knob radius by 1px

* Make label font smaller, but bold
2022-10-10 18:36:11 +10:00
Matthias Metelka
9b878a2229
Make auto-closing of HTML tags default but optional (#2101) 2022-10-03 13:14:57 +10:00
Damien Elmes
4089e76800
Add option to shrink editor images by default (#2071)
+ Don't persist shrinking toggle

Closes #1894
2022-09-26 09:47:50 +10:00
Matthias Metelka
52f52724fa
Add orientation toggle to browser view menu (#2074)
* Use horizontal orientation on browser splitter by default

* Add View menu action to toggle browser orientation

* Add shortcut for toggleOrientation action

based on the most popular add-on.

* Try to fix typing issue

* Make orientation respond to aspect ratio

aspect ratio < 1 means vertical orientation, >= 1 horizontal

* Implement three-way switch for browser orientation

* Fix typing

* Add separator before QWidgetAction

* Use submenu instead of widget and adjust enum

* Add accelerators; move non-accelerator strings into separate .ftl (dae)

* Move BrowserLayout to its own file (dae)
2022-09-20 12:56:59 +10:00
RumovZ
e7af0febb1
More template checks (#2032)
* Show warning if multiple type boxes are used

* Report templates referencing media in Media Check

* Apply suggestions from code review

* Fix media-check.ftl

* Only report media references with fields

Like `<img src={{Front}}>`.
Also report Anki sound tags and latex.

* Loop existing media regexes
2022-09-05 16:52:25 +10:00
Matthias Metelka
e2193950a9
Add animation toggle to preferences (#2041)
* Add animation toggle to preferences

and move settings affecting appearance together.

* Add class to body if animations unchecked

* Fix formatting in preferences.ftl

* Update duration(height) function for Collapsible transition

and add explanation.

* Fix formatting

* Increase duration baseline to 10 and decrease factor to 20

* Restore initial layout and rename option to "Reduce motion"

* Move checkboxes together and fix tab order (dae)

+ Remove separation of UI size
2022-09-03 12:14:47 +10:00
Matthias Metelka
d110c4916c
Introduce setting to collapse field by default (#1990)
* Introduce setting to collapse field by default

* Fix schema order

* Change wording from adjective to imperative

sounds a bit less clunky

* Update rslib/src/notetype/schema11.rs (dae)

* Keep settings in single column

* Add back Toggle Visual Editor string

* Add RichTextBadge component and show it conditionally

* Reverse input order depending on default setting

* Make PlainTextInput border-radius responsive to toggle states

* Prevent first Collapsible transition differently

* Focus inputs after Collapsible transition

The double tick calls are just a temporary solution until I find the exact moment an input is focusable again.

* Use requestAnimationFrame to await focusable state

Note: Svelte tick doesn't seem to work in this scenario.
2022-08-31 23:34:39 +10:00
Matthias Metelka
5f6ac1a916
Field redesign (#2002)
* Adjust size of legacy buttons

* Revert "Adjust size of legacy buttons"

This reverts commit fb888fe1db9050c34b1a7b0820e6da5ac91ccee6.

* Remove unused function from #1476

* Use outline version for tag icon

* Add chevron icons

* Remove code icons, keep one pin icon version

* Add code-bg color

* Redesign fields

* Remove unused import

* Fix imports

* Move PlainTextBadge between editing inputs

where it belongs :)

* Make whole separator line clickable

* Fix transition

and format

* Don't show toggle when field is collapsed

* Show toggle only on hover

for mobile I'd like to implement a swipe mechanism.

* Use tweened SVG for triangle instead of CSS hack

* Implement more obvious HTML toggle on bottom right

* Reduce field height by a few pixels

* Reduce field height by two pixels

* Show HTML toggle when PlainTextInput is active, regardless of hover/focus

* Remove RichTextBadge.svelte

* Create separate collapsed field state

this means users can collapse fields with the HTML editor open and it will stay open when the field is expanded again.

* Add slide out animation to EditingArea, RichTextInput and PlainTextInput

only for collapsing, because it is choppy on expansion (common issue with Svelte transitions).

* Fix aliasing issue on focused field corners

* Make StickyBadge feel more responsive

* Move StickyBadge closer to field border

* Adjust field gutter/margins

* Make LabelContainer sticky

to make field operations accessible on fields with a lot of content.

* Add back html icons, remove visual editor icons

* Revert "Add code-bg color"

This reverts commit 4200f354193710b3acd9bcf84b67958e200ddcdb.

* Add rich text icon, remove strikethrough code icon

* Revert PlainTextBadge to original position

* Adjust margins in FieldState

* Rename PlainTextBadge to SecondaryInputBadge

in preparation for #1987

* Run eslint and prettier

* Make whole LabelContainer clickable area for collapse/expand

* Revert "Add slide out animation to EditingArea, RichTextInput and PlainTextInput"

This reverts commit 9a2b3410d0ead37ae1da408d68e14507a058a613.

* Fix error on collapse/expansion

this was caused by the {#if} blocks, which resulted in the deletion of original EditingAreas.

* Refocus when toggling chevron and secondary input badge

* Revert "Revert "Add code-bg color""

This reverts commit 1cfd3bda65354ab90c1ab4cbbef47596a1be8754.

* Use single rotating chevron icon and make it RTL-compatible

* Remove redundant CSS transition rule

* Introduce animated Collapsible component and fix refocus on toggle

* Do not try to force repaint, as it is not required

* Remove RTL store from LabelContainer

the direction is already applied globally.

* Collapse secondary input with field

* Add focusedField to NoteEditorAPI

* Replace :global CSS selector with class .visible

thus removing the assumption that the component is used inside an EditorField.

https://github.com/ankitects/anki/pull/2002#discussion_r944876448

* Use named function syntax instead of function expressions

* Add explanation comment

* Remove unnecessary :bind directive

* Create CollapseBadge component

* Move :global selector into .plain-text-input

* Add comment explaining box-shadow pseudo-element

* Move Collapsible from EditingArea, PlainTextInput and RichTextInput into user components

* Rename SecondaryInputBadge to PlainTextBadge and remove generalization logic

I kept the rich text icon inside icons.ts for future use.

* Sort imports

* Fix background-color for duplicates not showing

with yet another pseudo-element :)

The pseudo-element that covers up field borders on scroll caused this issue. Fighting fire with fire here.

* Increase size of plain text toggle to original value again

This makes the clickable area a bit bigger and looks slightly more consistent with StickyBadge.

* Scrap pseudo-element mess in LabelContainer and tackle the actual issue

* Add class .visible to StickyBadge too

This introduces a peculiar bug: The active prop of StickyBadge resets to false when the mouse leaves the field - regardless of the actual back-end value.

* Fix sticky badge resetting on mouseleave/blur

* Apply overflow: hidden only during transition

fixes MathJax handle getting cut off by fields

* Remove unused variable

* Fix visual bug caused by overflow:hidden not applying in time

I tried several asynchronous approaches, but they all caused issues: either they prevented the CSS transition or they made field inputs lose focus.

In the end I resorted to direct, synchronous DOM-manipulation and added an explanatory comment.

* Decrease Collapsible load time by blocking first transition

I noticed the sliding animation has a hefty performance impact when a large number of fields is loaded simultaneously.

Blocking the first transition (which isn't even visible) results in a big boost in load time.

* Replace usages of gap with margins for children

* Revert unnecessary removal of grid-gap definition

* Correct comments about flex-gap property

mistook that for grid-gap.

* Resolve style issues

* Add minimum targets to gap comment

Co-authored-by: Henrik Giesel <hengiesel@gmail.com>
2022-08-19 10:02:28 +10:00
Matthias Metelka
d1cbb86178
Default input setting in fields dialog (#1987)
* Introduce field setting to use plain text editor by default

* Remove leftover function from #1476

* Use boolean instead of string

* Simplify clear_other_field_duplicates

* Convert plain text key to camelCase

* Move HTML item below the existing checkbox, instead of to the right (dae)

Showing it on the right is more space efficient, but feels a bit
cluttered IMHO.
2022-08-18 12:30:18 +10:00
Damien Elmes
75723d7c9c
Add option in math dropdown to toggle MathJax rendering (#2014)
* Add option in math dropdown to toggle MathJax rendering

Closes #1942

* Hackily redraw the page when toggling MathJax

* Add Fluent string
2022-08-18 12:06:06 +10:00
RumovZ
cc929687ae
Deck-specific Limits (#1955)
* Add deck-specific limits to DeckNormal

* Add deck-specific limits to schema11

* Add DeckLimitsDialog

* deck_limits_qt6.py needs to be a symlink

* Clear duplicate deck setting keys on downgrade

* Export deck limits when exporting with scheduling

* Revert "deck_limits_qt6.py needs to be a symlink"

This reverts commit 4ee7be1e10c4e8c49bb20de3bf45ac18b5e2d4f6.

* Revert "Add DeckLimitsDialog"

This reverts commit eb0e2a62d33df0b518d9204a27b09e97966ce82a.

* Add day limits to DeckNormal

* Add deck and day limits mock to deck options

* Revert "Add deck and day limits mock to deck options"

This reverts commit 0775814989e8cb486483d06727b1af266bb4513a.

* Add Tabs component for daily limits

* Add borders to tabs component

* Revert "Add borders to tabs component"

This reverts commit aaaf5538932540f944d92725c63bb04cfe97ea14.

* Implement tabbed limits properly

* Add comment to translations

* Update rslib/src/decks/limits.rs

Co-authored-by: Damien Elmes <dae@users.noreply.github.com>

* Fix camel case in clear_other_duplicates()

* day_limit → current_limit

* Also import day limits

* Remember last used day limits

* Add day limits to schema 11

* Tweak comment (dae)

* Exclude day limit in export (dae)

* Tweak tab wording (dae)

* Update preset limits on preset change

* Explain tabs in tooltip (dae)

* Omit deck and today limits if v2 is enabled

* Preserve deck limit when switching to today limit
2022-07-19 18:27:25 +10:00
RumovZ
8c515e316e
Template err improvements (#1953)
* Throw error for unknown condition fields as well

So if 'foo' is not a field, refuse to save a template containing
`{{#foo}}bar{{/foo}}`. Previously, only `{{foo}}` would be checked.
As a side effect, templates which *only* contain fields as conditions
may be saved. Meh.

* Display template errors in q/a columns only

So the affected browser row remains active and the user can fix the
template more easily.

* Specify if error occured in a browser template

* Minor wording tweak (dae)

There's an argument for using the exact wording as well, but this just
reads a little more naturally to me.
2022-07-09 13:00:03 +10:00
RumovZ
8478492190
Check ids when gathering data (#1928)
This will throw an error if a card, note or revlog id from the future
is found during apkg import or export.
2022-06-24 13:56:52 +10:00