Commit Graph

20 Commits

Author SHA1 Message Date
Damien Elmes
25cd181c9f Show an error pop-up when csv import screen fails to load
https://forums.ankiweb.net/t/windows-10-2-1-62-qt6-blank-import-window/30231
2023-05-15 15:32:38 +10:00
Mani
2bf134dc72
Feature image occlusion (#2367)
* add note types with occlusions and image fields

* generate image occlusion cloze div data
- generate div element with data-* atrributes for canvas shape generate for reviewer

* getting image data & deck id and adding notes
the implementation added into backend
- added service index in backend.proto for image occlusion request
- created image_occlusion.proto with required message and service
- implementation in backend for getting image and adding notes, also during editing return imagecloze note and update notes
- add notes to selected deck, if no notetype then add image occlusion notetypes
- reuse notetype from stock notetypes when not exist

* script for generating shapes using canvas api in reviewer
- the flash issues fixed by loading image and using image size to draw canvas, also when image get resized, calculate scale using natural width and canvas width to draw shape at right position
- limit size of canvas for safari

* init image occlusion page in ts and build page
with
- fabricjs for editing shapes
- panzoom for drag and zoom
- pickr for color picker
- build page using web.rs

* implement top toolbar for canvas shapes
- undo & redo tools
- zoom in, zoom out and zoom fit
- group & ungroup
- copy & paste
- set transparency of shapes
- align tools

* implement side toolbar for drawing shapes
add top toolbar and the side toolbar contains following tools
- cursor for selecting shapes
- zoom for drag and zoom shapes in mask editor
- rectangle for creating it
- ellipse for creating it
- polygon for creating it using points
- shape fill color
- question mask color (currently only single color can be added for all shapes)

* add maskeditor page for editing mask
- add side toolbar and sidebar include toptoolbar
- load maskeditor in two mode
     - for adding note using path to image
     - for editing note using note id

* implement note editor page for adding notes
- the note editor page have simple button (B/I/U) and option to toggle html view
- option to select deck for adding notes into that deck
- option to generate to hide all, guess one & hide one, guess one notes

* add image occlusion page
add side toolbar, top toolbar, mask editor and note editor
- option to switch between mask editor and note editor

* implement generates notes and save notes
implemention to show toast components for messages

* removed pickr & implemented color picker component
- remove pickr
- implemented using html5 canvas
- range input for changing color
- another range input for opacity changes
- hex and rgba value support

* rename methods name & rust unwrap safety
- change plural names to singular
- create respone message in proto and return response with imagecloze note or error if not found with note id
- remove image_occlusion from post handler list
- rename service name in mediasrv.py
- rename methods name for image occlusion in backend and image_occlusion
- update frontend also for update functions' names
- handle error in frontend mask-editor.ts, when error getting notes then toast message shown to frontend

* extract to function & add comments & remove global
- extract function in mask-editor.ts to reduce duplicate
- remove unused global from css
- add comments to store.ts explaining usage
- changes id to noteId in lib.ts
- add comments for limitSize, becuase of duplicate implementation

* remove image_occlusion notetype
- remove from stock notetype, stdmodels
- add implementation for notetype to image occlusion
- add i18n for errors

* update smooth scroll, always show cursor tools
- change questionmask to qmask
- make selectable for shape true in all tools to simplify edits and draw shapes
- update image occlusion in reviewer ts to load image properly

* add and get notetype else return errors

* fix: not showing occlusion

* Use a oneof for ImageClozeNoteResponse

Makes it clearer that only one of them can be returned

* Don't crash if image filename not provided

The second unwrap should be ok, as the input is utf8

* Refactor get_image_cloze_note

- fixes crash when note doesn't exist - Ok(None) case was not covered
- decouples business logic from native error->proto error conversion
- no need for original copy
- field[x] is more idiomatic than field.get(x).unwrap()
- don't need mutable access to fields

* Fix crash if image file unreadable

+ Use our read_file helper for better error context

* Add metadata() helper

* Fix crash if file metadata can't be read

* remove color picker, qmask and shape color
- remove strings from ftl
- remove color picker component
- remove from cloze generation
- remove icons for two buttons
- use constant color for shapes

* update color in reviewer and ftl strings

* fix shape position in canvas & add border to shape
- rename mask to inactive shape and active shape color
- border witdth and border color
- change decimal point deserializing string and toFixed(2)
- add thin border in mask editor, may be image background was transparent

* fix shape position in canvas after modified
- do not draw fixed ratio shapes by turn of uniformScaling
- fix rectangle width,height
- fix ellipse rx,ry,width,height
- fix polygon postion and points
- draw outside of canvas also

* fix border width and color in reviewer canvas
- rename variable

* refactor cloze div generate and remove angle

* fix origin when drawn outside of canvas from right

* fix shape at boundry & not include rx,ry rectangle
- move shapes at boundry when pointer is outside of canvas
- include rx, ry for ellipse only
- include points for polygon only

* fix lint errors & update image size in editor canvas based on height and width

* remove unsupported layerX & layerX for touchscreen
- fix shapes at edges

* implemented undo redo with canvas state

- implemented undo redo using fabric canvas events
- polygon is special case and implemented only added and modified event
- rectangle and ellipse have object:added, object:modified and object:removed case
- change id to undo and redo

* remove background image from canvas and used css to put image tag below canvas editor

- set image width and height after adding image

* fix for polygon points, add br in cloze strings, & toogle masks button

- fix shapes at edges
- toggle masks button to show/hide masks
- hide clozes string, it contains <br>
- set height for div container (used 'relative' in css)

* refactor top toolbar, add space and border radius
- rename cursor tools
- add left and right border

* fix undo after undo happen, use transparent color in draw mode
2023-03-29 12:33:19 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
RumovZ
42cbe42f06
Plaintext import/export (#1850)
* Add crate csv

* Add start of csv importing on backend

* Add Menomosyne serializer

* Add csv and json importing on backend

* Add plaintext importing on frontend

* Add csv metadata extraction on backend

* Add csv importing with GUI

* Fix missing dfa file in build

Added compile_data_attr, then re-ran cargo/update.py.

* Don't use doubly buffered reader in csv

* Escape HTML entities if CSV is not HTML

Also use name 'is_html' consistently.

* Use decimal number as foreign ease (like '2.5')

* ForeignCard.ivl → ForeignCard.interval

* Only allow fixed set of CSV delimiters

* Map timestamp of ForeignCard to native due time

* Don't trim CSV records

* Document use of empty strings for defaults

* Avoid creating CardGenContexts for every note

This requires CardGenContext to be generic, so it works both with an
owned and borrowed notetype.

* Show all accepted file types  in import file picker

* Add import_json_file()

* factor → ease_factor

* delimter_from_value → delimiter_from_value

* Map columns to fields, not the other way around

* Fallback to current config for csv metadata

* Add start of new import csv screen

* Temporary fix for compilation issue on Linux/Mac

* Disable jest bazel action for import-csv

Jest fails with an error code if no tests are available, but this would
not be noticable on Windows as Jest is not run there.

* Fix field mapping issue

* Revert "Temporary fix for compilation issue on Linux/Mac"

This reverts commit 21f8a261408cdae49ec031aa21a1b659c4f66d82.

* Add HtmlSwitch and move Switch to components

* Fix spacing and make selectors consistent

* Fix shortcut tooltip

* Place import button at the top with path

* Fix meta column indices

* Remove NotetypeForString

* Fix queue and type of foreign cards

* Support different dupe resolution strategies

* Allow dupe resolution selection when importing CSV

* Test import of unnormalized text

Close  #1863.

* Fix logging of foreign notes

* Implement CSV exports

* Use db_scalar() in notes_table_len()

* Rework CSV metadata

- Notetypes and decks are either defined by a global id or by a column.
- If a notetype id is provided, its field map must also be specified.
- If a notetype column is provided, fields are now mapped by index
instead of name at import time. So the first non-meta column is used for
the first field of every note, regardless of notetype. This makes
importing easier and should improve compatiblity with files without a
notetype column.
- Ensure first field can be mapped to a column.
- Meta columns must be defined as `#[meta name]:[column index]` instead
of in the `#columns` tag.
- Column labels contain the raw names defined by the file and must be
prettified by the frontend.

* Adjust frontend to new backend column mapping

* Add force flags for is_html and delimiter

* Detect if CSV is HTML by field content

* Update dupe resolution labels

* Simplify selectors

* Fix coalescence of oneofs in TS

* Disable meta columns from selection

Plus a lot of refactoring.

* Make import button stick to the bottom

* Write delimiter and html flag into csv

* Refetch field map after notetype change

* Fix log labels for csv import

* Log notes whose deck/notetype was missing

* Fix hiding of empty log queues

* Implement adding tags to all notes of a csv

* Fix dupe resolution not being set in log

* Implement adding tags to updated notes of a csv

* Check first note field is not empty

* Temporary fix for build on Linux/Mac

* Fix inverted html check (dae)

* Remove unused ftl string

* Delimiter → Separator

* Remove commented-out line

* Don't accept .json files

* Tweak tag ftl strings

* Remove redundant blur call

* Strip sound and add spaces in csv export

* Export HTML by default

* Fix unset deck in Mnemosyne import

Also accept both numbers and strings for notetypes and decks in JSON.

* Make DupeResolution::Update the default

* Fix missing dot in extension

* Make column indices 1-based

* Remove StickContainer from TagEditor

Fixes line breaking, border and z index on ImportCsvPage.

* Assign different key combos to tag editors

* Log all updated duplicates

Add a log field for the true number of found notes.

* Show identical notes as skipped

* Split tag-editor into separate ts module (dae)

* Add progress for CSV export

* Add progress for text import

* Tidy-ups after tag-editor split (dae)

- import-csv no longer depends on editor
- remove some commented lines
2022-06-01 20:26:16 +10:00
Damien Elmes
6941bccde4 Add support for proto3 optional scalars
Protobuf 3.15 introduced support for marking scalar fields like
uint32 as optional, and all of our tooling appears to support it
now. This allows us to use simple optional/null checks in our Rust/
TypeScript code, without having to resort to an inner message.

I had to apply a minor patch to protobufjs to get this working with
the json-module output; this has also been submitted upstream:
https://github.com/protobufjs/protobuf.js/pull/1693

I've modified CardStatsResponse as an example of the new syntax.

One thing to note: while the Rust and TypeScript bindings use optional/
null fields, as that is the norm in those languages, Google's Python
bindings are not very Pythonic. Referencing an optional field that is
missing will yield the default value, and a separate HasField() call
is required, eg:

```
>>> from anki.stats_pb2 import CardStatsResponse as R
... msg = R.FromString(b"")
... print(msg.first_review)
... print(msg.HasField("first_review"))
0
False
```
2022-02-27 19:42:06 +10:00
Henrik Giesel
5963791d85
Consider using --force-message for ts/protobuf.bzl (#1694)
* Use --force-message in ts/protobuf

* Remove some now unnecessary type assertions in deck-options/lib

* Satisfy formatter
2022-02-27 17:35:07 +10:00
Damien Elmes
4b941d9461 older Safari does not support Blob.arrayBuffer() 2022-02-15 15:02:45 +10:00
Henrik Giesel
30bbbaf00b
Use eslint for sorting our imports (#1637)
* Make eslint sort our imports

* fix missing deps in eslint rule (dae)

Caught on Linux due to the stricter sandboxing

* Remove exports-last eslint rule (for now?)

* Adjust browserslist settings

- We use ResizeObserver which is not supported in browsers like KaiOS,
  Baidu or Android UC

* Raise minimum iOS version 13.4

- It's the first version that supports ResizeObserver

* Apply new eslint rules to sort imports
2022-02-04 18:36:34 +10:00
Henrik Giesel
a8d4774cdb
Add _raw methods for all methods in the backend (#1594)
* Add _bytes methods for all methods in the backend

Expose get_note in qt/aqt/mediasrv.py

* Satisfy formatter

* Rename _bytes function to _raw and have them bytes as input

* Fix backend generation

* Use lib/proto/deckOptions in deck-options

* Add exposed_backend to qt/aqt/mediasrv.py

* Move some more backend methods to exposed_backend_list

* Use protobufjs for congrats and i18n

* Use protobufjs for completeTag

* Use protobufjs services in change-notetype

* Reorder post handlers in alphabetical manner

* Satisfy tests

* Remove unused collection methods

* Rename access_backend to raw_backend_request

* Use _vendor.stringcase instead of creating a new function

* Remove SKIP_UNROLL_OUTPUT

* Directly call _run_command in non _raw methods

* Remove TranslateString, ChangeNotetype and CompleteTag from SKIP_UNROLL_INPUT

* Remove UpdateDeckConfigs from SKIP_UNROLL_INPUT

* Remove ChangeNotetype from SKIP_UNROLL_INPUT

* Remove SKIP_UNROLL_INPUT

* Fix typing issue with translate_string

- Adds typing support for Protobuf maps in genbackend.py

* Do not emit convenience method for protobuf TranslateString
2022-01-21 21:32:39 +10:00
RumovZ
1c9b5a2e83
Card info cleanup (#1446)
* Cast proto interface to type ...

... instead of using non-null assertions in Revlog.svelte.

* Remove OptionalInt32 and OptionalUInt32
2021-10-23 11:00:43 +10:00
Henrik Giesel
0dff5ea3a3
Use trailingComma: all setting in .prettierrc (#1435) 2021-10-19 09:06:00 +10:00
RumovZ
3672b0fe73
Switch CardInfoDialog to ts page (#1414)
* Only collect card stats on the backend ...

... instead of rendering an HTML string using askama.

* Add ts page Card Info

* Update test for new `col.card_stats()`

* Remove obsolete CardStats code

* Use new ts page in `CardInfoDialog`

* Align start and end instead of left and right

Curiously, `text-align: start` does not work for `th` tags if assigned
via classes.

* Adopt ts refactorings after rebase

#1405 and #1409

* Clean up `ts/card-info/BUILD.bazel`

* Port card info logic from Rust to TS

* Move repeated field to the top

https://github.com/ankitects/anki/pull/1414#discussion_r725402730

* Convert pseudo classes to interfaces

* CardInfoPage -> CardInfo

* Make revlog in card info optional

* Add legacy support for old card stats

* Check for undefined instead of falsy

* Make Revlog separate component

* drop askama dependency (dae)

* Fix nightmode for legacy card stats
2021-10-14 19:22:47 +10:00
Henrik Giesel
dec0fbe845
Refactor i18n (#1405)
Merging note: the typing changes were fixed in a separate PR.

* Put rootDirs into subprojects

- typings do not work for any ts or svelte files
- if we set the 'rootDirs' in ts/tsconfig.json to '../bazel-bin/ts' and then inherit
  them from e.g. editor, the root will be changed to '../../bazel-bin/ts',
  however editor needs look in '../../bazel-bin/ts/editor' instead.

* Rename i18n and i18n_helpers to i18n-generated and i18n

- This way, we can restrict the awkwardness of importing files outside
  the ts directory within lib

* Fix missing typing of i18n and backend_proto by adding back symlinks

* Split up i18n-generated into i18n-{translate,modules}

* Change i18n from singleton to functions

* Revert "Put rootDirs into subprojects"

This partially reverts commit e1d4292ce3979e7b7ee21bf3951b8a462d45c29c.

It seems like this might not be necessary after all.
However some other change made on this branch seems to have fixed
the .svelte.d.ts imports

* Introduce i18n-bundles to remove circular import

There was a circular import i18n.ts <-> i18n-translate.ts

* Create own directory for i18n

* Move lib/i18n/translate to lib/translate

* This restores tree shaking

* Update tsconfig libs and module

* es2018-2020 have wide support on all modern browsers including

* Switch bundles and langs inside i18n to variables again

* Add missing copyright header

* Rename translate.ts to ftl.ts

* Remove the symlinks again

I added them to fix to have completion for tr, however this would have
also have meant to abandon the tree shaking.
As we want to have tree shaking, it's also not necessary to have the
symlinks anymore

* Revert "Update tsconfig libs and module"

This reverts commit 0a96776a475e9901c1f9f3407c726d1d002fb9ef.

* move withCollapsedWhitespace back to i18n/utils

* Add back /ts as in rootDirs
2021-10-07 23:31:49 +10:00
Damien Elmes
a3d9f90af5 update to latest rules_nodejs & switch to ts_project
ts_library() is deprecated and will presumably be dropped from a
future rules_nodejs, and it wasn't working with the jest tests
after updating, so we switch over to ts_project().

There are some downsides:

- It's a bit slower, as the worker mode doesn't appear to function
at the moment.
- Getting it working with a mix of source files and generated files
was quite tricky, especially as things behave differently on Windows,
and differently when editing with VS Code. Solved with a small patch
to the rules, and a wrapper script that copies everything into the
bin folder first. To keep VS Code working correctly as well, the built
files are symlinked into the source folder.
- TS libraries are not implicitly linked to node_modules, so they
can't be imported with an absolute name like "lib/proto" - we need
to use relative paths like "../lib/proto" instead. Adjusting "paths"
in tsconfig.json makes it work for TS compilation, but then it fails
at the esbuild stage. We could resolve it by wrapping the TS
libraries in a subsequent js_library() call, but that has the downside
of losing the transient dependencies, meaning they need to be listed
again.  Alternatively we might be able to solve it in the future by
adjusting esbuild, but for now the paths have been made relative to
keep things simple.

Upsides:

- Along with updates to the Svelte tooling, Svelte typing has improved.
All exports made in a Svelte file are now visible to other files that
import them, and we no longer rebuild the Svelte files when TS files
are updated, as the Svelte files do no type checking themselves, and
are just a simple transpilation. Svelte-check now works on Windows again,
and there should be no errors when editing in VS Code after you've
built the project. The only downside seems to be that cmd+clicking
on a Svelte imports jumps to the .d.ts file instead of the original now;
presumably they'll fix that in a future plugin update.
- Each subfolder now has its own tsconfig.json, and tsc can be called
directly for testing purposes (but beware it will place build products
in the source tree): ts/node_modules/.bin/tsc -b ts
- We can drop the custom esbuild_toolchain, as it's included in the
latest rules_nodejs.

Other changes:

- "image_module_support" is moved into lib/, and imported with
<reference types=...>
- Images are now imported directly from their npm package; the
extra copy step has been removed.

Windows users may need to use "bazel clean" before building this,
due to old files lying around in the build folder.
2021-10-01 12:52:53 +10:00
Damien Elmes
4da1c77220 add basic tag completion to backend
Matches should arrive in alphabetical order. Currently results are not
capped (JS should be able to handle ~1k tags without too much hassle),
and no reordering based on match location is done. Matches are substring
based, and multiple can be provided, eg "foo::bar" will match
"foof::baz::abbar".

This is not hooked up properly on the frontend at the moment -
updateSuggestions() seems to be missing the most recently typed character,
and is not updating the list of completions half the time.
2021-09-09 15:38:08 +02:00
Damien Elmes
185e9acd22 split out remaining tags, stats, media and rendering 2021-07-10 23:16:18 +10:00
Damien Elmes
35b059ecdb split out sync, search, scheduler & config 2021-07-10 21:33:12 +10:00
Damien Elmes
9e0a295ab9 split out decks, deckconfig, notes, notetypes 2021-07-10 20:44:22 +10:00
Damien Elmes
18851ace47 split out cards and collection 2021-07-10 19:52:31 +10:00
Damien Elmes
616db33c0e refactor protobuf handling for split/import
In order to split backend.proto into a more manageable size, the protobuf
handling needed to be updated. This took more time than I would have
liked, as each language handles protobuf differently:

- The Python Protobuf code ignores "package" directives, and relies
solely on how the files are laid out on disk. While it would have been
nice to keep the generated files in a private subpackage, Protobuf gets
confused if the files are located in a location that does not match
their original .proto layout, so the old approach of storing them in
_backend/ will not work. They now clutter up pylib/anki instead. I'm
rather annoyed by that, but alternatives seem to be having to add an extra
level to the Protobuf path, making the other languages suffer, or trying
to hack around the issue by munging sys.modules.
- Protobufjs fails to expose packages if they don't start with a capital
letter, despite the fact that lowercase packages are the norm in most
languages :-( This required a patch to fix.
- Rust was the easiest, as Prost is relatively straightforward compared
to Google's tools.

The Protobuf files are now stored in /proto/anki, with a separate package
for each file. I've split backend.proto into a few files as a test, but
the majority of that work is still to come.

The Python Protobuf building is a bit of a hack at the moment, hard-coding
"proto" as the top level folder, but it seems to get the job done for now.

Also changed the workspace name, as there seems to be a number of Bazel
repos moving away from the more awkward reverse DNS naming style.
2021-07-10 19:17:05 +10:00