* Migrate check_copyright to Rust
* Add a new lint to check accidental usages of /// in ts/svelte comments
* Fix a bunch of incorrect jdoc comments
* Move contributor check into minilints
Will allow users to detect the issue locally with './ninja check'
before pushing to CI.
* Make Cargo.toml consistent with other crates
* Fix wrong import
* Fix text centering
* Update CONTRIBUTORS
* Add ellipsis prop to LabelButton; fix buttons
* Revert 6911fbfa6
* Create a prop to toggle ellipsis in LabelButton.svelte
Thanks to @hikaru-y: using "white-space: nowrap;" and "overflow: hidden;" together even when "text-overflow: ellipsis" is not needed can be problematic.
This fixes the text centering on deck options's SaveButton.
* Toggle ellipsis in NotetypeSelector.svelte's leftmost LabelButton
Without it, the button can expand indefinitely depending on the previous Note Type's name.
Co-Authored-By: Hikaru Y. <hkrysg@gmail.com>
Co-authored-by: Hikaru Y. <hkrysg@gmail.com>
* Do not include oldIdx in Select change event
I included it due to confusion about the variable names in the Change Notetype components.
* Remove redundant on:change listener from NotetypeSelector
* Use Select component in Change Notetype MapperRow (again)
* Remove redundant --cols and --col-size definitions
Bootstrap divides rows into columns of equal width by default.
* Add highlight to active DropdownItem
* Remove bootstrap dropdown item styling
* Fix JS error on dropdown accept action
cause: When closing the dropdown, buttonRef was removed before the callback in setTimeout was run.
(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
* Prevent multiple inclusion of variables in CSS files
* Use dict instead of tuple for variables
* Add comments to variables
* Improve appearance of main window
* Tweak main window styles
* Use json.dumps over pprint.format
* Make study button primary
* Improve header margin
* Make bottom toolbar slimmer
* Make congrats page more balanced
* Fix type issue
* Replace day/night with light/dark
* Exclude top-level-drag-row from hover effect
* Create dataclass for variables
* Run formatter
* Apply CSS variables from Python side
Why go full-circle with the Sass variables? This way we only need one interface for add-on authors to interact with. It also makes it easier for us to apply additional themes in the future.
* Fix typing
* Fix rgba values in Qt
* Darken button background
* Fix palette not being applied in light theme
For some odd reason this problem arose much later than #2016.
* Tweak default button look
* Reformat
* Apply CSS vars to ts pages
* Include elevation in button_mixins_lib
* Cast opacity to int
* Add some margin to studiedToday info
* Tweak light theme button gradient
* Tweak highlight-bg for light theme
* Add back default button color
as it made the browser sidebar tool icons dark in light theme.
* Reformat
* Tweak light theme buttons once more
Sorry for the back-and-forth. Sass only compiles when there are changes in user files, not when I only change the vars.
* Fix bottom toolbar button indicators
* Make buttons more clicky
* Fix button padding
* Handle macOS separately again
* Decrease elevation effect for main window buttons to 1
* Imitate box-shadow for Qt elements
* Adjust shadow vars
* Adjust primary border color
because the save button in the deck options had a lighter color than its background gradient.
* Boost box-shadow color of primary buttons
* Format
* Adjust Qt box-shadow imitation and shadow colors
* Use more subtle default shadow color
* Add some more padding to top toolbar
* Revert "Apply CSS vars to ts pages"
This reverts commit 5d8e7f6b7ffc8894b6517ecbb8cfba35407fc69a.
* Revert "Apply CSS variables from Python side"
This reverts commit 87db774412fd2bfd75e2630d2c5e782daef96b5f.
* Better match the standard macOS buttons
In the dark theme the standard color is a lighter grey, but at least
the size/shape is similar again.
This doesn't work for the editor buttons.
* Reduce the top margin of the congrats screen
* Fix illegible buttons when changing theme on macOS; match dark button style
* Create _input-mixins.scss
* Use button-mixins on more elements
* Replace <select> tag with custom Select component
* Fix RevertButton causing cursor: pointer when hidden
* Increase SaveButton chevron width
* Hide floating component box-shadow when inactive
* Rework SpinBox and move it into components
* Run eslint and prettier
* Remove leftover options prop
* Pass disabled array to EnumSelector again
* Update MapperRow.svelte
* Darken QHeaderView border color
Slipping this in without an extra PR.
* Adjust disabled color, border and cursor
* Remove redundant icon definition from stylesheets
* Fix deck options initial config
* Fix z-index issues in change notetype screen
It might be best to handle z-index locally in each user component instead of hard-coded component values.
* Give web SpinBox a horizontal design
* Give QRadioButton the same treatment as QCheckBox in #2079
* Fix unused CSS selector warning with base button-mixin
* Remove redundant import
* Fix deck options save button
* Delete input-mixins and remove unused down-arrow
* Run eslint on change-notetype
* Run eslint on components
* Fix custom scrollbar not showing
* Move body selector out of scrollbar mixin
* Apply custom scrollbar to child elements too
* Remove some duplicate definitions
* Run prettier
* Format scss correctly so it passes ts:format
* Use on and singleCallback in ImageHandle and MathjaxHandle
* Add a few comments
* Fix relict of partial commit
* Fix 'element not found' in ImageHandle
* Remove setting css on image handle twice
* Remove use of container in ImageHandle
* Remove use of container in MathjaxHandle
* Use unprefixed properties of RichTextInputAPI
* Inline api to get to RichTextInputAPI
* Join customStyles into RichTextInputAPI
* Export RichTextInput; Remove SetContext
* Address eslint and svelte_check
Issue was introduced in 7922f18296
when the styling was moved into base.scss. From what I can tell, there
are two locations where the current styling is required:
- the editor, to ensure the tags are shown at the bottom
- the change notetype screen, which requires this styling for a sticky
bar at top
I'm no CSS guru, so if someone thinks this could be solved in a better
way, please submit a follow-up PR.
Closes#1782
* Make eslint sort our imports
* fix missing deps in eslint rule (dae)
Caught on Linux due to the stricter sandboxing
* Remove exports-last eslint rule (for now?)
* Adjust browserslist settings
- We use ResizeObserver which is not supported in browsers like KaiOS,
Baidu or Android UC
* Raise minimum iOS version 13.4
- It's the first version that supports ResizeObserver
* Apply new eslint rules to sort imports
* Add componentHook functionality
* Register package NoteEditor
* Rename OldEditorAdapter to NoteEditor
* Expose instances in component-hook as well
* Rename NoteTypeButtons to NotetypeButtons
* Move PreviewButton initialization to BrowserEditor.svelte
* Remove focusInRichText
- Same thing can be done by inspecting activeInput
* Satisfy formatter
* Fix remaining rebase issues
* Add .bazel to .prettierignore
* Rename currentField and activeInput to focused{Field,Input}
* Move identifier to lib and registration to sveltelib
* Fix Dynamic component insertion
* Simplify editingInputIsRichText
* Give extra warning in svelte/svelte.ts
- This was caused by doing a rename of a files, that only differed in
case: NoteTypeButtons.svelte to NotetypeButtons.svelte
- It was quite tough to figure out, and this console.log might make it
easier if it ever happens again
* Change signature of contextProperty
* Add ts/typings for add-on definition files
* Add Anki types in typings/common/index.d.ts
* Export without .svelte suffix
It conflicts with how Svelte types its packages
* Fix left over .svelte import from editor.py
* Rename NoteTypeButtons to unrelated to ensure case-only rename
* Rename back to NotetypeButtons.svelte
* Remove unused component-hook.ts, Fix typing in lifecycle-hooks
* Merge runtime-require and register-package into one file
+ Give some preliminary types to require
* Rename uiDidLoad to loaded
* Fix eslint / svelte-check
* Rename context imports to noteEditorContext
* Fix import name mismatch
- I wonder why these issues are not caught by svelte-check?
* Rename two missed usages of uiDidLoad
* Fix ButtonDropdown from having wrong border-radius
* Uniformly rename libraries to packages
- I don't have a strong opinion on whether to name them libraries or
packages, I just think we should have a uniform name.
- JS/TS only uses the terms "module" and "namespace", however `package`
is a reserved keyword for future use, whereas `library` is not.
* Refactor registration.ts into dynamic-slotting
- This is part of an effort to refactor the dynamic slotting (extending
buttons) functionality out of components like ButtonGroup.
* Remove dynamically-slottable logic from ButtonToolbar
* Use DynamicallySlottable in editor-toolbar
* Fix no border radius on indentation button dropdown
* Fix AddonButtons
* Remove Item/ButtonGroupItem in deck-options, where it's not necessary
* Remove unnecessary uses of Item and ButtonGroupItem
* Fix remaining tests
* Fix relative imports
* Revert change return value of remapBinToSrcDir to ./bazel/out...
* Remove typings directory
* Adjust comments for dynamic-slottings
* Put PlainTextInput into its own directory
* Create a directory for RichTextInput
* Create editor-toolbar directory
* Move PreviewButton into editor-toolbar
* The time to refactor this is not quite yet here
* Create tag-editor directory
* Remove some of the uses of WithShortcut
* Remove all uses of WithShortcut from editor package
* Remove last uses of WithShortcut
* Fix typo
* Add _bytes methods for all methods in the backend
Expose get_note in qt/aqt/mediasrv.py
* Satisfy formatter
* Rename _bytes function to _raw and have them bytes as input
* Fix backend generation
* Use lib/proto/deckOptions in deck-options
* Add exposed_backend to qt/aqt/mediasrv.py
* Move some more backend methods to exposed_backend_list
* Use protobufjs for congrats and i18n
* Use protobufjs for completeTag
* Use protobufjs services in change-notetype
* Reorder post handlers in alphabetical manner
* Satisfy tests
* Remove unused collection methods
* Rename access_backend to raw_backend_request
* Use _vendor.stringcase instead of creating a new function
* Remove SKIP_UNROLL_OUTPUT
* Directly call _run_command in non _raw methods
* Remove TranslateString, ChangeNotetype and CompleteTag from SKIP_UNROLL_INPUT
* Remove UpdateDeckConfigs from SKIP_UNROLL_INPUT
* Remove ChangeNotetype from SKIP_UNROLL_INPUT
* Remove SKIP_UNROLL_INPUT
* Fix typing issue with translate_string
- Adds typing support for Protobuf maps in genbackend.py
* Do not emit convenience method for protobuf TranslateString
* Move some AddCards specific code to NoteCreator.svelte
* Add new strings for Toggling the Visual / HTML editor
* Set LabelContainer vertical-align to text-top
- Makes them look more centered
* Remove appendInParentheses helper
* Make all ts/*.html files include only module.js and module.css
* Move any JS from .html to index files
* Remove .html files from ts modules
* Remove Python with Starlark implemenation
* Remove reference to non-existing file
* Remove deck-option.html as well
* fix change-notetype screen (dae)
- fixes warnings about security issues in marked/markdown-it
- jsdoc is mostly unmaintained at this point, and we need to override
its dependencies manually
- typescript is still pinned
* Remove background and border from scrollArea
* Fix 1px of background text showing above template header on scroll
I couldn't figure out the reason for this "clipping" issue. What I tried:
- check HTML structure for any elements that might add extra padding/margin
- remove the 1px border of the header
* Adjust spacing to be more in line with rest of UI
* Allow theme change at runtime and add hook
* Save or restore default palette on theme change
* Update aqt widget styles on theme change
* styling fixes
- drop _light_palette, as default_palette serves the same purpose
- save default platform theme, and restore it when switching away
from nightmode
- update macOS light/dark mode on theme switch
- fix unreadable menus on Windows
* update night-mode classes on theme change
This is the easy part - CSS styling that uses standard_css or our
css variables should update automatically. The main remaining issue
is JS code that sets colors based on the theme at the time it's run -
eg the graph code, and the editor.
* switch night mode value on toggle
* expose current theme via a store; switch graphs to use it
https://github.com/ankitects/anki/issues/1471#issuecomment-972402492
* start using currentTheme in editor/components
This fixes basic editing - there are still components that need updating.
* add simple xcodeproj for code completion
* add helper to get currently-active system theme on macOS
* fix setCurrentTheme not being immediately available
* live update tag color
* style().name() doesn't work on Qt5
* automatic theme switching on Windows/Mac
* currentTheme -> pageTheme
* Replace `nightModeKey` with `pageTheme`
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
* Enable access to old notetype name
* Set minimum height for ChangeNotetypeDialog
* Add bootstrap icons to change-notetype
* Move alert up and make it collapsible
* Tweak some CSS
- Add variables --sticky-bg and --sticky-border to StickyContainer
- Tweak base.css
* Add translatable string "(Nothing)"
* Rework ChangeNotetype screen
* Initially load option at newIndex and remaining options on focus
Optimization for big notetypes:
Should increase efficiency from O(n²) to O(n). Test on notetype with 500 templates shows significant improvement in load time (~10s down to ~1s).
* Try to satisfy rust test
* Change arrow direction depending on reading direction
+ add 0.5em top padding to main
* Create Alert.svelte
* Introduce CSS variable --pane-bg
* Revert "Initially load option at newIndex and remaining options on focus"
This reverts commit f42beee45c27dba9433d76217fb583b117fb5231.
* Final cleanup
* Refine padding/gutter
* Refactor out Placeholder from CardInfo.svelte
* Add breakpoint parameter for Container
- Use `Container` component inside `TitledContainer`
* Build Item into Row
- Use Row in DeckOptionsPage instead of just Item
* Reengineer Container/Row/Col CSS
* Inline Badges next to Labels when Lable spans multiple rows
* Adjust margins for mobile
* Implement Col component breakpoints
* Move card-info to use new Container and Row components
* Join StickyHeader and StickyFooter to StickyContainer
* Remove default middle vertical-alignment for Badges again
* Satisfy tests
* Restore inline gutters in change-notetype Mapper
* Add some comment to Col and Container
* Fix breaking behavior in DeckOptionsPage when multi-column
* Add back toolbar left padding to counter-act buttongroup right margins
* Make Label in SwitchRow take more of available space
* Refactor editor css, fix editor button highlight
- Avoid using webview.css
- Move more buttons css into button_mixins
* Fix DropdownItem appearance
* Fix the visuals of tags
* Make dropdown font slightly smaller
* Give SelectOption a background color
* Move some css from deck-options-base to CardStateCustomizer
* Avoid using core.scss for CardStats
* Avoid using sass/core in congrats package
* Inline core.scss into webview.scss
* Include fusion-vars for base.scss
* need to keep core.scss around for now (dae)
Merging note: the typing changes were fixed in a separate PR.
* Put rootDirs into subprojects
- typings do not work for any ts or svelte files
- if we set the 'rootDirs' in ts/tsconfig.json to '../bazel-bin/ts' and then inherit
them from e.g. editor, the root will be changed to '../../bazel-bin/ts',
however editor needs look in '../../bazel-bin/ts/editor' instead.
* Rename i18n and i18n_helpers to i18n-generated and i18n
- This way, we can restrict the awkwardness of importing files outside
the ts directory within lib
* Fix missing typing of i18n and backend_proto by adding back symlinks
* Split up i18n-generated into i18n-{translate,modules}
* Change i18n from singleton to functions
* Revert "Put rootDirs into subprojects"
This partially reverts commit e1d4292ce3979e7b7ee21bf3951b8a462d45c29c.
It seems like this might not be necessary after all.
However some other change made on this branch seems to have fixed
the .svelte.d.ts imports
* Introduce i18n-bundles to remove circular import
There was a circular import i18n.ts <-> i18n-translate.ts
* Create own directory for i18n
* Move lib/i18n/translate to lib/translate
* This restores tree shaking
* Update tsconfig libs and module
* es2018-2020 have wide support on all modern browsers including
* Switch bundles and langs inside i18n to variables again
* Add missing copyright header
* Rename translate.ts to ftl.ts
* Remove the symlinks again
I added them to fix to have completion for tr, however this would have
also have meant to abandon the tree shaking.
As we want to have tree shaking, it's also not necessary to have the
symlinks anymore
* Revert "Update tsconfig libs and module"
This reverts commit 0a96776a475e9901c1f9f3407c726d1d002fb9ef.
* move withCollapsedWhitespace back to i18n/utils
* Add back /ts as in rootDirs
The nice thing about the symlink approach is that it allowed tsc -b
to function without any changes to the tsconfig.json file, but it meant
there were extra links we had to maintain. So instead, we just add an
extra rootDirs entry, and add two commented-out lines that can be
uncommented when wanting to build with tsc directly.
ts_library() is deprecated and will presumably be dropped from a
future rules_nodejs, and it wasn't working with the jest tests
after updating, so we switch over to ts_project().
There are some downsides:
- It's a bit slower, as the worker mode doesn't appear to function
at the moment.
- Getting it working with a mix of source files and generated files
was quite tricky, especially as things behave differently on Windows,
and differently when editing with VS Code. Solved with a small patch
to the rules, and a wrapper script that copies everything into the
bin folder first. To keep VS Code working correctly as well, the built
files are symlinked into the source folder.
- TS libraries are not implicitly linked to node_modules, so they
can't be imported with an absolute name like "lib/proto" - we need
to use relative paths like "../lib/proto" instead. Adjusting "paths"
in tsconfig.json makes it work for TS compilation, but then it fails
at the esbuild stage. We could resolve it by wrapping the TS
libraries in a subsequent js_library() call, but that has the downside
of losing the transient dependencies, meaning they need to be listed
again. Alternatively we might be able to solve it in the future by
adjusting esbuild, but for now the paths have been made relative to
keep things simple.
Upsides:
- Along with updates to the Svelte tooling, Svelte typing has improved.
All exports made in a Svelte file are now visible to other files that
import them, and we no longer rebuild the Svelte files when TS files
are updated, as the Svelte files do no type checking themselves, and
are just a simple transpilation. Svelte-check now works on Windows again,
and there should be no errors when editing in VS Code after you've
built the project. The only downside seems to be that cmd+clicking
on a Svelte imports jumps to the .d.ts file instead of the original now;
presumably they'll fix that in a future plugin update.
- Each subfolder now has its own tsconfig.json, and tsc can be called
directly for testing purposes (but beware it will place build products
in the source tree): ts/node_modules/.bin/tsc -b ts
- We can drop the custom esbuild_toolchain, as it's included in the
latest rules_nodejs.
Other changes:
- "image_module_support" is moved into lib/, and imported with
<reference types=...>
- Images are now imported directly from their npm package; the
extra copy step has been removed.
Windows users may need to use "bazel clean" before building this,
due to old files lying around in the build folder.
In order to split backend.proto into a more manageable size, the protobuf
handling needed to be updated. This took more time than I would have
liked, as each language handles protobuf differently:
- The Python Protobuf code ignores "package" directives, and relies
solely on how the files are laid out on disk. While it would have been
nice to keep the generated files in a private subpackage, Protobuf gets
confused if the files are located in a location that does not match
their original .proto layout, so the old approach of storing them in
_backend/ will not work. They now clutter up pylib/anki instead. I'm
rather annoyed by that, but alternatives seem to be having to add an extra
level to the Protobuf path, making the other languages suffer, or trying
to hack around the issue by munging sys.modules.
- Protobufjs fails to expose packages if they don't start with a capital
letter, despite the fact that lowercase packages are the norm in most
languages :-( This required a patch to fix.
- Rust was the easiest, as Prost is relatively straightforward compared
to Google's tools.
The Protobuf files are now stored in /proto/anki, with a separate package
for each file. I've split backend.proto into a few files as a test, but
the majority of that work is still to come.
The Python Protobuf building is a bit of a hack at the moment, hard-coding
"proto" as the top level folder, but it seems to get the job done for now.
Also changed the workspace name, as there seems to be a number of Bazel
repos moving away from the more awkward reverse DNS naming style.
I mourn the time lost trying to track this down :-(
https://github.com/protobufjs/protobuf.js/issues/1014
We can't patch the minified file in dist without essentially duplicating
it, so this change also switches from the external file to including
the src file as part of the bundle.