This reverts commit a53aac40f8, reversing
changes made to e323a8f902.
Migration is about to be dropped (#1390), and the references to modules
like QtGui complicate a PyQt5/6 shim.
This reverts commit 54f51da944.
This breaks in the PyQt6 upgrade. There are no globals anymore, only
page profiles - but the code should probably be modifying a specific
webview instead of globals anyway.
Means URLs like :/icons/foo.jpg should become icons:foo.jpg
This is part of the prep work for a PyQt6 update. PyQt6 has dropped
pyrcc, so we can longer generate the icons_qrc.py file we did previously.
Qt Designer expects us to use the resource system, so we continue to
generate the icons.qrc file to make editing the UI files easier. But at
runtime, we no longer use that file.
This adds Python 3.9 and 3.10 typing syntax to files that import
attributions from __future___. Python 3.9 should be able to cope with
the 3.10 syntax, but Python 3.8 will no longer work.
On Windows/Mac, install the latest Python 3.9 version from python.org.
There are currently no orjson wheels for Python 3.10 on Windows/Mac,
which will break the build unless you have Rust installed separately.
On Linux, modern distros should have Python 3.9 available already. If
you're on an older distro, you'll need to build Python from source first.
Decouples changes of the current element and changes of the selection.
Introduces `browser.current_card` which has previously been amalgamated
with the previewer card `browser.card`.
ts_library() is deprecated and will presumably be dropped from a
future rules_nodejs, and it wasn't working with the jest tests
after updating, so we switch over to ts_project().
There are some downsides:
- It's a bit slower, as the worker mode doesn't appear to function
at the moment.
- Getting it working with a mix of source files and generated files
was quite tricky, especially as things behave differently on Windows,
and differently when editing with VS Code. Solved with a small patch
to the rules, and a wrapper script that copies everything into the
bin folder first. To keep VS Code working correctly as well, the built
files are symlinked into the source folder.
- TS libraries are not implicitly linked to node_modules, so they
can't be imported with an absolute name like "lib/proto" - we need
to use relative paths like "../lib/proto" instead. Adjusting "paths"
in tsconfig.json makes it work for TS compilation, but then it fails
at the esbuild stage. We could resolve it by wrapping the TS
libraries in a subsequent js_library() call, but that has the downside
of losing the transient dependencies, meaning they need to be listed
again. Alternatively we might be able to solve it in the future by
adjusting esbuild, but for now the paths have been made relative to
keep things simple.
Upsides:
- Along with updates to the Svelte tooling, Svelte typing has improved.
All exports made in a Svelte file are now visible to other files that
import them, and we no longer rebuild the Svelte files when TS files
are updated, as the Svelte files do no type checking themselves, and
are just a simple transpilation. Svelte-check now works on Windows again,
and there should be no errors when editing in VS Code after you've
built the project. The only downside seems to be that cmd+clicking
on a Svelte imports jumps to the .d.ts file instead of the original now;
presumably they'll fix that in a future plugin update.
- Each subfolder now has its own tsconfig.json, and tsc can be called
directly for testing purposes (but beware it will place build products
in the source tree): ts/node_modules/.bin/tsc -b ts
- We can drop the custom esbuild_toolchain, as it's included in the
latest rules_nodejs.
Other changes:
- "image_module_support" is moved into lib/, and imported with
<reference types=...>
- Images are now imported directly from their npm package; the
extra copy step has been removed.
Windows users may need to use "bazel clean" before building this,
due to old files lying around in the build folder.
The latter triggers `selectionChanged()` unreliably, probably due to the
aggregation of chronologically close events, causing problems in
tracking `_len_selection`. `reset()` never emits signals.
`len(self._view.selectionModel().selectedRows())` is slow for large
selections, because Qt queries flags() for every selected cell, so we
calculate the number of selected rows ourselves.
- Cache the result of 'table.len_selection()'
- Update this cache manually when a row was deleted or restored
- Emit 'dataChanged()' after such a change to fix flags not updating
correctly to the shortcut in 'model.flags()'
- Remove/retsore focus if the current element was deleted/restored
This reverts commit c05475a49e54ed7a56bc635e5e5528334d4ba6ac.
Revert "possible fix for reported audio issues"
This reverts commit f00f7f099f.
Reverting in case https://forums.ankiweb.net/t/2-1-48-release-candidate/13268/10
is related to this change. If the issue persists, we'll know this was
not the cause.
Card layout view functions as a previewer in add cards dialog
so displaying accurately is more important than having placeholders.
Especially for card layouts using conditional-not fields {{^Field}}
card layout is rendered badly.
Matches should arrive in alphabetical order. Currently results are not
capped (JS should be able to handle ~1k tags without too much hassle),
and no reordering based on match location is done. Matches are substring
based, and multiple can be provided, eg "foo::bar" will match
"foof::baz::abbar".
This is not hooked up properly on the frontend at the moment -
updateSuggestions() seems to be missing the most recently typed character,
and is not updating the list of completions half the time.
easily confuse a user that Ctrl+i is for the current card.
Ctrl was first added because it is easier to press,
at least for me, then, I press first using Ctrl and if
not available go to Alt.