* Redesign deck config, swap tooltips for help modals, link to manual
* Replace canvas-inset with canvas-code for custom scheduling
* Make section header link to manual too
* Include elevation Sass library
* Remove two unused exports
* Fix tabbed spinboxes
* Update ftl/core/deck-config.ftl
* Update ftl/core/deck-config.ftl
* Fix format
* Make border-radius and box-shadow more subtle
* Fix margin for vertical aspect ratio
* Make direct hover on info badge apply effect instantly
* Add redirect line to manual underneath chapter
* Make eslint sort our imports
* fix missing deps in eslint rule (dae)
Caught on Linux due to the stricter sandboxing
* Remove exports-last eslint rule (for now?)
* Adjust browserslist settings
- We use ResizeObserver which is not supported in browsers like KaiOS,
Baidu or Android UC
* Raise minimum iOS version 13.4
- It's the first version that supports ResizeObserver
* Apply new eslint rules to sort imports
* Add _bytes methods for all methods in the backend
Expose get_note in qt/aqt/mediasrv.py
* Satisfy formatter
* Rename _bytes function to _raw and have them bytes as input
* Fix backend generation
* Use lib/proto/deckOptions in deck-options
* Add exposed_backend to qt/aqt/mediasrv.py
* Move some more backend methods to exposed_backend_list
* Use protobufjs for congrats and i18n
* Use protobufjs for completeTag
* Use protobufjs services in change-notetype
* Reorder post handlers in alphabetical manner
* Satisfy tests
* Remove unused collection methods
* Rename access_backend to raw_backend_request
* Use _vendor.stringcase instead of creating a new function
* Remove SKIP_UNROLL_OUTPUT
* Directly call _run_command in non _raw methods
* Remove TranslateString, ChangeNotetype and CompleteTag from SKIP_UNROLL_INPUT
* Remove UpdateDeckConfigs from SKIP_UNROLL_INPUT
* Remove ChangeNotetype from SKIP_UNROLL_INPUT
* Remove SKIP_UNROLL_INPUT
* Fix typing issue with translate_string
- Adds typing support for Protobuf maps in genbackend.py
* Do not emit convenience method for protobuf TranslateString
* Move some AddCards specific code to NoteCreator.svelte
* Add new strings for Toggling the Visual / HTML editor
* Set LabelContainer vertical-align to text-top
- Makes them look more centered
* Remove appendInParentheses helper
* Make all ts/*.html files include only module.js and module.css
* Move any JS from .html to index files
* Remove .html files from ts modules
* Remove Python with Starlark implemenation
* Remove reference to non-existing file
* Remove deck-option.html as well
* fix change-notetype screen (dae)
* Allow theme change at runtime and add hook
* Save or restore default palette on theme change
* Update aqt widget styles on theme change
* styling fixes
- drop _light_palette, as default_palette serves the same purpose
- save default platform theme, and restore it when switching away
from nightmode
- update macOS light/dark mode on theme switch
- fix unreadable menus on Windows
* update night-mode classes on theme change
This is the easy part - CSS styling that uses standard_css or our
css variables should update automatically. The main remaining issue
is JS code that sets colors based on the theme at the time it's run -
eg the graph code, and the editor.
* switch night mode value on toggle
* expose current theme via a store; switch graphs to use it
https://github.com/ankitects/anki/issues/1471#issuecomment-972402492
* start using currentTheme in editor/components
This fixes basic editing - there are still components that need updating.
* add simple xcodeproj for code completion
* add helper to get currently-active system theme on macOS
* fix setCurrentTheme not being immediately available
* live update tag color
* style().name() doesn't work on Qt5
* automatic theme switching on Windows/Mac
* currentTheme -> pageTheme
* Replace `nightModeKey` with `pageTheme`
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
ts_library() is deprecated and will presumably be dropped from a
future rules_nodejs, and it wasn't working with the jest tests
after updating, so we switch over to ts_project().
There are some downsides:
- It's a bit slower, as the worker mode doesn't appear to function
at the moment.
- Getting it working with a mix of source files and generated files
was quite tricky, especially as things behave differently on Windows,
and differently when editing with VS Code. Solved with a small patch
to the rules, and a wrapper script that copies everything into the
bin folder first. To keep VS Code working correctly as well, the built
files are symlinked into the source folder.
- TS libraries are not implicitly linked to node_modules, so they
can't be imported with an absolute name like "lib/proto" - we need
to use relative paths like "../lib/proto" instead. Adjusting "paths"
in tsconfig.json makes it work for TS compilation, but then it fails
at the esbuild stage. We could resolve it by wrapping the TS
libraries in a subsequent js_library() call, but that has the downside
of losing the transient dependencies, meaning they need to be listed
again. Alternatively we might be able to solve it in the future by
adjusting esbuild, but for now the paths have been made relative to
keep things simple.
Upsides:
- Along with updates to the Svelte tooling, Svelte typing has improved.
All exports made in a Svelte file are now visible to other files that
import them, and we no longer rebuild the Svelte files when TS files
are updated, as the Svelte files do no type checking themselves, and
are just a simple transpilation. Svelte-check now works on Windows again,
and there should be no errors when editing in VS Code after you've
built the project. The only downside seems to be that cmd+clicking
on a Svelte imports jumps to the .d.ts file instead of the original now;
presumably they'll fix that in a future plugin update.
- Each subfolder now has its own tsconfig.json, and tsc can be called
directly for testing purposes (but beware it will place build products
in the source tree): ts/node_modules/.bin/tsc -b ts
- We can drop the custom esbuild_toolchain, as it's included in the
latest rules_nodejs.
Other changes:
- "image_module_support" is moved into lib/, and imported with
<reference types=...>
- Images are now imported directly from their npm package; the
extra copy step has been removed.
Windows users may need to use "bazel clean" before building this,
due to old files lying around in the build folder.
- Means add-on authors should not need to inject any code in their build
- Should be more flexible - we can export multiple libraries if we wish,
and don't have to worry about require() being clobbered by old add-ons.