ts_library() is deprecated and will presumably be dropped from a
future rules_nodejs, and it wasn't working with the jest tests
after updating, so we switch over to ts_project().
There are some downsides:
- It's a bit slower, as the worker mode doesn't appear to function
at the moment.
- Getting it working with a mix of source files and generated files
was quite tricky, especially as things behave differently on Windows,
and differently when editing with VS Code. Solved with a small patch
to the rules, and a wrapper script that copies everything into the
bin folder first. To keep VS Code working correctly as well, the built
files are symlinked into the source folder.
- TS libraries are not implicitly linked to node_modules, so they
can't be imported with an absolute name like "lib/proto" - we need
to use relative paths like "../lib/proto" instead. Adjusting "paths"
in tsconfig.json makes it work for TS compilation, but then it fails
at the esbuild stage. We could resolve it by wrapping the TS
libraries in a subsequent js_library() call, but that has the downside
of losing the transient dependencies, meaning they need to be listed
again. Alternatively we might be able to solve it in the future by
adjusting esbuild, but for now the paths have been made relative to
keep things simple.
Upsides:
- Along with updates to the Svelte tooling, Svelte typing has improved.
All exports made in a Svelte file are now visible to other files that
import them, and we no longer rebuild the Svelte files when TS files
are updated, as the Svelte files do no type checking themselves, and
are just a simple transpilation. Svelte-check now works on Windows again,
and there should be no errors when editing in VS Code after you've
built the project. The only downside seems to be that cmd+clicking
on a Svelte imports jumps to the .d.ts file instead of the original now;
presumably they'll fix that in a future plugin update.
- Each subfolder now has its own tsconfig.json, and tsc can be called
directly for testing purposes (but beware it will place build products
in the source tree): ts/node_modules/.bin/tsc -b ts
- We can drop the custom esbuild_toolchain, as it's included in the
latest rules_nodejs.
Other changes:
- "image_module_support" is moved into lib/, and imported with
<reference types=...>
- Images are now imported directly from their npm package; the
extra copy step has been removed.
Windows users may need to use "bazel clean" before building this,
due to old files lying around in the build folder.
typescript and bootstrap have been pinned for now:
https://github.com/ankitects/anki/issues/1386https://github.com/ankitects/anki/issues/1385
hint failures for svelte-check have also been temporarily turned
off, due to it now complaining about document.execCommand():
Hint: The signature '(commandId: string, showUI?: boolean, value?: string): boolean' of 'document.execCommand' is deprecated. (ts)
const wrapWithForecolor = (color: string) => () => {
document.execCommand("forecolor", false, color);
};
Will follow up in #1377
I mourn the time lost trying to track this down :-(
https://github.com/protobufjs/protobuf.js/issues/1014
We can't patch the minified file in dist without essentially duplicating
it, so this change also switches from the external file to including
the src file as part of the bundle.
- prettier's formatting has changed, so files needed to be reformatted
- dart is spitting out deprecation warnings like:
254 │ 2: $spacer / 2,
│ ^^^^^^^^^^^
╵
bazel-out/darwin-fastbuild/bin/ts/sass/bootstrap/_variables.scss 254:6 @import
ts/sass/button_mixins.scss 2:9 @use
ts/components/ColorPicker.svelte 2:5 root stylesheet
DEPRECATION WARNING: Using / for division is deprecated and will be removed in Dart Sass 2.0.0.
Recommendation: math.div($grid-gutter-width, 2)
- templated_args was missing --node_modules= prefix, and was causing
tests to pass unconditionally
- update to beta of jest 27, which introduces an option to fix the
symlink handling, and is approx twice as fast to start up
based on changes from upstream rules_svelte
Their code was using run_node() instead of ctx.actions.run(), which
seems to create a new worker for every CPU core, instead of respecting
the standard limit of 4.
Svelte 3.25.0 and onwards bundle compiler.mjs, which seems to be
preferentially used over the .js file. Presumably this is only breaking
on Windows due to the lack of a sandbox. Resolve by explicitly requesting
the .js file.
Committing for reference; will roll back afterwards.
This adds approximately 150k to the bundled .js file in release mode.
html-sanitizer might be useful to replace our custom paste filtering
code in the future, but for now I'm not sure it's worth the extra
page load time over doing the filtering in Rust.
This reverts commit ffcf0aa3ca and
points to a new rules_svelte commit.
It looks like we were getting away with not listing the dep on the
rules_svelte end - the failing build turned out to be because we need
to pass sass in to our local svelte_check invocation.
Uses the logic from the sqltools VSCode add-on, with a workaround
for the use of 'type' in some table columns.
By detecting the presence of 'BUILD_WORKSPACE_DIRECTORY' we can tell
if the rule is running in test mode or was run directly, avoiding the
need for separate check and fix rules. It might be nice to extend this
to other formatting rules in the future as well.
This reverts commit 62600051ae, reversing
changes made to 88553acb0d.
- Standard graphs render incorrectly on latest version - the wrong number
of days are shown, and the grid lines look wrong. Any version after 0.8.3
seems to suffer from this problem.
- Pie graphs and stack graphs don't render - they are provided in separate
files, and plot.js in previous Anki versions has them included in the one
file. To maintain compatibility with add-ons, we'd need to create a single
file as before, instead of importing multiple files.
If the above issues are fixed I'd be happy to merge this in again, but
as the old graphs are on the way out, it's probably not worth the effort.