- Filtered deck creation now happens as an atomic operation, and is
undoable.
- The logic for initial search text, normalizing searches and so on
has been pushed into the backend.
- Use protobuf to pass the filtered deck to the updated dialog, so
we don't need to deal with untyped JSON.
- Change the "revise your search?" prompt to be a simple info box -
user has access to cancel and build buttons, and doesn't need a separate
prompt. Tweak the wording so the 'show excluded' button should be more
obvious.
- Filtered decks have a time appended to them instead of a number,
primarily because it's easier to implement. No objections going back to
the old behaviour if someone wants to contribute a clean patch.
The standard de-duplication will happen if two decks are created in the
same minute with the same name.
- Tweak the default sort order, and start with two searches. The UI
will still hide the second search by default, but by starting with two,
the frontend doesn't need logic for creating the starting text.
- Search errors now have their own error type, instead of using
InvalidInput, as that was intended mainly for bad API calls. The markdown
conversion is done when the error is converted from the backend, allowing
errors to printed as a string without any special handling by the calling
code.
TODO: when building a new filtered deck, update_active() is clobbering
the undo log when the overview is refreshed
- QueueConfig is only used by the scheduler
- DeckConfig was being used in places that Config should have been used
- Add "Dict" to the name so that the bare name is free for use with a
stronger type.
If it's some other error like the DB suddenly becoming accessible,
we don't want to scare the user into thinking their data was deleted,
and we want to know what the error was without popping up tens of
message boxes for each row.
- The previous commits moved the majority of the remaining global css
into components; move the remaining @emotion/css references into
ticks.scss and the styling of the Graph.svelte. This is not as elegant
as the emotion solution, but builds a whole lot faster, and most of
our styling can be scoped to a component anyway.
- Leave the .html files in ts/ for now. AnkiMobile uses them, and
AnkiDroid likely will in the future too. In the long run we'll likely
move to loading the JS into an existing page instead of loading a
separate page, but at that point we can just exclude the .html file from
copy_files_into_group() without affecting other clients.
Closes#1074
Now behaves the same way as standard find&replace:
- Will match substrings
- Regexs can be used to match multiple items; we no longer split
input on spaces.
- The find&replace dialog has been updated to add tags to the field
list.
We were (ab)using the bulk update routine to do deletions, but that
code was really intended to be used for finding&replacing, where an
exact match is not a requirement.
Qt is pretty enthusiastic about redrawing the card list when any sort
of activity occurs, and by serving blank cells while the DB was busy,
we were getting ugly flashes, and cells getting stuck blank.
Resolve the issue by calculating a row up front and caching it, then
serving stale content when updates are blocked.
- clear_unused_tags() is now undoable, and returns the number of removed
notes
- add a new mw.query_op() helper for immutable queries
- decouple "freeze/unfreeze ui state" hooks from the "interface update
required" hook, so that the former is fired even on error, and can be
made re-entrant
- use a 'block_updates' flag in Python, instead of setUpdatesEnabled(),
as the latter has the side-effect of preventing child windows like
tooltips from appearing, and forces a full redrawn when updates are
enabled again. The new behaviour leads to the card list blanking out
when a long-running op is running, but in the future if we cache the
cell values we can just display them from the cache instead.
- we were indiscriminately saving the note with saveNow(), due to the
call to saveTags(). Changed so that it only saves when the tags field
is focused.
- drain the "on_done" queue on main before launching a new background
task, to lower the chances of something in on_done making a small query
to the DB and hanging until a long op finishes
- the duplicate check in the editor was executed after the webview loads,
leading to it hanging until the sidebar finishes loading. Run it at
set_note() time instead, so that the editor loads first.
- don't throw an error when a long-running op started with with_progress()
finishes after the window it was launched from has closed
- don't throw an error when the browser is closed before the sidebar
has finished loading
Setting it straight away causes the cursor to flash on quick operations,
like saving the current note. Delay it for 300ms, which should hopefully
be long enough to not get in the way, but short enough to give indication
that long-running requests are being processed.
- need to drop cardObjs cache when updating cells
- stop listening on editor_did_* hooks. unfocus_field and typing_timer
are covered by operation_did_execute on note save already, and the
user potentially has editors open in other windows as well
- distinguish between card queue refresh and note text redraw in review
screen again
- update preview window when note updated
- defer setUpdatesEnabled(True) until we receive focus again, as it
causes cells to redraw. We might want to use our own flag to prevent
updating in the model instead of using Qt for this