Commit Graph

153 Commits

Author SHA1 Message Date
Yoshi
ef3cfc561c
Facilitate hook updating/replacement (#2213)
* Facilitate updating of hooks

- Add instructions in contributing.md
- Change addon_config_editor_will_update_json hook to work with the new
  hookslib code

* Fix typo in docs

* Always run replaced hook

* Use lowercase list for typing

* Forbid defining both a replaced and a legacy hook
2022-12-07 15:39:57 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00
Stefan Kangas
5551a37f03
Fix typos (#2210) 2022-11-24 20:18:57 +10:00
Yoshi
80598f12ed
Pass addon name to config edit hook (#2205)
* Pass addon name to config edit hook

* Deprecate old hook instead of replacing it
2022-11-23 18:00:28 +10:00
Abdo
497b246b66
Add MainWindowState hints to more signatures (#2064) 2022-09-12 19:31:22 +10:00
Sam Penny
56f806146c
added editor hook: add_cards_might_add_note (#1992)
* added hook add_cards_might_add_note

* fix failing test
2022-07-30 20:41:42 +10:00
Aristotelis
a584ef1f50
Introduce exporters_list_created hook to new export code (#1978)
* Introduce exporters_list_created hook for new export code

* Fix hook and argument name
2022-07-22 19:33:07 +10:00
Aristotelis
070c8ac735
Add deck/collection export hooks (#1971)
* Add ExportFormat enum and use it in Exporter classes

* Add exporter hooks and call them from new exporters

* Fix filter argument order and add example to docstring

* Refactor: Avoid repeating ExportFormat

* Rename Options to ExportOptions for better namespacing in add-ons

* Add simplified legacy exporter hooks

Allows add-ons to be notified of exports when legacy handlers are enabled, without the need for monkey-patches.

* Switch away from ExportFormat, opting to pass exporter class/instance instead

* Consistently use exporter instances rather than classes

* Revert Exportdialog.exporters rename

* Revert "Revert Exportdialog.exporters rename"

This reverts commit 357a3aa85928cce702f06b88da5187d2b45cd22b.
2022-07-22 12:45:47 +10:00
Mateus Etto
d7d9f51b68
Add reviewer suspend and bury hooks (#1967)
* Add reviewer suspend and bury hooks

* Empty commit

* Change my name in CONTRIBUTORS
2022-07-18 12:59:56 +10:00
Mateus Etto
fbbd3e678c
Add hook: overview_will_render_bottom (#1946) 2022-07-05 08:28:47 +10:00
Sam Penny
1e8ea0cade
fixed hook description (browser_will_search) (#1937)
* fixed hook description

* added name to CONTRIBUTORS
2022-07-01 10:12:27 +10:00
Abdo
5fe9447dcc
Add the media_check_did_finish hook (#1889) 2022-05-27 16:25:34 +10:00
Abdo
515e77b0f4
Add the previewer_did_init hook (#1882) 2022-05-19 11:10:12 +10:00
Abdo
638286a3fc
Add the reviewer_will_replay_recording hook (#1877) 2022-05-18 13:44:56 +10:00
Abdo
7c543eeb2f
Add the av_player_will_play_tags hook (#1842)
A general version of the reviewer_will_play_question_sounds and reviewer_will_play_answer_sounds hooks
2022-05-09 11:08:34 +10:00
Damien Elmes
a7cb5e210e Close browser before full sync or colpkg import/export
Closes #1797
2022-04-19 17:10:34 +10:00
Arthur Milchior
69469c6428
Add py3.9 to hooks (#1542)
* Add py3.9 to hooks

This follows examples from efb1ce46d4 I assume the
hooks were missed because those were not considered types but strings.

I did not even try to run pyupgrade and did the change manually, then used bazel format

* remove wildcard import in find.py, and change Any to object (dae)
2021-12-09 09:11:22 +10:00
RumovZ
f2173fddb0
Live theme changes (#1497)
* Allow theme change at runtime and add hook

* Save or restore default palette on theme change

* Update aqt widget styles on theme change

* styling fixes

- drop _light_palette, as default_palette serves the same purpose
- save default platform theme, and restore it when switching away
from nightmode
- update macOS light/dark mode on theme switch
- fix unreadable menus on Windows

* update night-mode classes on theme change

This is the easy part - CSS styling that uses standard_css or our
css variables should update automatically. The main remaining issue
is JS code that sets colors based on the theme at the time it's run -
eg the graph code, and the editor.

* switch night mode value on toggle

* expose current theme via a store; switch graphs to use it

https://github.com/ankitects/anki/issues/1471#issuecomment-972402492

* start using currentTheme in editor/components

This fixes basic editing - there are still components that need updating.

* add simple xcodeproj for code completion

* add helper to get currently-active system theme on macOS

* fix setCurrentTheme not being immediately available

* live update tag color

* style().name() doesn't work on Qt5

* automatic theme switching on Windows/Mac

* currentTheme -> pageTheme

* Replace `nightModeKey` with `pageTheme`

Co-authored-by: Damien Elmes <gpg@ankiweb.net>
2021-11-25 07:17:41 +10:00
zhangsn
7c74f7805b
add new hook: add_cards_did_change_deck (#1420)
* add new hook which will be executed after the user selects a new different deck when adding cards.

* Update qt/aqt/deckchooser.py
2021-10-12 17:55:21 +10:00
Soren Bjornstad
67f9fc519e Add hook after selecting a new note type in the add window 2021-09-24 21:54:33 -05:00
Ren Tatsumoto
7451ad68b1 fix test complaints 2021-09-05 15:04:24 +03:00
Ren Tatsumoto
9ff37d9baa Add a hook for modifiying pasted MIME data 2021-09-05 13:52:54 +03:00
Glutanimate
5eac3b9061 Add a hook for subscribing to dialog creation / opening 2021-08-28 20:37:31 +02:00
Arthur Milchior
3dbe44217b Add a hook to execute after pasting in a field
I expect to use it to ensure that images are resizable after they get pasted in a field
2021-07-25 01:53:25 +02:00
RumovZ
a5dacf0d0a Add flag manager and hook
'FlagManager' allows cached access to the flag objects, takes care of
renaming flags and notifies GUI components with the hook
'flag_label_did_change'.
2021-07-02 11:16:10 +02:00
RumovZ
17009638c1 Add hook "browser_sidebar_will_show_context_menu" 2021-06-25 17:01:17 +02:00
Thore
066a2e8e1d
Add hook to onDelete in AddonsDialog (#1232)
* add hook

* add me to CONTRIBUTORS

* adjust hook to comments

* Update CONTRIBUTORS
2021-06-15 10:01:29 +10:00
Damien Elmes
63f1a363af use literal for ease type 2021-05-19 16:05:12 +10:00
Damien Elmes
9f3f6bab7d enable redo support
Also:

- fix issues where the Undo action in the Browse screen was not
consistent with the main window. The existing hook signature has been
changed; from a snapshot of the add-on code from a few months ago, it
was not a hook that was being used by anyone.
- change the undo shortcut in the Browse window to match the main
window. It was different because undoing a change in the editing area
could accidentally trigger an undo of an operation, but the damage is
limited now that (most) operations can be redone. If it still proves to
be a problem, perhaps we should just always swallow ctrl+z when an
editing field is focused.
2021-05-19 15:18:39 +10:00
Damien Elmes
3736e63a57 expose step counter and undone op changes in hook 2021-05-08 17:51:36 +10:00
Damien Elmes
248373ef30 undoing of notetype templates 2021-04-30 17:30:48 +10:00
Damien Elmes
b7747b6a38 experimental support for extending add-ons screen with Svelte 2021-04-25 19:33:18 +10:00
Damien Elmes
e2a4d6041c basic support for add-ons in new deck config screen
- expose the data as a writable store
- currently only supports raw HTML; example to come
- fix changes not marking a deck config as modified
- the data is currently packed into the deckconfig object, but we
may move these to a separate store in the collection config in the
future, like is done with decks/notetypes
2021-04-24 11:08:01 +10:00
Damien Elmes
9ff3ad15a5
Merge pull request #1121 from RumovZ/move-sidebar
More for the browser folder
2021-04-14 11:25:15 +10:00
RumovZ
7ee40e3dce Refactor sidebar.py into browser folder 2021-04-13 11:05:49 +02:00
Damien Elmes
948fc5f777 add missing copyright headers to *.py 2021-04-13 18:45:35 +10:00
RumovZ
2000c80fd2 Refactor browser and table into folders 2021-04-12 09:50:44 +02:00
RumovZ
fadec3dc5b Merge branch 'master' into backend-columns 2021-04-11 11:18:15 +02:00
RumovZ
db32179a25 Add browser_did_fetch_columns hook and some doc 2021-04-11 10:27:43 +02:00
Damien Elmes
5676ad5101 update find&replace, and remove perform_op() 2021-04-06 17:07:38 +10:00
Damien Elmes
b8fc195cdf start migrating perform_op() into builder in separate file
By passing back the builder to the calling code to run, we don't need
to plumb extra arguments like success= and handler= through each
operation, and the ability to override the default tooltip behaviour
comes free on all operations
2021-04-06 12:47:55 +10:00
Damien Elmes
3f62f54f14 more perform_op() tweaks
- pass the handler directly
- reviewer special-cases for flags and notes are now applied at
call site
- drop the kind attribute on OpChanges which is not needed
2021-04-06 10:14:11 +10:00
Damien Elmes
f6ec5928ae allow ops to pass metadata into perform_op()
Instances can pass handled_by=self to more easily ignore events they
initiate.

Fixes ugly refresh when expanding/collapsing decks, but we're still
refreshing the card/notes area unnecessarily in that case.
2021-04-05 13:43:09 +10:00
RumovZ
2c7940e247 Fix browser_did_fetch_row hook 2021-03-29 12:16:50 +02:00
RumovZ
0d8b1c9d0b squash merge browser refactor
Closes #1100
2021-03-29 16:14:54 +10:00
Damien Elmes
716b474314 add Dict suffix to Dict aliases in models.py 2021-03-27 21:46:49 +10:00
Glutanimate
feaa32b751 Supply deck ID in hook, so that add-ons may update deck config dict
(for newly created filtered decks where the deck ID is not yet set
in the FilteredDeckForUpdate object)
2021-03-25 02:33:15 +01:00
Glutanimate
713c8f619d Add three filtered deck dialog hooks
Similar to deckconf hooks
2021-03-25 02:28:01 +01:00
Damien Elmes
d382b33585 rework filtered deck screen & search errors
- Filtered deck creation now happens as an atomic operation, and is
undoable.
- The logic for initial search text, normalizing searches and so on
has been pushed into the backend.
- Use protobuf to pass the filtered deck to the updated dialog, so
we don't need to deal with untyped JSON.
- Change the "revise your search?" prompt to be a simple info box -
user has access to cancel and build buttons, and doesn't need a separate
prompt. Tweak the wording so the 'show excluded' button should be more
obvious.
- Filtered decks have a time appended to them instead of a number,
primarily because it's easier to implement. No objections going back to
the old behaviour if someone wants to contribute a clean patch.
The standard de-duplication will happen if two decks are created in the
same minute with the same name.
- Tweak the default sort order, and start with two searches. The UI
will still hide the second search by default, but by starting with two,
the frontend doesn't need logic for creating the starting text.
- Search errors now have their own error type, instead of using
InvalidInput, as that was intended mainly for bad API calls. The markdown
conversion is done when the error is converted from the backend, allowing
errors to printed as a string without any special handling by the calling
code.

TODO: when building a new filtered deck, update_active() is clobbering
the undo log when the overview is refreshed
2021-03-24 22:04:35 +10:00
Damien Elmes
181cda1979 rename&simplify the deck/config type aliases
- QueueConfig is only used by the scheduler
- DeckConfig was being used in places that Config should have been used
- Add "Dict" to the name so that the bare name is free for use with a
stronger type.
2021-03-24 16:29:02 +10:00