It's very helpful having a sub-permille precision in a progress
indicator, percent-precision or at most a tenth of a percent should be
sufficient for any indicator.
But in particular the compute-retention progress has 10 steps, i.e. the progress
increases in 10%-intervals (10%, 20%, ...), it *cannot* have sub-decimal
progress-percentages, see 2d5b19b494/src/optimal_retention.rs (L365-L368). So there integer percents should be
enough, everything else is misleading.
The compute-weights progress is currently (as of beta-2) not showing up at all.
Maybe if the bug is fixed it can show sub-percent percentages, so for know I changed that
to 0.1% precision. But I think integer percentages should be fine here as well,
so upon request I can fix that.
Also see my comment on this problem in https://forums.ankiweb.net/t/anki-23-10-beta/34912/39.
Allowing some decks to be FSRS and some SM-2 will lead to confusing
behavior when sorting on SM-2 or FSRS-specific fields, or when moving
cards between decks.
* Pack FSRS data into card.data
* Update FSRS card data when preset or weights change
+ Show FSRS stats in card stats
* Show a warning when there's a limited review history
* Add some translations; tweak UI
* Fix default requested retention
* Add browser columns, fix calculation of R
* Property searches
eg prop:d>0.1
* Integrate FSRS into reviewer
* Warn about long learning steps
* Hide minimum interval when FSRS is on
* Don't apply interval multiplier to FSRS intervals
* Expose memory state to Python
* Don't set memory state on new cards
* Port Jarret's new tests; add some helpers to make tests more compact
https://github.com/open-spaced-repetition/fsrs-rs/pull/64
* Fix learning cards not being given memory state
* Require update to v3 scheduler
* Don't exclude single learning step when calculating memory state
* Use relearning step when learning steps unavailable
* Update docstring
* fix single_card_revlog_to_items (#2656)
* not need check the review_kind for unique_dates
* add email address to CONTRIBUTORS
* fix last first learn & keep early review
* cargo fmt
* cargo clippy --fix
* Add Jarrett to about screen
* Fix fsrs_memory_state being initialized to default in get_card()
* Set initial memory state on graduate
* Update to latest FSRS
* Fix experiment.log being empty
* Fix broken colpkg imports
Introduced by "Update FSRS card data when preset or weights change"
* Update memory state during (re)learning; use FSRS for graduating intervals
* Reset memory state when cards are manually rescheduled as new
* Add difficulty graph; hide eases when FSRS enabled
* Add retrievability graph
* Derive memory_state from revlog when it's missing and shouldn't be
---------
Co-authored-by: Jarrett Ye <jarrett.ye@outlook.com>
* Make enum selector generic
* Refactor ImportCsvPage to support tooltips
* Improve csv import defaults
* Unify import pages
* Improve import page styling
* Fix life cycle issue with import properties
* Remove size constraints to fix scrollbar styling
* Add help strings and urls to csv import page
* Show ErrorPage on ImportPage error
* Fix escaping of import path
* Unify ImportPage and ImportLogPage
* Apply suggestions from code review (dae)
* Fix import progress
* Fix preview overflowing container
* Don't include <br> in FileIoErrors (dae)
e.g. 500: Failed to read '/home/dae/foo2.csv':<br>stream did not contain valid UTF-8
I thought about using {@html ...} here, but that's a potential security issue,
as the filename is not something we control.
* Remember original id when importing notetype
* Reuse notetypes with matching original id
* Add field and template ids
* Enable merging imported notetypes
* Fix test
Note should be updated if the incoming note's notetype is
remapped to the existing note's notetype.
On the other hand, it should be skipped if its notetype id is mapped
to some new notetype.
* Change field and template ids to i32
* Add merge notetypes flag to proto message
* Add dialog for apkg import
* Move HelpModal into components
* Generalize import dialog
* Move SettingTitle into components
* Add help modal to ImportAnkiPackagePage
* Move SwitchRow into components
* Fix backend method import
* Make testable in browser
* Fix broken modal
* Wrap in container and fix margins
* Update commented Anki version of new proto fields
* Check ids when comparing notetype schemas
* Add tooltip for merging notetypes.
* Allow updating notes regardless of mtime
* Gitignore yarn-error.log
* Allow updating notetypes regardless of mtime
* Fix apkg help carousel
* Use i64s for template and field ids
* Add option to omit importing scheduling info
* Restore last settings in apkg import dialog
* Display error when getting metadata in webview
* Update manual links for apkg importing
* Apply suggestions from code review
Co-authored-by: Damien Elmes <dae@users.noreply.github.com>
* Omit schduling -> Import all cards as new cards
* Tweak importing-update-notes-help
* UpdateCondition → ImportAnkiPackageUpdateCondition
* Load keyboard.ftl
* Skip updating dupes in 'update alwyas' case
* Explain more when merging notetypes is required
* "omit scheduling" → "with scheduling"
* Skip updating notetype dupes if 'update always'
* Merge duplicated notetypes from previous imports
* Fix rebase aftermath
* Fix panic when merging
* Clarify 'update notetypes' help
* Mention 'merge notetypes' in the log
* Add a test which covers the previously panicking path
* Use nested ftl messages to ensure consistency
* Make order of merged fields deterministic
* Rewrite test to trigger panic
* Update version comment on new fields
* Support searching for deck configs by name
* Integrate FSRS optimizer into Anki
* Hack in a rough implementation of evaluate_weights()
* Interrupt calculation if user closes dialog
* Fix interrupted error check
* log_loss/rmse
* Update to latest fsrs commit; add progress info to weight evaluation
* Fix progress not appearing when pretrain takes a while
* Update to latest commit
Easier to import from, and allows us to declare the output of the build
action without having to iterate over all the proto filenames. Have
confirmed it doesn't break esbuild's tree shaking.
* eslint-plugin-svelte3 -> eslint-plugin-svelte
The former is deprecated, and blocks an update to Svelte 4.
Also drop unused svelte2tsx and types package.
* Drop unused symbols code for now
It may be added back in the future, but for now dropping it will save
200k from our editor bundle.
* Remove sass and caniuse-lite pins
The latter no longer seems to be required. The former was added to
suppress deprecation warnings when compiling the old bootstrap version
we have pinned. Those are hidden by the build tool now (though we really
need to address them at one point: https://github.com/ankitects/anki/issues/1385)
Also removed unused files section.
* Prevent proto compile from looking in node_modules/@types/sass
When deps are updated, tsc aborts because @types/sass is a dummy package
without an index.d.ts file.
* Filter Svelte warnings out of ./run
* Update to latest Bootstrap
This fixes the deprecation warnings we were getting during build:
bootstrap doesn't accept runtime CSS variables being set in Sass, as
it wants to apply transforms to the colors.
Closes#1385
* Start port to Svelte 4
- svelte-check tests have a bunch of failures; ./run works
- Svelte no longer exposes internals, so we can't use create_in_transition
- Also update esbuild and related components like esbuild-svelte
* Fix test failures
Had to add some more a11y warning ignores - have added
https://github.com/ankitects/anki/issues/2564 to address that in the
future.
* Remove some dependency pins
+ Remove sass, we don't need it directly
* Bump remaining JS deps that have a current semver
* Upgrade dprint/license-checker/marked
The new helper method avoids marked printing deprecation warnings to
the console.
Also remove unused lodash/long types, and move lodahs-es to devdeps
* Upgrade eslint and fluent packages
* Update @floating-ui/dom
The only dependencies remaining are currently blocked:
- Jest 29 gives some error about require vs import; may not be worth
investigating if we switch to Deno for the tests
- CodeMirror 6 is a big API change and will need work.
* Roll dprint back to an earlier version
GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts
to require a glibc version greater than what Anki CI currently has.
* Fix .no-reduce-motion missing from graphs spinner, and not being honored
* Begin migration from protobuf.js -> protobuf-es
Motivation:
- Protobuf-es has a nicer API: messages are represented as classes, and
fields which should exist are not marked as nullable.
- As it uses modules, only the proto messages we actually use get included
in our bundle output. Protobuf.js put everything in a namespace, which
prevented tree-shaking, and made it awkward to access inner messages.
- ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff
is slower decoding/encoding (#2043), but that was mainly a concern for the
graphs page, and was unblocked by
37151213cd
Approach/notes:
- We generate the new protobuf-es interface in addition to existing
protobuf.js interface, so we can migrate a module at a time, starting
with the graphs module.
- rslib:proto now generates RPC methods for TS in addition to the Python
interface. The input-arg-unrolling behaviour of the Python generation is
not required here, as we declare the input arg as a PlainMessage<T>, which
marks it as requiring all fields to be provided.
- i64 is represented as bigint in protobuf-es. We were using a patch to
protobuf.js to get it to output Javascript numbers instead of long.js
types, but now that our supported browser versions support bigint, it's
probably worth biting the bullet and migrating to bigint use. Our IDs
fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future
fields we add.
- Oneofs are handled differently in protobuf-es, and are going to need
some refactoring.
Other notable changes:
- Added a --mkdir arg to our build runner, so we can create a dir easily
during the build on Windows.
- Simplified the preference handling code, by wrapping the preferences
in an outer store, instead of a separate store for each individual
preference. This means a change to one preference will trigger a redraw
of all components that depend on the preference store, but the redrawing
is cheap after moving the data processing to Rust, and it makes the code
easier to follow.
- Drop async(Reactive).ts in favour of more explicit handling with await
blocks/updating.
- Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding
dependencies to parent groups. Renamed add() -> add_action() for clarity.
* Remove a couple of unused proto imports
* Migrate card info
* Migrate congrats, image occlusion, and tag editor
+ Fix imports for multi-word proto files.
* Migrate change-notetype
* Migrate deck options
* Bump target to es2020; simplify ts lib list
Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome
on Android support the full es2017-es2020 features.
* Migrate import-csv
* Migrate i18n and fix missing output types in .js
* Migrate custom scheduling, and remove protobuf.js
To mostly maintain our old API contract, we make use of protobuf-es's
ability to convert to JSON, which follows the same format as protobuf.js
did. It doesn't cover all case: users who were previously changing the
variant of a type will need to update their code, as assigning to a new
variant no longer automatically removes the old one, which will cause an
error when we try to convert back from JSON. But I suspect the large majority
of users are adjusting the current variant rather than creating a new one,
and this saves us having to write proxy wrappers, so it seems like a
reasonable compromise.
One other change I made at the same time was to rename value->kind for
the oneofs in our custom study protos, as 'value' was easily confused
with the 'case/value' output that protobuf-es has.
With protobuf.js codegen removed, touching a proto file and invoking
./run drops from about 8s to 6s.
This closes#2043.
* Allow tree-shaking on protobuf types
* Display backend error messages in our ts alert()
* Make sourcemap generation opt-in for ts-run
Considerably slows down build, and not used most of the time.
Prettier by default tries to preserve whitespace around inline tags,
which can prevent problems such as a space before the period in
'<a>text</a>.':
https://prettier.io/blog/2018/11/07/1.15.0.html#whitespace-sensitive-formatting
Unfortunately only standard HTML block elements are excluded from this
behaviour, so all of our Svelte components are treated the same way, even
if they are block-based, or used in a way where the extra whitespace
doesn't matter. This makes the code somewhat harder to read.
Changing this option does carry the risk that rogue spaces will creep
into our UI in the future as code is formatted, but as there don't appear
to be any such issues with this initial reformat, I think the improved
readability may justify the relatively small risk.
* Migrate check_copyright to Rust
* Add a new lint to check accidental usages of /// in ts/svelte comments
* Fix a bunch of incorrect jdoc comments
* Move contributor check into minilints
Will allow users to detect the issue locally with './ninja check'
before pushing to CI.
* Make Cargo.toml consistent with other crates
* Remove outdated comment.
* Revert removal of independent bury rules
* Revert 'hierarchical bury modes'
It's now again allowed to bury new, but not review cards e.g., but
siblings of previously gathered card queues will not be buried.
* Tweak docs (dae)
* Add missing Learn and PreviewRepeat queues
* Add CardAdder test helper
* Add option to have new cards ignore the review limit
Also entails a lot of refactoring because the old code was deeply
coupled to the previous behaviour.
* Add global option to ignore review limit
* Refactor decrementation
* Unify testing
* Enforce hierarchical bury modes
Interday learning burying is only allowed if review burying is enabled
and review burying is only allowed if new burying is enabled.
Closes#2352.
* Switch front end to new bury modes
* Wording tweaks (dae)
* Hide interday option if using v2 scheduler (dae)
* Fix wrong import
* Fix text centering
* Update CONTRIBUTORS
* Add ellipsis prop to LabelButton; fix buttons
* Revert 6911fbfa6
* Create a prop to toggle ellipsis in LabelButton.svelte
Thanks to @hikaru-y: using "white-space: nowrap;" and "overflow: hidden;" together even when "text-overflow: ellipsis" is not needed can be problematic.
This fixes the text centering on deck options's SaveButton.
* Toggle ellipsis in NotetypeSelector.svelte's leftmost LabelButton
Without it, the button can expand indefinitely depending on the previous Note Type's name.
Co-Authored-By: Hikaru Y. <hkrysg@gmail.com>
Co-authored-by: Hikaru Y. <hkrysg@gmail.com>
* Create widget gallery dialog
* Add WidgetGallery to debug dialog
* Use enum for its intended purpose
* Rename "reduced-motion" to "reduce-motion"
* Add another border-radius value
and make former large radius a bit smaller.
* Revamp preferences, add minimalist mode
Also:
- create additional and missing widget styles and tweak existing ones
- use single profile entry to set widget styles and reduce choices to Anki and Native
* Indent QTabBar style definitions
* Add missing styles for QPushButton states
* Fix QTableView background
* Remove unused layout from Preferences
* Fix QTabView focused tab style
* Highlight QCheckBox and QRadioButton when focused
* Fix toolbar styles
* Reorder preferences
* Add setting to hide bottom toolbar
* Move toolbar settings above minimalist modes
* Remove unused lines
* Implement proper full-screen mode
* Sort imports
* Tweak deck overview appearance in minimalist mode
* Undo TitledContainer changes
since nobody asked for that
* Remove dynamic toolbar background from minimalist mode
* Tweak buttons in minimalist mode
* Fix some issues
* Reduce theme check interval to 5s on Linux
* Increase hide timer interval to 2s
* Collapse toolbars with slight delay when moving to review state
This should ensure the bottom toolbar collapses too.
* Allow users to make hiding exclusive to full screen
* Rename full screen option
* Fix hide mode dropdown ignoring checkbox state on startup
* Fix typing issue
* Refine background image handling
Giving the toolbar body the main webview height ensures background-size: cover behaves exactly the same.
To prevent an override of other background properties, users are advised to only set background-images via the background-image property, not the background shorthand.
* Fix top toolbar getting huge when switching modes
The issue was caused by the min-height hack to align the background images. A call to web.adjustHeightToFit would set the toolbar to the same height as the main webview, as the function makes use of document.offsetHeight.
* Prevent scrollbar from appearing on bottom toolbar resize
* Cleanup
* Put review tab before editing; fix some tab orders
* Rename 'network' to 'syncing'
* Fix bottom toolbar disappearing on UI > 100
* Improve Preferences layout by adding vertical spacers to the bottom
also make the hiding of video_driver and its label more obvious in preferences.py.
* Fix bottom toolbar animating on startup
Also fix bottom toolbar not appearing when unchecking hide mode in reviewer.
* Hide/Show menubar in fullscreen mode along with toolbar
* Attempt to fix broken native theme on macOS
* Format
* Improve native theme on other systems by not forcing palette
with the caveat that theme switching can get weird.
* Fix theme switching in native style
* Remove redundant condition
* Add back check for Qt5 to prevent theme issues
* Add check for macOS before setting fusion theme
* Do not force scrollbar styles on macOS
* Remove all of that crazy theme logic
* Use canvas instead of button-bg for ColorRole.Button
* Make sure Anki style is always based on Fusion
otherwise we can't guarantee the same look on all systems.
* Explicitly apply default style when Anki style is not selected
This should fix the style not switching back after it was selected.
* Remove reduncant default_palette
* Revert 8af4c1cc2
On Mac with native theme, both Qt5 and Qt6 look correct already. On
the Anki theme, without this change, we get the fusion-style scrollbars
instead of the rounded ones.
* Rename AnkiStyles enum to WidgetStyle
* Fix theme switching shades on same theme
* Format
* Remove unused placeholderText
that caused an error when opening the widget gallery on Qt5.
* Check for full screen windowState using bitwise operator
to prevent error in Qt5.
Credit: https://stackoverflow.com/a/65425151
* Hide style option on Windows
also exclude native option from dropdown just in case.
* Format
* Minor naming tweak
* Give webviews a slide-in animation
if reduced motion isn't set.
* Auto-hide toolbar in review mode
moving the mouse above the main webview expands the toolbar. When the mouse leaves the toolbar, it will collapse after a delay of 2s.
* Save some space on bottom toolbars
* Use props for all hard-coded transition durations
and decrease most commonly used duration (200ms) to 150ms.
* Move auto-hide logic into ToolbarWebView
and handle auto-hide specific events in the respective webview subclasses.
* Fix typing issues
* Fix flickering issue
* Add auto_hide_toolbar opt-in to preferences
* Rename hide_toolbar to collapse_toolbar
to better describe the dock-like behaviour.
* Rename setting to minimize_distractions
* Reduce calls to pm in eventFilter
* Run formatter
* Revert setting title to something more specific
* Increase default animation time to 180ms
* Inset toolbar in review mode
when auto-hide is not enabled.
* Use card background on toolbar and add glass effect
* Use flatten/elevate over inset/outset
* Use flatten/elevate over inset/outset
* Update toolbar.py
* Fix toolbar background delay
* Tweak styles
* Use "collapse" instead of "auto-hide"
* Fix background misalignment in collapse mode
* Do not collapse toolbar when pointer is outside MainWebView
* Reduce hide_timer interval to 1000ms
* Use CSS to hide toolbar instead of setting webview height
* Add guard to prevent backdrop-filter: blur on Qt 5.14
* Apply transition to body instead of toolbar
to not complicate things for #2301.
* Fix Qt 5.14 and apply guard globally
* Fix background image scaling difference
* Tweak preference wording (dae)
* Do not include oldIdx in Select change event
I included it due to confusion about the variable names in the Change Notetype components.
* Remove redundant on:change listener from NotetypeSelector
* Use Select component in Change Notetype MapperRow (again)
* Remove redundant --cols and --col-size definitions
Bootstrap divides rows into columns of equal width by default.
* Add highlight to active DropdownItem
* Remove bootstrap dropdown item styling
* Fix JS error on dropdown accept action
cause: When closing the dropdown, buttonRef was removed before the callback in setTimeout was run.
(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist