1. Documented on README.development how to setup the environment
for Windows.
2. Fixed qt/ts/package.json not working due usage of ; instead
of &&
3. Fixed copy-qt-files rsync using Windows paths instead of Unix
ones
4. Fixed Makefile's using Windows Linux Subsystem bash instead of
the Cygwin one.
5. Ensured running the correct pip module by using python -m pip
instead of just pip.
6. Fixed Makefiles using Windows `find` command, instead of the
Cygwin's one (POSIX find).
7. Fixed pyenv sourcing/activate using /pyevn/bin/ instead of
/python/Scripts/ on Windows.
8. Fixed pyaudio not installing/linking with portaudio on Windows
by installing for a patched fork at evandroforks/pyaudio
9. Forked and fixed portaudio not building with Visual Studio 2017
or superior and added the reference for the patched fork on
README.development at evandroforks/portaudio.
Introduces three new hooks:
* deck_conf_will_show: Allows adding or modifying widgets
* deck_conf_did_load_config: Allows add-on widgets to read from config
* deck_conf_will_save_config: Allows add-on widgets to write to config
this works around the issue Pontoon has with saving translations with
trailing newlines, and makes it easier for translators to update in
the future, as the errors are now using markdown
- all .ftl files for a language are concatenated into a single file
at build time
- all languages are included in the binary
- external ftl files placed in the ftl folder can override the
built-in definitions
- constants are automatically generated for each string key
- dropped the separate StringsGroup enum
- drop the '5m3s' special casing done in the card stats screen, and
just use decimals
- change alignment of the review log so that the non-abbreviated
spans are easier to read
https://anki.tenderapp.com/discussions/ankidesktop/39030-erro-ao-adicionar-arquivo-de-udio
the lock should at least ensure _process doesn't disappear in the
middle of our logic, and the longer wait should reduce the chances
of .stop() timing out and allowing multiple audio files to play
Not very happy with the current approach, as in the timeout case
you have multiple threads competing to access the same data
ToolbarLink was more of a vestigial left-over from an interim
implementation. This change simplifies link addition and brings
it closer in line with adding buttons in the editor screen