* Allow setting occlusion mask border to zero
* Switch to multi-line if statements
cf. 9740393d72
* Enforce if statement braces in dprint
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Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
* Simplify handling of occlusion types in editor code
- Unify updateIONoteInEditMode(), setOcclusionFieldInner() and
setOcclusionField() into updateOcclusionsField()
- Don't use `includeInactive` property of Shape class in editor code
- Drop `isEditMode`
+
Update the occlusions field every time a mask or text is updated, not
only in editing mode but also in adding mode, so that IO cards can be
previewed correctly in the card layout screen
* Indicate current occlusion type in pop-up menu
https://forums.ankiweb.net/t/anki-23-10-beta-5-6/35677/46
* Fix a11y warnings in Toolbar.svelte
* Drop `occludeInactive` parameter from `MaskEditorAPI.getShapes()`
* Add simple mask editor add-on API
* Signal completed mask editor image loading to Python
* Add API methods for querying mask editor state, fix formatting
* Use event forwarding to propagate image loaded event
Should fix mobile support by moving all bridgeCommand calls to `NoteEditor.svelte`
* Add shape classes to mask editor API
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Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
* Refactor: Add index to shapes package
* Add shape draw callback API to setupImageCloze
* Expose IO drawing API, switch away from image cloze naming
We currently use "image occlusion" in most places, but some references to "image cloze" still remain. For consistency's sake and to make it easier to quickly find IO-related code, this commit replaces all remaining references to "image cloze", only maintaining those required for backwards compatibility with existing note types.
* Add cloze ordinal to shapes
* Do not mutate original shapes during (de)normalization
Mutating shapes would be a recipe for trouble when combined with IO API use by external consumers.
(makeNormal(makeAbsolute(makeNormal())) is not idempotent,
and keeping track of the original state would introduce
additional complexity with no discernible performance benefit
or otherwise.)
* Tweak IO API, allowing modifications to ShapeProperties
* Tweak drawShape parameters
* Switch method order
For consistency with previous implementation
* Run Rust formatters
* Simplify position (de)normalization
---------
Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
* Revert "Fix selected shapes shifting to canvas origin"
This reverts commit d81b96fed0adb7db2fb9847c52d7cb73f83b4b32.
This introduced a regression where the selection of objects was cleared
when it should not have been. For example, if multiple objects were
selected and the mouse was released while moving them around, the
selection would be cleared.
* Another approach to preventing selected shapes from shifting
Prevent fabric objects from shifting to the wrong position when the
active selection contains multiple objects by calculating their
coordinates relative to the canvas, as in the case of the fabric.Group.
* Remove v1/v2 support from deck list
* Remove v1/v2 support from most routines and show error
* Remove scheduler_version from preferences
* Fix formatting
* Remove v1/v2 conditionals from Python code
* Fix legacy importer
* Remove legacy hooks
* Add missing scheduler checks
* Remove V2 logic from deck options screen
* Remove the review_did_undo hook
* Restore ability to open old options with shift (dae)
* Propagate editor UI state transitions to add-ons
* Also set initial Python state to EditorState.INITIAL
---------
Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
* Add text tool to IO
* Remove unnecessary parentheses
* Fix text objects always grouped
* Remove log
* Fix text objects hidden on back side
* Implement text scaling
* Add inverse text outline
* Warn about IO notes with only text objects
This will result in a different error message than the case where no
objects are added at all though, and the user can bypass the warning.
Maybe this is better to avoid discarding the user's work if they have
spent some time adding text.
* Add isValidType
* Use matches!
* Lock aspect ratio of text objects
* Reword misleading comment
The confusion probably comes from the Fabric docs, which apparently need updating: http://fabricjs.com/docs/fabric.Canvas.html#uniformScaling
* Do not count text objects when calculating current index
* Make text objects respond to size changes
* Fix uniform scaling not working when editing
* Use Arial font
* Escape colons and unify parsing
* Handle scale factor when restricting shape to view
* Use 'cloned'
* Add text background
* Tweak drawShape's params
* Fix polygon not converting correctly to cloze
* Fix first polygon disappearing when creating se...
...cond one during editing
Previously, a fabric object was passed directly to a `Shape` such as
`Rectangle` or `Polygon`, so mutating a non-primitive property of the
shape would lead to mutating the original fabric object as well.
* Commit addition of polygon immediately
Unlike the rect or ellipse tools, when the polygon tool was active,
clicking on the canvas did not fire the `object:removed` event and the
`change` event was not dispatched. As a result, an addition of a polygon
was not saved to the DB when switching to another note or closing the
editor in edit mode without performing an action that dispatched the
`change` event.
* Draft set optimal/calculated retention button
Temporarily save the calculated optimal retention and display it with a button
that sets the desired retention above to this value.Don't show button until
attention had been calculated. Disable button when optimal and desired
attention are equal.
I find this nicer than the current alert-popup solution, as it avoids a popup
and gives a choice to the user to accept the calculated retention or not, while
also persisting the calculated retention on the screen for a bit.
TODO: What's still missing is that the `optimalRetention` variable is global and
persists when I change presets. When changing presets the variable should reset to
`undefined`, which would also makes the button disappear. Ideally it should also
disappear when changing the FSRS parameters. So probably it should be made part
of some deck options state and subscribe to some events. But with that I might
need some help. Also I thought whether that variable should go into the deck
options schema but tbh it's not something we want to persist between sessions,
users should recalculate it.
* Add me to contributors for tests so pass
* Add formatting ant type fixes to make tests pass
* Minor fixes (dae)
* Remove the period
It's very helpful having a sub-permille precision in a progress
indicator, percent-precision or at most a tenth of a percent should be
sufficient for any indicator.
But in particular the compute-retention progress has 10 steps, i.e. the progress
increases in 10%-intervals (10%, 20%, ...), it *cannot* have sub-decimal
progress-percentages, see 2d5b19b494/src/optimal_retention.rs (L365-L368). So there integer percents should be
enough, everything else is misleading.
The compute-weights progress is currently (as of beta-2) not showing up at all.
Maybe if the bug is fixed it can show sub-percent percentages, so for know I changed that
to 0.1% precision. But I think integer percentages should be fine here as well,
so upon request I can fix that.
Also see my comment on this problem in https://forums.ankiweb.net/t/anki-23-10-beta/34912/39.